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  3. good0593

    SAM Morphs for RaceMenu

    Thank You! look forward to the updated version.
  4. KouLeifoh

    SAM Morphs for RaceMenu

    That's under the assumption that players want to always have hairy genitals regardless of body hair options. I wanted to provide similar options to SAM even though I don't personally use SAM textures. The overlays would take care of body hair options on individual NPC's. The framework is there. You are free to replace the textures/overlays however you want.
  5. Yesterday
  6. If Satyr's aren't your thing, here's the hunky Nord, Brynjar:
  7. Those playful little goat boys:
  8. Underdog2204

    [NSFW] Screenshot Showoff Thread

    Switched platform from console to PC recently and just found and tried this out, is soooooo good. Had an attempt at making a handsome male orc, think he came out pretty well ^^ Still not totally decided on skin tone but small tweaks
  9. good0593

    [SOS] or [SAM] 3MW Texture Pack

    Hair description : Hair: PBI hair: PBI + THO
  10. good0593

    SAM Morphs for RaceMenu

    "Body hair overlay only applies to the main body mesh, not the genitals. This is due to how the overlay system was designed." I have a suggestion for this. solution. [SOS] or [SAM] 3MW Texture Pack EX: Keep the hair in the same range for 3MW Texture. Body hair overlay for how the overlay system was designed.
  11. Ulfberth

    Feet sinking below ground

    I got it working with the oversized body in a older save as i said. I wish i could do it to this one too.
  12. kevinseow

    Feet sinking below ground

    Oversize your body will make this happens, try to adjust the all of the leg length to adjust the proportion accordingly
  13. Ulfberth

    Feet sinking below ground

    aaah actually i was looking forward to it but its not compatible with Special Edition 😕
  14. Renevees

    Feet sinking below ground

    https://www.nexusmods.com/skyrim/mods/45235 perhaps this will help you
  15. Last week
  16. Ulfberth

    Feet sinking below ground

    With Leg Lenght (Calf) at 0 the feet don't sink in anymore, it doesn't look good though.
  17. smidgen

    Feet sinking below ground

    Hmm, maybe those were ECE sliders I was thinking of. I had a similar issue with racemenu. There were basically 2 sliders that did the same thing and the game got confused as to which ones it should load from.
  18. Ulfberth

    Feet sinking below ground

    this is everything i can get from body section
  19. smidgen

    Feet sinking below ground

    Do you have 2 sets of body sliders? One under "body scales" and the other under just "body"?
  20. idkman

    SAM Dragon Bone Set

    its basically Rain from Mk in a sexy armor.
  21. any idea on how to fix this? my feet keep sinking into the ground whenever i load my game. Its like racemenu is not saving the leg lenght(calf) slider. i change it a bit and gets back to normal but sink again when i load the save. this is how its supposed to look like (right after changing the calf slider) Any fix i can get from google is just related to hdt heels but i dont use that. Also, somehow i managed to make it work in an older save with another preset but i cant remember what i've done for it.
  22. It's almost embarrassing that it took me this long to learn how to properly add texture details to (model space) normal maps. Skin doesn't look so flat anymore. Although, under direct lighting, it tends to look a bit rough. Skin textures are custom made and I redid the normal maps. For a fair comparison, I switched to using SAM diffuse textures along with my custom normal + specular + subsurface maps. Aside from skin tone, they don't look that different. Ignore the texture baking errors. The normal maps aren't finished yet, but once they are, I'll make them available as a texture addon to SAM Light.
  23. nikasharkeh

    SAM Morphs for RaceMenu

    That works now! There is no need for an HD texture aswell - once the Racemenu and the SKEE64 are properly set up, morphs work perfectly even with the default vanilla body textures. Thank you so much!
  24. y_sengaku

    Skimpy Wolf Armor Standalone Help

    I suppose that the basic procedure should be the same as I had explained you (on stand-alone hide armor) below:
  25. skyrimjob

    Skimpy Wolf Armor Standalone Help

    Change the skimpy armor nif file names in your data > meshes > armor > wolf folder to something different (I'd do skimpybodym_0 and skimpybodym_1) Restore the vanilla nif files (I do this by opening nifskope, going to file, browse archive, go to your skyrim data folder, open Skyrim Meshes.bsa, then in nifskope click armor, scroll down to wolf, double click bodym_0 then file > save as > save to your wolf folder, do the same thing for bodym_1) Load up the Creation Kit with the appropriate esm Find the Wolf Armor Cuirass in armor addons (if I'm not mistaken I believe it's actually named companions armor or something like that in the creation kit) Duplicate it and double click to open Change the name to skimpywolfAA or whatever you choose, and change the nif file to the skimpy one Close the dialogue box and go to armors (not armor addon like before), find the wolf armor (once again think the file name has companion in it) Duplicate that, open it and change the name Delete the armor addon, right click, choose new Type the name of the armor addon you made in step 6, double click it Close the dialogue box and save your esp (really you should save after doing everything because the Creation Kit isn't kind)
  26. someone explained how here all i did was google
  27. Takuyawest

    Skimpy Wolf Armor Standalone Help

    I'm not too familiar with Creation Kit. I figured it would be easy though.
  28. y_sengaku

    SAM Morphs for RaceMenu

    Have you overwritten Racemenu SE 2.0.11 with the SKEE64 alpha 10a? According to the author, 2.0.11 alone is not enough to function morphs. https://vectorplexus.com/topic/677-download-%E2%80%94-sam-morphs-for-racemenu/?do=findComment&comment=7361
  29. nikasharkeh

    SAM Morphs for RaceMenu

    Im actually having the same problem regarding bellies. Im using SE, using both SAM Light and SAM Morphs, Racemenu 0.2.11. I've read through the whole thread and installed this mod for texture But nothing changes, the sliders just make the top heavy without making any changes to the belly area at all, not even in the slightest. Results in slender-man type characters with buff muscled arms and shoulders and hillariously undeveloped main torso/belly. What am i missing? :C What did you use to solve this on your side? Clearly just the texture alone isnt enough.
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