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SAM — Shape Atlas for Men 2.011.19

   (12 reviews)

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About This File

Original description by Vector:


This is just an "emergency" upload, so people will still have access to SAM, since its now being removed from Hall of Torque. Like I already stated, I havent worked with SAM/Skyrim in almost 2 years now, so I have no idea what was exactly changed, and pretty much forgot a great deal of how things work, but I will get back on working on Skyrim/SAM mods once the SSE (Skyrim Special Edition) is released

SAM Shape Atlas for Men

by VectorPlexus

Available exclusively on https://www.vectorplexus.com

Please read and adhere to SAM's EULA.
Please do not distribute SAM or its assets in total or in part on any other website than https://vectorplexus.com


What is SAM?

SAM is a male body replacer mod for Skyrim (32-bit version) and is meant to replace SOS (Schlongs of Skyrim).

It introduces a wide variety of body forms that can be assigned directly or randomly to male characters in Skyrim.
This is achieved by introducing three basic body types:

  • "Normal" - Similar to the vanilla body. Ranges from skinny to, well, normal.
  • "Samson" -  Muscular, top heavy body form. Wide shoulders, small hips. Adds muscle definition to the body.
  • "Samuel" - Fat, almost pear-shaped body form. Narrow shoulders, wide hips. Adds softness to the body.

To create a nearly unlimited amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100.
Furthermore, SAM adds male genitals, also lovingly called schlongs, that can be morphed, scaled and toggled on and off in-game, 5 different degrees of body hair,
Beast Character support, Werewolf support and 13 poses.



Setup without HDT And XPMSE

SKSE                   http://skse.silverlock.org/
SkyUI                   https://www.nexusmods.com/skyrim/mods/3863
Racemenu v3-3-0 or older       https://www.nexusmods.com/skyrim/mods/29624/
OR NetImmerse Override Standalone   https://www.nexusmods.com/skyrim/mods/37481
SAM Core               https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Textures (SD, HD or third party)   https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Vanilla Refits           https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/

Setup with HDT and XPMSE

SKSE                   http://skse.silverlock.org/
SkyUI                   https://www.nexusmods.com/skyrim/mods/3863
Racemenu (latest)           https://www.nexusmods.com/skyrim/mods/29624/
Realistic Ragdolls & Force       https://www.nexusmods.com/skyrim/mods/601/
HDT Physics Extensions           https://www.nexusmods.com/skyrim/mods/53996/
SAM Core               https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Textures (SD, HD or third party)   https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Vanilla Refits           https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
XP32 Maximum Skeleton Extended (XPMSE)   https://www.nexusmods.com/skyrim/mods/68000/?

Soft requirements

for SAM's integrated poses:
FNIS                   https://www.nexusmods.com/skyrim/mods/11811 (toggle "Skeleton Arm Fix" ON when running the FNIS tool)

for Werewolf support:
Moonlight Tales - Werewolf and Werebear Essentials   https://www.nexusmods.com/skyrim/mods/59463/
SAM Optional Moonlight Tales Essentials Patch       https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/

Highly recommended

Dawnguard DLC Refits by Afendor       https://www.nexusmods.com/skyrim/mods/65853
Dragonborn DLC Refits by Afendor   https://www.nexusmods.com/skyrim/mods/61523

More armor and other optional content available on https://www.vectorplexus.com

NOTE: Only armor, clothing and accessories that have been refitted for SAM specifically will work as intended. Items that have not been refitted will lead to visual issues when equipped.


  • Schlongs of Skyrim (SOS)
  • Armors and clothes created for SOS
  • Latest version of Racemenu (unless SAM's skeleton is overwritten by XPMSE, see above)


To get the most out of SAM, you are encouraged to adjust SAM's settings in its MCM to your liking.
Available settings in MCM:


Most of the options here alter the way SAM assigns values to NPCs.

  • Enable Automatic Race Settings: If enabled, SAM will morph NPCs according to their race. Adjust race offsets in the "Races" tab.
  • Class morph offsets: If enabled, SAM will also morph NPCs to fit their assigned class (muscular warriors, thin mages, etc.)
  • Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37.
    • If disabled, this rule no longer applies.
  • Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become.
  • Enable schlongs: If enabled, all male characters will have genitals.
    • If disabled, schlongs will be replaced by black underwear.
  • Overrides: this button resets textures applied to all characters. For trouble-shooting purposes only.
  • Export/Import settings: all your settings can be saved and loaded via these buttons. Very useful if you start new games often.


Body Options

Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab.
NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game.
This can stress the engine considerably as NPCs are loaded and unloaded more or less all the time.
The Scale multiplier affects all male NPCs. It is set to a believable value by default.

Proportion Settings

Here, you can adjust the proportion of the Samson and Samuel moprhs to your liking. The "Original Values" buttons reset your inputs in this menu.


In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you.

  • Actor: Choose which currently loaded male actor you want to alter. Default is your character.
  • Overrides: Same button as the one under the general tab.

Body Options

Here, the values SAM applied to the character that you chose in the Actor field are shown and can be adjusted to your liking.

  • Weight: Vanilla weight slider. Makes the character broader or slimmer. Not available for NPCs.
  • Height: Vanilla height slider. Use carefully as even small changes can have big impacts.
  • Samson / Samuel sliders: Choose how much of each body morph should be injected. Max combined value is either 100 or the character's weight, depending on settings in the general tab.
  • Texture: choose between up to 5 texture sets. By default, these contain different degrees of hairyness for human and elf races, from smooth to Furball. Khajiits have two texture options (smooth and stripes), Argonians only have one default option.
    • Body hair is black by default, which cannot be altered without reworking the textures directly.

Schlong Options

  • Schlong Size: Alters the schlong's size, primarily its length.
  • Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably.
  • Testicle Size: slider from -50 to +50, default is 0.
  • Cut: Toggle foreskin on and off.


This menu lets you predetermine the values assigned to different races.
Most options work exactly like the options in the Actor tab, so only the ones behaving differently will be discussed here.

  • Race: choose which race you want to alter.
  • Texture Lock: Make all characters of the chosen race have the chosen texture. If unticked, variations can occur.
  • Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut.


This tab only works as intended if you have Moonlight Tales Essentials as well as the Moonlight Tales Essentials Patch installed.
Options are fairly self-explanatory. Schlong options carry over from the Actor tab.

SAM Poses and SOS console commands

SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON.

To play the poses, open the console in-game and use one of the following commands:

player.SAE SAMPose XX
SAE SAMPose xx

The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open).

Replace XX with a value from 01 to 13 to play the according pose.

Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods.

Also, some console commands carry over from SOS (Schlongs of Skyrim). These include:

SAE SOSFlaccid        //turn schlong flaccid
SAE SOSFastErect    //get erection quickly
SAE SOSErect        //get erection gradually
SAE SOSBendXX        //replace xx with value from -9 to 9 to adjust erection angle, default=0

Again, add player. before the command to target the player character.


@Vector, the maker of SAM and maintainer of the vectorplexus.com website.

FavoredSoul for the initial and unfinished body mesh.
B3lisario for the SKSE plugin.

Translators for providing SAM localization.
"SAM Hands fix 2" by @KouLeifoh. Thank you!
A big thank you goes to VectorPlexus community, authors and active members alike, for making the forums a lively place.

ReadMe file created by @Dredd.

Have fun with Skyrim and Shape Atlas for Men!

What's New in Version 2.011.19   See changelog


Added Readme.txt, incorporated @KouLeifoh's hands fix.

  • Like 49
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  • Hyper! 8
  • Thanks 3
  • LOL 1
  • Upvote 80

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Hi glad to still have this around thank you, is this the updated version, i believe while you were not around another modder fixed some of the issues people had, is this that version or is this the last version that you made. Thanks again paddy.

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This is the version edited by basielos? Recoded. Or something. But the refits for non-vanilla stuff aren't here because... they aren't part of the main package of the recoded mod? 

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I already uploaded, but the link went into a weird place (below What's New in Version 2.011.19). Since this is just an emergency upload, I'm not going to care about that for now

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1 hour ago, Vector said:

I cant quite understand your question, it should be

Sorry, my English is not too good, the expression ability is not good

Well, the body files are there, in the Core archive

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I love this body mod so much.  Thank you Vector and the team for your beautiful dedication to this work of art.  You will definitely see some skin textures and stuff for SAM in the near future from me on this website for sure. :D

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hold on to your horses though... things may possible change on textures, it would be pointless. I need to evaluate first what can be done in SSE, to then plan ahead on what changes will be done. Also, some of the changes I'll be doing, may imply or not, the current armor mods to become incompatible. So for now, the best thing to do is wait. And thank you btw. 

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Oh don't worry i'm patient enough.  I gotta wait anyways as I'm saving to get a better computer for myself.  Also I'm currently in school for programming so hopefully I will be even more helpful to you on your mods, regarding programming, scripting and such.  But please take your  time with this updated version.  And please enjoy yourself as well when doing this.  I know it can be stressful at times but please know that you are a great modder and modders need to take their time with their work of art.  Don' t let anything get you down.  Good luck.

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3 hours ago, Patrick Watson said:

Hi Vector is it possible to still use this with SSE ??, i understand some bits that use scripts wont work but can the skeleton and textures be made to work ??. Thanks for time.

Partially yes. SAM light, should be fully compatible, if you dont consider the Havok Behaviours/Animations. However, I'm currently working on re-normalizing the entire SAM project as I've mentioned, so there's that.

Here's what we know so far:

  • Scripts and ESPs will not require changes, for the most part
  • SAM relies greatly on SKSE, and therefore, also scripts, so even when SKSE is released for SSE, it may happen that the same functions might not be available. AFAIK, F4SE, is not even a proper script extender so far, and while the scripting part of Skyrim is the same, the functions table has been changed. So, porting SKSE to SSE, is a huge task to undertake, which will probably require a lot of time to do so.
  • SAM also relies on SkyUI, for its MCM feature. Without MCM, making SAM menus to setup would be a nightmare, and I will never do that, so we're also dependent of a new SkyUI version. We may not actually require a new version at all, as long as the new SSE SKSE is able to maintain all the functions that already exist for the normal SKSE
  • NiOverride/RaceMenu. I'm not sure if SKSE plugins need to be recompiled for the 64-bit version, but this should be more simple to do I believe, as long as, and again, SKSE is able to maintain the same functions from the Vanilla version of SKSE

Here's my advice for anyone that wants to play with SAM... dont waste time with SSE, SAM will not be ready for it as soon as we would all wish for. Let's wait for things to develop, and I will also focus on the Renormalize Project, which will be possible for either Normal or SSE.

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Ok mate np thanks for the quick reply, i did mess around a bit and have the skeleton and textures working, obviously the textures are not completely ok but im happy to wait. I cant imagine playing without the SAM body so im happy to wait, good luck and thank you.

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let's be patient for a new version. Vector always did an amazing job and even if a mod author chooses not to update his mod, with permissions, the modding community can take over.

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I will update SAM, and add features that I planned but never implemented. Anyway, here's some of the features I'm planning on adding:

  • Renormalization of SAM, to use Tangent normals instead of Object Space. I've put this a bit on standby for now, for reasons I will not disclose atm, but I will be keep testing this, and make some tutorials, so other modders can start working on it if they wish to do so. I'm not going to beat around the bushes on this, but this feature will cause any current armor/normal mods to become incompatible. I will see how much work will take for me to make an MCM option to enable/disable the new and old sliders, but I wont promise I'll make it, because in the end it will not make anything compatible or not, it would just change the MCM body sliders (Samson/Samuel/Muscle Tone)
  • Rework on the "hairy" layers, so they can be tintable, with the same hair colour
  • Do more undies re-textures, to fit each armor's "theme"
  • Keep working on my modular refits, and add a MCM feature, that will allow to turn parts on/off, for greater armor customization and variety

I also want to dedicate a bit of time, to side projects, like Tank and Spank or the Brutes mod, and also work on some other games like finish my Titan Quest mod and to update XSoldier. In any case, I'm already backing up my 2 year old Skyrim Install, so I can still have access to what I was working on before abandoning everything, and will make a clean install just to install the current SAM version, and see what was done during my absence.

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