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SAM Morphs for RaceMenu 1.0.5

   (5 reviews)

4 Screenshots

About This File

This is a RaceMenu plugin that adds SAM morphs without using any of SAM's scripts.  It's mainly intended to add SAM morphing features to SE, but a version for Oldrim is also provided.

Using armor refits for SAM is highly recommended.  For SE users, the refits must be converted to SE format using NIF Optimizer.

RaceMenu SE 0.2.4+ requires .tri morphs to be using the newer format exported by Outfit Studio.

Main Features

  • Body Morphs for different body types
  • Texture selection for custom textures
  • Body hair overlays for extra body hair control
  • BodyGen Morphs for diverse body types on all male NPC's based on class (optional)

Body Morphs

  • Samson/Samuel morphs with a toggle for skeleton scaling
  • Genital morphs based on SAM genital bones scaling formula
  • Foreskin morph to toggle foreskin
  • Individual bone scaling used in Samson/Samuel morphs for finer tuning
  • Genital skeleton scaling for compatiblity with genital accessories

sliders.thumb.jpg.57271cf8825e792707d2fb514d32d383.jpg

Texture Selection (SAM Light only, textures not included)

  • Swap to different diffuse, normal, and specular maps for the body, hands, and feet*
  • Requires refits with body parts correctly named for SAM (SAMBody, SAMHands, SAMFeet, SAMGenitals, SAMForeskin)
  • Textures follow the naming convention BaseName_xx.dds (diffuse), BaseName_xx_msn.dds (normal), BaseName_xx_s.dds (specular) where xx ranges from 01 to 10
    • For example, base texture malebody_1.dds would be named malebody_01.dds, malebody_02.dds, malebody_03.dds, etc.
  • Feet textures have the BaseName of MaleFeet (default races), ArgonianMaleFeet (Argonian), and FeetMale (Khajiit)

*feet uses body texture by default

Usage

Three custom spells are automatically added under Powers.

  • SAM Morphs (Self)*
    • Opens a minimal version of RaceMenu on the player character
  • SAM Morphs (Target)*
    • Opens a minimal version of RaceMenu on the target character
  • SAM Textures Config
    • Configures setting for feet texture mode and resets texture overrides

*requires UIExtensions

Requirements

*not required, but SAM assets are required in some type of setup (like SOS).  SAM scripts/.esp/.dll are not used.
**only required for editing morphs on NPC's

Manual Installation

  • 00 Textures for overlays
  • 01 Base mod for either Oldrim or SE
  • 02 BodyGen morphs (1 for basic setup, 2 for overrides from other mods) (optional)
  • 03 Genital Morphs if not using SAM Light (optional)

Notes

  • Foreskin morph requires SAM Light "un-cut" option during installation.
  • BodyGen for RaceMenu SE can make the game unstable based on individual setups.
  • BodyGen morphs are saved in the SKSE co-save alongside the game save.  NetImmerse Override Cleaner can be used to remove the morph data in Oldrim saves.  I'm not aware of any equivalent tool for SE.
  • Body hair overlay only applies to the main body mesh, not the genitals.  This is due to how the overlay system was designed.
  • RaceMenu for NPC's will show them in a T-pose during slider changes.  This is intentional and required when updating skeleton scaling since the game is paused.  NPC will resume animations once the menu is closed.
  • Genital morphs don't use genital skeleton scaling and are intended for BodyGen randomization.
  • If used alongside the full SAM, the morphs and scaling are not synchronized and will add on top of each other.

Credits

  • expired6978 for RaceMenu and UIExtensions
  • Vector for the creation of Shape Atlas for Men

What's New in Version 1.0.5   See changelog

Released

  • added cloaking ability to reapply custom textures to affected NPC's in range.  Cloak is only active when at least one NPC is using custom textures.  Use SAM Morphs (Self) or SAM Morphs (Target) spell at least once to enable effect in existing game.
  • Like 46
  • Hot 4
  • Hyper! 2
  • Thanks 4
  • Upvote 3



User Feedback

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Hi, just started using this mod and I love it~~

Just wanna ask about the custom spells though. I can select them in game but I seem to be unable to use them. 

The rest of the mod works great, but it's only this which I have a problem with.

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13 minutes ago, TeddytheYeti said:

Just wanna ask about the custom spells though. I can select them in game but I seem to be unable to use them.

Which spell can't you use in game? All? 

SAM Morphs (Target) works only with NPC of playable-race. It means that it does not work with most of the 'custom' followers as well as some 'elder' vanilla NPCs. 

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1 minute ago, y_sengaku said:

Which spell can't you use in game? All? 

SAM Morphs (Target) works only with NPC of playable-race. It means that it does not work with most of the 'custom' followers as well as some 'elder' vanilla NPCs. 

Yeah, I can't use all three of them although I can select them. I needed to use the console command to show the player race menu instead.

I've installed UIExtensions, SAM Light, SAM High Poly Conversion, SAM Morphs for Race Menu, SkyUI, RaceMenu and XPMSE.

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1 hour ago, TeddytheYeti said:

Yeah, I can't use all three of them although I can select them. I needed to use the console command to show the player race menu instead.

I've installed UIExtensions, SAM Light, SAM High Poly Conversion, SAM Morphs for Race Menu, SkyUI, RaceMenu and XPMSE.

Sorry for late reply.

So, Push [Z] key (as so in other powers/ shouts) and still no response? 

Technically these three powers are the same as shout/ racial special powers, so it is not so likely that any other mod directly intervenes its use except for SAM Morphs (Target), I suppose (Re-install Racemenu and UIExtensions may work, though)......

 

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4 minutes ago, y_sengaku said:

Sorry for late reply.

So, Push [Z] key (as so in other powers/ shouts) and still no response? 

Technically these three powers are the same as shout/ racial special powers, so it is not so likely that any other mod directly intervenes its use except for SAM Morphs (Target), I suppose (Re-install Racemenu and UIExtensions may work, though)......

 

Hmm, I tried reinstalling everything again and it seems to work now. How strange.

Thanks though!

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On 3/25/2019 at 8:04 AM, suicidal old snake said:

one question, is the moonlight tales comparability patch included? (i only have skyrim special edition so i use this)

Werewolves and werebears were not touched in any way.  I know that SAM scripts have code to handle werewolves due to how morphs were implemented, but for this mod, I leave it entirely up to RaceMenu (and BodyGen) to handle morphs.  While I don't personally use Moonlight Tales, there shouldn't be a compatibility issue with it.

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Can any one explain to me how to get different body textures? EX( hairy, smooth ect) Im afraid im not quite understanding it and the textures option is not popping up in the race menu.

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Just now, Tsunar said:

Can any one explain to me how to get different body textures? EX( hairy, smooth ect) Im afraid im not quite understanding it and the textures option is not popping up in the race menu.

In the race menu, there will be options like "Body Paint"

You can choose the textures there

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8 hours ago, Tsunar said:

Can any one explain to me how to get different body textures? EX( hairy, smooth ect) Im afraid im not quite understanding it and the textures option is not popping up in the race menu.

If you meet all the requirements, then your Racemenu will have [SAM Textures] option.

>Texture Selection (SAM Light only, textures not included)

Note that you also have to:

  • find compatible textures from somewhere in this site:
  • rename the optional textures as malebody_01.dds, malebody_02.dds.....for skin, malebody_01_msn.dds, malebody_02_msn.dds for body muscles. Instead of [1] or none of the original texture, you have to number them from 01 to 10.
  • put the renamed optional textures into

    Default race: \textures\actors\character\male

    Argonian: \textures\actors\character\argonianmale

    Khajiit: \textures\actors\character\khajiitmale

    , as explained in this post.

 

You can tweak the textures from Racemenu>SAMTextures first after all these manual editing.

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2 hours ago, luke4308 said:

Hi i was wondering if this is compatible with SAM full armor refits

yep it's compatible

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