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SAM Morphs for RaceMenu 1.0.5

   (10 reviews)

4 Screenshots

About This File

This is a RaceMenu plugin that adds SAM morphs without using any of SAM's scripts.  It's mainly intended to add SAM morphing features to SE, but a version for Oldrim is also provided.

Using armor refits for SAM is highly recommended.  For SE users, the refits must be converted to SE format using NIF Optimizer.

RaceMenu SE 0.2.4+ requires .tri morphs to be using the newer format exported by Outfit Studio.

Main Features

  • Body Morphs for different body types
  • Texture selection for custom textures
  • Body hair overlays for extra body hair control
  • BodyGen Morphs for diverse body types on all male NPC's based on class (optional)

Body Morphs

  • Samson/Samuel morphs with a toggle for skeleton scaling
  • Genital morphs based on SAM genital bones scaling formula
  • Foreskin morph to toggle foreskin
  • Individual bone scaling used in Samson/Samuel morphs for finer tuning
  • Genital skeleton scaling for compatiblity with genital accessories

sliders.thumb.jpg.57271cf8825e792707d2fb514d32d383.jpg

Texture Selection (SAM Light only, textures not included)

  • Swap to different diffuse, normal, and specular maps for the body, hands, and feet*
  • Requires refits with body parts correctly named for SAM (SAMBody, SAMHands, SAMFeet, SAMGenitals, SAMForeskin)
  • Textures follow the naming convention BaseName_xx.dds (diffuse), BaseName_xx_msn.dds (normal), BaseName_xx_s.dds (specular) where xx ranges from 01 to 10
    • For example, base texture malebody_1.dds would be named malebody_01.dds, malebody_02.dds, malebody_03.dds, etc.
  • Feet textures have the BaseName of MaleFeet (default races), ArgonianMaleFeet (Argonian), and FeetMale (Khajiit)

*feet uses body texture by default

Usage

Three custom spells are automatically added under Powers.

  • SAM Morphs (Self)*
    • Opens a minimal version of RaceMenu on the player character
  • SAM Morphs (Target)*
    • Opens a minimal version of RaceMenu on the target character
  • SAM Textures Config
    • Configures setting for feet texture mode and resets texture overrides

*requires UIExtensions

Requirements

*not required, but SAM assets are required in some type of setup (like SOS).  SAM scripts/.esp/.dll are not used.
**only required for editing morphs on NPC's

Manual Installation

  • 00 Textures for overlays
  • 01 Base mod for either Oldrim or SE
  • 02 BodyGen morphs (1 for basic setup, 2 for overrides from other mods) (optional)
  • 03 Genital Morphs if not using SAM Light (optional)

Notes

  • Foreskin morph requires SAM Light "un-cut" option during installation.
  • BodyGen for RaceMenu SE can make the game unstable based on individual setups.
  • BodyGen morphs are saved in the SKSE co-save alongside the game save.  NetImmerse Override Cleaner can be used to remove the morph data in Oldrim saves.  I'm not aware of any equivalent tool for SE.
  • Body hair overlay only applies to the main body mesh, not the genitals.  This is due to how the overlay system was designed.
  • RaceMenu for NPC's will show them in a T-pose during slider changes.  This is intentional and required when updating skeleton scaling since the game is paused.  NPC will resume animations once the menu is closed.
  • Genital morphs don't use genital skeleton scaling and are intended for BodyGen randomization.
  • If used alongside the full SAM, the morphs and scaling are not synchronized and will add on top of each other.

Credits

  • expired6978 for RaceMenu and UIExtensions
  • Vector for the creation of Shape Atlas for Men

What's New in Version 1.0.5   See changelog

Released

  • added cloaking ability to reapply custom textures to affected NPC's in range.  Cloak is only active when at least one NPC is using custom textures.  Use SAM Morphs (Self) or SAM Morphs (Target) spell at least once to enable effect in existing game.
  • Like 85
  • Hot 7
  • Hyper! 4
  • Thanks! 5
  • Thumbs up 4



User Feedback

Recommended Comments



if i remove it i get a box which complains that sos is missing and cannot load settings or its too old etc in game and the mod manager 2 also gives alert on that it couldnt load schlongs of skyrim dll for that mod

Edited by paza

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I had the same issue : it comes from the latest SKSE & Skyrim update. You have to update the schlong dll. It can be found at loverslab

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schlong dll?

i'm just about to give up on this game since everything is way too hard to make working in it....

Edited by paza

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20 hours ago, paza said:

if i remove it i get a box which complains that sos is missing and cannot load settings or its too old etc in game and the mod manager 2 also gives alert on that it couldnt load schlongs of skyrim dll for that mod

Im sorry i forgot the mod comes with it, stupid me ?

Ignore that response, well imma just delete it lol

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For some reason, when I try to use the sliders on the racemenu, the samuel slider wouldn't really do much except make the character slightly bigger, has anyone ever encounter this problem or is it just me?

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I hate to be a bother, but are arm and armpit hair overlays still in the works? I absolutely adore your textures, but I can't help but notice how bare everyone's arms are. Thank you!

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The arm and armpit hair overlays are tied to my texture addon.  Once I get around to updating that mod, I'll be updating this mod as well.

  • Like 2

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Random morphs can be easily done by using the format:

[email protected]:Y

where the morph MorphName is set to a random value (inclusively) between X (minimum morph value) and Y (maximum morph value).  The resulting decimal values aren't truncated when viewed in RaceMenu.  To keep it clean, I use the format:

[email protected]|[email protected]

where the morph MorphName is set to X value OR Y value.

Random textures aren't possible with this mod since it'll require work on the user end to define what textures are available.

  • Like 1

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Oh my GOD!! Thank you very much

I made it by extracting from the SAM Light Texture add-on.

(Textures follow the naming convention BaseName_xx.dds (diffuse), BaseName_xx_msn.dds(normal), BaseName_xx_s.dds (specular) where xx ranges from 01 to 10)

Then.. Can i make it?

Body (diffuse, normal, specular), hands and feet


Doesn't each have a different "key" value?

Help me

I want to randomize Male NPC's in SKyrim world
Edited by hrybear69

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While it's possible for me to add a random texture feature on the current code, it may make the game unstable due to how I implemented the texture swap.  I will need to find a safe way that works on both LE and SE.

  • Like 1

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Templates in templates.ini can't reference other templates.  It needs to be changed to:

VendorFood "Food Vendor" [CLAS:00013256][email protected]|[email protected],[email protected]|[email protected]

or for all random within range:

VendorFood "Food Vendor" [CLAS:00013256][email protected]:[email protected],[email protected]:[email protected]

I used morphs to store the texture indices for each NPC.  This prevents main game save bloat and only affects the SKSE co-save.  Random morphs can be used for textures with texture change applied through cloak, but this may make the game unstable with my current implementation.

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I've put into Bodygen for all NPC's to have Enabled [email protected], works in game when i use the SAM Morph (Target) shout to check the values but it won't actually be enabled unless I unable it then renable the Scaling. Is there a way around this so I don't have to do this tedious task for every NPC out there?

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Ok so everything seems to be working correctly except for my race menu, None of the SAM morphs are showing up. I can select the section of the race meu where the SAM morphs are supposed to be but they are empty. Any ideas how to fix this?

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17 hours ago, Valinthian123 said:

Ok so everything seems to be working correctly except for my race menu, None of the SAM morphs are showing up. I can select the section of the race meu where the SAM morphs are supposed to be but they are empty. Any ideas how to fix this?

So never mind lol I found out what I did wrong, I didnt install SKSE properly

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Hey there !

After spending like 3 hours doing some testing, I have issues with the (target) and (self) spell on my existing save.

On this existing save I used to have this mod installed and fully fonctional (both spells and all the sliders) but ,for some reason, although the Sliders still appear and work perfectly in racemenu (while testing with showracemenu), using the spells to change (self) or (target), while they do bring up a menu, the SAM body option don't show up (it's not that the section is empty, but the slider just doesn't appear at all).

And it is only on this existing save : if I create a new character everything works just fine.

I tried uninstalling every sam-related mods, make a save, and reinstall everything +racemenu and xpse skeleton, and while it did fix an error message I had (invalid skeleton actor or something), it didn't fix my issue.

Or rather it made it weird: the options now DO show up...about 1/500 tries. Other times, only the texture options show up, while the SAM body don't. It's very weird.

And again, on a new save everything works fine.

I'd like not to lose all the progress I've made on this save, so I'm turning to you as a last resort. I'm just sad I can't enjoy this fantastic mod anymore on my main save :(

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[HELP] Hello, after I mod this, the three spells appear in my game. When I click it, there is no "R" or "L" on the left. I think it can't be equipped so I'm not able to change an NPC's appearance. Did I miss any steps? I tried reinstalling but didn't work. Could someone provide guidance to make the spells work? Thanks a lot. 

UIExtensions is installed and SAM Light works. Skyrim SE v1.5.97.0 on steam. I use Mod Organizer. Here are some pictures.

 

01.png

02.png

03.png

  • Like 1

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8 minutes ago, kevinllov said:

[HELP] Hello, after I mod this, the three spells appear in my game. When I click it, there is no "R" or "L" on the left. I think it can't be equipped so I'm not able to change an NPC's appearance. Did I miss any steps? I tried reinstalling but didn't work. Could someone provide guidance to make the spells work? Thanks a lot. 

UIExtensions is installed and SAM Light works. Skyrim SE v1.5.97.0 on steam. I use Mod Organizer. Here are some pictures.

It's like a shout or some racial power: push [Z] instead of [R]/ [L].

 

 

  • Like 1

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38 minutes ago, y_sengaku said:

It's like a shout or some racial power: push [Z] instead of [R]/ [L].

 

 

That's very nice of you. Really appreciate your help. ^_^

Have a nice day.

  • Like 1

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2 hours ago, Aquilles said:

Is it possible to use the morphs without the SAM Light hdt requirements?

Totally possible. I don't install HDT-SMP for SE (CBPC only), and the morphs work perfectly.

Edited by y_sengaku
  • Hmm… 1

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1 minute ago, y_sengaku said:

Totally possible. I don't install HDT-SMP for SE (CBPC only), and the morphs work perfectly.

CBPC ? 

what would it be ?

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