Jump to content
  • Create an account

    Want more? Register now and get full access to our community!

[SAM] UPD 19/08/19 All Light Armor Refits 1.0.1

   (1 review)

14 Screenshots

About This File

19/08/19
-Some meshes were re-adjusted in order to decrease the number of clippings
-Added refits of Fur and Guards' armor
-Imperial medium armor edited

DESCRIPTION

This file replaces all light armors except for Hide armor (4 types) and Stormcloaks armor. They'll be uploaded later.   UPLOADED

The list of armors changed :

Shrouded armor

Thieves Guild/Leader armor

Elven Light/Heavy armor

Nightingale armor (incompatible with custom textures)

Forsworn armor

Tsun armor

Savior's Hide

Imperial light armor

Imperial medium armor - It’ll be redone little bit in the next update

I've also included light armors I made earlier i.e.

Glass armor

Studded armor

Dragonscale armor

Nothing unusual. All changes can be seen on screens. Sorry but only screens with Samson 100. It works with both Samuel and Samson.

IMPORTANT - gloves and boots weren't changed  

If you notice any clippings or something just write here or in personal messages.

INSTALLATION

Drop files to Skyrim folder

UNINSTALLATION

As usual delete files added by archive (I'll all the information later)


What's New in Version 1.0.1   See changelog

Released

-Some meshes were re-adjusted in order to decrease the number of clippings
-Added refits of Fur and Guards' armor
-Imperial medium armor edited

  • Like 10
  • Hot 2
  • Hyper! 1
  • Thanks 3
  • Upvote 2



User Feedback

You may only provide a review once you have downloaded the file.


Darnexx

  

Thanks for making these Refits, keep em coming. :D

Using them now on SE.

Share this review


Link to review
  • Similar Content

    • By Aquilles
      View File Aquilles Animations Pack LE
      Aquilles Animations Pack LE
      personal package I'm currently using, allows the character to float
      compilation of various animations.
      pardon my English😅
      Requirements:
      FNIS PCEA2 - Player Exclusive Animations (dynamic) Fores New Idles in Skyrim - FNIS Credits:
      Hover Animation:10010001
      Pretty Jump Animations:dualsun
      Submitter Aquilles Submitted 04/04/2020 Category The Elder Scrolls V: Skyrim Special Edition compatible No  
    • By Aquilles
      Aquilles Animations Pack LE
      personal package I'm currently using, allows the character to float
      compilation of various animations.
      pardon my English😅
      Requirements:
      FNIS PCEA2 - Player Exclusive Animations (dynamic) Fores New Idles in Skyrim - FNIS Credits:
      Hover Animation:10010001
      Pretty Jump Animations:dualsun
    • By KouLeifoh
      View File High Poly Head
      High poly heads for all playable vanilla races based on the vanilla head meshes (male and female).  A simple name for a not-so-simple mod.  Available for both LE and SE.
      Features
      smooth high poly male and female heads complementary high poly brows, beards, and scars to fit new head shape includes morphs for RaceMenu's extended sliders compatible with vanilla-based head textures compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data) optional support for Expressive Facial Animation Requirements
      RaceMenu (LE, SE) Expressive Facial Animation Male Edition (LE, SE) [optional] Expressive Facial Animation Female Edition (LE, SE) [optional] Manual Installation
      00 - Base mod (required) 01 - Loose files needed for FaceGen creation in the Creation Kit (optional) 02 - adds Expressive Facial Animation Male edition (optional) 03 - adds Expressive Facial Animation Female edition (optional) 04 - remove sunken vampire face morphs (optional) 05 - symmetrical eye sockets (female) (optional) 06 - vampire head fix (optional) Usage
      For the player character, use the Face Part slider in RaceMenu to switch to the high poly head.  If the head turns dark, change the player weight to force the skin shader to update.  Don't forget to also change the vanilla brows/beard/scars to the included high poly versions. For NPC/follower mods, add this mod as a master, swap the vanilla head parts with the high poly version, then generate new FaceGen data (Ctrl + F4) in the Creation Kit. Known Issues
      minor clipping with certain vanilla hair meshes scars appear darker than vanilla in SE changing to vampire race will reset the high poly head back to vanilla Tools Used
      3DS Max Nifskope Animation Tools N2 Permissions
      You may use this mod for your NPC/follower mods that will be shared with others. You may add extra RaceMenu morphs. You are not allowed to modify (in part or in whole) and claim it in its entirety as your own. You are not allowed to reupload this mod to other sites. For other usage not mentioned, please ask me first.
      Credits
      Niroku for Expressive Facial Animation tktk1 for Enhanced Character Edit head mesh reference Submitter KouLeifoh Submitted 12/19/2019 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes  
    • By KouLeifoh
      High poly heads for all playable vanilla races based on the vanilla head meshes (male and female).  A simple name for a not-so-simple mod.  Available for both LE and SE.
      Features
      smooth high poly male and female heads complementary high poly brows, beards, and scars to fit new head shape includes morphs for RaceMenu's extended sliders compatible with vanilla-based head textures compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data) optional support for Expressive Facial Animation Requirements
      RaceMenu (LE, SE) Expressive Facial Animation Male Edition (LE, SE) [optional] Expressive Facial Animation Female Edition (LE, SE) [optional] Manual Installation
      00 - Base mod (required) 01 - Loose files needed for FaceGen creation in the Creation Kit (optional) 02 - adds Expressive Facial Animation Male edition (optional) 03 - adds Expressive Facial Animation Female edition (optional) 04 - remove sunken vampire face morphs (optional) 05 - symmetrical eye sockets (female) (optional) 06 - vampire head fix (optional) Usage
      For the player character, use the Face Part slider in RaceMenu to switch to the high poly head.  If the head turns dark, change the player weight to force the skin shader to update.  Don't forget to also change the vanilla brows/beard/scars to the included high poly versions. For NPC/follower mods, add this mod as a master, swap the vanilla head parts with the high poly version, then generate new FaceGen data (Ctrl + F4) in the Creation Kit. Known Issues
      minor clipping with certain vanilla hair meshes scars appear darker than vanilla in SE changing to vampire race will reset the high poly head back to vanilla Tools Used
      3DS Max Nifskope Animation Tools N2 Permissions
      You may use this mod for your NPC/follower mods that will be shared with others. You may add extra RaceMenu morphs. You are not allowed to modify (in part or in whole) and claim it in its entirety as your own. You are not allowed to reupload this mod to other sites. For other usage not mentioned, please ask me first.
      Credits
      Niroku for Expressive Facial Animation tktk1 for Enhanced Character Edit head mesh reference
    • By DovahKya
      Hi, It's the first time that I post something here.
      I love trying to make things but I still have a lot to learn. A month ago I watched the anime "Dororo" and I felt in love with the character Hyakkimaru, so I decided that I want him as a follower ^^''.
      I've created the follower using the SAM body, I've also made custom textures for body and eyes (nothing special but, well, It's just for me and as I said I'm still learning), The follower it works perfectly, I just miss an armor for him.
      I've found this:  http://skyrimmodshighlights.blogspot.com/2019/04/ros-dororo.html
      I've tried to convert it by myself following the guide found here on the forum, but when on nifscope, I try to paste branches between SAM body and the new outfit Nifscope says:"failed to map parent link BSFadeNode|SAM", so I'm stuck here.
      I've initially thought the problem was becouse I've cut arm parts to make them better fit with the blades (it's a part of the armor mod), then I used the normal body withouth making changes, I've tried with the normal body and also with the high poly one, but same result, CTD.
      Now I wonder if someone have time to refit this outfit for me or if you can tell me what I'm doing wrong, because it's like 4 days that I'm stuck at this point. Hope that you can help me.
       
×
×
  • Create New...