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(Very) Crude Hot Fixes of DLC Dragonborn Armors & Clothes (LE/ SE) 2.0.0

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About This File

Release Note for v 2.0.0: Now this package is stand-alone, i.e. does no longer require the torso refit from Afendor's Dragonborn DLC Armor Refit for SAM, and is compatible with the latest Racemenu SE (0.2.4+) / SKSE64 as well.

 

I just wonder no one seems to have paid any attention to the fact that Afendor's Dragonborn DLC Armor refit for SAM only includes the torso/ cuirass part of the armors and the clothes from this DLC. In other words, all the gloves, boots as well as 1st person meshes from that DLC has ever been left untouched.

So, I've made this hot fix collection as a stopgap, until anyone skillful will make a more decent conversions.

The basic premise of this WIP package is as the same as my previous one, Crude Hot Fixes of Vanilla Cloth Refits for Citizens and Mages, but now also with armors.

 

This was a very hasty work originally for my personal use, so I would appreciate if you report any problems concerning on these refits.

 

Never touched by mine in v 2.0 as well as in the future:

  • Armor: General Carius (non-playable)
  • Clothing: Miraak (attached too many 'unknown (at least to me)' data in the mesh)

Credits:

  • Bethesda: for Original Mesh Files
  • Vector: for SAM

Permissions:

Do what do you would like to (preferably with credit).


What's New in Version 2.0.0   See changelog

Released

Now this package is stand-alone, i.e. does no longer require the torso refit from Afendor's Dragonborn DLC Armor Refit for SAM, and is compatible with the latest Racemenu SE (0.2.4+) / SKSE64 as well.

  • Added: Various torso/ cuirass meshes previously covered by Afendor's Dragonborn DLC Armor Refit for SAM.
  • Re-Done: Cultist (gloves) for better morphing in game.



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