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xx-darkmaster-xx's Mortal Kombat X Kano Outfit: Bodytalk V2 Conversion 1.12

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22 Screenshots

About This File

Credit goes all to the original mod author xX-DARKMASTER-Xx  you can find his deviant art and more of his work here: https://www.deviantart.com/xx-darkmaster-xx thank for the granting me permission mate ?
And for Cold-Clux to reuploading the files found here: https://www.deviantart.com/cold-clux/art/Xnalara-Model-MKX-Black-Dragon-Kano-748207581

This is a XNALara model to Fallout 4 conversion. You may experience some clippings in extreme animations, specially if you are using tactical animations, but i will try to make them less annoying with future updates.
 

Files included:
*My personal Bodyslide preset used in screenshots; Preset name > Big Bear

*(BT)MKX Kano BodySlide project files (They are all standalone, build them all with your favorite preset)

 1123605246_Screenshot(792).png.6720e36c7f6d2c866f587c5c4ecca922.png 

*Textures and Materials for MKX Kano Outfit

*Standalone Plugin to gain access to the outfits ingame

-You can craft everything in chem lab under "MKX Kano for Bodytalk" category

- You can choose from different colors for the Pants/Arms Guards/Mask Cover and Stones for Mask and Heart. To change to the color you want, you must modify the desired piece in armor workbench.

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Accumulative Changelog:

- Tweaked BTStomachFat Slider a bit more

- Added Support for latest Bodytalk's Version (2.45) and its reworked BTStomachFat Slider

- Changed category naming for crafting in chem lab from MKX Kano to MKX Kano for Bodytalk

- Added Material Swaps, so you can now choose from different colors for the Pants/Arms Guards/Mask Cover and Stones for Mask and Heart. To change to the color you want, you must modify the desired piece in armor workbench.
  There are colors for pants and armor -> Grey and Green / As for the Stones you can change to -> Grey/Green/Red/Yellow and Blue

-Removed the Grey stone mesh and Grey Stone project file, since material swaps for grey stone have been added

- Did a bit more of workaround with the weights, so the leather on shoulders would look a bit better and stretch less, but there's still some weird stretching (Sorry guys, it's really hard to properly rig this one... Paint Weighting is a pain in the ass and i'm not the best doing that) 

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Follow me in the twitter if you want to get notified in real time when i publish new refits for Fallout 4: https://twitter.com/ulfbearth
Follow this file if you want to be aware of new updates!

Let me know if you have any questions, feedback, requests or suggestions. Also feel free to improve these meshes if you would like to.


What's New in Version 1.12   See changelog

Released

- Tweaked BTStomachFat Slider a bit more

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