Jump to content
  • Create an account

    Want more? Register now and get full access to our community!

SAM - Revealing Armors for Shape Atlas for Men 1.0.1

   (0 reviews)

21 Screenshots

About This File

This is refit of SOS - Revealing Armors for Schlongs of Skyrim for SAM Shape Atlas for Men

1. Requirements:

SAM — Shape Atlas for Men

Additional SOS - Schlongs of Skyrim if u use SOS with SAM together. Its have another version + SOS for it.

 

2. Install:

Install through MO2 or put files to data game folder. 

 

3. Enjoy! 

 

 4. Credits

 

Thank Vector for best (my opinion) male replacer SAM — Shape Atlas for Men.

Thank aoki for armor and clothes replacer meshes SOS - Revealing Armors for Schlongs of Skyrim

Thank VectorPlexus and Smurf for SOS - Schlongs of Skyrim.

5. Expect, wait other conversions, share your conversions for SAM, please. Armors and clothes for SAM is very few, need to change it.

Donate me if u want appreciate my works https://www.donationalerts.com/r/wolfkent ,comment, send screenshots with refits in comments. It will motivate me to do refits more often. So u can request refit, just type name of outfit, better with link in donate.


What's New in Version 1.0.1   See changelog

Released

Fixed version for just SAM.

Added version for SAM + SOS.

  • Like 5
  • Hot 2



User Feedback

You may only provide a review once you have downloaded the file.

There are no reviews to display.

  • Similar Content

    • By KouLeifoh
      View File High Poly Head
      High poly heads for all playable vanilla races based on the vanilla head meshes (male and female).  A simple name for a not-so-simple mod.  Available for both LE and SE.
      Features
      smooth high poly male and female heads complementary high poly brows, beards, and scars to fit new head shape includes morphs for RaceMenu's extended sliders compatible with vanilla-based head textures compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data) optional support for Expressive Facial Animation Requirements
      RaceMenu (LE, SE) Expressive Facial Animation Male Edition (LE, SE) [optional] Expressive Facial Animation Female Edition (LE, SE) [optional] Manual Installation
      00 - Base mod (required) 01 - Loose files needed for FaceGen creation in the Creation Kit (optional) 02 - adds Expressive Facial Animation Male edition (optional) 03 - adds Expressive Facial Animation Female edition (optional) 04 - remove sunken vampire face morphs (optional) 05 - symmetrical eye sockets (female) (optional) 06 - vampire head fix (optional) Usage
      For the player character, use the Face Part slider in RaceMenu to switch to the high poly head.  If the head turns dark, change the player weight to force the skin shader to update.  Don't forget to also change the vanilla brows/beard/scars to the included high poly versions. For NPC/follower mods, add this mod as a master, swap the vanilla head parts with the high poly version, then generate new FaceGen data (Ctrl + F4) in the Creation Kit. Known Issues
      minor clipping with certain vanilla hair meshes scars appear darker than vanilla in SE changing to vampire race will reset the high poly head back to vanilla Tools Used
      3DS Max Nifskope Animation Tools N2 Permissions
      You may use this mod for your NPC/follower mods that will be shared with others. You may add extra RaceMenu morphs. You are not allowed to modify (in part or in whole) and claim it in its entirety as your own. You are not allowed to reupload this mod to other sites. For other usage not mentioned, please ask me first.
      Credits
      Niroku for Expressive Facial Animation tktk1 for Enhanced Character Edit head mesh reference Submitter KouLeifoh Submitted 12/19/2019 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes  
    • By KouLeifoh
      High poly heads for all playable vanilla races based on the vanilla head meshes (male and female).  A simple name for a not-so-simple mod.  Available for both LE and SE.
      Features
      smooth high poly male and female heads complementary high poly brows, beards, and scars to fit new head shape includes morphs for RaceMenu's extended sliders compatible with vanilla-based head textures compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data) optional support for Expressive Facial Animation Requirements
      RaceMenu (LE, SE) Expressive Facial Animation Male Edition (LE, SE) [optional] Expressive Facial Animation Female Edition (LE, SE) [optional] Manual Installation
      00 - Base mod (required) 01 - Loose files needed for FaceGen creation in the Creation Kit (optional) 02 - adds Expressive Facial Animation Male edition (optional) 03 - adds Expressive Facial Animation Female edition (optional) 04 - remove sunken vampire face morphs (optional) 05 - symmetrical eye sockets (female) (optional) 06 - vampire head fix (optional) Usage
      For the player character, use the Face Part slider in RaceMenu to switch to the high poly head.  If the head turns dark, change the player weight to force the skin shader to update.  Don't forget to also change the vanilla brows/beard/scars to the included high poly versions. For NPC/follower mods, add this mod as a master, swap the vanilla head parts with the high poly version, then generate new FaceGen data (Ctrl + F4) in the Creation Kit. Known Issues
      minor clipping with certain vanilla hair meshes scars appear darker than vanilla in SE changing to vampire race will reset the high poly head back to vanilla Tools Used
      3DS Max Nifskope Animation Tools N2 Permissions
      You may use this mod for your NPC/follower mods that will be shared with others. You may add extra RaceMenu morphs. You are not allowed to modify (in part or in whole) and claim it in its entirety as your own. You are not allowed to reupload this mod to other sites. For other usage not mentioned, please ask me first.
      Credits
      Niroku for Expressive Facial Animation tktk1 for Enhanced Character Edit head mesh reference
    • By DovahKya
      Hi, It's the first time that I post something here.
      I love trying to make things but I still have a lot to learn. A month ago I watched the anime "Dororo" and I felt in love with the character Hyakkimaru, so I decided that I want him as a follower ^^''.
      I've created the follower using the SAM body, I've also made custom textures for body and eyes (nothing special but, well, It's just for me and as I said I'm still learning), The follower it works perfectly, I just miss an armor for him.
      I've found this:  http://skyrimmodshighlights.blogspot.com/2019/04/ros-dororo.html
      I've tried to convert it by myself following the guide found here on the forum, but when on nifscope, I try to paste branches between SAM body and the new outfit Nifscope says:"failed to map parent link BSFadeNode|SAM", so I'm stuck here.
      I've initially thought the problem was becouse I've cut arm parts to make them better fit with the blades (it's a part of the armor mod), then I used the normal body withouth making changes, I've tried with the normal body and also with the high poly one, but same result, CTD.
      Now I wonder if someone have time to refit this outfit for me or if you can tell me what I'm doing wrong, because it's like 4 days that I'm stuck at this point. Hope that you can help me.
       
    • By MobaLegends
      I've had this bug for a while, and so far I haven't figured out which mod is giving this error. 
       






    • By Vector
      Original description by Vector:
      SAM Shape Atlas for Men
      by VectorPlexus
      Available exclusively on https://www.vectorplexus.com
      Please read and adhere to SAM's EULA.
      Please do not distribute SAM or its assets in total or in part on any other website than https://vectorplexus.com
      Introduction
      What is SAM?
      SAM is a male body replacer mod for Skyrim (32-bit version) and is meant to replace SOS (Schlongs of Skyrim).
      It introduces a wide variety of body forms that can be assigned directly or randomly to male characters in Skyrim.
      This is achieved by introducing three basic body types:
      "Normal" - Similar to the vanilla body. Ranges from skinny to, well, normal. "Samson" -  Muscular, top heavy body form. Wide shoulders, small hips. Adds muscle definition to the body. "Samuel" - Fat, almost pear-shaped body form. Narrow shoulders, wide hips. Adds softness to the body. To create a nearly unlimited amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100.
      Furthermore, SAM adds male genitals, also lovingly called schlongs, that can be morphed, scaled and toggled on and off in-game, 5 different degrees of body hair,
      Beast Character support, Werewolf support and 13 poses.
      INSTALLATION
      REQUIREMENTS
      Setup without HDT And XPMSE
      SKSE                   http://skse.silverlock.org/
      SkyUI                   https://www.nexusmods.com/skyrim/mods/3863
      Racemenu v3-3-0 or older       https://www.nexusmods.com/skyrim/mods/29624/
      OR NetImmerse Override Standalone   https://www.nexusmods.com/skyrim/mods/37481
      SAM Core               https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
      SAM Textures (SD, HD or third party)   https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
      SAM Vanilla Refits           https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
      Setup with HDT and XPMSE
      SKSE                   http://skse.silverlock.org/
      SkyUI                   https://www.nexusmods.com/skyrim/mods/3863
      Racemenu (latest)           https://www.nexusmods.com/skyrim/mods/29624/
      Realistic Ragdolls & Force       https://www.nexusmods.com/skyrim/mods/601/
      HDT Physics Extensions           https://www.nexusmods.com/skyrim/mods/53996/
      SAM Core               https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
      SAM Textures (SD, HD or third party)   https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
      SAM Vanilla Refits           https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
      XP32 Maximum Skeleton Extended (XPMSE)   https://www.nexusmods.com/skyrim/mods/68000/?
      Soft requirements
      for SAM's integrated poses:
      FNIS                   https://www.nexusmods.com/skyrim/mods/11811 (toggle "Skeleton Arm Fix" ON when running the FNIS tool)
      for Werewolf support:
      Moonlight Tales - Werewolf and Werebear Essentials   https://www.nexusmods.com/skyrim/mods/59463/
      SAM Optional Moonlight Tales Essentials Patch       https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
      Highly recommended
      Dawnguard DLC Refits by Afendor       https://www.nexusmods.com/skyrim/mods/65853
      Dragonborn DLC Refits by Afendor   https://www.nexusmods.com/skyrim/mods/61523
      More armor and other optional content available on https://www.vectorplexus.com
      NOTE: Only armor, clothing and accessories that have been refitted for SAM specifically will work as intended. Items that have not been refitted will lead to visual issues when equipped.
      INCOMPATIBILITIES
      Schlongs of Skyrim (SOS) Armors and clothes created for SOS Latest version of Racemenu (unless SAM's skeleton is overwritten by XPMSE, see above) HOW TO USE
      To get the most out of SAM, you are encouraged to adjust SAM's settings in its MCM to your liking.
      Available settings in MCM:
      GENERAL SETTINGS
      Most of the options here alter the way SAM assigns values to NPCs.
      Enable Automatic Race Settings: If enabled, SAM will morph NPCs according to their race. Adjust race offsets in the "Races" tab. Class morph offsets: If enabled, SAM will also morph NPCs to fit their assigned class (muscular warriors, thin mages, etc.) Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37. If disabled, this rule no longer applies. Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become. Enable schlongs: If enabled, all male characters will have genitals. If disabled, schlongs will be replaced by black underwear. Overrides: this button resets textures applied to all characters. For trouble-shooting purposes only. Export/Import settings: all your settings can be saved and loaded via these buttons. Very useful if you start new games often. SCALING
      Body Options
      Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab.
      NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game.
      This can stress the engine considerably as NPCs are loaded and unloaded more or less all the time.
      The Scale multiplier affects all male NPCs. It is set to a believable value by default.
      Proportion Settings
      Here, you can adjust the proportion of the Samson and Samuel moprhs to your liking. The "Original Values" buttons reset your inputs in this menu.
      ACTORS
      In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you.
      Actor: Choose which currently loaded male actor you want to alter. Default is your character. Overrides: Same button as the one under the general tab. Body Options
      Here, the values SAM applied to the character that you chose in the Actor field are shown and can be adjusted to your liking.
      Weight: Vanilla weight slider. Makes the character broader or slimmer. Not available for NPCs. Height: Vanilla height slider. Use carefully as even small changes can have big impacts. Samson / Samuel sliders: Choose how much of each body morph should be injected. Max combined value is either 100 or the character's weight, depending on settings in the general tab. Texture: choose between up to 5 texture sets. By default, these contain different degrees of hairyness for human and elf races, from smooth to Furball. Khajiits have two texture options (smooth and stripes), Argonians only have one default option. Body hair is black by default, which cannot be altered without reworking the textures directly. Schlong Options
      Schlong Size: Alters the schlong's size, primarily its length. Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably. Testicle Size: slider from -50 to +50, default is 0. Cut: Toggle foreskin on and off. RACES
      This menu lets you predetermine the values assigned to different races.
      Most options work exactly like the options in the Actor tab, so only the ones behaving differently will be discussed here.
      Race: choose which race you want to alter. Texture Lock: Make all characters of the chosen race have the chosen texture. If unticked, variations can occur. Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut. Werewolf
      This tab only works as intended if you have Moonlight Tales Essentials as well as the Moonlight Tales Essentials Patch installed.
      Options are fairly self-explanatory. Schlong options carry over from the Actor tab.
      SAM Poses and SOS console commands
      SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON.
      To play the poses, open the console in-game and use one of the following commands:
      player.SAE SAMPose XX SAE SAMPose xx The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open).
      Replace XX with a value from 01 to 13 to play the according pose.
      Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods.
      Also, some console commands carry over from SOS (Schlongs of Skyrim). These include:
      SAE SOSFlaccid        //turn schlong flaccid SAE SOSFastErect    //get erection quickly SAE SOSErect        //get erection gradually SAE SOSBendXX        //replace xx with value from -9 to 9 to adjust erection angle, default=0 Again, add player. before the command to target the player character.
      Alternative download links
      Since downloading texture archives fails for a substantial number of members, here's alternative links for these files:
      SAM Textures HD SAM Textures SD Credits
      @Vector, the maker of SAM and maintainer of the vectorplexus.com website.
      FavoredSoul for the initial and unfinished body mesh.
      B3lisario for the SKSE plugin.
      Translators for providing SAM localization.
      "SAM Hands fix 2" by @KouLeifoh. Thank you!
      A big thank you goes to VectorPlexus community, authors and active members alike, for making the forums a lively place.
      ReadMe file created by @Dredd.

      Have fun with Skyrim and Shape Atlas for Men!
×
×
  • Create New...