Jump to content
  • Create an account

    Want more? Register now and get full access to our community!

High Poly Head 1.1

   (2 reviews)

6 Screenshots

About This File

High poly heads for human males and females based on the vanilla meshes.  A simple name for a not-so-simple mod.  Available for both LE and SE.

Features

  • smooth high poly male and female heads
  • complementary high poly brows, beards, and scars to fit new head shape
  • includes morphs for RaceMenu's extended sliders
  • compatible with vanilla-based head textures
  • compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data)
  • optional support for Expressive Facial Animation

Requirements

  • RaceMenu (LE, SE)
  • Expressive Facial Animation Male Edition (LE, SE) [optional]
  • Expressive Facial Animation Female Edition (LE, SE) [optional]

Manual Installation

  • 00 - Base mod (required)
  • 01 - Loose files needed for FaceGen creation in the Creation Kit (optional)
  • 02 - adds Expressive Facial Animation Male edition (optional)
  • 03 - adds Expressive Facial Animation Female edition (optional)
  • 04 - remove sunken vampire face morphs (optional)

Usage

  • For the player character, use the Face Part slider in RaceMenu to switch to the high poly head
  • For NPC/follower mods, add this mod as a master, swap the vanilla head parts with the high poly version, then generate new FaceGen data (Ctrl + F4) in the CK

Known Issues

  • minor clipping with certain vanilla hair meshes
  • scars appear darker than vanilla in SE

Tools Used

Permissions

  • You may use this mod for your NPC/follower mods that will be shared with others.
  • You may add extra RaceMenu morphs.
  • You are not allowed to modify (in part or in whole) and claim it in its entirety as your own. This is not a damn CBBE BodySlide preset.
  • You are not allowed to reupload this mod to other sites.

For other usage not mentioned, please ask me first.

 


What's New in Version 1.1   See changelog

Released

  • added high poly female head mesh
  • added male head morphs for the Ear Shape preset slider (in the Head tab) based on female head morphs
  • added support for Expressive Facial Animation (Male and Female editions)
  • added option to remove sunken vampire face morphs
  • Like 43
  • Hot 4
  • Hyper! 1
  • Thanks 7
  • Green Love 1
  • Upvote 6



User Feedback

Recommended Comments



9 hours ago, KouLeifoh said:

@Lycanthroat RaceMenu itself has a "bug" when using custom head textures and changing the face parts.  You need to force a model update by changing player weight to fix the texture issue.  As for the head export, it seems to work fine for me.  I created a custom race using the vanilla head, changed the face part to the high poly head in RaceMenu, and then exported the head in Scupt.  The high poly head mesh is there, though slightly morphed by the skinning data.  I tested this on both LE and SE (1.5.97) using the vanilla female skeleton.  I'm not sure if the Ningheim race is doing something different that's causing issues for the head export.  If the Ningheim race is only used by the player, you can try swapping the headpart record from vanilla to high poly in the mod itself to force it to use the high poly head as default.  Vampire races (even in vanilla) have a lot of issues on its own with regards to head morphs and RaceMenu.  Fixing those issues might be beyond the scope of this mod.

Aye, I eventually did that just that and copied over the headpart records from high poly to Ningheim and it works flawlessly. Vampire races are one part of Skyrim Bethesda really dropped the ball on, the idea of a race that "wraps" around another and isn't directly editable is and always will be an awful idea. Hopefully if anyone else has these problems with Ningheim and this mod, they'll find these posts. I would imagine swapping the headparts over will work for most other custom race mods also. This is now forever in my load order, cheers.

Share this comment


Link to comment
Share on other sites

I don't know why or how but i get glichted eyes, there is maybe one eye shape on female head that fits, the rest is glitched and can't be fixed with sliders. 

SkyrimSE 2019-12-30 21-30-59.png

Share this comment


Link to comment
Share on other sites

Hi!

Everytime I reload a save game the head disappears - all I'm left with are floating eyes and a mouth.

Basically it goes from facepart 3 (Highpoly Head) back to facepart 0  upon reloading

How do i fix this? Is this a compatibility issue? 
Thanks

 

Edited by polary

Share this comment


Link to comment
Share on other sites
14 minutes ago, shookones21 said:

how tf do i get it to work?

for someone to help, you must explain in which way it's not working ?

if you want to know how to use it, then read the "usage" section in the description. Or is there some issue apart from that?

Share this comment


Link to comment
Share on other sites
39 minutes ago, air said:

for someone to help, you must explain in which way it's not working ?

if you want to know how to use it, then read the "usage" section in the description. Or is there some issue apart from that?

i think i got it working but where do i find this face part slider? sorry i am new to modding

Share this comment


Link to comment
Share on other sites
33 minutes ago, shookones21 said:

i think i got it working but where do i find this face part slider? sorry i am new to modding

in racemenu, under the Head section. The screenshots show examples where you can find it

Share this comment


Link to comment
Share on other sites
58 minutes ago, air said:

in racemenu, under the Head section. The screenshots show examples where you can find it

i tried but the slider wouldn't move.

Share this comment


Link to comment
Share on other sites

Thank you so much ! Great mod

The male character on the screenshots is gorgeous. But I can't find his brows and his hair anywhere. Which mods are you using ?

Share this comment


Link to comment
Share on other sites

@KouLeifoh Thank you for responding! Also if it's not too tedious to ask, is it possible for someone to do this themselves with ECE? Or does ECE have so many custom tri files that it's just overall not recommended?

Share this comment


Link to comment
Share on other sites

Great mod but it seems like i cant use any brow mod that isnt converted to work with this due to the clipping it has, also has this on the hair meshes in some places as stated. 

Share this comment


Link to comment
Share on other sites

Hello about the new update Female head mesh, the head has carried a bug from the vanilla head, the left eye ( or right eye in your perspective ) will slightly more open and the dark part insdie the eye will go outside the eye abit , causing the eye to be darker and abit wierd , only dark intense eyeliner can cover it up
There is a guy on nexus managed to fix this bug on vanilla head , can you please look into it ? please please ,i know everyone here is all about males but :") .... pls look into it thanks man , ur head is the best
https://www.nexusmods.com/skyrimspecialedition/mods/21239

  • Like 1

Share this comment


Link to comment
Share on other sites

Nice work. Too bad there's no ECE version tho. I'm not touching Racemenu until they've finally added the additional ECE face and body sliders. Which was supposed to happen "soon". But still nothing. :(

Share this comment


Link to comment
Share on other sites

Alright, I decided to give it a try, but now I got a huge issue. The eyes are totally messed up on my characters with this head. As in: when I swap to this high poly head, and try to move the eyes up or down for example, or if I change eye lid heights, the eyes don't adjust. They don't move. The eyeball stays in place and only the eye lids or eye area move up or down, but not the eyeballs.

Is this head compatible with vanilla eyes only? I have The Eyes of Beauty installed, and it doesn't seem to work with them. So... will there be a patch or something?

 

Thanks in advance. 

 

Edit: Fixed it.

Edited by Oozaru85

Share this comment


Link to comment
Share on other sites

Any reason why there is a dawnguard.esm master file required for this mod? I want to use this for enderal but since it needs the DLC it's not possible. Probably the same for people without this dlc. A version without it would be great.

Share this comment


Link to comment
Share on other sites
15 hours ago, Khlas said:

Any reason why there is a dawnguard.esm master file required for this mod? I want to use this for enderal but since it needs the DLC it's not possible. Probably the same for people without this dlc. A version without it would be great.

Probably because of vampire heads. As for the lack of the Dawnguard DLC, why would anyone not have it? I mean, SSE comes with all the DLCs included. And for Oldrim it costs $2, so not really a fortune, right?

 

I see that this might be an issue for Enderal. You could try and delete the Dawnguard.esm from the masterfile list in CK for High Poly Heads.esp. 

Share this comment


Link to comment
Share on other sites
On 1/30/2020 at 9:05 PM, Oozaru85 said:

Probably because of vampire heads. As for the lack of the Dawnguard DLC, why would anyone not have it? I mean, SSE comes with all the DLCs included. And for Oldrim it costs $2, so not really a fortune, right?

 

I see that this might be an issue for Enderal. You could try and delete the Dawnguard.esm from the masterfile list in CK for High Poly Heads.esp. 

I removed dawnguard references from the .esm with TESVEdit, cleaned masters, and now it's working. It was vampires head dependencies as you said. No crashes unless I want to export a .nif headmesh but I don't care, I can still sculpt and save/load it without issues in Enderal it seems.

Edited by Khlas

Share this comment


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Similar Content

    • By Don
      This is my Seamless snow elf skin for personal use ( and my personal taste ) actually but i think SAM users may need it too. I only provide Diffuse aka textures. So the final look will depends on your normal map and other stuff too. For now i only made one for SAM Light. For LE, you need convert this to DXT5 because i saved it in BC7.  If happen  any of you want help convert it to DXT5, feel free post it on comment section i don't mind. We all SAM user must working together to keep our beloved SAM gorgeous.
      If you want play as Snow Elf you can download true snow elf mod from nexus. This skin will show for males. Final word, you will get Body, Head and Hand textures. Seamless including Neck.
      Thank you to Vector and bro Kouleifoh so i can experiment lot of things about males mod.
    • By Don
      View File SavrenX Snow Elf SAM Light ( SE )
      This is my Seamless snow elf skin for personal use ( and my personal taste ) actually but i think SAM users may need it too. I only provide Diffuse aka textures. So the final look will depends on your normal map and other stuff too. For now i only made one for SAM Light. For LE, you need convert this to DXT5 because i saved it in BC7.  If happen  any of you want help convert it to DXT5, feel free post it on comment section i don't mind. We all SAM user must working together to keep our beloved SAM gorgeous.
      If you want play as Snow Elf you can download true snow elf mod from nexus. This skin will show for males. Final word, you will get Body, Head and Hand textures. Seamless including Neck.
      Thank you to Vector and bro Kouleifoh so i can experiment lot of things about males mod.
      Submitter Don Submitted 02/01/2020 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes  
    • By NeutronSphere
      View File Visually
      Pure Visual - VFX-Based Slot-Free Genitals
      This was made originally for Vectors male Atronach/Spriggan since I wanted them to be fully male, so explored ways to do it without needing human bones. This was the solution, a VFX approach to have manhood that does not use Slot 52 or any slot for that matter. This one is tailored for human use and can be adapted as a flaccid addition to custom gear or other purposes.  Tweaking beforehand is suggested as VFX behave differently such as textures dont swap, etc, so best to treat this as a resource first and playable-as-is second
      This gets auto granted and adorned EZ no hassle. While worn press up or down to bend
      The Juggernaut has been put on backburner since I dont usually release betas and was reminded why :-P so reusing this page for any smaller resource type mods I put up
       
       
      Submitter NeutronSphere Submitted 12/16/2019 Category The Elder Scrolls V: Skyrim Special Edition compatible No  
    • By NeutronSphere
      Pure Visual - VFX-Based Slot-Free Genitals
      This was made originally for Vectors male Atronach/Spriggan since I wanted them to be fully male, so explored ways to do it without needing human bones. This was the solution, a VFX approach to have manhood that does not use Slot 52 or any slot for that matter. This one is tailored for human use and can be adapted as a flaccid addition to custom gear or other purposes.  Tweaking beforehand is suggested as VFX behave differently such as textures dont swap, etc, so best to treat this as a resource first and playable-as-is second
      This gets auto granted and adorned EZ no hassle. While worn press up or down to bend
      The Juggernaut has been put on backburner since I dont usually release betas and was reminded why :-P so reusing this page for any smaller resource type mods I put up
       
       
    • By air
      View File SV Beards for KouLeifoh's High Poly Head
      SV Beards for KouLeifoh's High Poly Head
      This is a conversion of shadowtigers's mod, SV Beards for compatibility with KouLeifoh's High Poly Head
      SV Beards adds over 100 facial hairs, created by combining multiple vanilla facial hairs together. There are no new meshes and they will use whatever textures you have installed for vanilla facial hair.
      This mod adds the exact same facial hairs which SV Beards does, but these are suitable for use with KouLeifoh's High Poly Head.
      There are versions for both LE and SE.
      Requirements:
      None, but if you don't have KouLeifoh's High Poly Head installed, then this mod is pointless and the facial hairs will be invisible.
      The original SV Beards is not required, but you can have both installed at the same time if you want.
       
      Credits:
      shadowtiger - SVBeards
      KouLeifoh - High Poly Head
      Submitter air Submitted 12/29/2019 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes  
×