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High Poly Head 1.4

   (47 reviews)

10 Screenshots

About This File

High poly heads for all playable vanilla races based on the vanilla head meshes (male and female).  A simple name for a not-so-simple mod.  Available for both LE and SE.

Features

  • smooth high poly male and female heads
  • complementary high poly brows, beards, scars, and hair to fit new head shape
  • includes morphs for RaceMenu's extended sliders
  • compatible with vanilla-based head textures
  • compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data)

Requirements

  • RaceMenu (LE, SE)
  • Expressive Facegen Morphs (LE, SE) [optional]
  • Expressive Facial Animation Male Edition (LE, SE) [optional]
  • Expressive Facial Animation Female Edition (LE, SE) [optional]

Installation

  • Use a mod manager to install the original .zip file and follow the install script for easy installation.  Do not manually extract anything.

Manual Installation

  • 00 - Base mod (required)
  • 01 - Loose files needed for FaceGen creation in the Creation Kit (optional)
  • 02 - no Dawnguard DLC (optional)
  • 03 - vampire head fix (optional)
  • 04 - remove sunken vampire face morphs (optional)
  • 05 - symmetrical eye sockets (female) (optional)
  • 06 - adds Aesthetic Elves (optional)
  • 07 - adds Expressive Facegen Morphs (optional)
  • 08 - adds Expressive Facial Animation Male edition (optional)
  • 09 - adds Expressive Facial Animation Female edition (optional)
  • 10 - adds high poly vanilla hair as optional replacers (optional)

Usage

  • For the player character
    • Use the Face Part slider in RaceMenu to switch to the high poly head.
    • If the head turns dark, change the player weight to force the skin shader to update.
    • Don't forget to also change the vanilla brows/beard/scars to the included high poly versions.
  • For NPC/follower mods
    • Add this mod as a master and then swap the vanilla head parts with the high poly version
    • Generate new FaceGen data (Ctrl + F4) in the Creation Kit.
    • This method does not work for sculpted head meshes.

Known Issues

  • minor clipping with certain vanilla hair meshes
  • eyes/scars appear darker than vanilla in SE.  can be fixed by changing player weight.
  • changing to vampire race will reset the high poly head back to vanilla
  • eye mesh may have flickering/rendering issue after switching to high poly head.  can be fixed by closing RaceMenu and opening it again.

Modder Resource (xEdit Scripts)

  • Skyrim - KL Filter Race.pas
    • Filters NPC records based on races supported.
  • Skyrim - KL Swap Headparts.pas
    • Swaps vanilla head part records for their high poly versions.
    • Custom head parts are not supported.
    • Requires High Poly Head.esm to be loaded into xEdit.
  • Skyrim - KL Copy NPC Protected Status.pas
    • Copies NPC Protected status found on all plugins currently loaded (eg. NPCs Protected Redux.esp)

Tools Used

Permissions

  • You may use this mod for your NPC/follower mods that will be shared with others.
    • For clarification, these NPC/follower mods may be uploaded to other sites.
  • You may add extra RaceMenu morphs.
  • You are not allowed to modify (in part or in whole) and claim it in its entirety as your own.
  • You are not allowed to reupload this mod to other sites.

For other usage not mentioned, please ask me first.

Credits

  • Niroku for Expressive Facegen Morphs and Expressive Facial Animation
  • tktk1 for Enhanced Character Edit head mesh reference
  • ruddy88 for Aesthetic Elves

What's New in Version 1.4   See changelog

Released

  • added high poly vanilla hair meshes as optional replacers
  • added high poly Argonian brows
  • replaced missing vanilla male Dremora racial morphs with Dark Elf
  • fixed UV mapping for humanbeardshort01.nif
  • adjusted Orc horns to fix gap
  • adjusted male Wood Elf racial morph to reduce clipping near ears
  • adjusted male Ear Shape morphs to reduce clipping
  • added custom xEdit scripts as a modder resource (updated since preview release)
  • Like 188
  • Hot 12
  • Hyper! 4
  • Thanks! 22
  • Green Love 2
  • Thumbs up 17



User Feedback

Recommended Comments



@ILive66Failed  Aesthetic Elves morphs are included since they're entirely head morphs, but the original Expressive Facegen Morphs mod is required since they include eyes, mouth, and some beard morphs.  Due to permissions, I won't include files that aren't changed from the original mod.

@Teddy_M3  That could very well be how EFA was made (intentional or not).  I just simply converted them.

@rejrejiy  That could very well be a RaceMenu issue in conjunction with any number of things like invalid mesh, skeleton, etc.  All I can suggest is to test it out a nearly vanilla setup and slowly add your other mods until it crashes to figure out the exact issue.

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Is there a way to keep eye color  that I selected as a vampire?,it reverts to brown when loading a save

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Unfortunately, changes made as a vampire don't seem to persist when using the vampire fix.

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I cant make the "No sunken vampire face" patch work. Any idea which register I should check to make sure the face is not being overwritten?

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That option only works for the player and newly generated FaceGen for NPCs.  There's also the possibility that you're using an NPC overhaul mod that is overwriting files from this mod.

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i have installed this mod and i love the look of the face and heads of all the npcs and i even like the high poly head for my character....if i wasn't role playing as myself and "old bald guy"

i could use this mod and not lose immersion because  i was unable to use any of the old man hairs due to clipping...........

can anyone tell me if there is any way you could make the old man hairs work........

i lose immersion when my hair is beneath my head skin....tried to learn how to fix the hair but i am dumb .....

can anyone make it so i can use this wonderful mod with my skyrim player character?

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On 4/15/2021 at 4:28 PM, darkmyndskyrim said:

HOLA SOY NUEVO EN LA PAGINA.

HAY QUE DESCARGAR TODOS LOS ARCHIVOS DE LA LISTA? O SOLO EL 1.4? GRACIAS!!

Hola darkmyndskyrim, Tenes que descargar solo la 1.4. Dependiendo de que version de Skyrim uses, descargas la LE para legendary o Se para la special. los Scripts no son necesarios.

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Hey I love your mod a lot but I've been having this problem and idk how to fix it because I've tried every install option (on SE). When I try to make a female character have heterochromia eyes, it glitches and both eye sockets become broken and so do eyelashes. I tried using 1.3 and it still doesn't work, it does with 1.2 but that ruins my presets because I assume they require meshes and sliders from 1.3. I've tried using and not using the female eye symmetry and also I've disabled eye reflection mods and idk nothing is doing it. Do you have any idea or advice? ScreenShot18.thumb.png.3d86cb391f595f544f17ab103aa26d5a.png

Edited by bimbobuddhist

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Hey, this mod is amazing but I'm having some trouble with the KL - Swap Headparts xEdit script. Is it also supposed to work on the NPCs added by the three DLC's? The script seems to skip all NPCs that aren't already in the skyrim.esm plugin  

 

EDIT: Nvm, for some reason the DLC records are not being copied into my patch

EDIT2: I'm fucking stupid

Edited by BlizzelCo

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Hey, I don't know why as I've tried every fix and every maneuver but for some reason when my character turned into a vampire, racemenu no longer selected the high poly head as the default. Every time I open the game, reload a save, or even open my inventory my facepart in racemenu reverts back to vanilla in which I have to go back in and set it to the high poly vampire head. It's quite a bit of an issue as when it reverts back to vanilla face the eyebrows clip through, the scars look odd, the face gets sunken in and the chin looks oddly spikey. 

Other than sacrosanct, a vampire eye texture, and a vampire lord texture I have no mods affecting the vampire race. Could the eye texture have something to due with it? I extremely doubt it.  

EDIT: btw I've also tried curing vampirism and turning into one again, doesn't fix. 

EDIT AGAIN (PROBLEM FIXED): any1 else with this problem, I removed my vampire eyes and fangs mod: https://www.nexusmods.com/skyrimspecialedition/mods/6842 and it fixed 

Edited by katoasumas

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Now all this needs are more sliders, lol. I have ECEE Sliders for Racemenu SE installed, which adds pretty much all the great ECE sliders Racemenu is missing, to Racemenu. But sadly they don't work with this HP head. I would love to be able to adjust eye width and nostril shape and stuff on this head, but I guess those sliders would have to be added as morphs by you, am I right? 

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@BrianShinn  Use the included high poly vanilla hair meshes.  That will fix the clipping issues on the high poly head mesh.

@bimbobuddhist  If you select Expressive Facegen Morphs in the installer, then you also need the original mod since it includes morphs for the eyes.  Also, if you're using eye mods that include their own meshes/morphs, they may not be compatible with Expressive Facegen Morphs.

@Oozaru85  Adding internal support for the ECE sliders won't be difficult, but the slider data for them need to exist for RaceMenu without permission issues.

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18 hours ago, KouLeifoh said:

@Oozaru85  Adding internal support for the ECE sliders won't be difficult, but the slider data for them need to exist for RaceMenu without permission issues.

Welp, the sliders got taken down from the Nexus because of permission issues. I contacted the author and asked them to kindly send me the mod, and they did. Thats how I got those ECEE sliders for Racemenu SE, lol. I don't know why Ran is so against people using those sliders in Racemenu. Especially since they haven't even ported them to ECE SE. So it doesn't look like they still support their own mod. So why not let us have them for Racemenu? Don't get it. 

 

Anyway. Would it help if I just send you the mod via PM? It's probably too much to ask, but I'd really love to have them work with your HP head. If it's too much work to make it for one person only, then I totally understand of course.  

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