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High Poly Head 1.2

   (12 reviews)

10 Screenshots

About This File

High poly heads for all playable vanilla races based on the vanilla head meshes (male and female).  A simple name for a not-so-simple mod.  Available for both LE and SE.

Features

  • smooth high poly male and female heads
  • complementary high poly brows, beards, and scars to fit new head shape
  • includes morphs for RaceMenu's extended sliders
  • compatible with vanilla-based head textures
  • compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data)
  • optional support for Expressive Facial Animation

Requirements

  • RaceMenu (LE, SE)
  • Expressive Facial Animation Male Edition (LE, SE) [optional]
  • Expressive Facial Animation Female Edition (LE, SE) [optional]

Manual Installation

  • 00 - Base mod (required)
  • 01 - Loose files needed for FaceGen creation in the Creation Kit (optional)
  • 02 - adds Expressive Facial Animation Male edition (optional)
  • 03 - adds Expressive Facial Animation Female edition (optional)
  • 04 - remove sunken vampire face morphs (optional)
  • 05 - symmetrical eye sockets (female) (optional)
  • 06 - vampire head fix (optional)

Usage

  • For the player character, use the Face Part slider in RaceMenu to switch to the high poly head.  If the head turns dark, change the player weight to force the skin shader to update.  Don't forget to also change the vanilla brows/beard/scars to the included high poly versions.
  • For NPC/follower mods, add this mod as a master, swap the vanilla head parts with the high poly version, then generate new FaceGen data (Ctrl + F4) in the Creation Kit.

Known Issues

  • minor clipping with certain vanilla hair meshes
  • scars appear darker than vanilla in SE
  • changing to vampire race will reset the high poly head back to vanilla

Tools Used

Permissions

  • You may use this mod for your NPC/follower mods that will be shared with others.
  • You may add extra RaceMenu morphs.
  • You are not allowed to modify (in part or in whole) and claim it in its entirety as your own.
  • You are not allowed to reupload this mod to other sites.

For other usage not mentioned, please ask me first.

Credits

  • Niroku for Expressive Facial Animation
  • tktk1 for Enhanced Character Edit head mesh reference

What's New in Version 1.2   See changelog

Released

  • added high poly Khajiit head meshes (male and female)
  • added high poly Argonian head meshes (male and female)
  • added custom Head Shape preset slider (in the Head tab) for Argonian male
    • Head Shape preset 1 is based on Brutish Argonian Male
    • added vanilla male Argonian hair to fit this head shape
  • added optional vampire head fix to prevent high poly head from reverting back to vanilla when changing to a vampire race
  • made a minor adjustment to the male head High Elf race morph

Note: Skin shader values for high poly head meshes were copied from body meshes for consistency.  The argonian female high poly head is noticeably more shiny than the vanilla head mesh.

  • Like 77
  • Hot 5
  • Hyper! 1
  • Thanks 8
  • Green Love 1
  • Upvote 8



User Feedback

Recommended Comments



Ive been trying to download v1.2 for days now. Get to 80-100mb downloaded network failed no resume so you have to start from scratch. Really want to give the new version a go. I don't have super fast internet. any help or a altenate download link would be awesome. 

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How big of a performance impact would it be to add this to every npc in the game? Considering I guess there would only ever be about 25 npcs maximum in your loaded grids at one time I guess

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It shouldn't have that much of an impact on a modern system.  By comparison, NPC overhauls that swap out the vanilla hair mesh with custom ones (Apachii, KS, etc) generally have a higher poly count than my head meshes.  If those overhauls don't cause performance issues, then the high poly head meshes shouldn't be an issue either.

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On 5/22/2020 at 11:23 PM, KouLeifoh said:

It shouldn't have that much of an impact on a modern system.  By comparison, NPC overhauls that swap out the vanilla hair mesh with custom ones (Apachii, KS, etc) generally have a higher poly count than my head meshes.  If those overhauls don't cause performance issues, then the high poly head meshes shouldn't be an issue either.

noice, now I just need to figure out how to make a patcher to do every npc and replace brows as well...

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This looks amazing! What texture mods are you using for the Nord female screenshot? Thanks!

Edited by bltzn

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