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High Poly Head 1.4

   (47 reviews)

10 Screenshots

About This File

High poly heads for all playable vanilla races based on the vanilla head meshes (male and female).  A simple name for a not-so-simple mod.  Available for both LE and SE.

Features

  • smooth high poly male and female heads
  • complementary high poly brows, beards, scars, and hair to fit new head shape
  • includes morphs for RaceMenu's extended sliders
  • compatible with vanilla-based head textures
  • compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data)

Requirements

  • RaceMenu (LE, SE)
  • Expressive Facegen Morphs (LE, SE) [optional]
  • Expressive Facial Animation Male Edition (LE, SE) [optional]
  • Expressive Facial Animation Female Edition (LE, SE) [optional]

Installation

  • Use a mod manager to install the original .zip file and follow the install script for easy installation.  Do not manually extract anything.

Manual Installation

  • 00 - Base mod (required)
  • 01 - Loose files needed for FaceGen creation in the Creation Kit (optional)
  • 02 - no Dawnguard DLC (optional)
  • 03 - vampire head fix (optional)
  • 04 - remove sunken vampire face morphs (optional)
  • 05 - symmetrical eye sockets (female) (optional)
  • 06 - adds Aesthetic Elves (optional)
  • 07 - adds Expressive Facegen Morphs (optional)
  • 08 - adds Expressive Facial Animation Male edition (optional)
  • 09 - adds Expressive Facial Animation Female edition (optional)
  • 10 - adds high poly vanilla hair as optional replacers (optional)

Usage

  • For the player character
    • Use the Face Part slider in RaceMenu to switch to the high poly head.
    • If the head turns dark, change the player weight to force the skin shader to update.
    • Don't forget to also change the vanilla brows/beard/scars to the included high poly versions.
  • For NPC/follower mods
    • Add this mod as a master and then swap the vanilla head parts with the high poly version
    • Generate new FaceGen data (Ctrl + F4) in the Creation Kit.
    • This method does not work for sculpted head meshes.

Known Issues

  • minor clipping with certain vanilla hair meshes
  • eyes/scars appear darker than vanilla in SE.  can be fixed by changing player weight.
  • changing to vampire race will reset the high poly head back to vanilla
  • eye mesh may have flickering/rendering issue after switching to high poly head.  can be fixed by closing RaceMenu and opening it again.

Modder Resource (xEdit Scripts)

  • Skyrim - KL Filter Race.pas
    • Filters NPC records based on races supported.
  • Skyrim - KL Swap Headparts.pas
    • Swaps vanilla head part records for their high poly versions.
    • Custom head parts are not supported.
    • Requires High Poly Head.esm to be loaded into xEdit.
  • Skyrim - KL Copy NPC Protected Status.pas
    • Copies NPC Protected status found on all plugins currently loaded (eg. NPCs Protected Redux.esp)

Tools Used

Permissions

  • You may use this mod for your NPC/follower mods that will be shared with others.
    • For clarification, these NPC/follower mods may be uploaded to other sites.
  • You may add extra RaceMenu morphs.
  • You are not allowed to modify (in part or in whole) and claim it in its entirety as your own.
  • You are not allowed to reupload this mod to other sites.

For other usage not mentioned, please ask me first.

Credits

  • Niroku for Expressive Facegen Morphs and Expressive Facial Animation
  • tktk1 for Enhanced Character Edit head mesh reference
  • ruddy88 for Aesthetic Elves

What's New in Version 1.4   See changelog

Released

  • added high poly vanilla hair meshes as optional replacers
  • added high poly Argonian brows
  • replaced missing vanilla male Dremora racial morphs with Dark Elf
  • fixed UV mapping for humanbeardshort01.nif
  • adjusted Orc horns to fix gap
  • adjusted male Wood Elf racial morph to reduce clipping near ears
  • adjusted male Ear Shape morphs to reduce clipping
  • added custom xEdit scripts as a modder resource (updated since preview release)
  • Like 191
  • Hot 13
  • Hyper! 4
  • Thanks! 23
  • Green Love 2
  • Thumbs up 17



User Feedback

Recommended Comments



Thanks for the mod, its tremendous :) 

All I had to do was load it and turn it on and my character looks miles better

Great stuff

Edited by Thrunge

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So, already having created my character and now in the game, i want to change the gender and everything of my character with "showracemenu" but the head stays as the same high poly male head and moving the "face part" does seem to change something but the same male head still stays on top. Is there some way to force disable the high poly male head or some other way to fix this?

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On 7/6/2020 at 12:41 AM, KouLeifoh said:

@ddddddd  I've already answered that in a previous post.  You'll have to duplicate all records for high poly female head parts and switch them to male.

thnx. having trouble with the eyebrows though.

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@Jallar4  It'll be included in the next release.  I'm just waiting for a particular mod to be updated first.

@d2dynamo  Try closing RaceMenu and opening it again.  That normally fixes any rendering issues.

@ddddddd  The high poly eyebrows records will need to be duplicated as well.

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Hi, is there an EEO patch for this? One of my friends mentioned that there might be one, but I can't seem to find it if there is one!

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@kerrschtein  I made a patch for Aesthetic Elves, not EEO.  A partial patch can be done, but EEO also includes FaceGen data for what I assume to be all elven NPC's in the game.

@smokeybear187  I've already started working on a patch for it, but it'll take awhile since I'm still trying to get back into the ebb and flow of modding.

  • Hyper! 1

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An eeo patch would be wonderful, I'd really appreciate it! It's a pain to manually port all of my elves heads, so anything would help! It would only need to be player heads, not any of the EEO npcs!

Edited by kerrschtein

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I too would be interested in an ethereal elven overhaul patch;

would re generating facegen data with both mods activated be enough to achieve full compatibility? in an ideal world the npcs would also benefit from higher poly and changes made from eeo (thank you for this great mod btw :) )

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Thank you for this mod. Pictures and description doesn't do it justice. One has to see it in his game to really appretiate it.

Edited by Tsaxaman

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@KouLeifoh once i got the file downloaded, what do i do with it? so i extract it to the facedata folder? or maybe the textures/meshes folder? sorry i’m dumb lol

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Guess it's time to give up hope on an ECE version of any High Poly Head mod out there. Sadly, Racemenu hasn't been updated to use ECE sliders (especially the body sliders) yet, either. Oh well...

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9 minutes ago, Oozaru85 said:

Guess it's time to give up hope on an ECE version of any High Poly Head mod out there. Sadly, Racemenu hasn't been updated to use ECE sliders (especially the body sliders) yet, either. Oh well...

actually the ece sliders for the eyes and nose and mouth parts were added in a while ago. 

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8 minutes ago, taoxue said:

actually the ece sliders for the eyes and nose and mouth parts were added in a while ago. 

Yes, but not the body sliders, which are the most important part of ECE. Why Racemenu still doesn't have them is beyond me.

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You can easily use janky sliders which is basically on par with ECE body sliders.  All you have to do is convert the esp to 44 and just use it as normal with racemenu if you are using SSE.  For Oldrim just install it and racemenu and you are good to go.

Edited by Dee Aeriel

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10 minutes ago, Dee Aeriel said:

You can easily use janky sliders which is basically on par with ECE body sliders.  All you have to do is convert the esp to 44 and just use it as normal with racemenu.

How did I miss this mod? Probably, because I use ECE, lol. Will give it a go. Thanks!

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Hell yeah, the expressive fagegen morphs patch is here. Great work!

EFM already contains fixes for sunken cheeks with vampires so I was wondering when installing whether I should use the no sunken features optional or not?

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I love the updates, but every new release breaks the the mouth mesh of my argonian preset, and i have to redo the head part again.

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