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El Men's Underwear - Atomic Muscle Refit 1.2.0

   (2 reviews)

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About This File

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Elza and AltheaR for the original mod -> models/textures
@proko for the AWKCR + VIS-G Patch




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🌑 Craftable in Armor Workbench with C.O.A.T.S framework under the (Atomic Muscle) El Men's Underwear category - See Requirements!!!
🌑AWKCR + VIS-G patch available during the FOMOD installation. If you select that option, it will be craftable in armorsmith workbench under Underware > Seperates category instead of the ChemLab
🌑 There are many retextures you can craft for the underwear

Spoiler

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🌑 Comes with prebuilt meshes with 0 sliders (NO NEED TO BUILD IN BODYSLIDE, JUST CUSTOMIZE IN LOOKSMENU)


 


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🌑Atomic Muscle and Its Requirements

🌑Original El Men's Underwear mod installed: https://www.nexusmods.com/fallout4/mods/38490?tab=description

🌑 C.O.A.T.S framework to make the outfit craftable in Armor Workbench.
https://www.nexusmods.com/fallout4/mods/45498/?tab=description&jump_to_comment=81806618
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IF AND ONLY IF, YOU WANT THE AWKCR + VIS-G PATCH, IT WILL REQUIRE YOU:

🌑 AWKCR: https://www.nexusmods.com/fallout4/mods/6091

🌑 VIS-G: https://www.nexusmods.com/fallout4/mods/33383?tab=description

 



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Just install with your mod manager like any other regular mod. You want to make this file load after the Original El Men's Underwear mod like this:
image.png.5bcb4e7d004dc82f70e1e5cd6674cfd1.png



 

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During FOMOD installation you'll be given an option to install the bodyslide files. Those are meant for modders only to be used on any projects they may have, as i believe regular users shouldnt have to go through bodyslide just to have an outfit functioning.
🌑 The bodyslide projects will be named as the following in your Body/Outfit dropdown menu:
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ANOTHER VERY IMPORTANT THING:
All the bodyslide projects, were added to a slider group, its called Atomic Muscle in bodyslide. You can directly DOWNLOAD HERE:
https://github.com/ulfbearth/Atomic-Muscle-Slider-Group/archive/master.zip

If you want to add your outfits to the sliderGroup yourself, you can create a pull request here: https://github.com/ulfbearth/Atomic-Muscle-Slider-Group/tree/dev/Tools/BodySlide/SliderGroups Or, if you dont know how to use Github, just send the XML to me and i'll upload it with the changes.

 

 

 

 

Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4
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Let me know if you have any questions, feedback, requests or suggestions.

 

 

 


What's New in Version 1.2.0   See changelog

Released

🌑 Updated for the latest Atomic Muscle v1.5.2 changes

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Hi @Ulfberth , i'm happy to report that the work around worked i used the 1st method and the 2nd but for some reason every time i load the game i have to reuse method 2. (please edit your answer as you have forgotten "2" in "Core46 - Main.BA2" 😋i was stuck in that for quite a while 😅)

as for my first question i meant that i have AWKCR and NOT VIS-G so i don't need the patch right ?😕

well thanks for the help and your great work, peace!

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2 minutes ago, ssd15 said:

Hi @Ulfberth , i'm happy to report that the work around worked i used the 1st method and the 2nd but for some reason every time i load the game i have to reuse method 2. (please edit your answer as you have forgotten "2" in "Core46 - Main.BA2" 😋i was stuck in that for quite a while 😅)

as for my first question i meant that i have AWKCR and NOT VIS-G so i don't need the patch right ?😕

well thanks for the help and your great work, peace!

Damn you are right sorry. Try extracting the archive in method 3 then just in case, cus i dont have to reuse everytime as you said (ofc you need to save your game after you use method 2)
No you dont need the patch, you can just use the COATS crafting system.

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14 minutes ago, Ulfberth said:

Damn you are right sorry. Try extracting the archive in method 3 then just in case, cus i dont have to reuse everytime as you said (ofc you need to save your game after you use method 2)
No you dont need the patch, you can just use the COATS crafting system.

i did not use the 3rd method because i'm confused on how to do it with vortex, and yes it was the save 😅 but i could've sworn fallout saves on exit😕 .

 anyway thanks 😄

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3 minutes ago, ssd15 said:

i did not use the 3rd method because i'm confused on how to do it with vortex, and yes it was the save 😅 but i could've sworn fallout saves on exit😕 .

 anyway thanks 😄

Lol yeah... anyway, in vortex i think you can just right click on the mod on the vortex interface, then select open in explorer or something and you may be able to extract from the opened window 

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