About This File
And so their journey began. The Warriors of Light felt overwhelmed by the great task destiny had placed upon them. They did not know the true significance of the four crystals they held in their hands... The crystal that once, long ago, shone with a light so brilliant. The time for their journey had come. The time to cast off the veil of darkness and bring the world once more into the light...
With the blessings of the Wind Crystal, the Warriors of Light has been bestowed artifacts of the ancient heroes of the past.
Adds six craft-able armor sets into the game, based on the classic RPG archetypes of a certain video game. All can be crafted without perk requirements as long as you carry adequate materials.
* Due to the many amounts of images, I put all the specifications (and flavor texts) of each armor sets within a spoiler tag. Click them below to open!
Warriors specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single- or double-edged, straight or curved.
Tracing their roots to the Coliseum, where the roar of the crowd reigns supreme, these melee combatants have learned to seamlessly flow between attack and defense in a dance that delights the eye.
Making use of their skill with the shield, warriors can also draw the attention and attacks of an enemy upon themselves, thereby protecting their comrades from harm.
The path of the monks is one of incessant training aimed at mastering the traditional techniques of hand-to-hand combat.
Though monks command formidable power when unarmed, they are wont to use metal, leather, and bone weaponry to maximize their destructive potential.
Their preference for fighting at close quarters makes negotiating distances an absolute necessity. Many among them accomplish this by avoiding burdensome armor, allowing for maximum mobility while they move in for the kill.
White magic calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved.
Through practiced meditation on the essences of creation, white mages draw forth and absorb aether from their immediate surroundings.
A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magic that restore and strengthen, white mages are regarded as accomplished healers.
In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power.
Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift.
Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.
Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.
Red Mages were born out of a long conflict between the councils of Black Mages and White Mages.
Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction.
These fierce mages combine black and white magic to twist the battlefield, and strive where others otherwise would fail.
Armed with their longswords, red mages are fit for quick combos of magic spells and steel-infused blows.
Feel free to edit and modify any files of mine; as long as it's still within VectorPlexus site.
If you're willing to convert this mod to LE, please PM me. I will include your conversion to the page.
If you like what I do, drop me a like, review, and comments.
The Bodyslide files for this armor sets are available for download for my Patrons.
Special thanks to PoeticAnt44 for their presets that I use to create the guys (except for the Redguard).
What's New in Version 1.0.2b See changelog
- No changes to the main files.
- I'm starting a new playthrough, this time as a Druid-type character and I'm too lazy to fashion myself a proper Druid-esque outfit so I recolored the Orison set (again) to make an outfit fitting for a Green Mage. The set is the exact same with Orison, except with the prefix Verdant to differentiate. It has its own crafting recipes; but it doesn't come with a unique Soul Amulet because I think the White Mage's Amulet works in tandem with it already. Get it by downloading the [OPTIONAL] SAM - Kreis Armors of Fantasia - Wind (Green Mage Addon).7z file. It requires the main file and it's an ESP-FE. The wooden staff isn't included, it's Gift of Kyne from the Enai Siaion's Thunderchild mod.
Darnexx (what do I do without you 😘) discovered a
bugmistake on Soul of the Black Mage amulet; apparently I forgot to add the number to the Resist Frost enchantment. D'OH. Pardon me guys, this is my biggest mod so far 😂
If you're updating from previous version, you can just download the V101 to V102 Update Only.7z file which contains only the fixed ESP file. Simply let it overwrite the V101 files. If you're a new user, please download the V102 version.
Darnexx discovered bug on Orison Sleeves that when worn on a character with negative SAM sliders value, only the sleeve and the fingernails that shrink, but the hand stays the same morph due to TRI error. I have fixed this bug on this version.
If you're updating from previous version, you can just download the V100 to V101 Update Only.7z file which contains only the new Orison Sleeves meshes. Simply let it overwrite the V100 files. If you're a new user, please download the V101 version.
- Additionally, I have added a 'murkier', darker texture of Orison set to those who feel that the original texture looks too bright (and may cause excessive blooms on people with brighter ENBs); or just want a more 'dirtier' look that's consistent with vanilla texturing style. I also made the pants less shiny. Pictured below is the darker texture.