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[DX] Necromancer SAM Light Refit 1.0.1

   (2 reviews)

11 Screenshots

About This File

About this mod:

I was trying to find something that wasn't too much complicated to refit and that it looked good, then I came across this. Made using HDT-BBB and HP body.

I removed the top part and the feathers because I felt that they cluttered more than actually helped, the amulet I didn't refit because I'm new to this and don't know how to refit accessories to a different body shape without breaking the meshes and the gloves didn't look good so they weren't reffited.

There's the normal version of the outfit and the transparent one, just know that the genitalia will only be covered in the normal version, but it'll still be there, and the transparent version, well I guess the name says it all.

You can get the armor trough the AddItemMenu - Ultimate Mod Explorer or by finding it in game in the Hall of Dead in Windhelm.

 

Requirements:

DX Necromancer Robes - UNP  - for original textures, then overwrite it with my meshes and .esp (hard requirement)

SAM High Poly Conversion - for HP body (hard requirement)

HDT BBB Bounce for SAM - for body physics (hard requirement)

DX Staff of Necromancy - SE - for playable staff (optional)

 

Install/Uninstall:

Use your mod manager or just drop the files into Skyrim Special Edition/Data - and overwrite all files.

To uninstall just remove the files, it shouldn't affect your game at all since it's just an outfit, just make sure to unequip it before removing the mod.

 

Known Issues:

- The skulls in the side of the outfit may change its shape depending in how much Samsom/Samuel you use.

- There's minor clipping with the mask that I couldn't find a way to fix it.

- The penis will clip trough the vest if it's way too long (like literally a horse cock don't ask me how I found out about this)

- I haven't tested without the HP body or the HDT physics, so test it at your own risk, the worst that could happen is not looking exactly like in the pictures.

 

Credits and Special Thanks:

DeserterX for the original Necromancer UNP outfit and playable staff

air for the SAM Reffiting Guide

KouLeifoh for both HP body and HDT BBB physics

VectorPlexus (duh)

 


What's New in Version 1.0.1   See changelog

Released

- Fixed boots mesh so it moves with the body physics, removed leather strips due to incompability with lower weights.

- Added non-nude version, however transparent version will still show the penis for variety.

  • Like 11
  • Thumbs up 1



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Mannie Mannperson

· Edited by Mannie Mannperson

  

Beautiful work.  Easily one of my favorites, especially since we don't have enough light outfits that go up to the thigh.

BlindNecromancerBoi.thumb.jpg.c108384a8de8d38db02f5b96d1e175d2.jpg

Too bad there're rigging issues with the straps and you simply decided to remove em.  I think they're my favorite part.  Looks so goth.

I mixed and matched with Oblivion thong, Prince Of The Woods, and fur for now for the pic.  I love mixing outfits lol.

Also, I kinda had to make the face of this character specifically to fit the blindfold, as the nose kinda clips, but the result is a cutie so I'm not complaining. :D

Elves seem to be a hard NO with the blindfold though unless you have long bangs.  Dat brow. :(  So I rolled a Breton.

Response from the author:

I like the leather straps too, but I just couldn't work with them and if it bothers me too much I just remove it, since it wouldn't look good.

About the blindfold, I could fix it for my characters, but people use sometimes different races and then I would need to make a patch for each race, I did it for COtR races (the ones that I use) since they all have the same shape for the face, but sometimes people use bigger noses, bigger forehead, etc. that's the problem with face accessories...

I would suggest that you open the .nif of the blindfold + the .nif of the head that you use into the Bodyslide Outfit Studio, then make the changes that you wish and save the file, replacing the original, it's very easy and you can do it in 5 minutes, then you can use Nifskope to open the .nif of the blindfold and replace the textures for each color, so they all have the same shape and you save a lot of time.

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heymami

  

the refit is amazing, but there is a problem when it comes to the blindfold for beast races, specifically the Argonains, when you wear the blindfold it appears to look more like a mouth covering than a blindfold.

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      Made this patch for the existing SavrenX continuation mod to fix some things and add more, eventually we might merge these for easier installation. I investigated the HDT-SMP xml files and setup, found & fixed things until balls were behaiving. Bonus was fixing all that all the twitching body parts issues went away. 😃 Recreated Muscular Schlong in High poly Recreated a Cut schlong type that looks circumcised & has no foreskin mesh. Theres now 3 Schlong types Regular, Muscular, Cut (more to come), all schlongs are the High Poly based version now. Added Support for SAM Morphs for Racemenu mod Regular And Muscular Schlongs have retractable foreskin. Added updated HDT capable underwear - visible with some revealing armors, & if using no-shlong option on character or npc. Added optional patch for esl flagged schlong plugin esp's, its in downloads, it will have same version number as release it goes with in its file name. __________________________________________________________________________________________________________________________________________________________________
      Info Update
      Ive been investigating and learning HDT & its aspects, as well as animations, and even the SAM hdt anus mesh lol, I have more learning to go, but things are progressing nicely to be able to add the full feature-set of working body collisions including anus/throat/schlong , with dynamic schlong floppiness, auto retracting foreskin for schlongs that have em, & potentially also custom beast race plus werewolf retractable & sheathed schlongs.
      I still need to test a ton and tweak but the next update here will include the following.
      Update to the muscular schlong's mesh shape, I think I made it a bit too muscular and texture stretched too much, so thats fixed I will add some new updated xml for collisions including a schlong xml Add new version of each schlong mesh, all of which now include a new virtualPenis(simplified collision mesh). Most likely updates after that
      Add version utilizing classic texture arrangement with schlongs having their own texture outside of the body texture. I will keep working on getting functional HDT Anus & Throat into the SAM & HIMBO HDT body meshes, and more floppyness for the schlongs when flaccid. For more see Future Tweaks & Additions section lower on this page. Install Instructions
      You need to follow the main mods install instructions before you use this mod to patch theirs. (This is at least until we merge all these, or a new SAM is released.) Download is here -> SavrenX Schlong of SAM Light SE - Continuation Install HDT options in the FOMOD. Load my mod after SavrenX Schlong of SAM Light SE - Continuation. Modify from SavrenX Schlong of SAM Light SE - Continuation listed in step 1 delete their sos schlongs from mesh directory in their mod delete their schlong esp's SOS - SAM Light Cut Addon.esp and SOS - SAM Light Uncut Addon.esp, since they're named differently than the ones I provide. ? I may merge these together for a future release to remove all these steps ? If you want there are Optional eslsified schlong plugins in the downloads here now. The esp's will no longer count against basic load order plugin limit (I think it requires new game) let me know how it works for you. I am going to be adding more schlongs so this is great news! Theres a new version of HDT-SMP thats faster, its recommended, you dont need its xml config files for SAM to work, but if you install them from its FOMOD, be sure its DefaultBBPs.xml is deleted/hidden or doesnt overwrite the SAM one provided here. Known Issues
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      MUSCLE DEFINITION For different very smooth to muscular definition (based on body size slider thus distributed automatically by game) I recommend Sandow PP Ripped Bodies SAM edition. This allows for a lot of variation(see in my screenshot), by combining this with SAM morphs for racemenu mod you can make several stages of smooth to super muscularly defined twinks, beefcakes, or chubby buddies, tweak to your hearts content. SCHLONGS You dont have to enable all schlong esps if you dont want, with the SAM Morphs for Racemenu mod you can make a lot of variations with just the one Vector Regular schlong, however, the additional esp's do allow for easy automatic distribution & tweaking via the SOS api. WEREWOLF If you want werewolf schlongs, check this out. https://www.loverslab.com/files/file/15605-hdt-werewolves-overhaul/ I might include werewolf like Vector had it in SAM here eventually, just have to look into it. IF YOU USE CBPC Use other mod on VectorPlexus made for that, these configs here are made for HDT-SMP not CBPC. TEXTURES these are made to work with SAM Light Texture Add-on just like the mods its patching. If you use with SAM Morphs for Racemenu mod it provides menus to change textures, for different hair levels, and the normal map & textures per NPC live in game, if you follow the naming conventions & instructions in their install guide its easy to get working. FOR SKYRIM LE You dont need this mod, go download the original SAM mod here on VP, its for LE and has all SAM features, im unsure of the way to do HDT on that version, but im certain its been done, instructions are there on its page, or here on the website somewhere. Future Tweaks & Additions
      Maybe add enhanced pubic hair mesh + overlays?. Add FOMOD installer for merging things into easy installation with choices. There needs to be a SAM HDT Anus & Throat addition at some point right? 😄🍑 Add other schlongs if they're out there, & we're allowed to post them here, also make new ones. Im investigating the sheathing schlongs from Bad Dog Hoodies, I think doing it a different way may be possible thats simpler by animating, rather than 4 mesh swap per peen like he has. Make a new mod that uses separate textures for schlongs, as it is now, they're contained in the body texture, and are slightly blurry compared to the body, I will leave this version up for those who want to do it this way though. Write a script that detects state of schlong and swaps hdt xml settings between more firm when boner, and really floppy when flaccid. the same script should be able to retract foreskin when boner too. NOTICE: This is Vector Plexus Exclusive, Do not upload these anywhere, its permissions are for here only. Thanks! 💚
      Credits & Thanks
      KouLeifoh for the many SAM updates we all need and love! His HDT XML files are the ones used, his high poly conversion of SAM mesh, his texture pack, & many more essentials. HIMBO builder Kreis for inspiration on how HDT-SMP is working & ways to setup things for Skyrim SE/AE that helped me a lot! SavrenX for the original SavrenX Schlong of SAM Light + HDT Patch 1.0.1 Kija for SavrenX Schlong of SAM Light SE - Continuation which was my inspiration to make this mod VectorPlexus for the original SAM (Shape Atlas for Men). VectorPlexus, Smurf, & b3lisario for the original SOS (Schlongs of Skyrim). Submitter infiniteone Submitted 12/31/2021 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by Anniversary Edition compatible Yes  
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