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SAM High Poly Conversion 1.4

   (6 reviews)

5 Screenshots

About This File

This is a high poly conversion of SAM meshes.  The resulting meshes are smooth and contain around 4x the amount of vertices while still being usable for general gameplay.  It started out as something for my own personal use, but I decided to share it with everyone.  The current release covers body, hand, and feet meshes.  Compatible with SAM and SAM Light.

High Poly Body Mesh

  • high poly body for both SAM and SAM Light variants
  • underwear was given high poly treatment
  • there are some minor sharp edges on certain poses due to weights
  • if you're on a low end system and worried about performance, stick with the default body mesh

High Poly Hand Mesh new

  • high poly hands for playable human and beast races
  • new mesh is based on the vanilla HandMaleBig mesh
  • optional fingernail mesh to enhance details
  • hand mesh v2 requires manual texture editing for fingernail textures

High Poly Feet Mesh

  • symmetrical feet meshes (original mesh had a smaller right foot)
  • optional toenail mesh to enhance details even further
  • feet mesh v2 requires manual texture editing for toenail textures

Refits new

  • full vanilla refits made specifically for high poly SAM
  • minor clipping may occur during movement
  • currently does not include:  briarheart body mesh, rings, amulets, USLEEP/USSEP changes

Fingernail/Toenail Mesh Texture

  • v1 mesh uses a separate texture for the fingernails/toenails.  Color won't change, but certain skin tones might make the nails look out of place.
  • v2 mesh requires the fingernail/toenail textures to be on the same texture as the hand/body.  This allows the use of the skin shader to change the color of the nails to match skin tone.  Use the provided texture resources to copy and paste the fingernails into the hand textures and the toenails into the body textures.

Installation

If using a mod manager, just follow the installer.

Manual Installation

  • 00 and 01 - high poly body mesh, select between SAM or SAM Light (cut or uncut)
  • 02 - hand mesh, select between high poly hand with or without fingernail meshes
  • 03 - feet mesh, select between high poly feet with or without toenail meshes
  • 04 - refits, each subfolder covers a specific armor part (body, hand, feet), base folder covers all armor that does not include skin

Credit goes to Vector for the creation of Shape Atlas for Men.


What's New in Version 1.4   See changelog

Released

  • fixed minor neck gap in high poly body
  • added new high poly hand mesh with fingernails (old hand mesh no longer supported)
  • added fingernail texture resource and updated toenail diffuse texture resource
  • added full vanilla refits made from scratch to include high poly body, hand, and feet meshes where appropiate
  • Like 51
  • Hot 2
  • Hyper! 1
  • Thanks 12
  • Upvote 1



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7 minutes ago, saladbee said:

You're right, I gave it a shot and none of the custom outfits look weird. But is it weird that I can't really tell the difference?

I guess that's not too unexpected, afterall the two bodies are similar enough that they fit the same meshes. But for me I noticed a clear superiority in the high poly mesh from the second I installed it lol

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watilla

Posted (edited)

Thank you so much for this! There is one small issue with one of the refits--for 'light' hide armor that I noticed. I saw your hotfix in the comments for SE, but I play on LE--and I've only noticed it with argonians, weirdly enough. I went ahead and fixed it myself, hope you don't mind : x. Pictures below--

Before:

Spoiler

i_view32_2019-05-19_05-05-53.thumb.jpg.e1a9855ff615b6692dd7bc7cb47421d3.jpg

After:

Spoiler

i_view32_2019-05-19_05-06-03.thumb.jpg.776b27302ade4a82b97a955f7b092e6e.jpg

In case anyone else is experiencing this, here is the fix. Just extract it in your data folder and let it overwrite.

Edited by watilla
  • Like 1

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SAM High Poly Conversion " full vanilla refits" is not yet complete.
Can updata full vanilla refits? Thank you.

 

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Hi,

I was using your mod for some time now. I was able to use your texture add-on with EBD so now, all male have different bodies.

But I encounter a problem today. I tried to play a monk character and search for monk robes. I found that there are a lot of texture for monk robes in the vanilla game but with your file monkrobes_X.nif, I can't use them (always the same texture). I tried the nif from "hot fixes vanilla clothes" and it works. I tried to figure out what differences may cause my problem but I can't find.

Maybe you can help me.

Thanks for all your great mods.

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When I try to download a big file from the page it just say "Interrumped: Network Error" 

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Nice job man. How are you on asset usage? Been doing a bit with custom sculpt skeletons and if it was alright I'd like to start using these meshes instead for those followers I release here. Either way, keep it up

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some light sam and standard sam armor mods don't support high poly and nails have to redo them all if we want to use it

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some light sam and standard sam armor mods don't support high poly and nails have to redo them all if we want to use it

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some light sam and standard sam armor mods don't support high poly and nails have to redo them all if we want to use it

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I installed this along with Sam light on sse and there seems to be an odd issue with the thalmor and elven armor boots. For some reason the upper part of the boots are showing and. Look like shoes.

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On 8/18/2019 at 1:20 PM, Napodan said:

But I encounter a problem today. I tried to play a monk character and search for monk robes. I found that there are a lot of texture for monk robes in the vanilla game but with your file monkrobes_X.nif, I can't use them (always the same texture). I tried the nif from "hot fixes vanilla clothes" and it works. I tried to figure out what differences may cause my problem but I can't find.

That might be due to the order of the TriShapes in the .nif.  The vanilla .nif has the robe listed first and the neck mesh afterwards.  To keep it compatible with RaceMenu overlays, I made the neck mesh first.  I don't remember if the game swaps textures by indices or names of the TriShapes.

On 9/27/2019 at 2:39 PM, NeutronSphere said:

Nice job man. How are you on asset usage? Been doing a bit with custom sculpt skeletons and if it was alright I'd like to start using these meshes instead for those followers I release here. Either way, keep it up

They fall into the same usage permission as SAM's EULA.

On 10/9/2019 at 7:04 PM, PROMETHEUS said:

some light sam and standard sam armor mods don't support high poly and nails have to redo them all if we want to use it

Support for high poly body and nails need to be manually added for armor mods.  I only made support for the vanilla game.

On 10/17/2019 at 4:42 PM, AsrielGoatBoi said:

I installed this along with Sam light on sse and there seems to be an odd issue with the thalmor and elven armor boots. For some reason the upper part of the boots are showing and. Look like shoes.

Are you using any other mod that might be changing them?  My refits don't cover USLEEP/USSEP changes quite yet.

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