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SAM High Poly Conversion 1.5

   (6 reviews)

6 Screenshots

About This File

This is a high poly conversion of SAM meshes.  The resulting meshes are smooth and contain around 4x the amount of vertices while still being usable for general gameplay.  It started out as something for my own personal use, but I decided to share it with everyone.  Compatible with SAM and SAM Light for both LE and SE.

High Poly Body Mesh

  • high poly body for both SAM and SAM Light variants
  • underwear was given high poly treatment
  • there are some minor sharp edges on certain poses due to weights
  • if you're on a low end system and worried about performance, stick with the default body mesh

High Poly Genital Mesh new

  • high poly genitals for both SAM and SAM Light
  • smoother edges are noticeable when zoomed in

High Poly Hand Mesh

  • high poly hands for playable human and beast races
  • new mesh is based on the vanilla HandMaleBig mesh
  • optional fingernail mesh to enhance details
  • hand mesh v2 requires manual texture editing for fingernail textures

High Poly Feet Mesh

  • symmetrical feet meshes (original mesh had a smaller right foot)
  • optional toenail mesh to enhance details even further
  • feet mesh v2 requires manual texture editing for toenail textures

High Poly Tail Mesh new

  • high poly tail meshes for Argonian and Khajiit races
  • vertex weights smoothed to look less blocky during movement

Refits

  • full vanilla refits made specifically for high poly SAM
  • minor clipping may occur during movement
  • currently does not include:  briarheart body mesh or USLEEP/USSEP changes

Fingernail/Toenail Mesh Texture

  • v1 mesh uses a separate texture for the fingernails/toenails.  Color won't change, but certain skin tones might make the nails look out of place.
  • v2 mesh requires the fingernail/toenail textures to be on the same texture as the hand/body.  This allows the use of the skin shader to change the color of the nails to match skin tone.  Use the provided texture resources to copy and paste the fingernails into the hand textures and the toenails into the body textures.

Installation

If using a mod manager, just follow the installer.

Manual Installation

  • 00 and 01 - high poly body + genital meshes, select between SAM or SAM Light (cut or uncut)
  • 02 - hand mesh, select between high poly hand with or without fingernail meshes
  • 03 - feet mesh, select between high poly feet with or without toenail meshes
  • 04 - high poly tail meshes for Argonian and Khajiit
  • 05 - refits, each subfolder covers a specific armor part (body, hand, feet), base folder covers all armor that does not include skin

Credit goes to Vector for the creation of Shape Atlas for Men.


What's New in Version 1.5   See changelog

Released

  • mod now split between LE and SE to reduce filesize due to refits
  • added high poly genitals, khajiit tail, and argonian tail
  • added refits for vanilla amulets and missing gloves for beast races (bandit/leather/draugr) used by SAM
  • adjusted mesh order for monk robes (monk/necromancer/warlock/blindmothpriest) to allow texture swaps
  • adjusted vertex weights on high poly body/hands to fix/reduce sharp edges during certain animations
  • updated all refits to include updated high poly body/hands

hotfix (LE):

  • changed genitals from slot 32 to slot 52 to work with full SAM (does not affect SAM Light)
  • Like 73
  • Hot 5
  • Hyper! 1
  • Thanks 14
  • Upvote 2



User Feedback

Recommended Comments



will definitely use this when a few armors get converted for it !!

 

Are u planning on maybe releasing some simple outfits just to get started ?

Edited by Sorajmoe

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3 hours ago, Sorajmoe said:

will definitely use this when a few armors get converted for it !!

 

Are u planning on maybe releasing some simple outfits just to get started ?

They're only needed if a reasonable amount of skin is showing.  The feet meshes are pretty much done, but I'm currently redoing the hand mesh and tweaking the weights for the body mesh.

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10 hours ago, jayshaydo said:

Is this Oldrim or SE?

This is just a mesh replacer.  The meshes are in Oldrim format, but they'll work for SE too.

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The weights for body bounce are stored on the body mesh itself.  I want to revist the HDT BBB mod and smooth out some of the weights to reduce sharp edges before transferring them to the high poly body.  In the meantime, don't use the high poly body if you still want the body bounce from HDT BBB.

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I appreciate this. Although I am still wondering if we will ever get a working SAM for SE with the varied morphologies and such.

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Nice work. I also like the new toenails. But the feet textures are so ugly it wont save the feet ☹️. I love the SAM body but the feet are just...Is there any chance to do something about this?

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There's no way around it other than manual edits or using a different texture entirely.  As I mentioned elsewhere, improving SAM's default textures has been a small side project of mine.  It's mainly for the people of this community since I have my own personal custom textures that I use.

This is just a small preview of the current progress on the body texture using the original SAM meshes.  The diffuse texture was color matched with my custom texture, upscaled to 4k, cleaned up a bit, and combined with my custom skin pore maps.  The normal and specular maps are entirely custom and will be released at a later date.

sam0.thumb.jpg.68c488ba680c7859a4574c6654a01a79.jpgsam1.thumb.jpg.c593377ea17bccee2f488e281ec6451e.jpgsam2.thumb.jpg.2929f2b5d0ac2d7f989d3852a4f0b7c2.jpg

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11 hours ago, KouLeifoh said:

There's no way around it other than manual edits or using a different texture entirely.  As I mentioned elsewhere, improving SAM's default textures has been a small side project of mine.  It's mainly for the people of this community since I have my own personal custom textures that I use.

This is just a small preview of the current progress on the body texture using the original SAM meshes.  The diffuse texture was color matched with my custom texture, upscaled to 4k, cleaned up a bit, and combined with my custom skin pore maps.  The normal and specular maps are entirely custom and will be released at a later date.

sam0.thumb.jpg.68c488ba680c7859a4574c6654a01a79.jpgsam1.thumb.jpg.c593377ea17bccee2f488e281ec6451e.jpgsam2.thumb.jpg.2929f2b5d0ac2d7f989d3852a4f0b7c2.jpg

OOOH! I love the pores effect! and the happy trail! Delicious!  :D

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On 4/22/2018 at 5:35 PM, KouLeifoh said:

The weights for body bounce are stored on the body mesh itself.  I want to revist the HDT BBB mod and smooth out some of the weights to reduce sharp edges before transferring them to the high poly body.  In the meantime, don't use the high poly body if you still want the body bounce from HDT BBB.

when will it be so far? we need the hdt extension ;D 

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So, today I noticed the HDT BBB got an Update for your High Poly body, tried it out, I'm pretty damn happy about it! Thanks for the great Mod and work. :D

Bild21.thumb.jpg.f9a93ea18af82c127b2474403a731314.jpgBild22.thumb.jpg.672d79e010f5cbef538872b94c5ecef5.jpg

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The HDT body still has flaws.  I'll go back and fine tune it later once I figure out what else to include in the next update.

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Works only on the MC? Or on all the NPC in the game?
Excellent work, even if I can not install it due to a weak computer.

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It replaces the base male body/hands/feet meshes and affects player character and all male npc's by default when no armor/gloves/boots are equipped.

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So, got the newest Version + the HDT and now I've noticed a weird scar looking something on the wrist and gaps at the arms in some positions. 

Spoiler

Bild1.thumb.jpg.a7786ecbaa9d724cf2626de4b9121626.jpgBild2.thumb.jpg.3797ee7eaa456116929ccb857b20262b.jpgUnbenannt.thumb.JPG.0619aa4ce82180d7cb112fd0c0e39a13.JPG

 

Edited by Darnexx

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That's the vanilla hand mesh that was used in an older version of SAM and possibly SOS.  The high poly hand mesh in this mod has fingernails protruding at the tips while my HDT-BBB mod doesn't include a hand mesh at all.  Check if you're using another HDT-PE mod since those tend to have malehand meshes used for collisions.

I actually like the general shape of that hand mesh better and have been meaning to fix the UV/mesh seams and make a high poly version of it.

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