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Masculine Argonian texture for SAM "half overhaul" 3.0

   (5 reviews)

13 Screenshots

About This File

"Super-duper" update.
 -Clearer texture.
 -A better body relief.
 -Nipples :D.
 -Almost overhaul.
 -Now there is support for chameleon textures !!! (RaptorFS not included)

 

Notice!

(This revised version of the mod that was posted here.  http://www.nexusmods.com/skyrim/mods/76427/? . I asked permission of the person who made these textures for Sam. But when I finished and put them into his Message. He just disappeared (on the nexus mod has not been updated). So I decided to post it here.)

 

 

Special thanks to the FisziFor the first adaptation of the original textures under the mod SAM.
And Kraan for nipple textures.


What's New in Version 3.0   See changelog

Released

-Now the color of the neck and body are the same.
-The places where textures are connected are less visible.
-New nipples (By Kraan, a big thanks to him).
-Minor corrections.
-Improved view from the S textures.
-Raptors feets also received fixes
-Removed extra view. I will return it after a little remodel it
-Now there is support for chameleon textures !!!
(Fixed folder path. Prior to that, the Argonians textures led to the textures folder of human races.)

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Render

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   9 of 9 members found this review helpful 9 / 9 members

I had no way to verify if it works correctly mod. If someone has the opportunity to screen. That I'll be glad to put them as a demonstration of mod.

P.s
And I did a great job ^_^

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PapaBear

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· Edited by PapaBear

   3 of 3 members found this review helpful 3 / 3 members

5ac5756e4c3d3_defaulttexture.thumb.jpg.d627a53c89d2e85dab5a30e7c5bafeb7.jpgVanilla argonianstandat.thumb.jpg.1da3d532f703a6dd233dd959b6c45f4a.jpgStandart mod5ac575ada3652_chameleonskin.thumb.jpg.ce72adbc48e43bd254f0613d518ba75f.jpgChameleon modraptor.thumb.jpg.d54543976de49f322756cf09b877a572.jpgRaptor Mod

All of these pics were taken at 60 Samson 40 Samuel

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Fenfs

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   1 of 1 member found this review helpful 1 / 1 member

Could you add support for Grimoas Plantigrade Feet For Beast Races? It gives argonian a reptile feet.

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Groumet

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   2 of 5 members found this review helpful 2 / 5 members

Well, I just tested the mod and both of them showing a bug that the character gets invisible after the sexual act. The textures of the body are not replaced after the act and to correct this it is necessary to return a save game back.
Ps. This was not happening in the old versions.

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lwdzhuanyong

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Perfect solution to neck smoothness

NICE! NICE! NICE!

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      View File (Very) Crude Hot Fixes of Vanilla Cloth Refits for Citizens and Mages
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      The hugh drawbacks of SAM for mine has been the lack of the full compatible vanilla CLOTHES (not armors) for long, even with the default vanilla outfit refits in SAM's download section. Once we go into the settlement and talk with some (male) vendors, we cannot but notice the neck seam of the blacksmith as well as magically slim cloth hiding the pot belly of the middle age trader soon. College professors (at least in my poor laptop) tend to accompany some floating bodies with their robes. I cannot put up with them anymore.
      This WIP package is meant as a temporal hotfix for this matter until anyone more skillful will work with this problem: I cannot claim the quality of the meshes even as mediocore (just a quick and dirty conforming work by Outfitstudio), but at least they are compatible with SAM's Samson and Samson sliders (from ca. -20 to +80) and no noticeable visual glitch like the neck seam, I hope.
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      Overwrite the default vanilla outfits with the meshes from this package. v 1.1.0+: Updated as well as the earlier meshes are all included in the latest package. Overwrite the default mesh with them, too. (You don't have to download all the versions I've uploaded. Only the latest one will suffice).  
      Current Supported vanilla clothes (v 1.3.0):
      Newly Samson-Samuel morphs Supported : Barkeepers (Torso, Shoes: worn by the tavern owner like Hadring of Nightgate or Orgnar of Riverwood), Miners (Torso, 1st person), Blacksmith (1st person), Archmage (1st person), Magejourneyman (1st person: Master/ Expert College Mage Robe), Chef (Torso: Anton Virane of Markarth), Merchants (Torso, Shoes: Bolli of Riften), Wench (torso, 1st person/ Tavern Clothes: not worn by male NPCS in vanilla), Redguard (torso, boots, 1st person: Alik'r Warriors), Greybeard Robe (robe, boots), Jester (torso, gloves, boots: Cicero), Mythic Dawn Robe (torso, gloves, shoes: Silus Vesuius), Emperor (torso), Beggarclothes (1st person; Brenain of Whiterun), Farmclothes01 (1st person, boots: Reveler), Farmclothes03 (1st person, gloves, boots: Embry of RIverwood), Farmclothes04 (1st person: Sven of Riverwood), Monk (1st person: Andurs of Whiterun), Necromancer (1st person), Warlock (1st person), Fineclothes 01-02 (boots, 1st person: Asgeir of Riften), Yarlclothes +Yarlclothes 02-03 (boots, (gloves), 1st person) Re-Done for the problem like neck seam in my Skyrim: Blacksmith (torso), Archmage (torso), Magejourneyman (torso), Mageapprentice (torso: Adept/ Apprentice/ Novice College Mage Robe), Beggarclothes (torso), Farmclothes01 (torso), Farmclothes03 (torso), Farmclothes04 (torso).  
      What is currently NOT covered (v 1.3.0):
      Sheogorath (not obtainable in the vanilla game); Nocturnal; Focusing Gloves; Phiijic (not obtainable in the vanilla game/ boots is not weight slider-supported, if I remember correctly) Tall Boots (0003452F?) in Farmerclothes04: due to the rotated mesh, it should be completely re-done as a mesh (from .obj). I don't have enough time as well as skill for the time being Fine Armguards (00086990) in yarlclothes02: OS cannot handle its mesh due to some potential problems in mesh. Alternatively, I made a substitute from Female model and it is susceptible to Samson/ Samuel morph sliders, though some re-texture mod like CCF is not compatible with this new mesh (only visual glitch). The mesh of Gilded Wristguard (000E84C1) had similar problems, but /u/Hump_my_face at /r/skyrimmods/ kindly tested and fixed the original mesh. I really thank him. Except for these few exceptions, now almost all the vanilla [Clothes] equipments can be compatible with SAM (together with the default vanilla refit and rhavik's Vanilla Armors).
       
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      To deal with the imminent bugs (and bad edit) of this package. To restore InvMarker in the worked meshes, though I don't know their significance for the mesh (only something with inventory model)/ 1st person models are perhaps to be removed in the future update: actually they looks rather bad especially with the clothing model.   
      Credits (in addition to Vector and Bethesda):
      USLEEP team: for updated meshes for some clothes like Magejourneyman and Barkeepers jorrob96 for his tutorial for refitting: Forum on the importance of set 'CT_Mutable' flag: /u/Hump_my_face at /r/skyrimmods/: for checking and fixing the problematic wristguard mesh to be handled with OS.  
      Permissions:
      Do what do you would like to (preferably with credit).
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