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[SAM] UPD 13/08/18 All Heavy Armors Replacer 1.1.2

   (1 review)

18 Screenshots

About This File

13/08 - Variations of Dwarven armor were made. All screenshots of changes are in archive.

10/08 Daedric, Dwarven. Ebony Mail, Falmer, General Tulius, Imperial, Orcish, Wolf armor were added

All in-game heavy armors were refittedP.S. Don't pay attention to grey Imperial armor, it would look normal in your game.  

If you have the previous file called "Armor Refits.7z" you can download only "UPD Heavy Armor Refits.7z" and "Dwarven Armor refits". 

DESCRIPTION

This file replaces:

Blades armor

Dragonbone armor

Dragonscale armor

Draugr armor

Ebony armor

Iron Light/Heavy armor

Glass armor

Nordplate armor

Nothing unusual. All changes can be seen on screens. Sorry but only screens with Samson 100. It works with any characteristic.

IMPORTANT - gloves and boots weren't changed  

If you notice any clippings or something just write here or in personal messages.

INSTALLATION

Drop files to Skyrim folder

UNINSTALLATION

As usual delete files added by archive (I'll all the information later)

 


What's New in Version 1.1.2   See changelog

Released

Variations of Dwarven armor were made. All screenshots of changes are in archive

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Darnexx

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Not everything suits my taste(Your Mod,your Taste :D), but all in one a pretty nice work, thanks for that. :)

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    • By y_sengaku
      View File (Very) Crude Hot Fixes of Vanilla Cloth Refits for Citizens and Mages
      Some clippings in the backside especially while crouching, but No neck seam anymore. 
      The hugh drawbacks of SAM for mine has been the lack of the full compatible vanilla CLOTHES (not armors) for long, even with the default vanilla outfit refits in SAM's download section. Once we go into the settlement and talk with some (male) vendors, we cannot but notice the neck seam of the blacksmith as well as magically slim cloth hiding the pot belly of the middle age trader soon. College professors (at least in my poor laptop) tend to accompany some floating bodies with their robes. I cannot put up with them anymore.
      This WIP package is meant as a temporal hotfix for this matter until anyone more skillful will work with this problem: I cannot claim the quality of the meshes even as mediocore (just a quick and dirty conforming work by Outfitstudio), but at least they are compatible with SAM's Samson and Samson sliders (from ca. -20 to +80) and no noticeable visual glitch like the neck seam, I hope.
      Although I only play Skyrim in LE, I also prepared the SE package by SSE NIF optimizer (not tested in the game by myself). If you find any problem for this package, please also notice to me.
       
      How to use:
      Overwrite the default vanilla outfits with the meshes from this package. v 1.1.0+: Updated as well as the earlier meshes are all included in the latest package. Overwrite the default mesh with them, too. (You don't have to download all the versions I've uploaded. Only the latest one will suffice).  
      Current Supported vanilla clothes (v 1.3.0):
      Newly Samson-Samuel morphs Supported : Barkeepers (Torso, Shoes: worn by the tavern owner like Hadring of Nightgate or Orgnar of Riverwood), Miners (Torso, 1st person), Blacksmith (1st person), Archmage (1st person), Magejourneyman (1st person: Master/ Expert College Mage Robe), Chef (Torso: Anton Virane of Markarth), Merchants (Torso, Shoes: Bolli of Riften), Wench (torso, 1st person/ Tavern Clothes: not worn by male NPCS in vanilla), Redguard (torso, boots, 1st person: Alik'r Warriors), Greybeard Robe (robe, boots), Jester (torso, gloves, boots: Cicero), Mythic Dawn Robe (torso, gloves, shoes: Silus Vesuius), Emperor (torso), Beggarclothes (1st person; Brenain of Whiterun), Farmclothes01 (1st person, boots: Reveler), Farmclothes03 (1st person, gloves, boots: Embry of RIverwood), Farmclothes04 (1st person: Sven of Riverwood), Monk (1st person: Andurs of Whiterun), Necromancer (1st person), Warlock (1st person), Fineclothes 01-02 (boots, 1st person: Asgeir of Riften), Yarlclothes +Yarlclothes 02-03 (boots, (gloves), 1st person) Re-Done for the problem like neck seam in my Skyrim: Blacksmith (torso), Archmage (torso), Magejourneyman (torso), Mageapprentice (torso: Adept/ Apprentice/ Novice College Mage Robe), Beggarclothes (torso), Farmclothes01 (torso), Farmclothes03 (torso), Farmclothes04 (torso).  
      What is currently NOT covered (v 1.3.0):
      Sheogorath (not obtainable in the vanilla game); Nocturnal; Focusing Gloves; Phiijic (not obtainable in the vanilla game/ boots is not weight slider-supported, if I remember correctly) Tall Boots (0003452F?) in Farmerclothes04: due to the rotated mesh, it should be completely re-done as a mesh (from .obj). I don't have enough time as well as skill for the time being Fine Armguards (00086990) in yarlclothes02: OS cannot handle its mesh due to some potential problems in mesh. Alternatively, I made a substitute from Female model and it is susceptible to Samson/ Samuel morph sliders, though some re-texture mod like CCF is not compatible with this new mesh (only visual glitch). The mesh of Gilded Wristguard (000E84C1) had similar problems, but /u/Hump_my_face at /r/skyrimmods/ kindly tested and fixed the original mesh. I really thank him. Except for these few exceptions, now almost all the vanilla [Clothes] equipments can be compatible with SAM (together with the default vanilla refit and rhavik's Vanilla Armors).
       
      To be Done:
      To deal with the imminent bugs (and bad edit) of this package. To restore InvMarker in the worked meshes, though I don't know their significance for the mesh (only something with inventory model)/ 1st person models are perhaps to be removed in the future update: actually they looks rather bad especially with the clothing model.   
      Credits (in addition to Vector and Bethesda):
      USLEEP team: for updated meshes for some clothes like Magejourneyman and Barkeepers jorrob96 for his tutorial for refitting: Forum on the importance of set 'CT_Mutable' flag: /u/Hump_my_face at /r/skyrimmods/: for checking and fixing the problematic wristguard mesh to be handled with OS.  
      Permissions:
      Do what do you would like to (preferably with credit).
      Submitter y_sengaku Submitted 09/14/2018 Category The Elder Scrolls V: Skyrim  
    • By y_sengaku
      Some clippings in the backside especially while crouching, but No neck seam anymore. 
      The hugh drawbacks of SAM for mine has been the lack of the full compatible vanilla CLOTHES (not armors) for long, even with the default vanilla outfit refits in SAM's download section. Once we go into the settlement and talk with some (male) vendors, we cannot but notice the neck seam of the blacksmith as well as magically slim cloth hiding the pot belly of the middle age trader soon. College professors (at least in my poor laptop) tend to accompany some floating bodies with their robes. I cannot put up with them anymore.
      This WIP package is meant as a temporal hotfix for this matter until anyone more skillful will work with this problem: I cannot claim the quality of the meshes even as mediocore (just a quick and dirty conforming work by Outfitstudio), but at least they are compatible with SAM's Samson and Samson sliders (from ca. -20 to +80) and no noticeable visual glitch like the neck seam, I hope.
      Although I only play Skyrim in LE, I also prepared the SE package by SSE NIF optimizer (not tested in the game by myself). If you find any problem for this package, please also notice to me.
       
      How to use:
      Overwrite the default vanilla outfits with the meshes from this package. v 1.1.0+: Updated as well as the earlier meshes are all included in the latest package. Overwrite the default mesh with them, too. (You don't have to download all the versions I've uploaded. Only the latest one will suffice).  
      Current Supported vanilla clothes (v 1.3.0):
      Newly Samson-Samuel morphs Supported : Barkeepers (Torso, Shoes: worn by the tavern owner like Hadring of Nightgate or Orgnar of Riverwood), Miners (Torso, 1st person), Blacksmith (1st person), Archmage (1st person), Magejourneyman (1st person: Master/ Expert College Mage Robe), Chef (Torso: Anton Virane of Markarth), Merchants (Torso, Shoes: Bolli of Riften), Wench (torso, 1st person/ Tavern Clothes: not worn by male NPCS in vanilla), Redguard (torso, boots, 1st person: Alik'r Warriors), Greybeard Robe (robe, boots), Jester (torso, gloves, boots: Cicero), Mythic Dawn Robe (torso, gloves, shoes: Silus Vesuius), Emperor (torso), Beggarclothes (1st person; Brenain of Whiterun), Farmclothes01 (1st person, boots: Reveler), Farmclothes03 (1st person, gloves, boots: Embry of RIverwood), Farmclothes04 (1st person: Sven of Riverwood), Monk (1st person: Andurs of Whiterun), Necromancer (1st person), Warlock (1st person), Fineclothes 01-02 (boots, 1st person: Asgeir of Riften), Yarlclothes +Yarlclothes 02-03 (boots, (gloves), 1st person) Re-Done for the problem like neck seam in my Skyrim: Blacksmith (torso), Archmage (torso), Magejourneyman (torso), Mageapprentice (torso: Adept/ Apprentice/ Novice College Mage Robe), Beggarclothes (torso), Farmclothes01 (torso), Farmclothes03 (torso), Farmclothes04 (torso).  
      What is currently NOT covered (v 1.3.0):
      Sheogorath (not obtainable in the vanilla game); Nocturnal; Focusing Gloves; Phiijic (not obtainable in the vanilla game/ boots is not weight slider-supported, if I remember correctly) Tall Boots (0003452F?) in Farmerclothes04: due to the rotated mesh, it should be completely re-done as a mesh (from .obj). I don't have enough time as well as skill for the time being Fine Armguards (00086990) in yarlclothes02: OS cannot handle its mesh due to some potential problems in mesh. Alternatively, I made a substitute from Female model and it is susceptible to Samson/ Samuel morph sliders, though some re-texture mod like CCF is not compatible with this new mesh (only visual glitch). The mesh of Gilded Wristguard (000E84C1) had similar problems, but /u/Hump_my_face at /r/skyrimmods/ kindly tested and fixed the original mesh. I really thank him. Except for these few exceptions, now almost all the vanilla [Clothes] equipments can be compatible with SAM (together with the default vanilla refit and rhavik's Vanilla Armors).
       
      To be Done:
      To deal with the imminent bugs (and bad edit) of this package. To restore InvMarker in the worked meshes, though I don't know their significance for the mesh (only something with inventory model)/ 1st person models are perhaps to be removed in the future update: actually they looks rather bad especially with the clothing model.   
      Credits (in addition to Vector and Bethesda):
      USLEEP team: for updated meshes for some clothes like Magejourneyman and Barkeepers jorrob96 for his tutorial for refitting: Forum on the importance of set 'CT_Mutable' flag: /u/Hump_my_face at /r/skyrimmods/: for checking and fixing the problematic wristguard mesh to be handled with OS.  
      Permissions:
      Do what do you would like to (preferably with credit).
    • By Pickle Juice
      THE GOOD THING.
      I never thought i could but i manage to convert my first outfit to SAM, smooth as butter, takes a while tho...
      THE BAD THING.
      When i try the outfit (which is quite revealing) the schlong dissappear, but when i put the "Revealing armor" option on the SOS MCM menu, the schlongs does not appear, is there a way to "FIX" this?
      I say "FIX" on quotes cause i heard SOS and SAM don't mix well thogheter... so maybe is a compatibility issue, i'm not sure.
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