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Showing content with the highest reputation since 09/26/2021 in all areas

  1. 16 points
    what a, uh, strapping young man
  2. 14 points
    The latest fashion accessory in Skyrim: a big pair of Orc nuts 🥜. For just 100 septims a day, Gortan will come and rest his hefty sack on your face
  3. 14 points
    Red and Zane try their best to cross Skyrim. Not so easy with the big horny dog as a companion.
  4. 13 points
    Madoc is a big meanie but Brad can't help but fall for him 😍
  5. 13 points
    Hope everyone is having a good October
  6. 12 points
    I don't make a lot of guys who are on the slightly chubby side, so I made Hector
  7. 10 points
    Tyrus my huge Dragonborn guy climbing The Seven Thousand Steps ezgif.com-gif-maker (2).mp4 ezgif.com-gif-maker (1).mp4 ezgif.com-gif-maker.mp4
  8. 10 points
    Feel so good see my dragonborn again. Whatever new game we play...always back to beloved one.
  9. 10 points
  10. 9 points

    Version 1.4


    High poly heads for all playable vanilla races based on the vanilla head meshes (male and female). A simple name for a not-so-simple mod. Available for both LE and SE. Features smooth high poly male and female heads complementary high poly brows, beards, scars, and hair to fit new head shape includes morphs for RaceMenu's extended sliders compatible with vanilla-based head textures compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data) Requirements RaceMenu (LE, SE) Expressive Facegen Morphs (LE, SE) [optional] Expressive Facial Animation Male Edition (LE, SE) [optional] Expressive Facial Animation Female Edition (LE, SE) [optional] Installation Use a mod manager to install the original .zip file and follow the install script for easy installation. Do not manually extract anything. Manual Installation 00 - Base mod (required) 01 - Loose files needed for FaceGen creation in the Creation Kit (optional) 02 - no Dawnguard DLC (optional) 03 - vampire head fix (optional) 04 - remove sunken vampire face morphs (optional) 05 - symmetrical eye sockets (female) (optional) 06 - adds Aesthetic Elves (optional) 07 - adds Expressive Facegen Morphs (optional) 08 - adds Expressive Facial Animation Male edition (optional) 09 - adds Expressive Facial Animation Female edition (optional) 10 - adds high poly vanilla hair as optional replacers (optional) Usage For the player character Use the Face Part slider in RaceMenu to switch to the high poly head. If the head turns dark, change the player weight to force the skin shader to update. Don't forget to also change the vanilla brows/beard/scars to the included high poly versions. For NPC/follower mods Add this mod as a master and then swap the vanilla head parts with the high poly version Generate new FaceGen data (Ctrl + F4) in the Creation Kit. This method does not work for sculpted head meshes. Known Issues minor clipping with certain vanilla hair meshes eyes/scars appear darker than vanilla in SE. can be fixed by changing player weight. changing to vampire race will reset the high poly head back to vanilla eye mesh may have flickering/rendering issue after switching to high poly head. can be fixed by closing RaceMenu and opening it again. Modder Resource (xEdit Scripts) Skyrim - KL Filter Race.pas Filters NPC records based on races supported. Skyrim - KL Swap Headparts.pas Swaps vanilla head part records for their high poly versions. Custom head parts are not supported. Requires High Poly Head.esm to be loaded into xEdit. Skyrim - KL Copy NPC Protected Status.pas Copies NPC Protected status found on all plugins currently loaded (eg. NPCs Protected Redux.esp) Tools Used 3DS Max Nifskope Animation Tools N2 Permissions You may use this mod for your NPC/follower mods that will be shared with others. For clarification, these NPC/follower mods may be uploaded to other sites. You may add extra RaceMenu morphs. You are not allowed to modify (in part or in whole) and claim it in its entirety as your own. You are not allowed to reupload this mod to other sites. For other usage not mentioned, please ask me first. Credits Niroku for Expressive Facegen Morphs and Expressive Facial Animation tktk1 for Enhanced Character Edit head mesh reference ruddy88 for Aesthetic Elves
  11. 9 points

    Version 1.0.0


    Daedric armor is certainly one of the sexy and badass armor. There used to be a modular version available for older versions of Sam but not for high poly ( not shiny too ). Now you can enjoy the modular version with new and more modern adjustments. Shinier than usual. All parts of the armor are separate and the helmet is replaced with a crown. Please pair this armor with this thong mod: Credit to : Kreis for Daedric armor part and mod from Daedric Reaper for textures ( https://www.nexusmods.com/skyrim/mods/69138 )
  12. 9 points
    just pimpin' in the palace of the kings
  13. 9 points
    Submit to Gortan and he might not crush you #
  14. 9 points
    Daedric Modular finished. Mixed from all daeric sam armor + daedric reaper textures. New meshes adjustment fro shiny. Separated totally from pauldron, crown, stocking, armlet, etc. You can get it soon here. Thong not included because paired with my Oblivion thong black. So you can use that mod for this.
  15. 8 points
    Having a little too much fun with my chubby pirate boy Drew. Moar pirate filth:
  16. 7 points
    I mean this isn't really a NSFW post but I just wanted to say hi to this community and express my gratitude for being able to find gay-friendly/male-oriented mods that helped make my Skyrim (re)experience worthwhile. This screenie is from months ago when I was doing my first run with the Vigilant mod. Very impressed with everyone else's screenshots. All very unique flavours and tweaks.
  17. 5 points
    Learned sculpting in Blender, managed to successfully bake a more muscular normal map. Tried to add more details like vein, skin texture and stuff... too hard for me, already gave up
  18. 4 points
  19. 4 points
    Has anyone got a solution to this annoying beard bug. It's been an issue for me for years and I still don't have any idea how to fix it. It looks like a lighting or shadow bug and it gets worse the further away the camera is. Each part of the beard to too well lit or well defined and cast really heavy shadows. It's the same with or without an ENB. I've tried removing the HD beards mod I use but even the vanilla versions are the same. My guess is it's some random variable in Skyrimprefs.ini maybe? Or it's an issue with more modern graphics cards. I dunno. I don't have the issue on my laptop. It's annoying because Olaf here needs his big sexy blonde beard Here's an old shot I took from 2018 from 2 PCs ago, all three guys have this beard with no issues.
  20. 4 points

    Version 09.09.2021


    Hello, It's been ages I'm active on this forum and maybe you already know me as Alex788 from the nexus site. I recently started creating animations for the Sims 4, mostly NSFW sex animations for M/M. After sharing some of my WIP on another site and my patreon page, I decided to share some of my animations here. I learned how to animate in one month so please be gentle and do not insult me because it looks bad, but I accept every good criticism. There will be two categories of animations : My old animations that I'm too lazy to fix (it's the first animations that I created, there are not really old since they are being created one month ago, but there is some issues mostly with hands, im sorry) and my new animations (WIP and finished that seems to be better looking according to me). THE OLD ANIMATIONS ARE NOW BEING SEPARATED FROM THE NORMAL PACKAGE. I think the quality of the animations changed between those two kind of animations so if you want to still have them you have to install BOTH PACKAGES. Animations availables : - "Old" animations : .Facefuck (long version) .One leg up Doggystyle (with impact sound) it needs unrealistic penis to look good or else the penis will be weird looking during animations. - New animations : Number of Males Sims Name Where ? Is the animation part of a sequence ? Quality of the animation Object(s) used Is the animation finished ? Sounds ? Two Cockworship Stage 1 Chair Yes but no climax yet Medium None Yes Yes Two Cockworship Stage 2 Chair Yes but no climax yet Medium None Yes Yes Two Cockworship Stage 3 Chair Yes but no climax yet Medium None Yes Yes Two Cockworship Full transtion Chair Yes but no climax yet Medium None Yes None Two Deepthroat on the dining table Long Table dinner No Medium-low None Yes Yes Two Wanking Together Floor No (not yet) Medium None Yes None Two Gay Doggystyle Pounding Stage 1 Floor Yes but not finished yet Medium None Yes Yes Two Gay Doggystyle Pounding Stage 2 Floor Yes but not finished yet Medium None Yes Yes Two Sucking a Bodybuilder Huge Cock Floor No Medium-low None but need unrealistic dick size (like 13 inch) Yes None One Wanking Alone Stage 1 Floor Yes Medium None Yes Yes One Wanking Alone Stage 2 Floor Yes Medium None Yes Yes One Wanking Alone Stage Climax Floor Yes Medium cherry_pie cum mesh v2 Yes Yes Two Facefuck on bathtub Stage 1 Bathtub Yes but no climax yet Medium None Yes Yes but weird Two Facefuck on bathtub Stage 2 Bathtub Yes but no climax yet Medium None Yes Yes Two Facefuck on bathtub Stage 3 Bathtub Yes but no climax yet Medium None Yes Yes One Barbell Squat Floor No Medium-low Barbell Object Test Animation for future project None Two Fucking your roommate buddy Oraljob Bunkbed Yes but not finished yet Medium-low None Yes Yes Two Fucking your roommate buddy Rough Fuck Bunkbed Yes but not finished yet Medium None Yes Yes Two Fucking Session on bed Sleeping Double Bed Yes but not finished yet N/A None Yes Yes Two Fucking Session on bed Oraljob Double Bed Yes but not finished yet Medium-high None Yes Yes Two Oral Special Bed Say Cheese Double Bed No Medium Phone prop (base game) Yes Yes Two Throatfuck on Floor Stage 1 Bulge Sucking BM Floor Yes Medium-high Bulge Mesh Clothes Yes Yes Two Throatfuck on Floor Stage 2 Oraljob Floor Yes High None Yes Yes Two Throatfuck on Floor Oraljob Climax Floor Yes High cherry_pie cum mesh v2 Yes Yes Two Chair desk anal WIP Desk Chair No Medium-high None WIP None One Fleshjack test Desk Chair No Medium-high Fleshlight by noir (mouth) Test Version None One Fleshjack Wanking Desk Chair No High Fleshlight by noir (mouth) Yes but need to adjust smth None One Fleshjack Wanking Couch Version Watching TV Couch No High Fleshlight by noir (mouth) Yes Yes Two FSOB stg1 Teasing Touch the bulge and kiss Double Bed Yes but not finished yet High Bulge Mesh Clothes Yes Yes Two FSOB Stg 2 Oraljob Double Bed Yes but not finished yet High None Yes Yes Two FSOB Stg 5 Anulingus Double Bed Yes but not finished yet High None Yes Yes Two FSOB Stg 6 Rough Doggy Double Bed Yes but not finished yet High None Yes Yes Two FSOB Stg 7 Wheelbarrow Doggy Double Bed Yes but not finished yet High None Yes Yes One Send a picture of dick inches to OnlySim Handjob Selfie Table Diner No High Measure taper, phone prop (base game objects) Yes Yes Two Sofa Stg1 Handjob Teasing while watching each others Sofa Yes but no climax yet High None Yes Yes Two Sofa Stg2 Blowjob/Deepthroat Spit Slap Sofa Yes but no climax yet High None Yes Yes Two Sofa Stg3 Handjob Teasing anus fingering Sofa Yes but no climax yet High None Yes Yes Two Sofa Stg 4 Anal Reverse Cowboy Sofa Yes but no climax yet High None Yes Yes Two Sofa Stg 5 Anal Laying Reverse Cowboy Sofa Yes but no climax yet High None Yes Yes One Arousing Dick Couch Solo Version Sofa No High None Yes None One Arousing Dick Couch Solo Handjob Version 2 Sofa No High None Yes Yes One Arousing Dick Chair Solo Court version Living Chair No High None Yes Yes One WIP Solo Look at my bulge Double Bed No Medium-High Bulge Mesh Clothes WIP None Two Reverse Mating Press Anal Double Bed No High None Yes Yes One Barbell Bench Press Test Wip Bench Press (Custom Location) No High Barbell Object, Bench Press Test Animation for future project Yes Two Sloppy Facefuck on Bed Corner :Big Dick: Double Bed Can be a follow up of Stg 7 Wheelbarrow Doggy High None Yes Yes Two Request #1 Long Intimate Kissing Sofa Will be High None Yes Yes Two Mouthful Facefuck (experimental) Floor Will be Very High None Yes but I will maybe add more Yes Two Standing Leg Spread Slow (experimental) Floor Will be High None Yes but I will maybe add more Yes Two Standing Leg Spread Fast (experimental) Floor Will be High None Yes Yes Total : 50 animations I also create poses specifically for males and I have the project to make some "working out" animations, but it's not an high priority for the moment.
  21. 4 points

    Version 1.0.0


    YGNord is one of famous race especially for creating young male or female. But so far we need ECE mod to access YGNord. Now we can enjoy YGNord special for Male in simplest form and very small file. Inside you will find standalone body meshes ( Body, hands, and feets ) and Skin. I included Boyish normal map body with BC7 format to prevent blockiness. My previous Boyish body compromised with LE using DXT5 and i feel the quality drop too much from my standards. Now you get full quality. You can always change skin and normal map inside textures folder according your taste. WIth standalone body meshes, we can use different bodyslide in the future incase you want him slimmer or fatter without ruin our default race. Female YGNord will use any mods inside your skyrim so no need give her standalone body or skin. I made this YGNord special for males. ESP Tagged as Master. This is important like bochu race. Incase we want to make special YGNord follower, we can always use this esp as master. Easier and efficient. When your access this YGnord in racemenu, Load preset YGNORDBASIC first ( included ) so you will start with standard smoothed nord face. This mod special for Skyrim Special Edition. Don't ask LE version because i don't have LE anymore and I won't go back with old system DX9 in 2021. With this YGNord, we completed all male creations from Manly ( Default race ), Feminine ( Bochu ), and Twink ( YGNord ). Note : the body inside this mod specifically for ny sos patch. If you need sam light without sos you can replace the body with your default sam light. Just the body meshes. It will show sam light as usual. Credit to : BHUNP because provided this mod as free source inside mod. https://www.nexusmods.com/skyrimspecialedition/mods/31126 Enjoy then. https://www.patreon.com/SavrenX for more interesting stuff.
  22. 3 points

    Version 1.3


    This is a modified version of SAM that removes dependencies on scripts and .esp to allow the genitals to show when fully nude by resizing and placing the genital texture on the body texture layout. As a result, body morphs are not supported. It's a basic body replacer along the same lines as Better Males and SOS Light. Compatible with classic Skyrim and Special Edition. This mod is not an official release of SAM. Therefore, if you encounter any issues with it, please do not contact Vector about them. Difference between full SAM Lightweight due to no scripts or .esp used No body morphs* No dynamic body type and genital adjustments No dynamic body texture options Revealing armor with "SAMRevealing" node not supported Werewolf and Vampire Lord not supported *morph functionality can be added with SAM Morphs for RaceMenu Installation If using a mod manager, just follow the installer. Manual installation 00 and 01 are required for core functionality. 02 Genital Option - Select between Cut, Uncut, or Underwear (non-nude) version 03 Human Body Texture - Select one body texture for human races 04 Khajiit Body Texture - Select one body texture for Khajiit race Custom Textures If you'd like to use your own body textures, use the layout template to resize and align the genital correctly. Base texture 2k, resize genital texture to 256x256 Base texture 4k, resize genital texture to 512x512 Align genital texture in the green box, create selection mask with the green color, and delete the selection. Due to genital texture resizing, minor texture seams may be visible. Regarding Refits Armor refits are not required for basic functionality. They're only needed if you use SAM Morphs for RaceMenu and want the morph features. Credit goes to Vector for the creation of Shape Atlas for Men.
  23. 3 points

    Version 1.0.0


    Original Mod: R18Pn Inner Wear Clothing Set SSE (You don't need to download the original mod if you only want the male version for SAM light. ) Description: Three kinds of underwear without revealing. For each kind there are three colors variations available. Requirements: SSE only SAM Light and its requirement (No physics included in these outfits so HDT is not a requirement. ) SAM High Poly Conversion (Without high poly conversion should be fine though. ) Method to Obtain: Use AdditemMenu to get these outfits. (I don't want to mess up the crafting menu so you need this mod to get the outfits. Or just search the ids in console. ) Slots: Each piece takes slots of 32, 34 and 38. Note: Any severe clippings please notify me. For me there should be no major problems.
  24. 3 points

    From the album: Men and Muscle

    Duncan says hello with a wink and a smile :D
  25. 3 points
  26. 3 points
    Im a sucker for chubby daddy types and usually play mage characters. Here's my attempt at making a "daddyfied" breton mage. Let me introduce you to Girndin Vanrane A chunky mage who relies more on his conjured minions and followers to assist him in battle than doing too much work himself! He's supposed to be in his late 50s, a real silverfox! EDIT #Update to his face below Edit: Update to his face I was fooling around in Racemenu and came up with this and was quite pleased with the results.
  27. 3 points
  28. 3 points

    Version 1.0.0


    This is an armor pack with outfits ported from the game Black Desert Online Remastered. There are 10 sets of armors in this pack, all of them are for male characters, designed for SAM body. Some of the armors in this pack are done by Team TAL, link to their patreon. Some of the armors I finished last year, and I did a full texture retouch. You can easily see the difference. Here are some videos to help you preview the whole pack. Additionally, you can subscribe to my patreon for a bonus pack, containing weapons to go with the set and a custom horse. Credits Original work from Black Desert Online Remastered, by Pearl Abyss Meshes and texture of Berserk, Crowned Eagle, Gierach, Mueburus by Team TAL Other meshes, textures, physics, esp writing, shader tweaks, refitting by Me Many thanks to my patrons. 50 patrons in one month? Insane.
  29. 3 points
  30. 3 points
  31. 3 points
  32. 3 points


    Introduction: Due to the loss of my mods over at Nexus (moment of silence) I wanted a new home for this so here it is This is the High Poly of my original mod CVO Since I already have long detailed info for original I will instead have basic info here. CVO at moddb has all the original TL DR so feel free to swing by there for that if you want it Suggested SKSE ini setting [Display] iTintTextureResolution = 1024 General CVO HD Info: Replaces Goblins in Skyrim with High Poly Vampires All NPC here were edited by me for an alternate appearance. Vampires will have lighter skin, more variety in body size and no longer look like they slept in a coffin filled with soot Vampire textures not used for NPC and Player Versions: Use A if you like the DLC eyes, use B if you want normal and or want to use your own vampire eyes, use C if you like the new eyes I have and want them to glow. You can hot swap between V at any time. Try them all and see which you like best for yourself The file CVO HD Player KL Alt Vampire Head Fix is optional. Requires the mod Racemenu Compatibility: This will conflict with any other mod that also edits any of the same NPC This does not edit your vampire race or any of the vampire scripts Requires: LE Unofficial Skyrim Legendary Edition Patch High Poly Head LE SE Unofficial Skyrim Special Edition Patch High Poly Head SE You can get the latest USLEP/USSEP over at afkmods and HPH is of course here at VP courtesy of Kouleifoh https://vectorplexus.com/files/file/283-high-poly-head/ This was made using version 1.4 of HPH. It is likely that this will still work without issue if newer version is out so try it first. If in the odd chance there was a change that requires this to also update let me know Permission: You may not upload this to other sites, if I want it there ill put it there myself You may host a patched esp to get CVO HD compatible with mods that alter vampires non-appearance stats such as AI/Combat/lvls/outfits/class etc Credits: Fair Skin Complexion by HHaleyy For the original vampire eye texture and included mouth Eyes AO Clipping Fix by Artsick
  33. 3 points
    It's really wonderful body and I'd love to use it.. early. Because I have Skyrim SE now. Aaaand I need to ask - could someone port SAM body on SE edition?
  34. 2 points

    Version 1.0.0


    Original Mod: DX Demon Armor - UNP (You need to download the original mod for the textures for all pieces and mesh for GND. Only download that main file is enough. ) Description: Refits of DX Demon armor for SAM Light. Requirements: SSE only Original Mod (Ignore its requirements. ) SAM Light and its requirement (No physics included in these outfits so HDT is not a requirement. ) SAM High Poly Conversion (Without high poly conversion should be fine though. ) Method to Obtain: Use AdditemMenu to get these outfits. (I don't want to mess up the crafting menu so you need this mod to get the outfits. Or just search the ids in console. ) The DX Demon Armors appearing in crafting menu are from original mod, so they are for female only. Slots: Armor: 32, 34, 38 Gauntlets: 33, 34 Boots: 37 Cape: 46 Horns: 42 (No weight slider for this piece because it should be fine on any weight. ) Choker: 35 (It is surely fine on max weight but for lower weight maybe it could be too big. Because in Bodyslide I have no idea how to refit head part accessories well. ) Note: 1-Any severe clippings please notify me. For me there should be no major problems. 2-I changed the GND pics from original UNP female to SAM Light male (shown in screeshots). If you don't like you can switch them back to the original mod in SSEEdit. 3-The .esp file of this refit has been flagged as ESL. So it will not count into the plugin limits.
  35. 2 points

    Version 1.0.0


    An addon for CBPC Physics to make it jiggle. REQUIREMENTS: - any sos-based schlong mod (I use SavrenX's) - CBPC - Physics with Collisions for SSE and VR INSTALLATION: You may just drop it into mod manager (however if you already use CBPC and especially if you modified something - better merge CBPCMasterConfig.txt files). Voila, it should work now. You can play with settings in CBPConfig_SOS.txt (there are some comments) and CBPConfig_SOSScrotum.txt. I didn't manage to get any significant results for scrotum, sorry for that. NB! Forgot to mention that physics work both while erected and while not, so it might get weird while hard. Use reduced jiggle file to make it less visible.
  36. 2 points

    Version 1.0.0


    This is a conversion of Team TAL's BDOR Ekratus for SSE. Physics is redone from scracth for SSE, along with a new piece of glowing rune cloak. Additionally, check out my patreon for more SAM and male character content in general. A new set of armor is now availble to patrons 😃
  37. 2 points

    Version 1.0.0


    Someone ask me "how you have this body shapes in Skyrim?" is generate random body shape for mens like bandits,guards,vendors,vampires,mages,followers,all male NPCs for Skyrim,Dawnguard,Dragonborn in templates file you can add or change the values in templates file [email protected]|[email protected]|[email protected]|[email protected],[email protected]|[email protected]|[email protected]|[email protected]|[email protected]|[email protected]|[email protected]|[email protected]|[email protected] you can add more samson or samuel values....for example [email protected] the npc is the thin/slim and [email protected] is the max bodybuilder body....same for the samuels bodies if the armor is no refit the body is default shape you can add other mods like Falskaar or Helgen Reborn...... you need to create folder ...Skyrim Special Edition\Data\meshes\actors\character\BodyGenData\Falskaar.esm or Helgen Reborn.esp and copy the 2 files morphs.ini and templates.ini the folder must the same with esp or esm....example mod is Helgen Reborn.esp....the folder must same Helgen Reborn.esp you need refit armor for SAM SAM High Poly Conversion 1.5 By KouLeifoh or Skimpy Outfits By kreiste or Skimpy Outfits RCB Refit HDT By Somsommi or anythng armor refit mods where support for NPCs Sorry my english is poor
  38. 2 points
  39. 2 points
  40. 2 points
  41. 2 points
  42. 2 points
    SAM YGNORD Finally, SAM Collection complete. Normal Race, Bochu Race, now YGNord. Using mod from nexus BHUNP ( free permission ), i edit the race and cut the file into most simple form. This is very useful. Soon will available here.
  43. 2 points

    Version 1.0.0


    Because Kreis already wrote so many words on the description page, so I'm just saying a simple description here. First, download original mod here : https://www.nexusmods.com/skyrimspecialedition/mods/55565 Overwrite the meshes with mine. SAM version for revealing not available for now so it will use default body Himbo. For revealing SAM version. I will replace meshes revealing from HIMBO with another version later. Just let that meshes there.
  44. 2 points
    SAM New bodyslide + Shape like true Warrior Shape just like google underwear model. Actually not. This is for Sam update because we need it. Next i will make refit with shape like this too sometimes. Samson and samuel not my thing and i didn't like those both daddy bear shape. Not enough muscle definition. Good for daddy lovers but not me. Hahaha. I'm more into underwear hunk model. This file will come in simple bodyslide refit files and object files for refitter slider resources.
  45. 2 points

    Version 1.0.0


    Original work by FromSoftware, Inc. & Team TAL Obtain in game via additemmenu. Yes, the wolf knight set is in it. No I did not take a screenshot. Additionally, a new hairpack including 13 new hairstyles for men with physics is now availble on my patreon. https://www.patreon.com/Kiraxx Thank you guys so much! It is crazy that I got 30 patrons within 2 weeks of launching the page. You can preview my content in the videos below.
  46. 2 points

    Version 1.1


    this file will change the look of Lucien. will be no neckseam if you are using SAM Light with ' SAM Light Textures add-on you need to install the follower Lucien - fully voiced follower first if you want to try this mod REQUIREMENT Lucien - fully voiced follower How to fix his neck gap(Neck is not matching the body mesh) Lucien orignal weight is '0',but I change his weight to '50', so it would cause the neck gap. You need to use the console to fix it. Open the console , click on Lucien,type '' setnpcweight 50 '' ,enter, then you will see the neckgap fixed but his face become strange. type '' disable '' ,enter, type ''enable'' , enter . Close the console, done credit COtR- HQ Characters creation addon for RM (i made the face base on this head) emo hair for male (hair mesh and textures) Lucien - Fully Voiced Follower (requirement) beard (beard textures) llygaid eye improver (eye normal map) cor-SAM Light patch (head textures patch)
  47. 2 points
    I was cleaning out some old folders and I saw that I never uploaded this story here, only on the Nexus. So apologies if you've already seen it Goran and his buddy Rein settle some some gambling debts 🤑 (nudity, sexual gifs, and so on)
  48. 2 points

    Version 1.0.0


    This is just normal map so your Samuel mix with samson will get chubby shape like realistic fat guy. Bigger boobs. You can use it for normal body too to get smooth chubby abs. Not all peoples in skyrim sixpack. Replace manually in your folder textures. I suggest use custom race mod so only your character use it. If you want all males in skyrim use this map, just replace normal map in your default textures path. This mod not compatible with old sam. Only compatible with SAM Light Add On skin. Make sure you use that mod or you will get seam.
  49. 2 points
    Cool Tutorial I have 2 things you could do that would save you time and really make it easier to do multiple outfits in one sitting. If you're lazy like me, You'd probably want to Set up a Bodyslide reference for SAM so that you can load it in from OS without having to do all the work of importing the TRI file. You could also Save the project as a bodyslide file and batch build in Bodyslide with Morphs Ticked for it (Now Tested and working!). It gives you the same result, but shaves the time doing the Tri work and doing the _0 mesh, as Bodyslide does it for you. For anyone looking for a Bodyslide Reference for loading in - I made one for SAM Light ( SE - High Poly & Cut) With References Replaced and set up to have SAM show up as the first reference to load in for a file. The RefTemplates is specifically set up for CBBE SE and SAM Light SE, You'll need to edit it if you're using UUNP/Touched by Dibella for your females or to add in your specific SAM version. The References !! The process to Creating a Bodyslide reference file for other SAM versions is pretty simple: New Project Select Clear Reference Hit Next and Select the MaleBody_1 in Actors/Character/Character Assets You can import the .Tri File for the Version of SAM you need... @air has them above for you to use. Then Save As... Keep all the options the same. Rinse and Repeat for each SAM part (Genitals incuded) In Bodyslide you can add them to the SAM group I created, which should let them use the SAM Base Preset I made, which is set up to give you the generated _0 and _1 weight nifs respectively To Utilize it to refit Armors New Poject Use the SAM reference or Navigate to the OSP file for your SAM Reference in CalienteTools\BodySlide\SliderSets, Make sure the SAMBODY/SAMHANDS/SAMFEET are the ones chosen as references. Hit Next, Navigate to your Armor's folder and select the _1 versions Note: if importing References, you will lose all but the body/Hands/Feet Reference (so... Genitals/Claws/Nails/Etc.) If you need the Fingernails or Penis, you will need to import those in and Reload the .Tri file for all parts, but this method is still more efficient and easier to use as you are only doing this once for your outfits. You can continue refitting The armor to SAM as normal. Some Quick Tips. One method I use to cull away the body in Fallout 4 is the ZAP slider, This slider gives me the ability to cull away the body without actually culling away the body, which can allow you to save time if you make a mistake. If there's a request, I can possibly stream or make a video on ZAP sliders for those interested. Before you do anything, You'll need to double click the SAMBody/Feet/Hand and make sure you delete the NIStringExtraData that points to the Tri file. You do not need to do anything else or add anything, as Bodyslide will add the Tri file and link the NiStringExtraData to your meshes when it builds your project, provided you follow the steps. Instead of Exporting the TRI out and that long ass process, Hit Save As.. If you need the Body in the Armor - Just Save it down after naming the project If you don't need the body, you can untick the "Copy Reference Shape into Output" Box If you followed step 3 correctly the output folder should point to the armor's original location and have the armor's original name. IF you didn't follow Step 3, you will need to put the Name of the armor's mesh (Truncate the _0/1) and the location of the mesh, following the Template OS shows Rinse and Repeat Open up Bodyslide Navigate to your SAM project, You can add them to the SAM Base Group which will let you use the SAM Base Preset From there you Can Tick "Build Morphs" and batch build your SAM armor refits or Build them without much work. It should build your armor and give you the Same .Tri File you need for SAM's Morphing abilities as well as shave time off repeating everything for the _0 weights. You can even Make Multiple items, Assign them to the SAM Group and Batch Build multiple armors for SAM compatibility. I'll probably put together a video for those who need one.. cause it's long winded.
  50. 2 points
    Additional Techniques I didn't want to make the guide longer and more confusing by adding in every little thing you can do differently in between the important steps. The main part of the guide has everything you need to complete a basic refit from start to finish. This section will have some extra tips which will complicate the process, but allow you to make better refits. After you're comfortable with the general process, you can try some of the techniques here. Copying the physics of the HDT body to the armor ⭐ If you used the HDT body for your refit, you probably also want the armor you refitted to move the same way that the body does, otherwise the body will clip through the armor when it's bouncing. SAMBody needs to be the reference for you to do this. You should be able to do it at any point before you save your project. First of all, you need to be using the HDT body in your refit (So you selected either SAM Normal HDT or SAM High Poly HDT. Use CTRL+ Click to select all the shapes of your outfit except any SAM body parts. Do not select the body, genitals, hands, feet, anything like that. Navigate to the "Bones" tab, and use CTRL + Click to select: NPC Belly, NPC L Breast NPC L Butt NPC L Front Thigh NPC L Rear Thigh NPC R Breast NPC R Butt NPC R Front Thigh NPC R Rear Thigh With everything selected, click on Shape> Copy Selected Weights and press OK. Now you can continue on with the guide as normal. Deleting Parts of the body (or outfit) mesh ⭐ When a large part of the body is going to be hidden underneath an armor, you might want to just delete that part of the body instead of trying to fix the mesh over it. It will make a cleaner and better-looking refit. If you are familiar with Zap sliders, you can also use that instead, but I'm not familiar with it so I won't talk about it. ⚠️ Notice: This is something that has to be done at a particular time in the process, otherwise it will mess everything up. If you're going to do this, then I would do it right after step 3B the step after you conform the selected shapes. You will then need to unset SAMBody as a reference by right clicking it and pressing Set Reference again so that it isn't Green anymore. Do not delete any vertices from SAMBody while it is still the reference shape (Green) Now, to delete parts of the mesh, Find the Mask Vertices tool at the top of Outfit Studio There are some situations where you might also need to deactivate the Mirror Edit tool (for example, in an asymmetrical armor where the left arm will be showing so you only want to remove the right arm) You may also find the Vertex Edit mode useful. Expand the brush settings because you will probably need to use them for this. Adjust them while you work. With SAMBody selected, Mask the parts of the body which are covered by the armor or clothing. It helps to put the clothing in wireframe mode first (click the eyeball next to its shape name) Alt+Clicking will undo the mask in the area you click, incase you mask too much. Press CTRL + I to invert the mask. Then right click on the SAMBody shape name and Delete Vertices. If you need to delete more, you can repeat this process. If you took too much away then unfortunately you have to start over from scratch. So be careful. Continue with the guide as normal, except whenever I mention a reference shape, you simply won't have one any longer. You can do this process with the armor/clothing itself as well if there are parts you want to remove. The timing of when you decide to do it becomes more flexible in that case and you can do it whenever you feel like. Enabling the Weight Slider when it's disabled ⭐ Sometimes you'll want to refit something that doesn't have a weight slider enabled. You'll know because it'll only have one mesh to work with rather than both a _0 and a _1. You're not required to add one, but since we can make the _0.nif so easily following this method, you might feel like enabling the weight slider. For this you need TES5Edit or SSEEdit depending on whether your esp is for LE or SE, of course. You can also use the Creation Kit but I try to avoid opening the creation kit whenever I don't have to. Expand your armor's .esp in TES5Edit/SSEEdit. Look for the Armor Addon section. Find the armor you're trying to refit. Once you have it selected, look in the right window for "Weight slider- Male". Double click the blank space next to it slowly, and a drop down box will appear. Select the checkbox next to "Enabled" ⭐ After that, you need to check the name of the Male world model Check the Male world model to see what the name of the file is. If it doesn't end with _1 you need to add it in. If it was already using _1 then you can leave it, it's fine. Exit and save the changes to the .esp (Make sure to have a backup.) Keep in mind that once you enable the weight slider, your refit needs to have a _1 and _0 mesh for it to work.
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