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Showing content with the highest reputation since 09/24/2018 in all areas

  1. 10 points

    Version 1.2.0

    1,072 downloads

    This is a stand-alone refit package for SAM as well as my 3rd (1st: (Very) Crude Hot Fixes of Vanilla Cloth Refits for Citizens and Mages; 2nd: (Very) Crude Hot Fixes of DLC Dragonborn Armors & Clothes) contributions of compilation package of very crude vanilla/ DLC outfit refits, consisting of all the outfit meshes (armors as well as clothes) in DLC DG like Dawnguard and Vampire armors. 'Stand-Alone' means that this package does not require Afendor's Dawnguard DLC refits for SAM to function. The package is provided both for LE and SE optimized versions: The latter is compatible with the latest build of Racemenu SE (0.2.4+)/ SKSE64 without any manual conversion. Known Issues in the initial release package (-> Fixed in v 1.1.0. Sorry for inconvenience): I don't have much time to check the refit for now (so they'll be dealt later), but I have found at least three possible (mainly visual) glitches in the short-term test. The back side of dark boots (in clothes\vampclothes\vampboots_0 (1).nif) is messed up. Invisible part around the heel of the falmer heavy boots: possible partition problem? I'll look into this issue later in the end of this year, I hope. Armpit part of snowelf armors/ red-light armor variant of Dawnguard armor certainly has room to improve. Credits: Bethesda: for original mesh files USLEEP team: for some corrected mesh files Vector: for SAM Permissions: Do what do you would like to (preferably with credit).
  2. 10 points

    Version 1.0.0

    892 downloads

    Just a quick conversion for Special Edition with Render permission granted ofc. It's not perfect, i'm not any photoshop expert, but since there's not a conversion for SE i feel like doing myself. Also feel free to make your own tweaks and upload them if you want to. Source for Oldrim: Credits goes to Render for making it SAM Compatible to Kraan for nipple textures to Fizsi for the first adaptation and to Monsterraider for the original textures. Edit: Uploaded Camaleon version, choose only one between them... Masculine Argonian Camaleon.rar
  3. 7 points

    Version 1.31

    191 downloads

    Credits goes all to the original mod author the mighty Niero his orginal mod is required right here https://www.nexusmods.com/fallout4/mods/27418/ Files included: *My own preset for Bodyslide used in screenshots. Preset Name: Big Bear *Bodyslides files to you build your body with, use your favorite preset for that! The bodyslide projects are tagged as following in your bodyslide outfit selection dropdown menu Now i few notes about this armor... 1. Its almost full modular, to do so you just need the outfit itself ofc (you can get it either through console using help command and looks for Recon Keyword "help Recon" or you can refer to mod original mod page on how you can get it aside from cheating) 2.There are 4 modifiable pieces : The underarmor or undershirt/ The Coat/ The Mask and the Shades. To do so you need to modify them in Armor Workbench, they don't have any requirements to modify 3.I did my best to fix the clipping from long coat, but i cant go any further because i cant reproduce the clipping in bodyslide which means i cant find the right spot where the clipping is so my apologies for that. 4. IMPORTANT NOTE!!!!! unfortunately i couldnt make the belt and armband work for the LongCoat, they just float like there are missing bones. Its weird cus everything else works just fine. If anyone is willing to help me on how to fix it i'll gladly appreciate that. 5. The belt for coat is most likely clipping... It looks ok in BS but ingame they are just not so right. As far as i could get, its a problem with the bones, well, im not really good with weighting so i hope you dont mind with it. Accumulative changelog: -Fixed the body morphs not working for clothing. In other words, the clothing were not responding to bodytalk sliders ingame using looksmenu. Thanks for @InoOnew88 for testing and reporting the issue. -Added Support for Latest Bodytalk Version v2.50 -Added support for the latest Bodytalk sliders (2.30) -Added Old Stomach slider from Bodytalk v2.05 as alternative to the new Stomach slider -Fixed the issue where belt and radio were only being able to show in underarmor shirtless instead of both shirtless and shit option -Improved Harness for FatStomach slider to look more like a straight line Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4 Join us in TBOS' BodyTalk | Discord | for more BodyTalk content, pre release announcements, pics and more (NSFW server, no underage allowed please) Follow this File if you want to be aware of new updates! Let me know if you have any questions, feedback, requests or suggestions. Also feel free to improve these meshes if you would like to. AD VICTORIAM brothers!!!
  4. 7 points
    Just to drop by and let you guys know that new set is up on my patreon https://www.patreon.com/posts/22262211
  5. 5 points

    Version 1.0.0

    53 downloads

    DESCRIPTION This file replaces Vault Suit with the sexier version. Maybe I'll add another version of it a little bit later. I've included Bodyslide files, so you'll be able to fit the armor as you want. I will upload further default game refits here because creating a new page for every new mod is really long and boring. INSTALLATION Drop files to Fallout 4 folder UNINSTALLATION As usual delete files added by archive.
  6. 5 points

    Version 1.0.0

    194 downloads

  7. 5 points
    I haven't started making skimpy armors for SE yet. I'm open to ideas. These are some armors I picked off nexus/ported from vindictus, they're not inherently designed with male sexualization in mind so they're pretty full coverage. In other words, they don't show a lot of skin. It's just some fun and (hopefully) cool armors for SE users to mess around with. 1 Storm lord armor with SAM support Stormlord Armor.rar 2 Geralt Ursine Armor with SAM support Light Heavy Grandmaster Ursine Armour - Special Edition v1.0.0.rar 3 Guardian of the witchwood armor (SAM) You can get it in the forum's download section, or head on over to nexus and download it there.
  8. 5 points
    This tutorial is going to provide some basic information on what modular armors are and how the user can easily customise them using the program Nifskope. If you know of armors that are modular, feel free to mention them in this thread so people can find them! OVERVIEW / TL;DR Part 1: remove armor parts Install Nifskope Open armor_0.nif in Nifskope right click the parts you want to delete in the right pane Block > Remove > OK save changes repeat for armor_1.nif Part 2: make armor revealing (aka show the schlong) find the NiTriShape SAMRevealing in the left pane and expand left click BSLightingShaderProperty find the Alpha value in the lower pane and set it from 0 to 1 (0= invisible, 1 = opaque) save changes (also in both *_0.nif and *_1.nif) SLOW AND CLEAR I. What do you mean, 'modular'??? In the vast and exciting world of Skyrim modding, an armor set that is described as 'modular' usually consists of several pieces of armor that can be equipped individually in-game. While that is cool and all, it is not the kind of modular we mean in this tutorial. In the context of SAM, "modular armors" are armors that appear as one single equippable item in-game but have been 'cut up into pieces' for external editing. The idea is that you can hide or delete the armor parts you don't want to create armors that are as revealing as you want them to be. Not many of these modular armors have been created, but for the few modular armors that do exist, this tutorial will teach you how to make use of their unique feature. The only way to identify if a piece of armor is 'modular' in that sense is to open it in a program like Nifskope and check. This is what a non-modular armor looks like when you open it in Nifskope. The whole armor is one big shape that can't be edited without extensive know-how. And this is what a modular armor looks like in Nifksope. The armor is split up into several shapes that can easily be edited independently from each other even with little know-how. II. Getting ready to do the thing The only tool you need to edit modular armors is Nifskope. The latest build at the moment of writing is 2.0 Dev 7. Some people prefer older builds, but it doesn't really matter for our purposes. Download the archive, unpack it to wherever you fancy and Bob's your uncle. Next, we need some modular armors to actually edit. The most prominent ones are the originals by Vector. They are available on SAM's main download page. Download the archives, unzip them and locate the main armor files. Alternatively, install the files with your mod manager of choice first and open them afterwards through your mod manager. The files we want to modify are the cuirass/armor meshes. Boots, gauntlets and helmets don't matter for our purposes, so simply leave them alone. Also, notice that there are two files of everything, a *_0.nif and a *_1.nif . This is necessary for SAM to function correctly. Thus, if we make changes in one of the files, we need to make the same changes in the other file as well to retain functionality. III. Do the thing Note: What we are going to do to the .nif files is irreversible, so you should keep a back-up copy of the original files in case you are unsatisfied with your edits or want to switch back and forth between them. Now, let's start by editing the Daedric cuirass as an example. It is located at SAM-Optional-Legacy-Skimpy-Armors\Meshes\Armor\Daedric 1. Open daedriccuirass_0.nif in Nifskope. It will look something like this: Note: The funky colors are Nifskope 2.0's way of telling you that it is unable to find the armors' textures. If they bother you, click on the light bulb in the upper tool bar and then on the icon that shows a grey checkerboard to make everything appear as grey. In older versions of Nifskope, everything will be displayed as grey from the get-go. 2. Right click on the part of the armor you want to remove. In the menu that appears, go to Block > Remove . Click OK if a warning appears and the shape will be deleted. Repeat with all armor parts you want to remove. Note that in this particular armor, the glowy parts are also individual pieces, so don't forget to delete them as well if you remove the meshes underneath or they will float in thin air later in-game. 3. Save your changes. Then close daedriccuirass_0.nif and open daedriccuirass_1.nif. 4. Delete the exact same parts you deleted in daedriccuirass_0.nif. Save and close. 5. If you edited the files before installing them, repack everything to a new archive, give it its own name and install it like you would any other mod. And that's it, you successfully customised a modular piece of armor. Again, deleting the meshes is irreversible, so always keep a back-up copy of the original, unedited file. IV. Make modular armors revealing If you want these armors to be revealing, just deleting the underwear mesh won't be enough. A few extra steps are necessary to let it all hang out. 1. Delete as many armor parts as you like following the steps above. Notice that you don't need to remove all shapes that cover the crotch area for this to work, but the schlong might clip through anything directly in front of it. 2. Once you are satisfied, look at the left pane and find the NiTriShape SAMRevealing. Expand it by clicking on the little arrow next to it and left click on BSLightingShaderProperty. 3. In the lower pane, find the Alpha value. Left click on the numbers and set them from 0 to 1 (0 = invisible, 1 = opaque) 4. Save your changes. Don't forget to make the same edits in both the *_0.nif and *_1.nif files. Note 1: If the piece of armor you are editing doesn't have a SAMRevealing node, it can't be made revealing with this method. In that case, you may want to ask the mod author for help. Note 2: If there are gaps around the schlong when you equip your edited armor, the file is probably faulty and you may want to try a different mod or ask the mod author for help. And that's it! One last thing to note is that you don't have to delete the armor parts. Instead, you can do the same thing we did with the SAMRevealing node: click on the armor part you want to edit in the left pane, go to its BSLightingShaderProperty page and set the Alpha from 1 to 0. If you do it this way, you can easily reverse your edits. The downside to that is that not all armor parts have a BSLightingShaderProperty page attached to them, so it doesn't always work. Have fun!
  9. 3 points
    I mean.. ? I already started working on something like that just recently. It works purely from RaceMenu without the use of event listeners on NPC's. The texture paths are currently hardcoded, and I need to move them to the .esp to make it easier for users to edit without touching the scripts. The goal is to have a framework where different body textures (diffuse/normal/specular) can be assigned for more variety. It's still in early development and I don't even have racial checks yet. This screenshot is a proof of concept that will be expanded upon later. This will be for SAM Light only since SAM already uses scripts for texture overrides.
  10. 3 points
    Hey all I recently decided to try SAM found it was fantastic except for the fact that everyone kinda looks like a buff stay puff marshmallow man lol. I looked around but couldn't find any other normals except for the hard bodies conversion but that one is a bit extreme for me so I went ahead and gave trying to make my own conversion in gimp a try (though hopefully a "real" modder will give us something better but till then...), anyways this is a mixture of the SOS and SAM normals if you give it a try and notice any odd seams go ahead and post with pics pointing it out (woop for my first post on this site!) ps file size limit so ill post the second part in a sec S.A.M. SOS+SAM normals pt01.7z
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