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Showing content with the highest reputation since 09/24/2018 in all areas

  1. 11 points

    Version 1.0.0

    1,104 downloads

    Just a quick conversion for Special Edition with Render permission granted ofc. It's not perfect, i'm not any photoshop expert, but since there's not a conversion for SE i feel like doing myself. Also feel free to make your own tweaks and upload them if you want to. Source for Oldrim: Credits goes to Render for making it SAM Compatible to Kraan for nipple textures to Fizsi for the first adaptation and to Monsterraider for the original textures. Edit: Uploaded Camaleon version, choose only one between them... Masculine Argonian Camaleon.rar
  2. 9 points

    Version 1.21

    245 downloads

    Just something to you guys cover you body with using bodytalk v2. Credit goes all to the original mod author SkyrimSasuke: https://www.nexusmods.com/fallout4/mods/18073/ Files include: *My own preset for bodyslide (Install Bodyslide - Improved Harness in your Bodyslide folder), this preset aims to make the body as big as this: https://www.nexusmods.com/fallout4/mods/36195?tab=description&BH=0 *Bodyslides files to you build your body with your own preset for sliders. Don't forget to tick Build Morphs box before building your body through Bodyslide and for those who are too lazy *Built Improved harness with my preset used in screenshots *Built improved harnes without presets with 0/base sliders Also if you'd like to make you character be as thick as mine: - Save and Open your favorite preset (***.json) by a text editor. - Find an array named "values" with five numbers. It should be around line 114. - Set latter four to 1. ex. [ ***, 1, 1, 1, 1 ] - Save and load in game as guided here: https://www.nexusmods.com/fallout4/mods/36195?tab=description&BH=0 these are hidden sliders for your body legs and such that can only be modified through text editor. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Accumulative Changelog: -Tweaked BTStomachFat a little more bit -Added Support for latest Bodytalk's Version (2.45) and its reworked BTStomachFat Slider -Added Support for Latest Bodytalk sliders (2.30). -Added old Fat Slider from Bodytalk v2.05 as alternative to the new one. -Zapped some underpants meshes to prevent clipping -Added Gloves Toggle box --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Any question, requests or suggestions feel free to share in comments sections. Also feel free to improve this meshes if you would like to.
  3. 8 points

    Version 1.0.0

    100 downloads

    Credits goes to: Deserter X original mod required here: https://www.nexusmods.com/fallout4/mods/9278 @Don for making it skimpy for males, mod required here: https://savrenx.blogspot.com/2018/08/male-slooty-courser-x-92-power-suit.html A Special Request by @iamnotvirgin Files included: My own preset for Bodyslide used in screenshots. Preset name: Big Bear (BT)Slooty Courser project files (build with your favorite preset). You can craft them using the chemlab in "SLOOTY MALE COURSER X-92 for Bodytalk" Category Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4 Join me in my | Private Club | for non public releases Follow this | File | if you want to be aware of new updates! Let me know if you have any questions, feedback, requests or suggestions. Also feel free to improve these meshes if you would like to.
  4. 7 points

    Version 1.0.0

    59 downloads

    Credits goes to: moterovinus For original meshes and textures, The mod is REQUIRED: https://www.nexusmods.com/fallout4/mods/34292?tab=description Request by @good0593 Files included: *My own preset for Bodyslide used in screenshots. Preset name: Big Bear *(BT)SoS Drifter Outfit bodyslide file (build with your favorite preset). This is a Drifter Outfit vanilla replacer Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4 Join me in my | Private Club | for non public releases Follow this | File | if you want to be aware of new updates! Let me know if you have any questions, feedback, requests or suggestions. Also feel free to improve these meshes if you would like to.
  5. 5 points

    Version 1.0.0

    51 downloads

    This is a SAM refit patch (Samson/ Samuel sliders from 0 to ca. 80) file for recently released Nordic Heavy Armor (Link to Nexus for LE/ SE respectively) by NordwarUA. The basic shape of the armor is fantasy based rather than historical, but it certainly fits well with the vanilla atmosphere of the game itself. This package itself is not stand-alone (i.e. does not include any female or inventory models), so you have to download (and please endorse) the original package from Nexus at first, then overwrite some of the male armor meshes with those from this refit package. The armor can be forged at any anvil/ forge with some steel ingots and leather strips and so on. All the credit should be given to NordwarUA who is the original creator of this wonderful armor mod.
  6. 5 points
    What you're looking for is floppySoS https://www.loverslab.com/files/file/2180-floppysos/ Enjoy the bouncing
  7. 5 points
    This tutorial is going to provide some basic information on what modular armors are and how the user can easily customise them using the program Nifskope. If you know of armors that are modular, feel free to mention them in this thread so people can find them! OVERVIEW / TL;DR Part 1: remove armor parts Install Nifskope Open armor_0.nif in Nifskope right click the parts you want to delete in the right pane Block > Remove > OK save changes repeat for armor_1.nif Part 2: make armor revealing (aka show the schlong) find the NiTriShape SAMRevealing in the left pane and expand left click BSLightingShaderProperty find the Alpha value in the lower pane and set it from 0 to 1 (0= invisible, 1 = opaque) save changes (also in both *_0.nif and *_1.nif) SLOW AND CLEAR I. What do you mean, 'modular'??? In the vast and exciting world of Skyrim modding, an armor set that is described as 'modular' usually consists of several pieces of armor that can be equipped individually in-game. While that is cool and all, it is not the kind of modular we mean in this tutorial. In the context of SAM, "modular armors" are armors that appear as one single equippable item in-game but have been 'cut up into pieces' for external editing. The idea is that you can hide or delete the armor parts you don't want to create armors that are as revealing as you want them to be. Not many of these modular armors have been created, but for the few modular armors that do exist, this tutorial will teach you how to make use of their unique feature. The only way to identify if a piece of armor is 'modular' in that sense is to open it in a program like Nifskope and check. This is what a non-modular armor looks like when you open it in Nifskope. The whole armor is one big shape that can't be edited without extensive know-how. And this is what a modular armor looks like in Nifksope. The armor is split up into several shapes that can easily be edited independently from each other even with little know-how. II. Getting ready to do the thing The only tool you need to edit modular armors is Nifskope. The latest build at the moment of writing is 2.0 Dev 7. Some people prefer older builds, but it doesn't really matter for our purposes. Download the archive, unpack it to wherever you fancy and Bob's your uncle. Next, we need some modular armors to actually edit. The most prominent ones are the originals by Vector. They are available on SAM's main download page. Download the archives, unzip them and locate the main armor files. Alternatively, install the files with your mod manager of choice first and open them afterwards through your mod manager. The files we want to modify are the cuirass/armor meshes. Boots, gauntlets and helmets don't matter for our purposes, so simply leave them alone. Also, notice that there are two files of everything, a *_0.nif and a *_1.nif . This is necessary for SAM to function correctly. Thus, if we make changes in one of the files, we need to make the same changes in the other file as well to retain functionality. III. Do the thing Note: What we are going to do to the .nif files is irreversible, so you should keep a back-up copy of the original files in case you are unsatisfied with your edits or want to switch back and forth between them. Now, let's start by editing the Daedric cuirass as an example. It is located at SAM-Optional-Legacy-Skimpy-Armors\Meshes\Armor\Daedric 1. Open daedriccuirass_0.nif in Nifskope. It will look something like this: Note: The funky colors are Nifskope 2.0's way of telling you that it is unable to find the armors' textures. If they bother you, click on the light bulb in the upper tool bar and then on the icon that shows a grey checkerboard to make everything appear as grey. In older versions of Nifskope, everything will be displayed as grey from the get-go. 2. Right click on the part of the armor you want to remove. In the menu that appears, go to Block > Remove . Click OK if a warning appears and the shape will be deleted. Repeat with all armor parts you want to remove. Note that in this particular armor, the glowy parts are also individual pieces, so don't forget to delete them as well if you remove the meshes underneath or they will float in thin air later in-game. 3. Save your changes. Then close daedriccuirass_0.nif and open daedriccuirass_1.nif. 4. Delete the exact same parts you deleted in daedriccuirass_0.nif. Save and close. 5. If you edited the files before installing them, repack everything to a new archive, give it its own name and install it like you would any other mod. And that's it, you successfully customised a modular piece of armor. Again, deleting the meshes is irreversible, so always keep a back-up copy of the original, unedited file. IV. Make modular armors revealing If you want these armors to be revealing, just deleting the underwear mesh won't be enough. A few extra steps are necessary to let it all hang out. 1. Delete as many armor parts as you like following the steps above. Notice that you don't need to remove all shapes that cover the crotch area for this to work, but the schlong might clip through anything directly in front of it. 2. Once you are satisfied, look at the left pane and find the NiTriShape SAMRevealing. Expand it by clicking on the little arrow next to it and left click on BSLightingShaderProperty. 3. In the lower pane, find the Alpha value. Left click on the numbers and set them from 0 to 1 (0 = invisible, 1 = opaque) 4. Save your changes. Don't forget to make the same edits in both the *_0.nif and *_1.nif files. Note 1: If the piece of armor you are editing doesn't have a SAMRevealing node, it can't be made revealing with this method. In that case, you may want to ask the mod author for help. Note 2: If there are gaps around the schlong when you equip your edited armor, the file is probably faulty and you may want to try a different mod or ask the mod author for help. And that's it! One last thing to note is that you don't have to delete the armor parts. Instead, you can do the same thing we did with the SAMRevealing node: click on the armor part you want to edit in the left pane, go to its BSLightingShaderProperty page and set the Alpha from 1 to 0. If you do it this way, you can easily reverse your edits. The downside to that is that not all armor parts have a BSLightingShaderProperty page attached to them, so it doesn't always work. Have fun!
  8. 4 points

    Version 1.0.0

    50 downloads

    Credits goes to: moterovinus for the original modifications, The mod is OPTIONAL FOR HANDYMAN ALTERNATIVE TAPE TEXTURE: https://www.nexusmods.com/fallout4/mods/35902 Request by @good0593 Files included: *My own preset for Bodyslide used in screenshots. Preset name: Big Bear * (BT)SOS - bodyslide files (build them all with your favorite preset). They are tagged as the following in bodyslide outfit/body selection dropdown menu These are vanilla replacers clothing. The Greaser Jacket replaces the Greaser Jacket and Jeans| The Handyman/Utility Coveralls replaces the Utility Coveralls There are checkboxes in BS outfit for the Utility Overalls so you can hide the accessories of your choice Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4 Join me in my | Private Club | for non public releases Follow this | File | if you want to be aware of new updates! Let me know if you have any questions, feedback, requests or suggestions. Also feel free to improve these meshes if you would like to.
  9. 4 points
    This guy has been working on an awesome version of deathclaw since the last year. Give him some kudos guys! this kind of project needs to be encouraged: https://www.deviantart.com/disabledtheory/art/V3-Fallout-4-Super-Mutant-DeathClaw-Reloaded-797577939
  10. 4 points

    Version 1.0.0

    773 downloads

    DESCRIPTION Made just for fun (for those who'd tell something about skimpiness). It's fully compatible with HDT bodies and it supports body scaling. Can be crafted in "Glass" section.
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