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Showing content with the highest reputation since 09/24/2018 in all areas

  1. 135 points

    Version 1.3

    62,004 downloads

    High poly heads for all playable vanilla races based on the vanilla head meshes (male and female). A simple name for a not-so-simple mod. Available for both LE and SE. Features smooth high poly male and female heads complementary high poly brows, beards, and scars to fit new head shape includes morphs for RaceMenu's extended sliders compatible with vanilla-based head textures compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data) Requirements RaceMenu (LE, SE) Expressive Facegen Morphs (LE, SE) [optional] Expressive Facial Animation Male Edition (LE, SE) [optional] Expressive Facial Animation Female Edition (LE, SE) [optional] Installation Use a mod manager and follow the install script for easy installation. Manual Installation 00 - Base mod (required) 01 - Loose files needed for FaceGen creation in the Creation Kit (optional) 02 - no Dawnguard DLC (optional) 03 - vampire head fix (optional) 04 - remove sunken vampire face morphs (optional) 05 - symmetrical eye sockets (female) (optional) 06 - adds Aesthetic Elves (optional) 07 - adds Expressive Facegen Morphs (optional) 08 - adds Expressive Facial Animation Male edition (optional) 09 - adds Expressive Facial Animation Female edition (optional) Usage For the player character, use the Face Part slider in RaceMenu to switch to the high poly head. If the head turns dark, change the player weight to force the skin shader to update. Don't forget to also change the vanilla brows/beard/scars to the included high poly versions. For NPC/follower mods, add this mod as a master, swap the vanilla head parts with the high poly version, then generate new FaceGen data (Ctrl + F4) in the Creation Kit. Known Issues minor clipping with certain vanilla hair meshes eyes/scars appear darker than vanilla in SE. can be fixed by changing player weight. changing to vampire race will reset the high poly head back to vanilla eye mesh may have flickering/rendering issue after switching to high poly head. can be fixed by closing RaceMenu and opening it again. Tools Used 3DS Max Nifskope Animation Tools N2 Permissions You may use this mod for your NPC/follower mods that will be shared with others. For clarification, these NPC/follower mods may be uploaded to other sites. You may add extra RaceMenu morphs. You are not allowed to modify (in part or in whole) and claim it in its entirety as your own. You are not allowed to reupload this mod to other sites. For other usage not mentioned, please ask me first. Credits Niroku for Expressive Facegen Morphs and Expressive Facial Animation tktk1 for Enhanced Character Edit head mesh reference ruddy88 for Aesthetic Elves
  2. 70 points

    Version 1.3

    26,275 downloads

    This is a modified version of SAM that removes dependencies on scripts and .esp to allow the genitals to show when fully nude by resizing and placing the genital texture on the body texture layout. As a result, body morphs are not supported. It's a basic body replacer along the same lines as Better Males and SOS Light. Compatible with classic Skyrim and Special Edition. This mod is not an official release of SAM. Therefore, if you encounter any issues with it, please do not contact Vector about them. Difference between full SAM Lightweight due to no scripts or .esp used No body morphs* No dynamic body type and genital adjustments No dynamic body texture options Revealing armor with "SAMRevealing" node not supported Werewolf and Vampire Lord not supported *morph functionality can be added with SAM Morphs for RaceMenu Installation If using a mod manager, just follow the installer. Manual installation 00 and 01 are required for core functionality. 02 Genital Option - Select between Cut, Uncut, or Underwear (non-nude) version 03 Human Body Texture - Select one body texture for human races 04 Khajiit Body Texture - Select one body texture for Khajiit race Custom Textures If you'd like to use your own body textures, use the layout template to resize and align the genital correctly. Base texture 2k, resize genital texture to 256x256 Base texture 4k, resize genital texture to 512x512 Align genital texture in the green box, create selection mask with the green color, and delete the selection. Due to genital texture resizing, minor texture seams may be visible. Regarding Refits Armor refits are not required for basic functionality. They're only needed if you use SAM Morphs for RaceMenu and want the morph features. Credit goes to Vector for the creation of Shape Atlas for Men.
  3. 66 points

    Version 1.0.5

    21,117 downloads

    This is a RaceMenu plugin that adds SAM morphs without using any of SAM's scripts. It's mainly intended to add SAM morphing features to SE, but a version for Oldrim is also provided. Using armor refits for SAM is highly recommended. For SE users, the refits must be converted to SE format using NIF Optimizer. RaceMenu SE 0.2.4+ requires .tri morphs to be using the newer format exported by Outfit Studio. Main Features Body Morphs for different body types Texture selection for custom textures Body hair overlays for extra body hair control BodyGen Morphs for diverse body types on all male NPC's based on class (optional) Body Morphs Samson/Samuel morphs with a toggle for skeleton scaling Genital morphs based on SAM genital bones scaling formula Foreskin morph to toggle foreskin Individual bone scaling used in Samson/Samuel morphs for finer tuning Genital skeleton scaling for compatiblity with genital accessories Texture Selection (SAM Light only, textures not included) Swap to different diffuse, normal, and specular maps for the body, hands, and feet* Requires refits with body parts correctly named for SAM (SAMBody, SAMHands, SAMFeet, SAMGenitals, SAMForeskin) Textures follow the naming convention BaseName_xx.dds (diffuse), BaseName_xx_msn.dds (normal), BaseName_xx_s.dds (specular) where xx ranges from 01 to 10 For example, base texture malebody_1.dds would be named malebody_01.dds, malebody_02.dds, malebody_03.dds, etc. Feet textures have the BaseName of MaleFeet (default races), ArgonianMaleFeet (Argonian), and FeetMale (Khajiit) *feet uses body texture by default Usage Three custom spells are automatically added under Powers. SAM Morphs (Self)* Opens a minimal version of RaceMenu on the player character SAM Morphs (Target)* Opens a minimal version of RaceMenu on the target character SAM Textures Config Configures setting for feet texture mode and resets texture overrides *requires UIExtensions Requirements SKSE / SKSE64 RaceMenu (Oldrim, SE) SAM Light* UIExtensions** (Oldrim, SE) *not required, but SAM assets are required in some type of setup (like SOS). SAM scripts/.esp/.dll are not used. **only required for editing morphs on NPC's Manual Installation 00 Textures for overlays 01 Base mod for either Oldrim or SE 02 BodyGen morphs (1 for basic setup, 2 for overrides from other mods) (optional) 03 Genital Morphs if not using SAM Light (optional) Notes Foreskin morph requires SAM Light "un-cut" option during installation. BodyGen for RaceMenu SE can make the game unstable based on individual setups. BodyGen morphs are saved in the SKSE co-save alongside the game save. NetImmerse Override Cleaner can be used to remove the morph data in Oldrim saves. I'm not aware of any equivalent tool for SE. Body hair overlay only applies to the main body mesh, not the genitals. This is due to how the overlay system was designed. RaceMenu for NPC's will show them in a T-pose during slider changes. This is intentional and required when updating skeleton scaling since the game is paused. NPC will resume animations once the menu is closed. Genital morphs don't use genital skeleton scaling and are intended for BodyGen randomization. If used alongside the full SAM, the morphs and scaling are not synchronized and will add on top of each other. Credits expired6978 for RaceMenu and UIExtensions Vector for the creation of Shape Atlas for Men
  4. 59 points

    Version 1.1

    13,545 downloads

    Custom skin textures I created for SAM Light for personal use. It's reached a point where I feel it's ready for everyone else to use. These textures are for human races only. Each texture set is custom made and meant to be used together. Hand and feet textures include fingernails/toenails and are meant to be used with hand/feet meshes from SAM High Poly Conversion. Face textures include high quality ears and no problematic seams commonly found in the back of the head. Requirements SAM Light Diffuse Maps created from various photo references slightly saturated and mainly tailored for Nords skin tone might be off for non-Nord races includes body hair options optional tanline body available in 2k (uncompressed) Normal Maps (_msn) baked from high poly models and blended with skin pores for extra details face maps use vanilla maps as base and blended to remove neck seams available in 4k and 2k (uncompressed) Specular Maps (_s) designed specifically to highlight fine skin pores while not being overly glossy available in 4k and 2k (compresed and uncompressed variants) Subsurface Maps (_sk) effect is subtle in Oldrim but much more noticeable in SE created from diffuse maps available in 1k (compressed and uncompressed variants) Face Complexion Maps custom-made complexion maps rough maps are freckles and age maps are sharper and appear younger than vanilla certain NPC's may look different due to age complexion available in 1k uncompressed (RGB 64:64:64) Installation If using a mod manager, just follow the installer. The quality 4k options are meant for screenarchery, but they're usable for general gameplay if you have a capable system. Manual Installation 00 Diffuse textures in _bodyBase, _hands, _head folders are required choose one body texture from _bodyDefault (normal body) or _bodyTan (tanline body) folders 01 Normal textures in _hands and _head folders are required. choose between 2k body (_body2k) or 4k body (_body4k) optionally install texture in _headCustom folder for custom head texture 02 Specular Quality: pick one body texture from _body2k or _body4k folder, then install all textures in _quality2k folder Performance: install all textures in the _performance2k folder 03 Subsurface Quality: install all textures in the _quality1k folder Performance: install all textures in the _performance1k folder 04 Face Detail optional for custom face complexion maps What about SAM (full)? Due to the vast amount of normal maps used, I decided to only support SAM Light since it uses only one set of normal maps. The other maps can be used for SAM, but some editing is needed if you want the genital textures. Please do not modify and share without my permission. Credit goes to Vector for the creation of Shape Atlas for Men.
  5. 56 points

    Version 1.5

    31,338 downloads

    This is a high poly conversion of SAM meshes. The resulting meshes are smooth and contain around 4x the amount of vertices while still being usable for general gameplay. It started out as something for my own personal use, but I decided to share it with everyone. Compatible with SAM and SAM Light for both LE and SE. High Poly Body Mesh high poly body for both SAM and SAM Light variants underwear was given high poly treatment there are some minor sharp edges on certain poses due to weights if you're on a low end system and worried about performance, stick with the default body mesh High Poly Genital Mesh new high poly genitals for both SAM and SAM Light smoother edges are noticeable when zoomed in High Poly Hand Mesh high poly hands for playable human and beast races new mesh is based on the vanilla HandMaleBig mesh optional fingernail mesh to enhance details hand mesh v2 requires manual texture editing for fingernail textures High Poly Feet Mesh symmetrical feet meshes (original mesh had a smaller right foot) optional toenail mesh to enhance details even further feet mesh v2 requires manual texture editing for toenail textures High Poly Tail Mesh new high poly tail meshes for Argonian and Khajiit races vertex weights smoothed to look less blocky during movement Refits full vanilla refits made specifically for high poly SAM minor clipping may occur during movement currently does not include: briarheart body mesh or USLEEP/USSEP changes Fingernail/Toenail Mesh Texture v1 mesh uses a separate texture for the fingernails/toenails. Color won't change, but certain skin tones might make the nails look out of place. v2 mesh requires the fingernail/toenail textures to be on the same texture as the hand/body. This allows the use of the skin shader to change the color of the nails to match skin tone. Use the provided texture resources to copy and paste the fingernails into the hand textures and the toenails into the body textures. Installation If using a mod manager, just follow the installer. Manual Installation 00 and 01 - high poly body + genital meshes, select between SAM or SAM Light (cut or uncut) 02 - hand mesh, select between high poly hand with or without fingernail meshes 03 - feet mesh, select between high poly feet with or without toenail meshes 04 - high poly tail meshes for Argonian and Khajiit 05 - refits, each subfolder covers a specific armor part (body, hand, feet), base folder covers all armor that does not include skin Credit goes to Vector for the creation of Shape Atlas for Men.
  6. 54 points

    Version 3.0.0

    1,713 downloads

    A set of Vanilla clothing replacer, covering all basegame Clothing...except for Nocturnal's since no man wear them (or will they? πŸ˜‰) They will use whatever texture packs you have installed as they don't come with any at all. I won't bother listing them all since vanilla naming system is just like..."Fine Clothes", or "Clothes" (Unless you use mod to name them), heck I'd rather not confuse people. Refer to the screenshots, you probably could tell which is which. Basically, I should've covered every single clothes in vanilla basegame. DLC stuffs coming soon! Take a moment to check out the BodySlide files, since some of them has tick-able options for pants/thong/butt--capes. Which outfits gets pants and which gets thong is purely my personal preferences (or if @Darnexx requested it haha). I've had @InoOnew88's help throughout this tedious process. He offered tons of input, tested each outfits, and even provides screenshots as well. Installation : Install normally with your preferred mod manager. I personally use MO2. BodySlide files included if you want to mess around with them. Permission : If anyone wanted to convert, derive, modify; all I ask is that you share it with other people here also for everyone's benefit πŸ˜ƒ Conversion to LE : Footnotes : Buy me a coffee, if you feeling generous. ko-fi.com/kreiste or paypal.me/ChristopherKho I could use a little spare change in this trying times. My creations will always remain free and would never be locked behind paywall.
  7. 49 points

    Version 1.6

    28,980 downloads

    Add HDT butt, breast, and belly bounce physics to SAM's body mesh with this mod. Features supports HDT Physics Extensions (PE) for LE and Skinned Mesh Physics (SMP) for SE butt, breast, belly bounce scrotum bounce (optional for PE) thigh jiggles full body collisions (not extensively tested) Requirements SAM or SAM Light HDT-PE (LE only) or HDT-SMP (SE only) XPMSE (LE, SE) or my modified SAM skeleton *game will crash if an unsupported or vanilla skeleton is used Installation If using a mod manager, just follow the installer. Manual Installation _LE (PE) or _SE (SMP) - base SAM body 01 - PE or SMP config 02 - modified SAM skeleton (optional) My modified SAM skeleton includes the butt, breasts, belly, and front/rear thigh nodes as well as the changes from Realistic Ragdolls and Force. Credits HydrogensaysHDT for PE/SMP Vector for the creation of Shape Atlas for Men
  8. 45 points

    Version 1.5.2

    4,841 downloads

    Leito86 for the base body (EVB - Enhanced Vanilla Bodies) ARYAYADA, Grayshepherd, smorris2012 (SHB) & Coldsteelj (SSBBW) for the slider references ZAZ for the Zaz Extended Skeleton and genitals weights Ousinus & Caliente for some other slider references + Bodyslide & Outfit Studio tools NaiRae for the SexSwap Outfit Conversion Templates EVERYONE IN BEARHOOD OF STEEL DISCORD SERVER who encouraged me to make this project @good0593 for the wonderful male texture resource asdasfa for the Bodygen tool Wanderer for the FOMOD Creation Tool @Napodan for the FO4edit script to apply random skin for male npcs. @FadeToBlack for the Immersive CBP Preset Atomic Muscle is a body replacer based on EVB and with the same idea as SAM ( 2 Major body sliders + Genital sliders). 2 body sliders only because its easier to refit, with the downside of simple customization but can still be combined with vanilla sliders to accomplish various body shapes. πŸŒ‘ Animated Penis, so its compatible with AAF Animations such as Atomic Lust, BP70's and Savage Cabbage Animation Pack πŸŒ‘ Full compatible with AAF - Penis morphs are included for the compatibility as well as Anus Spread slider for anal penetration anims. πŸŒ‘ Cut & Uncut Penis Variants πŸŒ‘ Unique sculpted Anus πŸŒ‘ 2 Major Body Sliders - Nuclear Bodybuilder: focused on bodybuilder body type - Nuka Bull: focused on powerlifter body type (chonky but stronk) πŸŒ‘ Optional Equipable penis and Nudesuits, they are craftable in your Chem Lab under the Atomic Muscle category πŸŒ‘ Optional Jiggly CBP Preset (requires CBP) or Immersive CBP Preset (by @FadeToBlack) πŸŒ‘ Optional ZeX Skeleton Edits or ZeX Skeleton Edit Wider Shoulders πŸŒ‘ Compatible with any EVB Based Body texture πŸŒ‘ Looksmenu Integration for full customization experience ingame πŸŒ‘ Support for all the Vanilla outfits including DLCs Nuka World, Far Harbour & Automatron (Refits) πŸŒ‘ Optional Skin Randomization (I gonna call it Skingen). This will make all vanilla and dlcs npcs have different body skins. Recommend to be used with Bodygen πŸŒ‘ Optional Bodygen. This will make all vanilla and dlcs npcs have different body morphs. Recomended to be used with Skingen -BIG NOTE: IF YOU DECIDE TO PICK THE BODYGEN OPTION, YOU WILL ONLY BE ABLE TO ROLLBACK IF YOU DO THE FOLLOWING: 1. REINSTALL ATOMIC MUSCLE WITHOUT THE BODYGEN MODULE 2. DONWLOAD, INSTALL AND ENABLE THE "BODYGEN RESET SCRIPT" ARCHIVE 3. LOAD YOUR SAVE, WAIT FOR 1 MINUTE OR SOME, SAVE YOUR GAME AND EXIT 4. DISABLE THE BODYGEN RESET SCRIPT MOD AND YOU ARE SET, NOW YOU CAN INSTALL ANOTHER BODYGEN PRESET OF YOUR CHOICE OR DONT HAVE ANY BODYGEN PRESET APPLIED AT ALL!!! πŸŒ‘ Any EVB Based Texture of your choice, i highly recommend the Victoriam Line textures: https://www.nexusmods.com/fallout4/mods/42913 πŸŒ‘ ZaZ Extended Skeleton, the skeleton this body was rigged to: https://www.nexusmods.com/fallout4/mods/36702 πŸŒ‘ Looksmenu, for the ingame customization: https://www.nexusmods.com/fallout4/mods/12631 πŸŒ‘ Nude Skin for Human Male Ghoul not really a requirement but if you dont have something like this, human male ghouls will get a underwear texture when undressed and unmatched penis skin (Yeah, AM does work on human ghouls as well) https://www.nexusmods.com/fallout4/mods/7432 πŸŒ‘ Main texture database for the Skin Randomization that comes in Skingen (you need to install the v1.6a the v1.6b is just some additional textures but they are not used in Skingen) https://www.nexusmods.com/fallout4/mods/38676 πŸŒ‘ Ulfberth's SKin Overlay + Its requirements If you want to have the Skin Randomization that comes in Skingen (Option available in the FOMOD) enabled. πŸŒ‘ If you want the Nuka Bull Model's preset (Ulfberth) or the Nuclear Bodybuilder Model's preset (Danse): πŸŒ‘ Player Voice Frequency Slider. No point having a big body with a high voice. With this, you can have your character's voice really deep and make you wet as he talks: https://www.nexusmods.com/fallout4/mods/30953?tab=files πŸŒ‘ Idle Animation for Muscular Male for a tougher look: https://www.nexusmods.com/fallout4/mods/39256/ πŸŒ‘ for who wants to wide the shoulders a bit more, you can download the BT Skeleton in optional section of this mod page (yeah, it'll work with AM just fine): https://www.nexusmods.com/fallout4/mods/40037?tab=files (OR YOU CAN JUST PICK THE WIDER SHOULDERS SKELETON EDIT DURING ATOMIC MUSCLE INSTALLATION) If you are going to do that, make sure load it after all the other conflicts! πŸŒ‘ CBP Physics for Fallout 4; Atomic Muscle is compatible with CBP... and you'd need it if you pick the CBP Jiggly Preset during the FOMOD installation anyway: https://www.nexusmods.com/fallout4/mods/39088?tab=description πŸŒ‘ UAP (Ulfberth's AAF Patch). For AAF gay support + it has a lot of extras like male moaning during anims: https://www.loverslab.com/files/file/11033-uap-ulfberths-aaf-patch-for-mm-only/ πŸŒ‘ Pip Boy 2000; because we cant refit the pip boy, it will clip a lot with the body, specially for atomic muscle where the bodies can look real big, so this mod will install a pipboy that is not shown in your forearm and you wont see the clipping bug while in the first person / while you have the pipboy menu on: https://www.nexusmods.com/fallout4/mods/32025/ πŸŒ‘ Tactical Flashlight; in case you gonna use Pip Boy 2000 you'll lose the regular pipboy flashlight. So to keep it a bit more immersive, you can equip tactical flashlights to go through dark places: https://www.nexusmods.com/fallout4/mods/16172 πŸŒ‘ Pip-Boy Flashlight; to customize your Tactical Flashlight lighting: https://www.nexusmods.com/fallout4/mods/10840/? Just install with your mod manager like any other regular mod. If you have any other male body installed for any reason, you may want to load this after it. Since it comes with prebuilt meshes for vanilla outfits, you may want to load this before outfit replacers. The load order for other mods, in your assets order (left panel if you are mo2 user) should be something like: For the plugins order (right panel for mo2 users) You just want to load all the AM Bodygen plugins after MaleBodies.esm and UlfSkinOverlay.esp: Once you have installed your body, you may want customize it right away. Open looksmenu by bringing the console up then use SLM 14 to open the looksmenu for the player character or while the console is up, left click on the npcs you want to open the looksmenu for (an id will show up on the center) and enter SLM SHOWED_UP_NPC_ID_HERE > Like SLM 24cdb3. With the looksmenu interface up, select the Body option, then go to Advanced. There you may find some sliders you can make use of to customize your body. During FOMOD installation you'll notice some options that will give you bodyslide files. Those are meant for modders only to be used on any projects they may have as i believe users shouldnt have to go through bodyslide, just to have a body functioning. πŸŒ‘ The regular naked projects can be used for skimpy outfits. πŸŒ‘ The Nevernude for non skimpy outfits (NOTE that you are free to customize the bulge slider on your outfit the way you want). πŸŒ‘ The Hands projects have the Nuka Bull and Nuclear Bodybuilder sliders on it to make the wrist more thicker and to match the body proportions more. πŸŒ‘ The NeverNude/Cut/Uncut + Hands projects are just meant to be used to make it easier to conform from outfits that cover both the wrist/hands and the forearms. You dont want to keep it on the end of your project depending on how the outfit looks like (because the hand textures are messed up in this one) ANOTHER VERY IMPORTANT THING: All the bodyslide projects, including the vanilla outfits, were added to a slider group, its called Atomic Muscle in bodyslide. You can directly DOWNLOAD HERE: https://github.com/ulfbearth/Atomic-Muscle-Slider-Group/archive/master.zip If you want to add your outfits to the sliderGroup yourself, you can create a pull request here: https://github.com/ulfbearth/Atomic-Muscle-Slider-Group/tree/dev/Tools/BodySlide/SliderGroups Or, if you dont know how to use Github, just send the XML to me and i'll upload it with the changes. You are free to use these assets in your projects as long you credit me. You dont really need to ask for permission then, but at least let me know so i can know the cool things you are working on for it Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4 Join me in my | Private Club | for non public releases Join us in the Bearhood of Steel | Discord | NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men. Follow this | File | if you want to be aware of new updates! If you feel like supporting what i do and just want to buy me a coffee, you can donate to my paypal account!
  9. 45 points

    Version 2.011.19

    208,323 downloads

    Original description by Vector: SAM Shape Atlas for Men by VectorPlexus Available exclusively on https://www.vectorplexus.com Please read and adhere to SAM's EULA. Please do not distribute SAM or its assets in total or in part on any other website than https://vectorplexus.com Introduction What is SAM? SAM is a male body replacer mod for Skyrim (32-bit version) and is meant to replace SOS (Schlongs of Skyrim). It introduces a wide variety of body forms that can be assigned directly or randomly to male characters in Skyrim. This is achieved by introducing three basic body types: "Normal" - Similar to the vanilla body. Ranges from skinny to, well, normal. "Samson" - Muscular, top heavy body form. Wide shoulders, small hips. Adds muscle definition to the body. "Samuel" - Fat, almost pear-shaped body form. Narrow shoulders, wide hips. Adds softness to the body. To create a nearly unlimited amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100. Furthermore, SAM adds male genitals, also lovingly called schlongs, that can be morphed, scaled and toggled on and off in-game, 5 different degrees of body hair, Beast Character support, Werewolf support and 13 poses. INSTALLATION REQUIREMENTS Setup without HDT And XPMSE SKSE http://skse.silverlock.org/ SkyUI https://www.nexusmods.com/skyrim/mods/3863 Racemenu v3-3-0 or older https://www.nexusmods.com/skyrim/mods/29624/ OR NetImmerse Override Standalone https://www.nexusmods.com/skyrim/mods/37481 SAM Core https://www.vectorplexus.com/index.php?/files/file/10-sam-β€”-shape-atlas-for-men/ SAM Textures (SD, HD or third party) https://www.vectorplexus.com/index.php?/files/file/10-sam-β€”-shape-atlas-for-men/ SAM Vanilla Refits https://www.vectorplexus.com/index.php?/files/file/10-sam-β€”-shape-atlas-for-men/ Setup with HDT and XPMSE SKSE http://skse.silverlock.org/ SkyUI https://www.nexusmods.com/skyrim/mods/3863 Racemenu (latest) https://www.nexusmods.com/skyrim/mods/29624/ Realistic Ragdolls & Force https://www.nexusmods.com/skyrim/mods/601/ HDT Physics Extensions https://www.nexusmods.com/skyrim/mods/53996/ SAM Core https://www.vectorplexus.com/index.php?/files/file/10-sam-β€”-shape-atlas-for-men/ SAM Textures (SD, HD or third party) https://www.vectorplexus.com/index.php?/files/file/10-sam-β€”-shape-atlas-for-men/ SAM Vanilla Refits https://www.vectorplexus.com/index.php?/files/file/10-sam-β€”-shape-atlas-for-men/ XP32 Maximum Skeleton Extended (XPMSE) https://www.nexusmods.com/skyrim/mods/68000/? Soft requirements for SAM's integrated poses: FNIS https://www.nexusmods.com/skyrim/mods/11811 (toggle "Skeleton Arm Fix" ON when running the FNIS tool) for Werewolf support: Moonlight Tales - Werewolf and Werebear Essentials https://www.nexusmods.com/skyrim/mods/59463/ SAM Optional Moonlight Tales Essentials Patch https://www.vectorplexus.com/index.php?/files/file/10-sam-β€”-shape-atlas-for-men/ Highly recommended Dawnguard DLC Refits by Afendor https://www.nexusmods.com/skyrim/mods/65853 Dragonborn DLC Refits by Afendor https://www.nexusmods.com/skyrim/mods/61523 More armor and other optional content available on https://www.vectorplexus.com NOTE: Only armor, clothing and accessories that have been refitted for SAM specifically will work as intended. Items that have not been refitted will lead to visual issues when equipped. INCOMPATIBILITIES Schlongs of Skyrim (SOS) Armors and clothes created for SOS Latest version of Racemenu (unless SAM's skeleton is overwritten by XPMSE, see above) HOW TO USE To get the most out of SAM, you are encouraged to adjust SAM's settings in its MCM to your liking. Available settings in MCM: GENERAL SETTINGS Most of the options here alter the way SAM assigns values to NPCs. Enable Automatic Race Settings: If enabled, SAM will morph NPCs according to their race. Adjust race offsets in the "Races" tab. Class morph offsets: If enabled, SAM will also morph NPCs to fit their assigned class (muscular warriors, thin mages, etc.) Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37. If disabled, this rule no longer applies. Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become. Enable schlongs: If enabled, all male characters will have genitals. If disabled, schlongs will be replaced by black underwear. Overrides: this button resets textures applied to all characters. For trouble-shooting purposes only. Export/Import settings: all your settings can be saved and loaded via these buttons. Very useful if you start new games often. SCALING Body Options Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab. NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game. This can stress the engine considerably as NPCs are loaded and unloaded more or less all the time. The Scale multiplier affects all male NPCs. It is set to a believable value by default. Proportion Settings Here, you can adjust the proportion of the Samson and Samuel moprhs to your liking. The "Original Values" buttons reset your inputs in this menu. ACTORS In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you. Actor: Choose which currently loaded male actor you want to alter. Default is your character. Overrides: Same button as the one under the general tab. Body Options Here, the values SAM applied to the character that you chose in the Actor field are shown and can be adjusted to your liking. Weight: Vanilla weight slider. Makes the character broader or slimmer. Not available for NPCs. Height: Vanilla height slider. Use carefully as even small changes can have big impacts. Samson / Samuel sliders: Choose how much of each body morph should be injected. Max combined value is either 100 or the character's weight, depending on settings in the general tab. Texture: choose between up to 5 texture sets. By default, these contain different degrees of hairyness for human and elf races, from smooth to Furball. Khajiits have two texture options (smooth and stripes), Argonians only have one default option. Body hair is black by default, which cannot be altered without reworking the textures directly. Schlong Options Schlong Size: Alters the schlong's size, primarily its length. Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably. Testicle Size: slider from -50 to +50, default is 0. Cut: Toggle foreskin on and off. RACES This menu lets you predetermine the values assigned to different races. Most options work exactly like the options in the Actor tab, so only the ones behaving differently will be discussed here. Race: choose which race you want to alter. Texture Lock: Make all characters of the chosen race have the chosen texture. If unticked, variations can occur. Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut. Werewolf This tab only works as intended if you have Moonlight Tales Essentials as well as the Moonlight Tales Essentials Patch installed. Options are fairly self-explanatory. Schlong options carry over from the Actor tab. SAM Poses and SOS console commands SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON. To play the poses, open the console in-game and use one of the following commands: player.SAE SAMPose XX SAE SAMPose xx The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open). Replace XX with a value from 01 to 13 to play the according pose. Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods. Also, some console commands carry over from SOS (Schlongs of Skyrim). These include: SAE SOSFlaccid //turn schlong flaccid SAE SOSFastErect //get erection quickly SAE SOSErect //get erection gradually SAE SOSBendXX //replace xx with value from -9 to 9 to adjust erection angle, default=0 Again, add player. before the command to target the player character. Alternative download links Since downloading texture archives fails for a substantial number of members, here's alternative links for these files: SAM Textures HD SAM Textures SD Credits @Vector, the maker of SAM and maintainer of the vectorplexus.com website. FavoredSoul for the initial and unfinished body mesh. B3lisario for the SKSE plugin. Translators for providing SAM localization. "SAM Hands fix 2" by @KouLeifoh. Thank you! A big thank you goes to VectorPlexus community, authors and active members alike, for making the forums a lively place. ReadMe file created by @Dredd. Have fun with Skyrim and Shape Atlas for Men!
  10. 44 points

    Version 2.0.1

    1,901 downloads

    A set of Vanilla armor replacer, covering all basegame Light Armor (Guards/Imperial will have its own thread). Thieves Guild/Elven Armor Redux from my previous posts is included. I changed up the Hide Armor to be more skimpy. If you prefer wearing pants, please use the one in my previous post. Consists of : Shrouded Armor - regular and sleeveless (worn by Arnbjorn); each with alternative pants/thong. Dragonscale Armor - added reshaped boots to fit. Elven Armor & Elven Light Armor - same with the one on my previous post. Forsworn Armor Fur Kilt (Bandit) - all four tiers included. Glass Armor - thong options included. Hide Armor - thong only; for pants version check my old post Nightingale - thong only for now. Leather Armor - pants only for now. Thieves Guild Armor - same with the one on my previous post. Installation : Install normally with your preferred mod manager. I personally use MO2. BodySlide files included if you want to mess around with them. Permission : If anyone wanted to convert, derive, modify; all I ask is that you share it with other people here also for everyone's benefit πŸ˜ƒ Conversion to LE : Credits : Some of these use pieces from @Den987's armor replacer. Kudos to him!
  11. 37 points

    Version 1.0

    1,355 downloads

    Bath towels for SAM ported from The Witcher 3. These towels are meant to be used on a nude/underwear SAM body. Available for both LE and SE. Towels Acquisition Bath towels can be freely crafted from any tanning rack. Known Issues some clipping during movement and certain animations towels do not scale with genitals (large genitals will clip through towels) towels will clip through physics-enabled bodies Credits to CD Projekt for The Witcher 3
  12. 33 points

    Version 1.0.0

    1,414 downloads

    A set of Vanilla armor replacer, covering all basegame Heavy Armor. Pants options will come around ASAP. Consist of : Ancient Nord Armor (Draugr) Blades Armor, with boots refit Dwarven Armor, with boots refit Daedric Armor, with gauntlets & boots refit Ebony Armor Ebony Mail Iron Armor (both regular + variant) Steel Armor (both regular + variant) Orcish Armor, with boots refit Wolf Armor Steel Plate Armor (Nord Plate), with boots refit Dragonplate Armor (Dragonbone) Installation : Install normally with your preferred mod manager. I personally use MO2. BodySlide files included if you want to mess around with them. Permission : If anyone wanted to convert, derive, modify; all I ask is that you share it with other people here also for everyone's benefit πŸ˜ƒ Conversion to LE : Credits : Some of these use pieces from @Den987's armor replacer. Kudos to him! Also thank you to everyone following my devblog and giving me many useful inputs! I hope y'all enjoy! Footnotes : Buy me a coffee, if you feeling generous. https://ko-fi.com/kreiste I could use a little spare change in this trying times. My armors will always remain free and would never be locked behind paywall. Take a moment to vote for my next project on my blog https://vectorplexus.com/blogs/entry/4-next-up/
  13. 33 points

    Version 1.0.0

    2,644 downloads

    Need good muscular body map and natural like porn star ? Try this then. This map combined from all Free permission mod ( females to males ). Blended it with bro Kouleifoh sam light normal map. I release this one because sweetspot between casual muscle, gym body, and daddy style. This is just replacer for MaleBody_1_msn.dds. Extract and replace manually. Compatible with LE and SE because i save this file in Uncompressed format. 1 map for LE and SE. Credit to Vector, bro Kouleifoh, all females and males modder out there.
  14. 32 points

    Version 1.0.0

    1,576 downloads

    This file actually belong to bro kouleifoh. I download this longggggg time ago in forum. I already forgot where. The goal is to use chris redfield in gameplay. But since bro kouleifoh already fix the head mesh so i take another step to make Neck Patch including made him as Farkas. So we can take that hottie wolf everywhere as follower and involved quest too. Listen...this is important. When you meet him in game, open console command and type this : Set Npcweight 100 Disable Enable Because i forgot set weight so he got neck gap. With that console, everything solved perfectly. I'm sure you understand that console command. If you don't please don't ask me because this is Old game. Read google. Enjoy. Credit to Chris redfield converter to skyrim and bro koulefoh for fixed his head. This is for SKYRIM LE.
  15. 31 points

    Version 1.0.0

    1,239 downloads

    You will find Brann in the Dead Man's Drink, in Falkreath. He has many perks and might be considered slightly OP. Using Sam Light and Texture Addon by KouLeifoh Wearing custom armor that I edited from Billyro
  16. 29 points

    Version 1.1.1

    7,527 downloads

    Original description by @Melesse, who compiled this into a single handy FOMOD installer: This is an upload of @Hymnaru's 3MW Texture Pack, compiled into a FOMOD. All credit goes to him for creating it, and to @good0593 for reuploading the files here. All I did was compile the various options into a FOMOD installer, which can be used by your mod manager of choice to customize the installation according to your desire. Because the file size was huge, it has been split into 4 parts - you will need to download all 4 parts, and then you should be able to use the .001 file like you would a normal archive. MO has been tested to be able to read the .001 file, the same should presumably be true for NMM and Vortex. Moderator note: The archive has been slimmed down to a ~500Mb file. The multi-part download no longer required. Since some people have issues downloading large files using CMS-generated links, here's a direct one: Download
  17. 29 points

    Version 2.0.1

    3,339 downloads

    Shrouded Armor for SAM This is a refit of RefurbMadness's Dark Brotherhood armor. No, you do not need the original to use this. No, this does not cover all of the armors in Refurb's set, only the Shrouded Armor. This is a replacer for "Shrouded Armor." It is not exactly the same as the Refurb's; I did not keep the harness and I chose not to use their boots. So make sure you have some other refit for shrouded boots. (If you have SAM, you probably already do) They are using the high poly, hdt body. If you don't have that and its requirements installed then I don't know what will happen. They will use whatever textures you're using. First two screenshots are shown with a retexture (dark brotherhood HD retexture), last is vanilla texture. Two Versions: V1 has shorts, V2 has underwear, that's it. There are versions for both LE and SE. I tested all versions for a short while, but let me know if there are any major issues. Expect some imperfections though. Credits: RefurbMadness for their lovely work on the meshes. KouLeifoh for High Poly and HDT/SMP assets VectorPlexus & etc for SAM
  18. 26 points

    Version 2.0.0

    915 downloads

    A set of clothing replacer, covering all basegame (and one from DB) armors within the Civil War questline. They will use whatever texture packs you have installed as they don't come with any at all. Consisting of : General Tulius & Carius' armors. I don't think the latter was equippable without console. Stormcloak's (and its derivations with 'sleeves' lol) and the rest of the hold guards' armors. Imperial Heavy-Medium-Light armors Bless @InoOnew88 for his help and providing the killer ass screenshots with his boys. Installation : Install normally with your preferred mod manager. I personally use MO2. BodySlide files included if you want to mess around with them. Permission : If anyone wanted to convert, derive, modify; all I ask is that you share it with other people here also for everyone's benefit πŸ˜ƒ Conversion to LE : Footnotes : Buy me a coffee, if you feeling generous. ko-fi.com/kreiste or paypal.me/ChristopherKho I hope you enjoy my armors!
  19. 25 points
    Refitting Guide for SAM - Shape Atlas for Men This guide will cover a straightforward method to refit armors for SAM. If you've visited this page before, then you might notice the guide has been rewritten. I decided to invest the time to rewrite it since the method was still a bit cumbersome. Thank you to those who pointed out this method since it's quite a bit more refined than the previous. Like I said before, I'm like anyone else and I only learned by other people or by tutorials. I'm not the ideal person to write a guide for this, but since nobody else is doing it I thought something is better than nothing ?. At least with this, people can learn to do their refits even if it's not the best way. The credit for the meshes provided in the bodyslide files goes to VectorPlexus and the others who worked on SAM, as well as KouLeifoh for the high poly and HDT ones. Requirements NifSkope (The version used at the time of writing is version 2.0, Dev 7) BodySlide and Outfit Studio (The version used at the time of writing is 4.8.0. Future versions may or may not be compatible with this tutorial.) CalienteTools Legendary Edition.7zor CalienteTools Special Edition.7z (choose based on which version of skyrim you are making your refit for) Something to refit Part A: Setting Up ⭐1A. If you are working with an outfit for Legendary Edition, you need to open it up in NifSkope first and check the consistency flags. Open the _1.nifs of your outfit and expand any NiTriShapes (If your outfit does not have a _1.nif and just has one nif for each part instead, then just use that.). Click on NiTriShapeData and in the lower window, look for Consistency Flags. Change the flag to CT_MUTABLE if it is not set to that already. Make sure that every NiTriShape in your outfit has the consistency flag set to CT_Mutable and save. If your outfit is for Special Edition, skip this step. ⭐2A. Find the Caliente Tools Legendary Edition.7z or Caliente Tools Special Edition.7z file that you downloaded from this post earlier (in the Requirements section.) Extract the Caliente Tools folder to the same place as your BodySlide installation. ⭐3A. Open up BodySlide. Find the Settings button and look towards the bottom of the new window where it says "Reference Skeleton." Change the reference skeleton to the skeleton that you are using for males. This is very important or else you will get gaps on your body. Press "Ok" when you are finished. ⭐4A. In the Outfit/Body menu, you will notice a drop down list with 10 options for you to choose from. Choose the option which best suits your needs. Guide to Outfit/Body options: Part B: Refitting the Outfit ⭐1B. Now Outfit Studio should be open and we can see our body and the parts that make it up. We need to figure out which parts we will keep and which ones we don't need. Choosing a Reference and Deleting Unnecessary Body Parts ⭐2B. Import the outfit which you will be refitting into the window. If your outfit has both a _0.nif and a _1.nif then we prefer to use the _1.nif. If your outfit only has one .nif mesh, then just use what you have. You can either drag the nif into the window or you can go to File > Import --> From Nif and select the outfit. If your outfit came with any body parts of its own, delete them. We will replace them with SAM body parts. If your outfit has any parts that you don't want to keep, you can delete them. Now you will see your body, and your outfit in Outfit Studio together. ⭐3B. Select the pieces of your outfit only. Do not highlight any parts of the SAM body. You can select multiple parts by holding the CTRL key while you click them. After you have selected the parts, go to Slider > Conform SELECTED. ⭐4B. Now we are ready to refit. Make sure that SAMBody is not selected while you are refitting the outfit. Select the parts of the outfit and use the tools along the top of the window to make the outfit fit the body. There are many, many videos of people fitting armors in outfit studio that you can watch to get an idea of what you should be doing. I know that so many tools and settings can be overwhelming at first, so I've highlighted the most important ones that you should be looking at. The one you will probably use 90% of the time is Inflate. There are other tools that you can use, but for the basics these are really all you need. I just want to give you an idea of where to focus. Now, we need to make adjustments under 4 different conditions: With None of the sliders activated With Samson slider activated With Samuel slider activated With Weight 1 to 0 slider activated (if you want your armor to work with the weight slider) ⭐5B. When you're satisfied with how it looks, deactivate all sliders. ⚠️ Notice: At this point, if you were refitting gloves or boots, you should delete SAMBody. SAMHands or SAMFeet you can delete only if the gloves or boots would fully cover the hands or feet. If you are confused whether or not to leave SAMHands or SAMFeet, there is an example below using the feet. The concept is the same with gloves. Part C : Saving the Project Now we have our outfit properly refitted, and we need to save all the files so that we can get it into our game. ⭐1C. Go to File > Save Project As... A new window will appear. Follow closely what you need to enter here, because if you enter something incorrectly then your outfit will not work. ⭐2C. Where it says Display Name, you can put whatever you want to name this project as. Click the To Project button after you are done entering a name. ⭐3C. Next, where it says Output File Name, you must enter the name of the original .nif file which you started with. For example, if we started with tutorialoutfit_1.nif we must enter tutorialoutfit ⭐4C. Where it says Output Data Path, you must enter the data path to the original file which you started with. For example, if the outfit is in Skyrim\data\meshes\armor\tutorial, we must enter meshes\armor\tutorial ⭐5C. Low/High Weight Output or Single Weight Output depends on whether or not you want the outfit to scale from weight 0 to 100 or not. Keep in mind that if the original outfit does not have the weight slider enabled, you have to enable it in the esp (explained in second post.) If you want to keep things as they are then just look at your starting files. If you had a _0.nif and a _1.nif then the outfit has a weight slider and you should leave Low/High Weight Output ticked on. If it only had one .nif file, then it won't have a weight slider and you can change it to Single Weight Output (assuming you don't want to enable the slider.) ⭐6C. Look at the bottom for the checkbox which says Copy reference shape into output. You need to decide whether or not you need the reference shape to be part of the final outfit or not. In most cases you will want to leave this checked. If you are refitting an armor which would completely cover the body then you don't need a body included into your refit and you can uncheck this. Part D : Exporting the project ⭐1D. Now save the project, and close Outfit Studio. Open BodySlide and look for your project that you just saved in the Outfit / Body menu (the same menu we started with.) You might have to close and reopen BodySlide to get your new outfit to show up on the list. ? You will probably notice that some of the sliders might have disappeared. It's fine. If we deleted the genitals, then all the sliders for the genitals would have gone away. If we didn't delete them, you will still see the sliders for them there. It's normal. ⭐2D. Select your outfit, and in the lower left window of BodySlide check the box next to Build Morphs. If your armor has Low/High weight enabled, then you must increase the slider "Weight 1 to 0" under Low Weight to 100%. ⭐3D. Hit the "Build" button. ⭐4D. Bodyslide will export the files to your skyrim data folder (or wherever your output location is set to.) It will build the .nif files and also a .tri file. You need all of these files to go to the location where you have the original outfit, overwriting them. Make a backup just incase. Now you should be able to get into the game and enjoy your work. In the second post, there are some additional methods which might prove useful once you have gotten used to the basics of the main tutorial.
  20. 25 points

    Version 1.0.2

    1,522 downloads

    BodySlide Slider Sets for SAM Refitting This download contains tools you can use to help you create refits for SAM. Instructions: - Download BodySlide and Outfit Studio ( version 4.8.0 is the version I used to write the tutorial) - Download Caliente Tools Legendary or Caliente Tools Special depending on which version of skyrim you are making refits for - Drag the tools to your BodySlide install folder. The goal was to even further simplify the refit process so that anyone can do it easily. I have included sets for both the high poly body and the low poly body, and each has hdt and non-hdt options too. I was recommended to post this as a download so that people can see it easier, so that's why I'm doing it. I made a guide on how to use these to do your refits. You can find it here: Credits: VectorPlexus & others for SAM KouLeifoh for SAM Light and HDT BBB for SAM Caliente for BS/OS
  21. 25 points

    Version 1.0.0b

    686 downloads

    The first part of my series of Class-specific armors. This one, loosely based on TES4:Oblivion's Mage class artwork. Big, bold, italicized on the word "loose" considering I just took the...pendant, and color scheme πŸ˜… But anyway, 20 more armors to come out of this series. Unlike my usual submission, It's a completely new mesh and new cloth armor that I also made it craftable (or use AddItemMenu, whichever you prefer). It's unenchanted so you can infuse any enchantments you want. The ESP is flagged as ESL so it won't take up your load order. Credits to everyone on BoS Discord whose relentless support keeps me going; but especially for @Darnexx & @NeutronSphere who helped me troubleshoot the problematic gloves and boots πŸ˜‚ Also the bombass screenshot is by the amazing @Darnexx. Installation : Install normally with your preferred mod manager. I personally use MO2. By default, it will install the version with pants. If you want the version with thong instead of pants, load it in BodySlide and tick the thong version and just click build. Permission : I can't make LE version because I no longer have it installed in my PC nor I have the knowledge to do so. If anyone wanted to convert, derive, modify; all I ask is that you share it with other people here also for everyone's benefit πŸ˜ƒ Other Version : The amazing Yusei0 ported this into FO4, head to his page to snag it! Nexus Link
  22. 25 points

    Version 1.0.1

    5,222 downloads

    30/01/19 - UPDATED ↓ DESCRIPTION This file replaces: Almost all in-game clothes: Archmage robe Barkeeper clothes (both variants) Chef clothes (both variants +cook clothes ) Dark brotherhood robe Emperor outfit (+several Yarl's outfit with the same model) Executioner outfit All kinds of Casual wear (4 types of different colors) All kinds of Fine clothes (2 types of different colors) Greybeard robe Jester outfit Merchant clothes (2 types + Wench outfit) Miner outfits (both types) Mythic Dawn robe Psijic robe Redguard outfit Sheogorath outfit Thalmor robe All types of Yarl clothes (including Ulfric's robe) Compatible to any clothes retexture. Any textures that might look strange on screens will look OK in your game. Some of sets are revealing and compatible to HDT Nothing unusual. All changes can be seen on screens. Screens were done with Samson 80. I haven't modified robes and apprentice outfits because there are already a refit made by air. IMPORTANT - gloves and boots weren't changed If you notice any clippings or something just write here or in personal messages. INSTALLATION Drop files to Skyrim folder UNINSTALLATION As usual delete files added by archive.
  23. 24 points

    Version 3.0.0

    851 downloads

    I made this because I haven't find any Thieves' Guild armor that suits me (not that there are that many to choose from anyway), so I kinda make one on my own. Also serves as my practice into making my own armor. Somewhat a work-in-progress? I guess. But I think this is decent enough for now. Pardon mistakes if you spot any, I intend to polish it later. SSE ONLY! If anyone wants to port this to LE or make any modifications to me, all I ask is sharing it here too for everyone else too. To-do List : Correct the connection between the belt and the jockstrap. Also, since the jockstrap is weighted to the penis bone, it could get absurdly large on guys with big dicks (heh) and since I'm using SavrenX's SOS mod, the size might be off on my end to determine. I might re-weight this to the balls instead to made it much more consistent (since I rarely see anyone's set their PC's balls to be too large lol) Pants alternative. Mesh for 1st-person view. (It still uses default for now). Different mesh for regular, grey, and leader version. Probably custom gloves and boots, but I'm not sure if that's necessary because I made the Armor to go with the vanilla gloves and boots. Credits : Big thanks to Ulfberth, Four, Darnexx, and many people on Bearhood of Steel discord. Especially, Ulfberth for literally imparting his BS/OS knowledge to me and bearing through my stupidity at one point πŸ˜‚ Screenshots besides my vanilla-lighting one is courtesy of Darnexx with his πŸ”₯ ENB setup. Change Log > 16.02.2020 - Version 1. Initial release. > 19.02.2020 - Version 2. Undies/Pants/Revealing options, toggle-able via Bodyslide. Minor weighting fix. SAM - KSO - Thieves Guild Armor Redux v2.7z
  24. 24 points

    Version 3.0.0

    6,832 downloads

    BadDog's Skimpy Monk Robes converted for SAM This is a skimpy replacer for the game's monk robes. It also replaces the other robes that have the same mesh: Blue and Black mage robes, Necromancer Robes, Warlock Robes, and Vaermina Robes. There have been a few skimpified versions of these over the years, but my all time favorite are these ones, made by BadDog over on LoversLab. All I've done is convert them to SAM. You do not require the original file to use these. Details There are two versions, one is exposed and the other has underwear Both versions available for LE or SE. The LE version is available for both SAM Full and SAM Light The SE version is available for SAM Light It uses KouLeifoh's high poly HDT/SMP meshes. I don't know what's going to happen if you don't have HDT or SMP installed, but feel free to find out This is suitable for all weights, but at higher combined values of Samson/Samuel, you will begin to notice some clipping on the chest during crouching or extreme animations/poses. I cannot do much about this, because vanilla meshes are very low poly. They will use whatever texture you have installed. Screenshots were taken using Noble Skyrim textures. About CUT and UNCUT versions: There are two different revealing versions for SAM Light: Cut and Uncut Know that if you install cut version, you can't add foreskin at all, even in racemenu. If you install uncut version, you can toggle foreskin on and off in racemenu. Because of this I would pretty much recommend uncut version to anyone over the cut version since it allows you options. Blah Blah Blah: I tested everything for a little while, but it's hard to fully test so many versions. If you run into a major problem then let me know. Credits BadDog for the original meshes KouLeifoh - HDT/High Poly assets VectorpLexus & etc. - SAM
  25. 24 points

    Version 1.0.1

    1,402 downloads

    SV Beards for KouLeifoh's High Poly Head This is a conversion of shadowtigers's mod, SV Beards for compatibility with KouLeifoh's High Poly Head SV Beards adds over 100 facial hairs, created by combining multiple vanilla facial hairs together. There are no new meshes and they will use whatever textures you have installed for vanilla facial hair. This mod adds the exact same facial hairs which SV Beards does, but these are suitable for use with KouLeifoh's High Poly Head. There are versions for both LE and SE. Requirements: None, but if you don't have KouLeifoh's High Poly Head installed, then this mod is pointless and the facial hairs will be invisible. The original SV Beards is not required, but you can have both installed at the same time if you want. Credits: shadowtiger - SVBeards KouLeifoh - High Poly Head
  26. 24 points
    After countless attempts, I finally made a fully functional high poly male head mesh based on the vanilla mesh. It looks a bit similar to Erik's head mesh, but there are subtle differences and mine has a slightly higher poly count. I made it partially to see if I can actually do it and to avoid the permission issues of using someone else's head mesh in my own mods. A couple of comparison shots between vanilla and my high poly head mesh. I want to convert the vanilla brows/beards/scars for the head mesh first before making it public.
  27. 23 points
    Rorik: Dragon Slayer. More Below (nsfw animated GIFS)
  28. 23 points
    Some animated fun for you all. Rug burns: MORE BELOW:
  29. 23 points
    Despite some dank ass PC issues I've still had some energy to take more shots. They're a bit messy quality wise but and the lighting's off in a few but they okay I'll have more of a cohesive set next time MORE BELOW:
  30. 22 points

    Version 1.0.1

    5,372 downloads

    This is my second Schlong of Skyrim patched for SAM Light. I already delete the old one because this one much better and almost perfect. Thank you so much for bro Vector and bro Kouleifoh for their efforts made our skyrim males world so exciting. This mod made based on latest bro Kouleifoh High Poly. Including High Poly genitals for our beloved SAM. I already tried this mod almost for every scenes, npc, and some extreme morph. What you need to know, this SOS sytem mostly fine for player and follower that using vanilla system. Some mod such males of skyrim or other follower need adjustment. But it's not my burden to patch every mod out there. I only make sure our character and npc from Skyrim working well. Sexlab working very well as you can see in my Incubus screenshoots. This SOS mod genitals will use our males body textures just like SAM Light. Khajit, argonian all adjusted. Now, if you use SAM Morph from Racemenu ( self or target ), you can use samson, samuel and ect. But sometimes you need to switch Enable Scaling on and off to make sure everything ok. You only need to do that IF....you use morph on NPC. If you just play normal without change every npc out there with custom moprh, then you can ignore this. LOAD ORDER : - SAM Light - SAM High Poly Conversion ( nude or underwear not matter because you only need hand, feet and the rest.) - Schlong of SAM Light ( This mod ) - SAM Light Skin add on ( If you use this ) - XPMSE Skeleton ( Never ever overwrite this skeleton. Only one mod can overwrite this mod. More Nasty Critters. If you use that mod..put that after this skeleton or you will experience CTD ). For genitals, SOS Regular means Uncut. SOS Muscular means Cut version. Underwear automatically use SAM underwear with enhanced textures from me. I remaster the textures to 2k and sharper. If i see error in my game i will update this mod automatically. Don't report problem because conflict with other mod or something. Like i said before, other mod not my concern. I only make sure our character and all NPC from default game working well including common mod such Sexlab, and armor. Custom follower that use custom body and skin not my problem. Besides word problem kind common in skyrim. So if you use specific custom mod for your own game and conflict, you must solve it yourself. I only fix problem that happen in my game. I always select my mod carefully especially scripted one. I don't want ruin my game. This sos mod adjusted like default sos. Any mod compatible with SOS will work well. Enjoy then. HDT PATCH LOAD ORDER : - SAM Light - SAM High Poly Conversion ( nude or underwear not matter because you only need hand, feet and the rest.) - SAM HDT ( Pick whatever body and choose your bounce ) - Schlong of SAM Light ( REPLACE MALEBODY and TRI files with HDT PATCH MANUALLY ) - SAM Light Skin add on ( If you use this ) - XPMSE Skeleton ( Never ever overwrite this skeleton. Only one mod can overwrite this mod. More Nasty Critters. If you use that mod..put that after this skeleton or you will experience CTD ). Do Not Reupload this mod on any website. This mod only for Vectorplexus website.
  31. 22 points
    Im'ma need some help over here and I post here since I think people visit this thread more often than any other place or subforum I'm gonna go through all of my refits and going to unify all of the underwears for all of my refits coz I'm too lazy to weight paint them over and over again πŸ˜‚ Respond with πŸ’š for the green underwear, and πŸ”₯ for the purple underwear.
  32. 22 points
    A kinky little fantasy called Agarmir: Carved Of Magic Stone
  33. 22 points

    Version 1.2.0

    1,047 downloads

    DESCRIPTION More refits!! This is a refit of an outfit based on Olgierd Von Everec from The Witcher games, worn by Heiko. This is a standalone mod--You do not need the original .esp. This is by far the most time consuming refit I've done so far, with 6! pieces of armor. All have been refitted for SAM. Enjoy! Each piece: Can be crafted at any forge, and is considered leather armor. Can be improved at an armor station. HDT compatible. Armor pieces included: Olgierd Robe - 28 Armor rating Olgierd Boots - 8 Armor rating Olgierd Ring - 0 Armor rating Olgierd Gloves - 8 Armor rating Olgierd Robes Alt (only shirt and pants, no skirt) - 28 Armor rating Olgierd Revealing Robes! - 28 Armor rating In terms of armor rating, that makes it about on par with the Shrouded Armor set, without the fancy enchantments. But you can add your own! HOW TO OBTAIN Two ways of obtaining armor in-game: Craft it at a forge (requires leather & strips, and a gold ingot for the ring). Cheat! 'help olgierd' will show you the item's code 'player.additem xxxxx 1' will give you 1 of the item. (replace 'xxxxx' with the code you found with the previous command) INSTALLATION Manually: Simply extract the folders into your Skyrim\Data folder, or use Mod Manager to do it for you. With mod manager: Don't extract. In NMM, click 'Add mod from file' (shown below) Find your copy of '[SAM] Olgierd Armor.7z' that you downloaded, hit ok. Look for it in the 'unassigned' category of the 'mods' tab. Once you install it you may delete the .7z file. (NMM keeps its own copy ). Final notes: If you wish to use Heiko's version, simply drop the .esp, 'textures', and 'meshes' folders into your Skyrim data directory and overwrite. If you go this route, you will need to do some additional tweaking to fix the follower Heiko as he uses hardcoded skin textures which are not compatible with SAM. If you are wondering which ENB I used for the screenshots, it is Project ENB - fantasy preset. This was the most challenging refit by far but I'm pretty happy with the result. Let me know if you notice any issues!! I'm still new at this. Hopefully more refits to come. : ) Credits Thanks to Heiko for granting permission to use their awesome armors and textures! Also thanks to Kouleifoh for the HDT BBB and high poly conversion mod.
  34. 21 points

    Version 1.0.0

    1,601 downloads

    Tired looking for face diffuse that not too old, not too young...but handsome and manly ? Maybe this is good for you. I like young character but my friend asked me for some mature face texture so i made this from many kind of face textures out there. Including free source like skysight, fine face...ect. Credit to all authors in this one diffuse. I don't remember all of them because kind funny if i mention author for every part of face. Lol. This is just face diffuse but i include 1 normal map face for Nord as mostly we use hot nord. Just put in data folder and done. Only for SAM LIGHT. Maybe i will patch it later for SAM LE. Only for Skyrim SE
  35. 21 points

    Version 1.0.0

    1,939 downloads

    This mod based on this ( Credit to No more ugly vampire lord ) -https://www.nexusmods.com/skyrim/mods/77763?tab=description Because this mod need some instruction ( maybe some common user will confuse ), i include everything in this file. No need download original mod anymore. This mod only for Males. I don't really care what happen to females. Lol This will change your vampire lord form to human like original mod. I enhanced the look with SAM. Gorgeous horn, custom skin , custom map, Vamp Thong, Custom shape body, bigger butt, ect. The vampire lord armor new too and very HD. That face will follow your preset but enhanced with this mod. I don't make the mod, just enhance the looks. So if something happen about bug animation or anything better read on original page. But so far so good no problem. The download files just link to my dropbox ( for now ) because i tried load 20 times and failed. Maybe i will update later if i can load the files without problem. LINK DOWNLOAD : https://www.dropbox.com/s/gwv8au2ini7t53b/SavrenX Vampire Lord SAM.zip?dl=0
  36. 21 points

    Version 2.0

    28,870 downloads

    Installation: Here are some archives. Choose and install. Just drop the data folder into the root folder of the game. This is a set of textures for men that I made for my personal use. But I decided to put it here. What's inside ? - Variations of body textures (from hairless to full bear). -Muscular normal maps. (genitals, main, samuel, samson) -Better hands (diffuse and normal maps() -Better head textures. -Specular and subsurface maps -hd mouth (orc and human) Archives: Standard: I don’t Hairless: think less hair: you more hair: need bear: to explain full bear: anything Body: Textures that uses without samson or samuel morphs Samuel: Muscular with soft belly Samson: Just muscular Genitals: I don't know what to say Specular maps: just install if you want Red Subsurface maps: just install if you want HD mouth: just install if you want
  37. 21 points

    Version 1.0.0

    29,441 downloads

    Just re-upload, Voice Pack was entirely developed by @lxlhunter, credits for that go to him
  38. 21 points
    The frost won't bite: (a nfsw story) NSFW images and animations ahead.
  39. 21 points
    Muscle For Hire: (Quite wordy this one but there are nsfw gifs at the end)
  40. 21 points
    A little piece called "Tranquillity". NSFW animated GIFS below:
  41. 21 points
    Brutus regrets trusting a group of slavers to take him across the sea and into Skyrim. Kinky version :
  42. 21 points
    After so many years, I finally finished Dragon Age Inquisition. Cullen grew on me, and I wasn't ready to say goodbye. So I tried to recreate his face in Skyrim using vanilla sliders and custom textures. I exported the head mesh several times to compare it directly with Cullen's actual in-game head mesh in 3DS Max and then adjusted the head sliders accordingly. He ended up looking younger here than in DAI. ?
  43. 21 points
    The desert heat can get a little much:
  44. 20 points

    Version 1.0.0

    582 downloads

    A few vanilla armors that I've edited to be shirtless. These replace the vanilla armors, but I could (maybe) make a standalone version if people want. The reason I made these was because I couldn't find anything that made the vanilla armors sexy, without making them too revealing for my tastes. I also included .tri files, so if you have SAM morphs for racemenu, they'll work with it. If someone has already done something like this let me know, cause they probably made them better than me πŸ˜† (Sorry if you notice a small gap around the waist, I tried to conform the outfit to the body without making it clip into it, and cuz of the different meshes I couldnt get them to line up exactly, but it shouldn't be too noticable.) Currently I've only done the dragonbone, dragonscale, steel and steel plate armors, but I'll probably do more Also in the pictures, I used Greaves Only - SSE, which I also converted for SAM, but I'm not sure if I could upload those cuz of permissions, and another mod I use with these armors is Pauldron, which adds modular pauldrons (Sorry if I messed anything up, this is my first upload, so if anything's wrong let me know)
  45. 20 points
    Something a little silly. A quick set I call: Snake Eyes. 🎲🎲 Bresby is having a serious losing streak!
  46. 20 points

    Version 1.0.0

    1,028 downloads

    This is Fine Face by Urshi patch for SAM Light Add On. Credit to Fine Face by Urshi : https://www.nexusmods.com/skyrimspecialedition/mods/4759?tab=files You need SAM Light add on 1.1 skin for this. No need download original mod fine face. Enjoy then.
  47. 20 points
  48. 20 points
    Orcs need a little more love around here ❀️ 'Erecting' a tent
  49. 20 points
    Additional Techniques I didn't want to make the guide longer and more confusing by adding in every little thing you can do differently in between the important steps. The main part of the guide has everything you need to complete a basic refit from start to finish. This section will have some extra tips which will complicate the process, but allow you to make better refits. After you're comfortable with the general process, you can try some of the techniques here. Copying the physics of the HDT body to the armor ⭐ If you used the HDT body for your refit, you probably also want the armor you refitted to move the same way that the body does, otherwise the body will clip through the armor when it's bouncing. SAMBody needs to be the reference for you to do this. You should be able to do it at any point before you save your project. First of all, you need to be using the HDT body in your refit (So you selected either SAM Normal HDT or SAM High Poly HDT. Use CTRL+ Click to select all the shapes of your outfit except any SAM body parts. Do not select the body, genitals, hands, feet, anything like that. Navigate to the "Bones" tab, and use CTRL + Click to select: NPC Belly, NPC L Breast NPC L Butt NPC L Front Thigh NPC L Rear Thigh NPC R Breast NPC R Butt NPC R Front Thigh NPC R Rear Thigh With everything selected, click on Shape> Copy Selected Weights and press OK. Now you can continue on with the guide as normal. Deleting Parts of the body (or outfit) mesh ⭐ When a large part of the body is going to be hidden underneath an armor, you might want to just delete that part of the body instead of trying to fix the mesh over it. It will make a cleaner and better-looking refit. If you are familiar with Zap sliders, you can also use that instead, but I'm not familiar with it so I won't talk about it. ⚠️ Notice: This is something that has to be done at a particular time in the process, otherwise it will mess everything up. If you're going to do this, then I would do it right after step 3B the step after you conform the selected shapes. You will then need to unset SAMBody as a reference by right clicking it and pressing Set Reference again so that it isn't Green anymore. Do not delete any vertices from SAMBody while it is still the reference shape (Green) Now, to delete parts of the mesh, Find the Mask Vertices tool at the top of Outfit Studio There are some situations where you might also need to deactivate the Mirror Edit tool (for example, in an asymmetrical armor where the left arm will be showing so you only want to remove the right arm) You may also find the Vertex Edit mode useful. Expand the brush settings because you will probably need to use them for this. Adjust them while you work. With SAMBody selected, Mask the parts of the body which are covered by the armor or clothing. It helps to put the clothing in wireframe mode first (click the eyeball next to its shape name) Alt+Clicking will undo the mask in the area you click, incase you mask too much. Press CTRL + I to invert the mask. Then right click on the SAMBody shape name and Delete Vertices. If you need to delete more, you can repeat this process. If you took too much away then unfortunately you have to start over from scratch. So be careful. Continue with the guide as normal, except whenever I mention a reference shape, you simply won't have one any longer. You can do this process with the armor/clothing itself as well if there are parts you want to remove. The timing of when you decide to do it becomes more flexible in that case and you can do it whenever you feel like. Enabling the Weight Slider when it's disabled ⭐ Sometimes you'll want to refit something that doesn't have a weight slider enabled. You'll know because it'll only have one mesh to work with rather than both a _0 and a _1. You're not required to add one, but since we can make the _0.nif so easily following this method, you might feel like enabling the weight slider. For this you need TES5Edit or SSEEdit depending on whether your esp is for LE or SE, of course. You can also use the Creation Kit but I try to avoid opening the creation kit whenever I don't have to. Expand your armor's .esp in TES5Edit/SSEEdit. Look for the Armor Addon section. Find the armor you're trying to refit. Once you have it selected, look in the right window for "Weight slider- Male". Double click the blank space next to it slowly, and a drop down box will appear. Select the checkbox next to "Enabled" ⭐ After that, you need to check the name of the Male world model Check the Male world model to see what the name of the file is. If it doesn't end with _1 you need to add it in. If it was already using _1 then you can leave it, it's fine. Exit and save the changes to the .esp (Make sure to have a backup.) Keep in mind that once you enable the weight slider, your refit needs to have a _1 and _0 mesh for it to work.
  50. 20 points
    I'm trying out a new format, just keeping it kinda simple with basic panels for now. Maybe something will come of it or maybe it's just a one off, I dunno yet Only 3 page for now because it does take a while to make but I wanted to share this
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