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Showing content with the highest reputation on 01/02/2019 in all areas

  1. 3 points

    Version 1.4


    This is a high poly conversion of SAM meshes. The resulting meshes are smooth and contain around 4x the amount of vertices while still being usable for general gameplay. It started out as something for my own personal use, but I decided to share it with everyone. The current release covers body, hand, and feet meshes. Compatible with SAM and SAM Light. High Poly Body Mesh high poly body for both SAM and SAM Light variants underwear was given high poly treatment there are some minor sharp edges on certain poses due to weights if you're on a low end system and worried about performance, stick with the default body mesh High Poly Hand Mesh new high poly hands for playable human and beast races new mesh is based on the vanilla HandMaleBig mesh optional fingernail mesh to enhance details hand mesh v2 requires manual texture editing for fingernail textures High Poly Feet Mesh symmetrical feet meshes (original mesh had a smaller right foot) optional toenail mesh to enhance details even further feet mesh v2 requires manual texture editing for toenail textures Refits new full vanilla refits made specifically for high poly SAM minor clipping may occur during movement currently does not include: briarheart body mesh, rings, amulets, USLEEP/USSEP changes Fingernail/Toenail Mesh Texture v1 mesh uses a separate texture for the fingernails/toenails. Color won't change, but certain skin tones might make the nails look out of place. v2 mesh requires the fingernail/toenail textures to be on the same texture as the hand/body. This allows the use of the skin shader to change the color of the nails to match skin tone. Use the provided texture resources to copy and paste the fingernails into the hand textures and the toenails into the body textures. Installation If using a mod manager, just follow the installer. Manual Installation 00 and 01 - high poly body mesh, select between SAM or SAM Light (cut or uncut) 02 - hand mesh, select between high poly hand with or without fingernail meshes 03 - feet mesh, select between high poly feet with or without toenail meshes 04 - refits, each subfolder covers a specific armor part (body, hand, feet), base folder covers all armor that does not include skin Credit goes to Vector for the creation of Shape Atlas for Men.
  2. 3 points
    The recent update includes my own personal vanilla refits for high poly SAM. The biarheart body mesh and USLEEP/USSEP mesh changes were not included. The biarheart body requires a drastic mesh edit for the heart area and most of the USLEEP/USSEP changes removed normals from the skin mesh (not an issue for SAM). I plan on refitting vanilla rings and amulets at a later date. Due to the size of the update (493mb), there may be issues with the download. It took me a couple of tries to successfully upload it.
  3. 1 point
    I've tried them both with and without USLEEP/USSEP and on my side they work perfectly. Do you still need the slot 43 conversion?
  4. 1 point
    Well, really thank you again (and again) for your advices. SAM_Briarheart_Original_Skins_LE_1_2.7z [Updated: forgot to include the textures]: SAM_Briarheart_Original_Skins_SE_1_2_a.7z +++ Removes a wound bodypart of the mesh from briarheartbody_0 (1).nif (and re-generate .tri file morph). Really thank for the notification. The priorities of the Briarheart/ Briarheartempty are set 3 in USLEEP/ USSEP original against 0 of Briarheartbody, so I don't (and didn't) touch them. I've noticed a mismatch between the desaturated and stretched skin just around the wound and body, so adds a former testbuild of custom briarheartbody skin, made from the resources files used in Skysight Skins Normal Map for Sam Light to reduce this texture mismatch further ([added]: check the comparison between the two lowres SS below). If you don't like how it looks (probably too ruddy for SAM default), just purge the entire texture folders from the package (Honestly speaking, I forgot to remove this textures so that I couldn't the texture mismatch at first......). 1.2a (updated) SE only : thank for @Alarik, updated .esp optimized version for SE. I hope they will finally work without major issue then......
  5. 1 point
    Don't be sorry, you are doing great work here. That's wonderful. I've tried your files and I saw Z-Clipping of textures. Note that in my versions I removed the mesh of the wound in briarheartbody_0.nif and briarheartbody_1.nif. Removing that with NifScope should fix this issue. Edit: Also, if possible make sure that briarheart and brearheartempty have higher priority value than the body in CK. Because that greatly reduces the difference between the two textures.
  6. 1 point
    Your Boys always seem to get captured... and then they undress them buttnaked..
  7. 1 point
    Sorry again (and again). I should have must checked more throughly. .esp must be OK (using maleskins_1). The meshes of briarheart_0 (1).nif as well as briarheartempty_0(1).nif with 1.1 were rather problematic. I first tried with the backward-converted (by Nif Optimizer) ones from your package, but they did not work correctly in my game (a kind of unstable flashing) and I couldn't identify the cause of problem. So, I reverted them with my old ones (inherited from @Jamesalexian) without much scrutiny (then the problem happened). If possible, could you check whether do these ones look correctly in your game? SAM_Briarheart_Original_Skins_LE_1_11.7z SAM_Briarheart_Original_Skins_SE_1_11.7z [Added]: As for potential CTD thing, it is originally not relevant with the Briarheart itself, but for safety for Altmer/ Bosmer male players.
  8. 1 point
    Yeah, I can optimize it to Form 44. But first, let's figure this out: I've tested these patches in both LE and SE and while the game doesn't crash or anything, the texture of the wound is the incorrect one. Can you confirm that in your install the wound is bloody?
  9. 1 point
    Deserts are a tough place to live, especially if the locals don't like you.
  10. 1 point
    This is my tweaked version for LE: My .esp includes some more records in order not to add master dependency. [Added]: You can use this patch regardless of your install of USLEEP/ USSEP, since this patch does not have either of them as a master file. You don't have to original optional patch for SAM briarheart either for LE or for SE from the main download section of this mod, added in v. 2.1a(+). This optional-optional patch presupposes neither the optional patch nor (very-) crude hot fixes package itself. This optional-optional patch requires a small .esp to override the setting of Briarheart body texture to use SAM or SAM light original skin. +++ SAM_Briarheart_original_skin_texture_LE.7z SAM_Briarheart_Original_Skin_Texture_Patch_LE_1_1.7z SAM_Briarheart_Original_Skin_Texture_Patch_SE_1_1.7z +++ Change Log for this secondary option (SAM original skin patch ) for SAM Briarheart conversion. 1.1: Provides also SE converted meshes (though .esp is still technically LE version (Form no. 43). I'm looking for some volunteer who can optimizes it to Form no. 44, proper SE version, by SE CK. Merges 1st person skeleton edit of NakedTorsoHighElf [ARMA:00038A6B] and NakedTorsoWoodElf [ARMA:0003D2AF] Armor-Addons into this patch to prevent potential CTD issue when the player character is either a High elf or Wood elf male and get naked. If you convert the meshes (and .esp if you mind form number problem) into SE by NIFOptimizer SSE/ CK SE, it will work also for SE regardless of USSEP (for LE, USLEEP) though the tweaked outfit record will conflict some other mods like COOR.


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