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Showing content with the highest reputation on 04/26/2019 in all areas

  1. 2 points
    Just some Nord buddies having some fun in the wilderness. Definitely NSFW lol.
  2. 1 point
    xEdit script for SAM compatibility with Enderal View File This is an xEdit script that patches SAM (and any armor mods) to be compatible with Enderal: Forgotten Stories. Instructions: Download the latest release of xEdit. Extract the zip file anywhere you want. After extraction, open the Edit Scripts folder, and paste this script there. If using Mod Organizer, add xEdit as an executable (top right), add '-enderal' in the Arguments field, and launch it from there. If using NMM, Vortex or no mod manager, rename the xEdit exe file (it might be named SSEEdit.exe) to EnderalEdit.exe and launch. It will show you a list of all the currently loaded esps. Just press OK and wait a couple of minutes while it loads. Once all the mods have loaded, right-click on the mod(s) you want to patch in the left pane, and click on Apply Script... In the script dropdown menu, find this script ('Enderal race patch script.pas') and click OK. Let the script run. It might take a couple of minutes, depending on how large your mods are. Once it's done, you can save the changes (ctrl+s) and close xEdit. Remember to check the Backup Plugins option on the bottom. The mods you selected should now detect the Half Arazealean and Half Qyranian races as Nord and Redguard, respectively. EDIT: THIS WILL EDIT THE ORIGINAL ESP FILES AND THEY WILL NO LONGER BE COMPATIBLE WITH VANILLA SKYRIM. MAKE SURE YOU HAVE BACKUPS FOR VANILLA SKYRIM. Submitter Melesse Submitted 02/27/2019 Category The Elder Scrolls V: Skyrim
  3. 1 point

    Version 1.2.0

    218 downloads

    This is an xEdit script that patches SAM (and any armor mods) to be compatible with Enderal: Forgotten Stories. Instructions: Download the latest release of xEdit. Extract the zip file anywhere you want. After extraction, open the Edit Scripts folder, and paste this script there. If using Mod Organizer, add xEdit as an executable (top right), add '-enderal' in the Arguments field, and launch it from there. If using NMM, Vortex or no mod manager, rename the xEdit exe file (it might be named SSEEdit.exe) to EnderalEdit.exe and launch. It will show you a list of all the currently loaded esps. Just press OK and wait a couple of minutes while it loads. Once all the mods have loaded, right-click on the mod(s) you want to patch in the left pane, and click on Apply Script... In the script dropdown menu, find this script ('Enderal race patch script.pas') and click OK. Let the script run. It might take a couple of minutes, depending on how large your mods are. Once it's done, you can save the changes (ctrl+s) and close xEdit. Remember to check the Backup Plugins option on the bottom. The mods you selected should now detect the Half Arazealean and Half Qyranian races as Nord and Redguard, respectively. EDIT: THIS WILL EDIT THE ORIGINAL ESP FILES AND THEY WILL NO LONGER BE COMPATIBLE WITH VANILLA SKYRIM. MAKE SURE YOU HAVE BACKUPS FOR VANILLA SKYRIM.
  4. 1 point
    Nice shots @iamnotvirgin... You should make use of the TFC (freeCam - unlocks the camera so you can move around freely) /TM (Hides your UI for full screens) keys for your screenshots, Also FreeFlyCam for a better flycam experience pole position with Overboss Ri Music inspiration: X X X X
  5. 1 point
    I see you made the perfect guide after all <3 thank you so much for the updated guide and all the help you gave me already!
  6. 1 point
    Thank you so much for the guide! It works perfectly for me ^^
  7. 1 point
    Thank you Ulfberth, I love the work that you do for BTv2, can't wait for your next project. (PART 1)
  8. 1 point
    Naughty and NSFW screenshots with my followers
  9. 1 point
    View File SAM Light Texture Add-on Custom skin textures I created for SAM Light for personal use. It's reached a point where I feel it's ready for everyone else to use. These textures are for human races only. Each texture set is custom made and meant to be used together. Hand and feet textures include fingernails/toenails and are meant to be used with hand/feet meshes from SAM High Poly Conversion. Face textures include high quality ears and no problematic seams commonly found in the back of the head. Requirements SAM Light Diffuse Maps created from various photo references slightly saturated and mainly tailored for Nords skin tone might be off for non-Nord races includes body hair options optional tanline body available in 2k (uncompressed) Normal Maps (_msn) baked from high poly models and blended with skin pores for extra details face maps use vanilla maps as base and blended to remove neck seams available in 4k and 2k (uncompressed) Specular Maps (_s) designed specifically to highlight fine skin pores while not being overly glossy available in 4k and 2k (compresed and uncompressed variants) Subsurface Maps (_sk) effect is subtle in Oldrim but much more noticeable in SE created from diffuse maps available in 1k (compressed and uncompressed variants) Face Complexion Maps custom-made complexion maps rough maps are freckles and age maps are sharper and appear younger than vanilla certain NPC's may look different due to age complexion available in 1k uncompressed (RGB 64:64:64) Installation If using a mod manager, just follow the installer. The quality 4k options are meant for screenarchery, but they're usable for general gameplay if you have a capable system. Manual Installation 00 Diffuse textures in _bodyBase, _hands, _head folders are required choose one body texture from _bodyDefault (normal body) or _bodyTan (tanline body) folders 01 Normal textures in _hands and _head folders are required. choose between 2k body (_body2k) or 4k body (_body4k) optionally install texture in _headCustom folder for custom head texture 02 Specular Quality: pick one body texture from _body2k or _body4k folder, then install all textures in _quality2k folder Performance: install all textures in the _performance2k folder 03 Subsurface Quality: install all textures in the _quality1k folder Performance: install all textures in the _performance1k folder 04 Face Detail optional for custom face complexion maps What about SAM (full)? Due to the vast amount of normal maps used, I decided to only support SAM Light since it uses only one set of normal maps. The other maps can be used for SAM, but some editing is needed if you want the genital textures. Please do not modify and share without my permission. Credit goes to Vector for the creation of Shape Atlas for Men. Submitter KouLeifoh Submitted 01/13/2019 Category The Elder Scrolls V: Skyrim
  10. 1 point

    Version 2.2

    2,695 downloads

    Release Note for v 2.1a+ : Now this package does no longer requires the default vanilla Skyrim refit (in SAM's Download file section) for some torso refits. Together with rhavik's SAM - Vanilla Armor Refit (LE/ SE), my three refit packages (with the optional Briarheart conversion) should now cover the entire vanilla armor/ clothes refit, and should be compatible also with the latest Racemenu SE as well as SKSE64 without any manual conversion. [Note for v 2.1a's optional package]: Thanks for the bug report from @Alarik, i've learned that the talented Briarheart SAM conversion by @Jamesalexian unfortunately works only with USLEEP that fundamentally alters the handling of the Briarheart naked skin, only in Skyrim LE as well. He also helped me with the repeated experiments of the tweaked meshes especially in Skyrim SE. What I did to the original conversion is only three minor tweaks: cleans the additinal extra skeleton nodes up, making the meshes compatible with SAM default skeleton as well. builds the briarheart meshes for non-USLEEP (USSEP) users converts LE meshes to SE (and arranged directory structure in accordance with USSEP). So, please choose the correct one for your Skyrim (LE/ SE, with USLEEP (USSEP) or without USLEEP (USSEP)) among four download options, and if you like it, please take a visit at @Jamesalexian's original download page and endorse it! +++ Some clippings in the backside especially while crouching, but No neck seam anymore. The hugh drawbacks of SAM for mine has been the lack of the full compatible vanilla CLOTHES (not armors) for long, even with the default vanilla outfit refits in SAM's download section. Once we go into the settlement and talk with some (male) vendors, we cannot but notice the neck seam of the blacksmith as well as magically slim cloth hiding the pot belly of the middle age trader soon. College professors (at least in my poor laptop) tend to accompany some floating bodies with their robes. I cannot put up with them anymore. This package is meant as a temporal hotfix for this matter until anyone more skillful will work with this problem: I cannot claim the quality of the meshes even as mediocore (just a quick and dirty conforming work by Outfitstudio), but at least they are compatible with SAM's Samson and Samson sliders (from ca. -20 to +80) and no noticeable visual glitch like the neck seam, I hope. Although I only play Skyrim in LE, I also prepared the SE package by SSE NIF optimizer (not tested in the game by myself). If you find any problem for this package, please also notice to me. How to use: Overwrite the default vanilla outfits with the meshes from this package. v 1.1.0+: Updated as well as the earlier meshes are all included in the latest package. Overwrite the default mesh with them, too. (You don't have to download all the versions I've uploaded. Only the latest one will suffice). What is currently NOT covered (v 2.2): Sheogorath (not obtainable in the vanilla game) Nocturnal; Psijic (not obtainable in the vanilla game/ boots is not weight slider-supported, if I remember correctly) Except for these few exceptions, now all the vanilla [Clothing] equipments can be compatible with SAM (complements each other with rhavik's Vanilla Armors). To be Done: To deal with the imminent bugs (and bad clipping) within this package. To restore InvMarker in the worked meshes, though I don't know their significance for the mesh (only something with inventory model)/ Credits (in addition to Vector and Bethesda): USLEEP team: for updated meshes for some clothes like Magejourneyman and Barkeepers jorrob96 for his tutorial for refitting: Forum on the importance of set 'CT_Mutable' flag: /u/Hump_my_face at /r/skyrimmods/: for checking and fixing the problematic wristguard mesh to be handled with OS. @Jamesalexian for the original SAM converted mesh of Briarheart naked skin. @Alarik for the bug reports of the Briarheart skin as well as tester of updated Briarheart skin both in LE and in SE. Permissions: Do what do you would like to (preferably with credit).
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