Jump to content


Popular Content

Showing content with the highest reputation on 12/28/2019 in all areas

  1. 5 points

    Version 1.1


    High poly heads for human males and females based on the vanilla meshes. A simple name for a not-so-simple mod. Available for both LE and SE. Features smooth high poly male and female heads complementary high poly brows, beards, and scars to fit new head shape includes morphs for RaceMenu's extended sliders compatible with vanilla-based head textures compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data) optional support for Expressive Facial Animation Requirements RaceMenu (LE, SE) Expressive Facial Animation Male Edition (LE, SE) [optional] Expressive Facial Animation Female Edition (LE, SE) [optional] Manual Installation 00 - Base mod (required) 01 - Loose files needed for FaceGen creation in the Creation Kit (optional) 02 - adds Expressive Facial Animation Male edition (optional) 03 - adds Expressive Facial Animation Female edition (optional) 04 - remove sunken vampire face morphs (optional) Usage For the player character, use the Face Part slider in RaceMenu to switch to the high poly head For NPC/follower mods, add this mod as a master, swap the vanilla head parts with the high poly version, then generate new FaceGen data (Ctrl + F4) in the CK Known Issues minor clipping with certain vanilla hair meshes scars appear darker than vanilla in SE Tools Used 3DS Max Nifskope Animation Tools N2 Permissions You may use this mod for your NPC/follower mods that will be shared with others. You may add extra RaceMenu morphs. You are not allowed to modify (in part or in whole) and claim it in its entirety as your own. This is not a damn CBBE BodySlide preset. You are not allowed to reupload this mod to other sites. For other usage not mentioned, please ask me first.
  2. 2 points

    Version 1.0.0


    My first mod for fallout 4. Shirtless outfit made with BT2 zero sliders (3rd person only): - Sturgess Outfit - Undershirt and jeans - High School Outfit - Letterman's jacket and jeans - Athletic Outfit Permissions: the body is BT2, so the restriction from this mod must be respected. You can do what you want with this mod if you remove the body. Credits: TheBottomhoodofSteel for the body.
  3. 2 points
    I'd endorse again if I could. Featured the upload instead.
  4. 1 point
    I think it's because of the Angle I took it. I did not incresse the head size, it's on Vanilla size. Also he sadly is a pretty slim fellow.
  5. 1 point
    Random morphs can be easily done by using the format: [email protected]:Y where the morph MorphName is set to a random value (inclusively) between X (minimum morph value) and Y (maximum morph value). The resulting decimal values aren't truncated when viewed in RaceMenu. To keep it clean, I use the format: [email protected]|[email protected] where the morph MorphName is set to X value OR Y value. Random textures aren't possible with this mod since it'll require work on the user end to define what textures are available.
  6. 1 point
    @th3unkn0wn You're making it more complicated than it needs to be. All you need to do is add High Poly Head.esm as a master to CustomRaces.esp and then change the head part for the custom race record to the equivalent high poly head part from my mod (eg. 00KLH_FemaleHeadBreton "FemaleHeadBreton" [HDPT:XX000A08]). No other changes or files to copy needed. As for the RaceMenu sliders, you may need a custom races.ini (\meshes\actors\character\facegenmorphs\CustomRaces.esp\races.ini) to assign sliders to custom races if the RaceMenu sliders aren't available in-game. Since you mentioned that the extra RaceMenu sliders already work for the Citrus head, you may already have a custom races.ini for it.
  7. 1 point
    Oh wow, this is awesome! Thanks a ton
  8. 1 point
  9. 1 point
    Some more fun with my twinky argonian.
  10. 1 point
    My orc character (painting version)