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Showing content with the highest reputation on 05/12/2021 in all areas

  1. 3 points

    Version 2.1.0

    2,017 downloads

    This is a patch created for Yiffy Age of Skyrim so that it is compatible with SAM Light. Yiffy Age (YA) simply turns all human and mer races into furries with beast feet and beast schlongs. Each Skyrim race becomes its own unique animal species, but only the appearance of the races change (i.e., vanilla buffs remain the same). Assets included in the Main File: - Meshes All refitted meshes for male (human) dicks and sheaths/slits. Schlong of SAM HDT Patch (No need to download it separately!) Beast hand & foot meshes that scale with SAM body morphs. Animated tails that no longer gap at weight 0 and scale with the SAM body. Both male and female tails are now weight slidable! SAM Bodyslide files for those tails, in case you want to adjust the morphs, make them bigger, or move them around. Schlong of SAM "VP Regular" and "Muscular" meshes now correctly point at YA's Anthro textures. XML file from HDT-BBB (HDTSkinnedMeshConfigs\SAMBody.xml). Version included is "Default Bounce with collisions enabled". Updated SchlongsofSkyrim.dll Fixed briarhearts for SAM. Now includes meshes from Jamesalexian. A nude version is included. - Textures Foxes: Textures are from Yiffy Age: Better Bretons, but the YA foxes do not have the eyebrows, face tints, or many other extras that mod adds. Thus, the full version is recommended. Load it along with BB SAM Textures after the SAM Patch for YA if you plan to use it. Panther: New panther texture Khajiit: Modified poblivion's Better Khajiit Kygarra: Modified MONSTERaider's Leopard Khajiit Fixed Reachman head texture. No more backwards ear! Fixed seams on a number of textures, but more yet to do. Normals: All furry races use the same normals and speculars made for YA Better Bretons in the interest of making this as seamless as possible. Let us know if you'd like a patch that sets all races back to their original YA normals for all the hairy variety back (you probably don't care as much as we do about seams). SAM Digi Contains both male and female meshes as well as the boot hider. Replaces YA Digi patch - use SAM Digi instead. SAM HDT Tails Contains both male and female HDT tails as well as a brand new set of HDT Argonian tails. Let us know how you like them! Also contains SAM bodyslides for adjustment. Female tails no longer jitter against BHUNP and shouldn't react too badly to SAM body in scenes. Replaces the YA HDT patch. SUGGESTED LOAD ORDER An example load order for Mod Organizer 2 is shown below: 0. USSEP, SKSE, Racemenu, etc. All of YA's requirements. SAM High Poly (Mostly for the high-poly clothing refits) SAM Racemenu Morphs Schlong of SAM Yiffy Age Consolidated 04 YA SOS SE YA SAM Patch 2.1 YA SAM Digi/HDT Tails (optional downloads) Mods like Flawn's Argonians or Vale's "Masculine" textures YA patches that are not specifically for Better Bretons YA Better Bretons and BB SAM Textures (optional, but highly recommended) Patches for YA Better Bretons (USSEP is only required if you use YA Better Bretons). BHUNP, Matchmaker, and UIExtensions/AddItemMenu are optional, but highly recommended. All HDT Tails, except Argonians, will get reset by RaceMenu and might not behave properly until the game is saved and reloaded. We are working on a version without this problem. Female tails will continue to gap at lower weights until I have time to adjust them. Argonian tails are a bit high strung and jittery, but if you know how to improve them we'd love to hear about it! Since the esp overwrites the ArmorAddon for the tails it won't be compatible with other mods that change them - things like "Weight Slider Adjusted Argonian Tails" are now useless. Mods that overwrite these entries (e.g., Flawn's Argonians) might need a patch. Vector for SAM KouLeifoh for SAM Light and HDT BBB Bounce Don for Schlong of SAM Light (specifically the rigged body mesh) Jamesalexian for meshes in Briarheart SAM Conversion Valehyena for Yiffy Age Extensions SE (texture edits and getting the ball rolling) Bad Dog for Yiffy Age of Skyrim and Lykaios Reborn KrittaKitty for the creation of the Lykaios race and other textures Poblivion for Better Khajiit Male Texture and advice MONSTERaider, Render, and Ulfberto for Masculine Khajiit Textures (for SAM Lite) mrLenski for textures in CoverKhajiits MrNoobMan and jacques00 for Wearable SMP tails ( used bone weighting and xml files for the Argonian HDT tails) Blaze, ASlySPyDuo, and others on YA Discord for advice Thanks for trying out SAM Patch for Yiffy Age of Skyrim. Have fun!
  2. 3 points

    Version 1.0.0

    138 downloads

    The final of Quarantine Couture's three armours is here, the Wilderness Witch outfit - a femme body piece converted to SAM High Poly HDT conversion. No boots or gloves with this one but the ones in practical pirate and rugged rogue match fine. Please download the original mod here: https://www.nexusmods.com/skyrimspecialedition/mods/40963 for the female mesh and the textures and then download the vanilla male conversion here: https://www.nexusmods.com/skyrimspecialedition/mods/41064?tab=description which you will need for the edited .esp which allows the armour to be worm by males. Credits: QuarantineCouture for the original mod Tathrin for the male conversion ElderVerK & Cubrethil for their help in the refitting thread Kouleifoh for the underwear mesh used under the skirt.
  3. 3 points
  4. 2 points

    Version 1.0.0

    150 downloads

    Conversion of QuillweaveMods The Alchemist's Vestments light armour / robes set to SAM Light. You will need to download the original mod https://www.nexusmods.com/skyrimspecialedition/mods/37589 for the .esp and textures. You may also want to download https://www.nexusmods.com/skyrimspecialedition/mods/39198 the CBBE conversion which contains a slightly updated .esp with a few fixes. Credit to QuillweaveMods for the original mod.
  5. 1 point
    View File High Poly Head High poly heads for all playable vanilla races based on the vanilla head meshes (male and female). A simple name for a not-so-simple mod. Available for both LE and SE. Features smooth high poly male and female heads complementary high poly brows, beards, scars, and hair to fit new head shape includes morphs for RaceMenu's extended sliders compatible with vanilla-based head textures compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data) Requirements RaceMenu (LE, SE) Expressive Facegen Morphs (LE, SE) [optional] Expressive Facial Animation Male Edition (LE, SE) [optional] Expressive Facial Animation Female Edition (LE, SE) [optional] Installation Use a mod manager to install the original .zip file and follow the install script for easy installation. Do not manually extract anything. Manual Installation 00 - Base mod (required) 01 - Loose files needed for FaceGen creation in the Creation Kit (optional) 02 - no Dawnguard DLC (optional) 03 - vampire head fix (optional) 04 - remove sunken vampire face morphs (optional) 05 - symmetrical eye sockets (female) (optional) 06 - adds Aesthetic Elves (optional) 07 - adds Expressive Facegen Morphs (optional) 08 - adds Expressive Facial Animation Male edition (optional) 09 - adds Expressive Facial Animation Female edition (optional) 10 - adds high poly vanilla hair as optional replacers (optional) Usage For the player character Use the Face Part slider in RaceMenu to switch to the high poly head. If the head turns dark, change the player weight to force the skin shader to update. Don't forget to also change the vanilla brows/beard/scars to the included high poly versions. For NPC/follower mods Add this mod as a master and then swap the vanilla head parts with the high poly version Generate new FaceGen data (Ctrl + F4) in the Creation Kit. This method does not work for sculpted head meshes. Known Issues minor clipping with certain vanilla hair meshes eyes/scars appear darker than vanilla in SE. can be fixed by changing player weight. changing to vampire race will reset the high poly head back to vanilla eye mesh may have flickering/rendering issue after switching to high poly head. can be fixed by closing RaceMenu and opening it again. Modder Resource (xEdit Scripts) Skyrim - KL Filter Race.pas Filters NPC records based on races supported. Skyrim - KL Swap Headparts.pas Swaps vanilla head part records for their high poly versions. Custom head parts are not supported. Requires High Poly Head.esm to be loaded into xEdit. Skyrim - KL Copy NPC Protected Status.pas Copies NPC Protected status found on all plugins currently loaded (eg. NPCs Protected Redux.esp) Tools Used 3DS Max Nifskope Animation Tools N2 Permissions You may use this mod for your NPC/follower mods that will be shared with others. For clarification, these NPC/follower mods may be uploaded to other sites. You may add extra RaceMenu morphs. You are not allowed to modify (in part or in whole) and claim it in its entirety as your own. You are not allowed to reupload this mod to other sites. For other usage not mentioned, please ask me first. Credits Niroku for Expressive Facegen Morphs and Expressive Facial Animation tktk1 for Enhanced Character Edit head mesh reference ruddy88 for Aesthetic Elves Submitter KouLeifoh Submitted 12/19/2019 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by  
  6. 1 point

    Version 1.4

    593,249 downloads

    High poly heads for all playable vanilla races based on the vanilla head meshes (male and female). A simple name for a not-so-simple mod. Available for both LE and SE. Features smooth high poly male and female heads complementary high poly brows, beards, scars, and hair to fit new head shape includes morphs for RaceMenu's extended sliders compatible with vanilla-based head textures compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data) Requirements RaceMenu (LE, SE) Expressive Facegen Morphs (LE, SE) [optional] Expressive Facial Animation Male Edition (LE, SE) [optional] Expressive Facial Animation Female Edition (LE, SE) [optional] Installation Use a mod manager to install the original .zip file and follow the install script for easy installation. Do not manually extract anything. Manual Installation 00 - Base mod (required) 01 - Loose files needed for FaceGen creation in the Creation Kit (optional) 02 - no Dawnguard DLC (optional) 03 - vampire head fix (optional) 04 - remove sunken vampire face morphs (optional) 05 - symmetrical eye sockets (female) (optional) 06 - adds Aesthetic Elves (optional) 07 - adds Expressive Facegen Morphs (optional) 08 - adds Expressive Facial Animation Male edition (optional) 09 - adds Expressive Facial Animation Female edition (optional) 10 - adds high poly vanilla hair as optional replacers (optional) Usage For the player character Use the Face Part slider in RaceMenu to switch to the high poly head. If the head turns dark, change the player weight to force the skin shader to update. Don't forget to also change the vanilla brows/beard/scars to the included high poly versions. For NPC/follower mods Add this mod as a master and then swap the vanilla head parts with the high poly version Generate new FaceGen data (Ctrl + F4) in the Creation Kit. This method does not work for sculpted head meshes. Known Issues minor clipping with certain vanilla hair meshes eyes/scars appear darker than vanilla in SE. can be fixed by changing player weight. changing to vampire race will reset the high poly head back to vanilla eye mesh may have flickering/rendering issue after switching to high poly head. can be fixed by closing RaceMenu and opening it again. Modder Resource (xEdit Scripts) Skyrim - KL Filter Race.pas Filters NPC records based on races supported. Skyrim - KL Swap Headparts.pas Swaps vanilla head part records for their high poly versions. Custom head parts are not supported. Requires High Poly Head.esm to be loaded into xEdit. Skyrim - KL Copy NPC Protected Status.pas Copies NPC Protected status found on all plugins currently loaded (eg. NPCs Protected Redux.esp) Tools Used 3DS Max Nifskope Animation Tools N2 Permissions You may use this mod for your NPC/follower mods that will be shared with others. For clarification, these NPC/follower mods may be uploaded to other sites. You may add extra RaceMenu morphs. You are not allowed to modify (in part or in whole) and claim it in its entirety as your own. You are not allowed to reupload this mod to other sites. For other usage not mentioned, please ask me first. Credits Niroku for Expressive Facegen Morphs and Expressive Facial Animation tktk1 for Enhanced Character Edit head mesh reference ruddy88 for Aesthetic Elves
  7. 1 point

    Version 1.0.0

    38,490 downloads

    Just re-upload, Voice Pack was entirely developed by @lxlhunter, credits for that go to him
  8. 1 point
    Leo and his big friend Armin are trying everything they can to make a little money. Leo has an idea and Armin, being a horny devil, agrees to go along with it.
  9. 1 point
    Without the Covid, I should be on a beach resort in Cancun right now... So, I guess that i'm compensating with Skyrim :p
  10. 1 point
    Sam Light Full 1K DDS _msn _s _sk
  11. 1 point
  12. 1 point
    What happens when your giant Orc friend wants to have a little fun? As Deacon found out, you never walk again
  13. 1 point
  14. 1 point
    Was just curious if anyone was interested in making a patch or something for the vulpine and/or Lupine races on the Nexus? Don't take this as a "hey, modders, make this thing for me"; I was just sorta curious if anyone had any interest in doing it, or if this post might get someone interested?
  15. 1 point
    Also this Mod is out, works well with SAM Light https://www.loverslab.com/files/file/15605-hdt-werewolves-se-male-addon/
  16. 1 point
    Glad it works :D If you intend to use a single color you can swap out the textures yourself and have the schlong be permanently another color, just swap out "textures\Actors\Character\Werewolf\werewolfgenitals.dds" with a texture from "textures\Actors\Character\Werewolf\schlongs\" (be sure to rename them to the proper texture name). I might attempt at making an MTE patch but I doubt I'll manage.
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