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Showing content with the highest reputation since 02/24/2019 in Files

  1. 14 points

    Version 1.0.0

    277 downloads

    This is actually my personal stuff for SAMlight. But i think many our friends need it ( especially if they have many underwear refit ) so i better share here than share through pm and pm. Remember, i made this patch with 1 goal. Separate genital and body so we can use SAM usual system for all reavealing armor + underwear. I don't deal with big dick fetish size or anything not usual stuff about SAM. Because i don't know if this SAM morph slider will work perfectly with this patch or not. I don't have time to try it and i don't have intention to find out too. But since racemenu have many slider feel free to experiment. Samuel and Samson work perfectly with racemenu slider. Dick size handled by SOS system like usual. With this system, you have chance to use another mod such UNP schlong, ect. For load order: - SAMlight - SAM high poly - SAM Schlongs Of Skyrim - SAM Racemenu Morph - SAM light textures ( and everything like Samlight khajit, argonian, all about samlight textures ) Underwear will work as usual. If you disable schlong, it will replace schlong with underwear from SAM. If you need cut dick skin, just use racemenu to hide the skin. I only set Uncut dick as default so we can use racemenu as usual. I can do another esp for cut version but useless. Better we save esp slot. Khajit, Argonian, working too. USE MOONLIGHT TALES mod to solve werewolf problem incase your werewolf in T pose. Happened to me but i don't know if other will experience this too. Besides who want use vanilla ugly werewolf anyway. Moontales muscular werewolf best of them all. --------------------------------------------------------------------------------------------- If happen you experience dick gap for first time load this mod, go to racemenu ( sam tab menu ) and switch enable scaling on and off. This will solve it. NO NEED INSTALL SOS except this file, I compiled all inside the zip. I tested this mod ( with exact load order ) with pure vanilla and working well. If happen you experience error because your great mod such 10000000 mod enable at once, feel free to solve your problem by yourself. As long as the mod working well with vanilla, for me it's fine. I can't make patch for every mod out there. ---------------------------------------------------------------------------------------------- Credit to VectorPlexus, Smurf, and bro Kouleifoh.
  2. 4 points

    Version 1.4

    7,725 downloads

    This is a high poly conversion of SAM meshes. The resulting meshes are smooth and contain around 4x the amount of vertices while still being usable for general gameplay. It started out as something for my own personal use, but I decided to share it with everyone. The current release covers body, hand, and feet meshes. Compatible with SAM and SAM Light. High Poly Body Mesh high poly body for both SAM and SAM Light variants underwear was given high poly treatment there are some minor sharp edges on certain poses due to weights if you're on a low end system and worried about performance, stick with the default body mesh High Poly Hand Mesh new high poly hands for playable human and beast races new mesh is based on the vanilla HandMaleBig mesh optional fingernail mesh to enhance details hand mesh v2 requires manual texture editing for fingernail textures High Poly Feet Mesh symmetrical feet meshes (original mesh had a smaller right foot) optional toenail mesh to enhance details even further feet mesh v2 requires manual texture editing for toenail textures Refits new full vanilla refits made specifically for high poly SAM minor clipping may occur during movement currently does not include: briarheart body mesh, rings, amulets, USLEEP/USSEP changes Fingernail/Toenail Mesh Texture v1 mesh uses a separate texture for the fingernails/toenails. Color won't change, but certain skin tones might make the nails look out of place. v2 mesh requires the fingernail/toenail textures to be on the same texture as the hand/body. This allows the use of the skin shader to change the color of the nails to match skin tone. Use the provided texture resources to copy and paste the fingernails into the hand textures and the toenails into the body textures. Installation If using a mod manager, just follow the installer. Manual Installation 00 and 01 - high poly body mesh, select between SAM or SAM Light (cut or uncut) 02 - hand mesh, select between high poly hand with or without fingernail meshes 03 - feet mesh, select between high poly feet with or without toenail meshes 04 - refits, each subfolder covers a specific armor part (body, hand, feet), base folder covers all armor that does not include skin Credit goes to Vector for the creation of Shape Atlas for Men.
  3. 3 points

    Version 1.0.0

    113 downloads

  4. 3 points

    Version 1.0.0

    1,018 downloads

    Moves with your butt.
  5. 2 points

    Version 1.0.0

    500 downloads

    This file actually belong to bro kouleifoh. I download this longggggg time ago in forum. I already forgot where. The goal is to use chris redfield in gameplay. But since bro kouleifoh already fix the head mesh so i take another step to make Neck Patch including made him as Farkas. So we can take that hottie wolf everywhere as follower and involved quest too. Listen...this is important. When you meet him in game, open console command and type this : Set Npcweight 100 Disable Enable Because i forgot set weight so he got neck gap. With that console, everything solved perfectly. I'm sure you understand that console command. If you don't please don't ask me because this is Old game. Read google. Enjoy. Credit to Chris redfield converter to skyrim and bro koulefoh for fixed his head. This is for SKYRIM LE.
  6. 1 point

    Version 2.2

    2,030 downloads

    Release Note for v 2.1a+ : Now this package does no longer requires the default vanilla Skyrim refit (in SAM's Download file section) for some torso refits. Together with rhavik's SAM - Vanilla Armor Refit (LE/ SE), my three refit packages (with the optional Briarheart conversion) should now cover the entire vanilla armor/ clothes refit, and should be compatible also with the latest Racemenu SE as well as SKSE64 without any manual conversion. [Note for v 2.1a's optional package]: Thanks for the bug report from @Alarik, i've learned that the talented Briarheart SAM conversion by @Jamesalexian unfortunately works only with USLEEP that fundamentally alters the handling of the Briarheart naked skin, only in Skyrim LE as well. He also helped me with the repeated experiments of the tweaked meshes especially in Skyrim SE. What I did to the original conversion is only three minor tweaks: cleans the additinal extra skeleton nodes up, making the meshes compatible with SAM default skeleton as well. builds the briarheart meshes for non-USLEEP (USSEP) users converts LE meshes to SE (and arranged directory structure in accordance with USSEP). So, please choose the correct one for your Skyrim (LE/ SE, with USLEEP (USSEP) or without USLEEP (USSEP)) among four download options, and if you like it, please take a visit at @Jamesalexian's original download page and endorse it! +++ Some clippings in the backside especially while crouching, but No neck seam anymore. The hugh drawbacks of SAM for mine has been the lack of the full compatible vanilla CLOTHES (not armors) for long, even with the default vanilla outfit refits in SAM's download section. Once we go into the settlement and talk with some (male) vendors, we cannot but notice the neck seam of the blacksmith as well as magically slim cloth hiding the pot belly of the middle age trader soon. College professors (at least in my poor laptop) tend to accompany some floating bodies with their robes. I cannot put up with them anymore. This package is meant as a temporal hotfix for this matter until anyone more skillful will work with this problem: I cannot claim the quality of the meshes even as mediocore (just a quick and dirty conforming work by Outfitstudio), but at least they are compatible with SAM's Samson and Samson sliders (from ca. -20 to +80) and no noticeable visual glitch like the neck seam, I hope. Although I only play Skyrim in LE, I also prepared the SE package by SSE NIF optimizer (not tested in the game by myself). If you find any problem for this package, please also notice to me. How to use: Overwrite the default vanilla outfits with the meshes from this package. v 1.1.0+: Updated as well as the earlier meshes are all included in the latest package. Overwrite the default mesh with them, too. (You don't have to download all the versions I've uploaded. Only the latest one will suffice). What is currently NOT covered (v 2.2): Sheogorath (not obtainable in the vanilla game) Nocturnal; Psijic (not obtainable in the vanilla game/ boots is not weight slider-supported, if I remember correctly) Except for these few exceptions, now all the vanilla [Clothing] equipments can be compatible with SAM (complements each other with rhavik's Vanilla Armors). To be Done: To deal with the imminent bugs (and bad clipping) within this package. To restore InvMarker in the worked meshes, though I don't know their significance for the mesh (only something with inventory model)/ Credits (in addition to Vector and Bethesda): USLEEP team: for updated meshes for some clothes like Magejourneyman and Barkeepers jorrob96 for his tutorial for refitting: Forum on the importance of set 'CT_Mutable' flag: /u/Hump_my_face at /r/skyrimmods/: for checking and fixing the problematic wristguard mesh to be handled with OS. @Jamesalexian for the original SAM converted mesh of Briarheart naked skin. @Alarik for the bug reports of the Briarheart skin as well as tester of updated Briarheart skin both in LE and in SE. Permissions: Do what do you would like to (preferably with credit).
  7. 1 point

    Version 1.2

    48 downloads

    Credit goes all to the original mod author the mighty Niero his orginal mod is required right here https://www.nexusmods.com/fallout4/mods/27418/ Files included: *My own preset for Bodyslide (Install BT Cross Recon Bodyslide Files in your Bodyslide folder) *Bodyslides files to you build your body with your own preset for sliders. Don't forget to tick "Build Morphs" box before building your body through Bodyslide AND FOR THOSE WHO ARE TOO LAZY *Built BT Cross Recon Built With My Preset used in screenshots *Built BT Cross Recon Built without presets with 0/base sliders Now i few notes about this armor... 1. Its almost full modular, to do so you just need the outfit itself ofc (you can get it either through console using help command and looks for Recon Keyword "help Recon" or you can refer to mod original mod page on how you can get it aside from cheating) 2.There are 4 modifiable pieces : The underarmor or undershirt/ The Coat/ The Mask and the Shades. To do so you need to modify them in Armor Workbench, they don't have any requirements to modify 3.I did my best to fix the clipping from long coat, but i cant go any further because i cant reproduce the clipping in bodyslide which means i cant find the right spot where the clipping is so my apologies for that. 4. IMPORTANT NOTE!!!!! unfortunately i couldnt make the belt and armband work for the LongCoat, they just float like there are missing bones. Its weird cus everything else works just fine. If anyone is willing to help me on how to fix it i'll gladly appreciate that. Let me know if you have any questions, requests or suggestions. Also feel free to improve these meshes if you would like to. AD VICTORIAM brothers!!!
  8. 1 point

    Version 1.1

    810 downloads

    A small hair pack featuring some edgy/emo hairs. Do not upload this anywhere else without my permission.
  9. 1 point

    Version 1.2

    2,949 downloads

    This is Geralt's Ursine armor that I ported from The Witcher 3 for SAM with support for Samson/Samuel morphs. It's a partial port in that I didn't port the coat since it requires recreating from scratch and it's not something I'm currently interested in trying. With the absence of the coat, I instead ported the shoulder belt and fur from the Undvik armor. This set was intended to be used as part of my unarmed combat playthrough. The Witcher 3 applies texture blending during gameplay to create extremely detailed textures. To compensate for this in Skyrim, I increased the normal maps to 2k, blended the appropiate normal map detail textures, and applied the ambient occlusion map to the mesh using vertex colors. Armor parts: The armor parts can be crafted under the dragon armor section while the shoulder belt is in the Misc section. They share the same stats as the dragon plate armor set. The shoulder belt has no stats and is pureley cosmetic, but it can be enchanted with the same enchantments as jewelry. Requirements: Male skeleton from SAM or XPMSE (classic, SE) This mod is exclusive to www.vectorplexus.com and must not be uploaded anywhere else.
  10. 1 point

    Version 1.4

    5,199 downloads

    This is a repost of my Daren armor mod for SAM with some bug fixes. Credit goes to SumireHaikuXNA for the original port. Armor and Weapon parts: It can be crafted under the Elven section. The chest armor is tagged as a helmet to take advantage of perks with set bonuses. Requirements: Male skeleton from SAM or XPMSE (classic, SE)

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