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Showing content with the highest reputation since 02/24/2019 in Posts

  1. 4 points
    Hey Everyone, just a quick tutorial here on how to set up bodytalk to make it ready for play. I'm afraid not many ppl know how to do that because when compared to SAM for example, bodyslide is needed. For this tutorial i gonna use Mod Organizer 2 as mod manager. To use it in fallout 4 you need to download mo2 from skyrim special edition page right here: https://www.nexusmods.com/skyrimspecialedition/mods/6194 Alright so before we start with installation make sure to download bodytalk files and its requirements Download the main bodytalk files in 1. and looksmenu patch in 2. so you can get bodytalk to work with ingame morphs using looksmenu. its something very close to how SAM Morphs for Racemenu works for SSE Also make sure to have F4SE downloaded, since its Looksmenu's and AAF's hard requirement. With everything downloaded install all files with MO2 as you normally do pressing the icon in (1.) and selecting the compressed files in (2.) *If you have no idea on how to use mod organizer and feel this tutorial don't make you understand it enough, you can find plenty of tutorials on Youtube about its functions and installation process, just gotta hit the search button. After installing them ofc you want to make them activated: just tick the boxes in (1.) if there are any plugin files ".esm .esp .esl" they will show up in (2.) window as you activate them Now bodytalk is installed and ready to go right? NOPE! if you check bodytalk mod files you'll be able to see there are no malebody meshes in the default male body directory "meshes/actors/character/character assets" so if you go as it is you'll see no difference ingame, so you have to build them using bodyslide. Using MO2 for that we need to run BodySlide through it so do the following 1.Hit the box close to "Run" button 2.Hit the "Edit" dialogue box 1.This Box gonna show up 2.Hit the dots in "Binary" box line 3.This will show up 4.Browse where your bodyslide executable is located, since we installed bodyslide with MO2 as mod its located in MO2 mods folder so the path is "Your Mod Organizer Folder here\mods\BodySlide and Outfit Studio\Tools\BodySlide\Bodyslide x64.exe" in my case "Mod Organizer 2 (Archive)-6194-2-1-6-1545422839\mods\BodySlide and Outfit Studio\Tools\BodySlide\Bodyslide64.exe" 5.Hit the Open box 1.Path Detected 2.Type in a tittle you can remember of, like bodyslide 3.Hit add button 1.Hit the box again 2.Select Bodyslide 3.Hit Run After hitting run if its your first time with MO2, it will ask you to open Steam. If your have a non steam version select "Remember Selection" then hit NO A Box will show up ask which game you want to run bodyslide for ofc you want to select Fallout4 With all done you'll get the bodyslide interface now running through MO2. Before we begin building the body lets make sure bodyslide is targeting fallout 4 right 1.Bodyslide interface will show up 2.Hit Settings Button 3.The path must be "Your disk/Any other folder that leads to fallout 4 installation/Fallout 4/Data" NOTE: it must be targeting data as last folder, if not make it target right with pressing Browse box 4.Then hit OK OK now we are ready to build our body so lets understand some of bodyslide functions for that: 1.Here its project files for bodyslide ".osd" they have shape data and sliders data. Here is where you have to choose your naked body and outfits (refits) to match your body 2.This is your preset selection. Presets are saved sliders values data for your body so you don't have to set values manually everytime you build a body. The bodytalk itself include some presets for you but you can use/save your own preset for personal use. Normally sliders goes from 0-100% but you can goo further 200%... or lower -50%... just gotta hit the percentage box and type in the value you wish. You can also save your own preset... after playing with the combination of slider the way you like then hit "Save As...". Keep in mind your character won't look like exactly the way you designed your body in bodyslide, that's because fallout 4, differently from Skyrim, has 2 more vanilla group sliders (Weight Triangle in looksmenu -muscular/large/thin- and hidden sliders acessible only through wordpad editing using preset files generated by looksmenu mod). When those sliders are in combination with BodySlide sliders your character will show you differently so everything here is a matter of balance. 3.To see how you body bends with the sliders press the preview button 4.This will show up you can rotate, zoom in zoom out etc. 5. To make body morphs work using looksmenu ingame For this Tutorial i gonna build my body with my own presets. The preset Sample i gonna use is stored in one of my refits and i gonna use the one from here: Its pretty simple you just gotta close bodyslide, install the provided mod using MO2 like any other regular mod, activate it and run bodyslide again 1.As you can see my preset is not located in preset list for Bodytalk nude body project. That's because my preset has additional slider data like imported FatStomach slider from older bodytalk version which makes undetectable for the current project. 2.All you gotta do is save the project file with a different name, just hit the little icon there, it makes you open outfit studio for the current selected project. With the Outfit Studio interface shown up just go to upper left coner and hit File>Save As... 1.This will show up 2.Press "To Project" button to save all the project files with the name used in "Display Name" Box, in this case TBOS-BodyTalk-V2 Tutorial, so SliderSet and ShapeData is gonna have this name 3.Press Save After That close the BodySlide This preset was designed to work with my Nude Body cus as i said has additional slider data aside from the ones provided by the Bodytalk. You can still use it with the "original" project we saved above but if you want to use my project file so download it here: MY Bodyslide Nude Body Project.rar Just install it using MO2 like any other regular mod Now reopen Bodyslide With the bodyslide reopened you will now be able to see the Bodytalk project file we saved earlier "TBOS-BodyTalk-V2-Tutorial" and my Project file "TBOS-BodyTalk-V2-bait" For this tutorial i gonna use my project file but if you wish to stick a with original sliders (it doesn't matter the difference is my project file have more content when compared to the original the all the other sliders are exactly the same from original bodytalk project file) 1.Now my preset is finally avaible for use "My Bodytalk Preset 2.30 bait" 2.Tick the "Build Morphs" box and hit Build and close your Bodyslide 1.Select the outfit project file 2.Select your Preset 3.Build Morphs box checkes 4.Build it! Also you want to build the outfit we downloaded earlier to have something to cover our bodies with (vanilla outfit is not compatible with Bodytalk yet because there are no refit for them and yes you need to build your body with your preset for every outfit you want to use with bodytalk) Every single file generated from MO2 is stored in your overwrite folder. For a matter of organization you want to drag the files from there to their proper directory 1. Double click the overwrite line 2.This box will show up 3.This belongs to Bodytalk drag and drop to TBOS-BodyTalk2 4.This belongs to Bodyslide drag and drop to BodySlide and Outfit Studion And that's it, now just run F4SE through mod organizer and enjoy bodytalk!!! if you wish to know how to mess with hidden sliders refer to here: "1. Using LooksMenu preset to modify "hidden" paremeters. You must know the triangle in-game slider which adjusts Mascular/Thin/Fat-ness. In fact, there are five more sliders (Head, Upper Torso, Arms, Lower Torso, Legs) which can be modified only by editors (FO4EDIT or CK). By setting them to the maximum value (= 1.0), we can realize the truely enhanced body. Fortunately, the five values can be loaded via LookMenu as following - Open your favorite preset (***.json) by a text editor. - Find an array named "values" with five numbers. It should be around line 114. - Set latter four to 1. ex. [ ***, 1, 1, 1, 1 ] - Save and load in game" Source: https://www.nexusmods.com/fallout4/mods/36195?tab=description&BH=0 Also some notes about this guide *You can go something below 0 like negative numbers like -5/ Decimal numbers like 0.5 (would stand for something like 50%) and Value above 1 (100%) like 10 and so on *The value for *** stands for a specific area of the head/ The second value stands for Shoulders/ The third value for the Chest area/ The Forth value for the Hips and The Last value for the legs (BEEFY LEGS!!!) *If you wish to use my preset i recommend using making the following combination of sliders: -My bodyslide preset itself -The values for hidden sliders are: [ 0, 0.5, 1, 0.800000011920929, 0.800000011920929 ] And the triangle Sliderset is like this Let me know if you have any questions!
  2. 4 points
    I converted that thong from Fallout new vegas. That body and skin is my mod too. I love big muscle and some sexiness. Maybe must try bodytalk2 when back to fallout. But for now i still use my body. It contain more than 30 slider too. I never post here about fallout so i just present some gallery. My spouse is MacCready in game.
  3. 2 points
    I want to add what you lack. [SAM] Hymnaru's Clothing Project.7z
  4. 2 points
    Thanks a lot!!!! Testing DB First Armor I've noticed that Bracers aren't show once equipped and I have a little bit clipping in the torso at Samson 100 so I've fixed them, Here there are the fixes; Fix for bracers only: http://www.mediafire.com/file/o22s2ajxm4c21p2/SAM+-+DB+First+ArmorGlovesFix.rar Fix for bracers and torso (if you get clipping like me): http://www.mediafire.com/file/lzcpn95ozco6a8g/SAM+-+DB+First+ArmorGloves+TorsoFix.rar
  5. 1 point
    Not both. It's my own body mod. Males with almost 50 slider. Even the sixpack adjustable for upper mid and lower pack.
  6. 1 point
    Where are those Speedos from Don and do they have sliders for BodyTalk2
  7. 1 point
    New Year, fresh ENB and new Body
  8. 1 point
    This is the high poly mesh on one of my characters in SL, signature body, catwa head, & Aeros meat n potatoes. I cant even imagine how many tri's all are together, but I can render only wireframe for a general idea, some quick snapshots below. The head is super impressive, Catwa is masterful at squeezing out the most the game can do, so many verts that i can make a ton of different characters with the same mesh, theres some up on my flikr page. in the SL album https://www.flickr.com/photos/macrocosm-sl NSFW below
  9. 1 point
    Please make sure to add a NSFW (Not Safe for Work) tag to any forum post that you consider to not be safe for work environments. Even though Vector does not mind content like that being on the site, he does want it labeled accordingly so that people can still look at the site when in public areas. Also please make sure any signatures you have are safe for work as well.
  10. 1 point
    I did this months ago, and the quality of the fit is arguable because I don't really care about minor clipping on my end (laziness). I don't feel like doing a proper upload at the moment either. So here you go: https://drive.google.com/file/d/0B7dGPzUDGYmISEVRUlhueEFkXzQ/view?usp=sharing credits go to Dizona for making the armor, and by extension in their credits, DAZ3D for the textures. Vector for SAM naturally.

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