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Showing content with the highest reputation since 06/06/2016 in all areas

  1. 250 points

    Version 1.4


    High poly heads for all playable vanilla races based on the vanilla head meshes (male and female). A simple name for a not-so-simple mod. Available for both LE and SE. Features smooth high poly male and female heads complementary high poly brows, beards, scars, and hair to fit new head shape includes morphs for RaceMenu's extended sliders compatible with vanilla-based head textures compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data) Requirements RaceMenu (LE, SE) Expressive Facegen Morphs (LE, SE) [optional] Expressive Facial Animation Male Edition (LE, SE) [optional] Expressive Facial Animation Female Edition (LE, SE) [optional] Installation Use a mod manager to install the original .zip file and follow the install script for easy installation. Do not manually extract anything. Manual Installation 00 - Base mod (required) 01 - Loose files needed for FaceGen creation in the Creation Kit (optional) 02 - no Dawnguard DLC (optional) 03 - vampire head fix (optional) 04 - remove sunken vampire face morphs (optional) 05 - symmetrical eye sockets (female) (optional) 06 - adds Aesthetic Elves (optional) 07 - adds Expressive Facegen Morphs (optional) 08 - adds Expressive Facial Animation Male edition (optional) 09 - adds Expressive Facial Animation Female edition (optional) 10 - adds high poly vanilla hair as optional replacers (optional) Usage For the player character Use the Face Part slider in RaceMenu to switch to the high poly head. If the head turns dark, change the player weight to force the skin shader to update. Don't forget to also change the vanilla brows/beard/scars to the included high poly versions. For NPC/follower mods Add this mod as a master and then swap the vanilla head parts with the high poly version Generate new FaceGen data (Ctrl + F4) in the Creation Kit. This method does not work for sculpted head meshes. Known Issues minor clipping with certain vanilla hair meshes eyes/scars appear darker than vanilla in SE. can be fixed by changing player weight. changing to vampire race will reset the high poly head back to vanilla eye mesh may have flickering/rendering issue after switching to high poly head. can be fixed by closing RaceMenu and opening it again. Modder Resource (xEdit Scripts) Skyrim - KL Filter Race.pas Filters NPC records based on races supported. Skyrim - KL Swap Headparts.pas Swaps vanilla head part records for their high poly versions. Custom head parts are not supported. Requires High Poly Head.esm to be loaded into xEdit. Skyrim - KL Copy NPC Protected Status.pas Copies NPC Protected status found on all plugins currently loaded (eg. NPCs Protected Redux.esp) Tools Used 3DS Max Nifskope Animation Tools N2 Permissions You may use this mod for your NPC/follower mods that will be shared with others. For clarification, these NPC/follower mods may be uploaded to other sites. You may add extra RaceMenu morphs. You are not allowed to modify (in part or in whole) and claim it in its entirety as your own. You are not allowed to reupload this mod to other sites. For other usage not mentioned, please ask me first. Credits Niroku for Expressive Facegen Morphs and Expressive Facial Animation tktk1 for Enhanced Character Edit head mesh reference ruddy88 for Aesthetic Elves
  2. 197 points

    Version 2.011.19


    Original description by Vector: SAM Shape Atlas for Men by VectorPlexus Available exclusively at https://www.vectorplexus.com Please read and adhere to SAM's EULA. Please do not distribute SAM or its assets in total or in part on any other website than https://vectorplexus.com Introduction What is SAM? SAM is a male body replacer mod for Skyrim (32-bit version) and is meant to replace SOS (Schlongs of Skyrim). It introduces a wide variety of body forms that can be assigned directly or randomly to male characters in Skyrim. This is achieved by introducing three basic body types: "Normal" - Similar to the vanilla body. Ranges from skinny to, well, normal. "Samson" - Muscular, top heavy body form. Wide shoulders, small hips. Adds muscle definition to the body. "Samuel" - Fat, almost pear-shaped body form. Narrow shoulders, wide hips. Adds softness to the body. To create a nearly unlimited amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100. Furthermore, SAM adds male genitals, also lovingly called schlongs, that can be morphed, scaled and toggled on and off in-game, 5 different degrees of body hair, Beast Character support, Werewolf support and 13 poses. INSTALLATION REQUIREMENTS Setup without HDT And XPMSE SKSE http://skse.silverlock.org/ SkyUI https://www.nexusmods.com/skyrim/mods/3863 Racemenu v3-3-0 or older https://www.nexusmods.com/skyrim/mods/29624/ OR NetImmerse Override Standalone https://www.nexusmods.com/skyrim/mods/37481 SAM Core https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ SAM Textures (SD, HD or third party) https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ SAM Vanilla Refits https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ Setup with HDT and XPMSE SKSE http://skse.silverlock.org/ SkyUI https://www.nexusmods.com/skyrim/mods/3863 Racemenu (latest) https://www.nexusmods.com/skyrim/mods/29624/ Realistic Ragdolls & Force https://www.nexusmods.com/skyrim/mods/601/ HDT Physics Extensions https://www.nexusmods.com/skyrim/mods/53996/ SAM Core https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ SAM Textures (SD, HD or third party) https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ SAM Vanilla Refits https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ XP32 Maximum Skeleton Extended (XPMSE) https://www.nexusmods.com/skyrim/mods/68000/? Soft requirements for SAM's integrated poses: FNIS https://www.nexusmods.com/skyrim/mods/11811 (toggle "Skeleton Arm Fix" ON when running the FNIS tool) for Werewolf support: Moonlight Tales - Werewolf and Werebear Essentials https://www.nexusmods.com/skyrim/mods/59463/ SAM Optional Moonlight Tales Essentials Patch https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ Highly recommended Dawnguard DLC Refits by Afendor https://www.nexusmods.com/skyrim/mods/65853 Dragonborn DLC Refits by Afendor https://www.nexusmods.com/skyrim/mods/61523 More armor and other optional content available on https://www.vectorplexus.com NOTE: Only armor, clothing and accessories that have been refitted for SAM specifically will work as intended. Items that have not been refitted will lead to visual issues when equipped. INCOMPATIBILITIES Schlongs of Skyrim (SOS) Armors and clothes created for SOS Latest version of Racemenu (unless SAM's skeleton is overwritten by XPMSE, see above) HOW TO USE To get the most out of SAM, you are encouraged to adjust SAM's settings in its MCM to your liking. Available settings in MCM: GENERAL SETTINGS Most of the options here alter the way SAM assigns values to NPCs. Enable Automatic Race Settings: If enabled, SAM will morph NPCs according to their race. Adjust race offsets in the "Races" tab. Class morph offsets: If enabled, SAM will also morph NPCs to fit their assigned class (muscular warriors, thin mages, etc.) Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37. If disabled, this rule no longer applies. Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become. Enable schlongs: If enabled, all male characters will have genitals. If disabled, schlongs will be replaced by black underwear. Overrides: this button resets textures applied to all characters. For trouble-shooting purposes only. Export/Import settings: all your settings can be saved and loaded via these buttons. Very useful if you start new games often. SCALING Body Options Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab. NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game. This can stress the engine considerably as NPCs are loaded and unloaded more or less all the time. The Scale multiplier affects all male NPCs. It is set to a believable value by default. Proportion Settings Here, you can adjust the proportion of the Samson and Samuel moprhs to your liking. The "Original Values" buttons reset your inputs in this menu. ACTORS In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you. Actor: Choose which currently loaded male actor you want to alter. Default is your character. Overrides: Same button as the one under the general tab. Body Options Here, the values SAM applied to the character that you chose in the Actor field are shown and can be adjusted to your liking. Weight: Vanilla weight slider. Makes the character broader or slimmer. Not available for NPCs. Height: Vanilla height slider. Use carefully as even small changes can have big impacts. Samson / Samuel sliders: Choose how much of each body morph should be injected. Max combined value is either 100 or the character's weight, depending on settings in the general tab. Texture: choose between up to 5 texture sets. By default, these contain different degrees of hairyness for human and elf races, from smooth to Furball. Khajiits have two texture options (smooth and stripes), Argonians only have one default option. Body hair is black by default, which cannot be altered without reworking the textures directly. Schlong Options Schlong Size: Alters the schlong's size, primarily its length. Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably. Testicle Size: slider from -50 to +50, default is 0. Cut: Toggle foreskin on and off. RACES This menu lets you predetermine the values assigned to different races. Most options work exactly like the options in the Actor tab, so only the ones behaving differently will be discussed here. Race: choose which race you want to alter. Texture Lock: Make all characters of the chosen race have the chosen texture. If unticked, variations can occur. Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut. Werewolf This tab only works as intended if you have Moonlight Tales Essentials as well as the Moonlight Tales Essentials Patch installed. Options are fairly self-explanatory. Schlong options carry over from the Actor tab. SAM Poses and SOS console commands SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON. To play the poses, open the console in-game and use one of the following commands: player.SAE SAMPose XX SAE SAMPose xx The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open). Replace XX with a value from 01 to 13 to play the according pose. Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods. Also, some console commands carry over from SOS (Schlongs of Skyrim). These include: SAE SOSFlaccid //turn schlong flaccid SAE SOSFastErect //get erection quickly SAE SOSErect //get erection gradually SAE SOSBendXX //replace xx with value from -9 to 9 to adjust erection angle, default=0 Again, add player. before the command to target the player character. Alternative download links Since downloading texture archives fails for a substantial number of members, here's alternative links for these files: SAM Textures HD SAM Textures SD Credits @Vector, the maker of SAM and maintainer of the vectorplexus.com website. FavoredSoul for the initial and unfinished body mesh. B3lisario for the SKSE plugin. Translators for providing SAM localization. "SAM Hands fix 2" by @KouLeifoh. Thank you! A big thank you goes to VectorPlexus community, authors and active members alike, for making the forums a lively place. ReadMe file created by @Dredd. Have fun with Skyrim and Shape Atlas for Men!
  3. 123 points

    Version 1.3


    This is a modified version of SAM that removes dependencies on scripts and .esp to allow the genitals to show when fully nude by resizing and placing the genital texture on the body texture layout. As a result, body morphs are not supported. It's a basic body replacer along the same lines as Better Males and SOS Light. Compatible with classic Skyrim and Special Edition. This mod is not an official release of SAM. Therefore, if you encounter any issues with it, please do not contact Vector about them. Difference between full SAM Lightweight due to no scripts or .esp used No body morphs* No dynamic body type and genital adjustments No dynamic body texture options Revealing armor with "SAMRevealing" node not supported Werewolf and Vampire Lord not supported *morph functionality can be added with SAM Morphs for RaceMenu Installation If using a mod manager, just follow the installer. Manual installation 00 and 01 are required for core functionality. 02 Genital Option - Select between Cut, Uncut, or Underwear (non-nude) version 03 Human Body Texture - Select one body texture for human races 04 Khajiit Body Texture - Select one body texture for Khajiit race Custom Textures If you'd like to use your own body textures, use the layout template to resize and align the genital correctly. Base texture 2k, resize genital texture to 256x256 Base texture 4k, resize genital texture to 512x512 Align genital texture in the green box, create selection mask with the green color, and delete the selection. Due to genital texture resizing, minor texture seams may be visible. Regarding Refits Armor refits are not required for basic functionality. They're only needed if you use SAM Morphs for RaceMenu and want the morph features. Credit goes to Vector for the creation of Shape Atlas for Men.
  4. 109 points

    Version 1.5


    This is a high poly conversion of SAM meshes. The resulting meshes are smooth and contain around 4x the amount of vertices while still being usable for general gameplay. It started out as something for my own personal use, but I decided to share it with everyone. Compatible with SAM and SAM Light for both LE and SE. High Poly Body Mesh high poly body for both SAM and SAM Light variants underwear was given high poly treatment there are some minor sharp edges on certain poses due to weights if you're on a low end system and worried about performance, stick with the default body mesh High Poly Genital Mesh new high poly genitals for both SAM and SAM Light smoother edges are noticeable when zoomed in High Poly Hand Mesh high poly hands for playable human and beast races new mesh is based on the vanilla HandMaleBig mesh optional fingernail mesh to enhance details hand mesh v2 requires manual texture editing for fingernail textures High Poly Feet Mesh symmetrical feet meshes (original mesh had a smaller right foot) optional toenail mesh to enhance details even further feet mesh v2 requires manual texture editing for toenail textures High Poly Tail Mesh new high poly tail meshes for Argonian and Khajiit races vertex weights smoothed to look less blocky during movement Refits full vanilla refits made specifically for high poly SAM minor clipping may occur during movement currently does not include: briarheart body mesh or USLEEP/USSEP changes Fingernail/Toenail Mesh Texture v1 mesh uses a separate texture for the fingernails/toenails. Color won't change, but certain skin tones might make the nails look out of place. v2 mesh requires the fingernail/toenail textures to be on the same texture as the hand/body. This allows the use of the skin shader to change the color of the nails to match skin tone. Use the provided texture resources to copy and paste the fingernails into the hand textures and the toenails into the body textures. Installation If using a mod manager, just follow the installer. Manual Installation 00 and 01 - high poly body + genital meshes, select between SAM or SAM Light (cut or uncut) 02 - hand mesh, select between high poly hand with or without fingernail meshes 03 - feet mesh, select between high poly feet with or without toenail meshes 04 - high poly tail meshes for Argonian and Khajiit 05 - refits, each subfolder covers a specific armor part (body, hand, feet), base folder covers all armor that does not include skin Credit goes to Vector for the creation of Shape Atlas for Men.
  5. 106 points

    Version 1.6


    Add HDT butt, breast, and belly bounce physics to SAM's body mesh with this mod. Features supports HDT Physics Extensions (PE) for LE and Skinned Mesh Physics (SMP) for SE butt, breast, belly bounce scrotum bounce (optional for PE) thigh jiggles full body collisions (not extensively tested) Requirements SAM or SAM Light HDT-PE (LE only) or HDT-SMP (SE only) XPMSE (LE, SE) or my modified SAM skeleton *game will crash if an unsupported or vanilla skeleton is used Installation If using a mod manager, just follow the installer. Manual Installation _LE (PE) or _SE (SMP) - base SAM body 01 - PE or SMP config 02 - modified SAM skeleton (optional) My modified SAM skeleton includes the butt, breasts, belly, and front/rear thigh nodes as well as the changes from Realistic Ragdolls and Force. Credits HydrogensaysHDT for PE/SMP Vector for the creation of Shape Atlas for Men
  6. 105 points

    Version 1.0.5


    This is a RaceMenu plugin that adds SAM morphs without using any of SAM's scripts. It's mainly intended to add SAM morphing features to SE, but a version for Oldrim is also provided. Using armor refits for SAM is highly recommended. For SE users, the refits must be converted to SE format using NIF Optimizer. RaceMenu SE 0.2.4+ requires .tri morphs to be using the newer format exported by Outfit Studio. Main Features Body Morphs for different body types Texture selection for custom textures Body hair overlays for extra body hair control BodyGen Morphs for diverse body types on all male NPC's based on class (optional) Body Morphs Samson/Samuel morphs with a toggle for skeleton scaling Genital morphs based on SAM genital bones scaling formula Foreskin morph to toggle foreskin Individual bone scaling used in Samson/Samuel morphs for finer tuning Genital skeleton scaling for compatiblity with genital accessories Texture Selection (SAM Light only, textures not included) Swap to different diffuse, normal, and specular maps for the body, hands, and feet* Requires refits with body parts correctly named for SAM (SAMBody, SAMHands, SAMFeet, SAMGenitals, SAMForeskin) Textures follow the naming convention BaseName_xx.dds (diffuse), BaseName_xx_msn.dds (normal), BaseName_xx_s.dds (specular) where xx ranges from 01 to 10 For example, base texture malebody_1.dds would be named malebody_01.dds, malebody_02.dds, malebody_03.dds, etc. Feet textures have the BaseName of MaleFeet (default races), ArgonianMaleFeet (Argonian), and FeetMale (Khajiit) *feet uses body texture by default Usage Three custom spells are automatically added under Powers. SAM Morphs (Self)* Opens a minimal version of RaceMenu on the player character SAM Morphs (Target)* Opens a minimal version of RaceMenu on the target character SAM Textures Config Configures setting for feet texture mode and resets texture overrides *requires UIExtensions Requirements SKSE / SKSE64 RaceMenu (Oldrim, SE) SAM Light* UIExtensions** (Oldrim, SE) *not required, but SAM assets are required in some type of setup (like SOS). SAM scripts/.esp/.dll are not used. **only required for editing morphs on NPC's Manual Installation 00 Textures for overlays 01 Base mod for either Oldrim or SE 02 BodyGen morphs (1 for basic setup, 2 for overrides from other mods) (optional) 03 Genital Morphs if not using SAM Light (optional) Notes Foreskin morph requires SAM Light "un-cut" option during installation. BodyGen for RaceMenu SE can make the game unstable based on individual setups. BodyGen morphs are saved in the SKSE co-save alongside the game save. NetImmerse Override Cleaner can be used to remove the morph data in Oldrim saves. I'm not aware of any equivalent tool for SE. Body hair overlay only applies to the main body mesh, not the genitals. This is due to how the overlay system was designed. RaceMenu for NPC's will show them in a T-pose during slider changes. This is intentional and required when updating skeleton scaling since the game is paused. NPC will resume animations once the menu is closed. Genital morphs don't use genital skeleton scaling and are intended for BodyGen randomization. If used alongside the full SAM, the morphs and scaling are not synchronized and will add on top of each other. Credits expired6978 for RaceMenu and UIExtensions Vector for the creation of Shape Atlas for Men
  7. 74 points

    Version 1.1


    Custom skin textures I created for SAM Light for personal use. It's reached a point where I feel it's ready for everyone else to use. These textures are for human races only. Each texture set is custom made and meant to be used together. Hand and feet textures include fingernails/toenails and are meant to be used with hand/feet meshes from SAM High Poly Conversion. Face textures include high quality ears and no problematic seams commonly found in the back of the head. Requirements SAM Light Diffuse Maps created from various photo references slightly saturated and mainly tailored for Nords skin tone might be off for non-Nord races includes body hair options optional tanline body available in 2k (uncompressed) Normal Maps (_msn) baked from high poly models and blended with skin pores for extra details face maps use vanilla maps as base and blended to remove neck seams available in 4k and 2k (uncompressed) Specular Maps (_s) designed specifically to highlight fine skin pores while not being overly glossy available in 4k and 2k (compresed and uncompressed variants) Subsurface Maps (_sk) effect is subtle in Oldrim but much more noticeable in SE created from diffuse maps available in 1k (compressed and uncompressed variants) Face Complexion Maps custom-made complexion maps rough maps are freckles and age maps are sharper and appear younger than vanilla certain NPC's may look different due to age complexion available in 1k uncompressed (RGB 64:64:64) Installation If using a mod manager, just follow the installer. The quality 4k options are meant for screenarchery, but they're usable for general gameplay if you have a capable system. Manual Installation 00 Diffuse textures in _bodyBase, _hands, _head folders are required choose one body texture from _bodyDefault (normal body) or _bodyTan (tanline body) folders 01 Normal textures in _hands and _head folders are required. choose between 2k body (_body2k) or 4k body (_body4k) optionally install texture in _headCustom folder for custom head texture 02 Specular Quality: pick one body texture from _body2k or _body4k folder, then install all textures in _quality2k folder Performance: install all textures in the _performance2k folder 03 Subsurface Quality: install all textures in the _quality1k folder Performance: install all textures in the _performance1k folder 04 Face Detail optional for custom face complexion maps What about SAM (full)? Due to the vast amount of normal maps used, I decided to only support SAM Light since it uses only one set of normal maps. The other maps can be used for SAM, but some editing is needed if you want the genital textures. Please do not modify and share without my permission. Credit goes to Vector for the creation of Shape Atlas for Men.
  8. 65 points

    Version 3.0.0


    A set of Vanilla clothing replacer, covering all basegame Clothing...except for Nocturnal's since no man wear them (or will they? 😉) They will use whatever texture packs you have installed as they don't come with any at all. I won't bother listing them all since vanilla naming system is just like..."Fine Clothes", or "Clothes" (Unless you use mod to name them), heck I'd rather not confuse people. Refer to the screenshots, you probably could tell which is which. Basically, I should've covered every single clothes in vanilla basegame. DLC stuffs coming soon! Take a moment to check out the BodySlide files, since some of them has tick-able options for pants/thong/butt--capes. Which outfits gets pants and which gets thong is purely my personal preferences (or if @Darnexx requested it haha). I've had @InoOnew88's help throughout this tedious process. He offered tons of input, tested each outfits, and even provides screenshots as well. Installation : Install normally with your preferred mod manager. I personally use MO2. BodySlide files included if you want to mess around with them. Permission : If anyone wanted to convert, derive, modify; all I ask is that you share it with other people here also for everyone's benefit 😃 Conversion to LE : Footnotes : Buy me a coffee, if you feeling generous. ko-fi.com/kreiste or paypal.me/ChristopherKho I could use a little spare change in this trying times. My creations will always remain free and would never be locked behind paywall.
  9. 57 points

    Version 1.0.0


    Just re-upload, Voice Pack was entirely developed by @lxlhunter, credits for that go to him
  10. 54 points

    Version 1.3


    This is Geralt's Wolf armor that I ported from Witcher 3 for SAM. It has support for Samson/Samuel morphs. Armor and Weapon parts: It can be crafted under the Elven section. The stats are the same as dragonscale armor and intended for endgame. The belt is tagged as a helmet to take advantage of perks with set bonuses. Requirements: Male skeleton from SAM or XPMSE (classic, SE) Known Issues: Texture in jacket armpit areas Shoulder belt along collar while crouching This mod is exclusive to www.vectorplexus.com and must not be uploaded anywhere else.
  11. 54 points

    Version 1.5


    This is a repost of my Daren armor mod for SAM with some bug fixes. Credit goes to SumireHaikuXNA for the original port. Armor and Weapon parts: It can be crafted under the Elven section. The chest armor is tagged as a helmet to take advantage of perks with set bonuses. Requirements: Male skeleton from SAM or XPMSE (classic, SE) High Poly SAM versions v0 - high poly body + high poly hands (no fingernail mesh) v1 - high poly body + high poly hands (fingernail mesh with separate texture) v2 - high poly body + high poly hands (fingernail mesh with texture on hands)
  12. 53 points

    Version 3.0.0


    BadDog's Skimpy Monk Robes converted for SAM This is a skimpy replacer for the game's monk robes. It also replaces the other robes that have the same mesh: Blue and Black mage robes, Necromancer Robes, Warlock Robes, and Vaermina Robes. There have been a few skimpified versions of these over the years, but my all time favorite are these ones, made by BadDog over on LoversLab. All I've done is convert them to SAM. You do not require the original file to use these. Details There are two versions, one is exposed and the other has underwear Both versions available for LE or SE. The LE version is available for both SAM Full and SAM Light The SE version is available for SAM Light It uses KouLeifoh's high poly HDT/SMP meshes. I don't know what's going to happen if you don't have HDT or SMP installed, but feel free to find out This is suitable for all weights, but at higher combined values of Samson/Samuel, you will begin to notice some clipping on the chest during crouching or extreme animations/poses. I cannot do much about this, because vanilla meshes are very low poly. They will use whatever texture you have installed. Screenshots were taken using Noble Skyrim textures. About CUT and UNCUT versions: There are two different revealing versions for SAM Light: Cut and Uncut Know that if you install cut version, you can't add foreskin at all, even in racemenu. If you install uncut version, you can toggle foreskin on and off in racemenu. Because of this I would pretty much recommend uncut version to anyone over the cut version since it allows you options. Blah Blah Blah: I tested everything for a little while, but it's hard to fully test so many versions. If you run into a major problem then let me know. Credits BadDog for the original meshes KouLeifoh - HDT/High Poly assets VectorpLexus & etc. - SAM
  13. 52 points

    Version 1.5.2


    Leito86 for the base body (EVB - Enhanced Vanilla Bodies) ARYAYADA, Grayshepherd, smorris2012 (SHB) & Coldsteelj (SSBBW) for the slider references ZAZ for the Zaz Extended Skeleton and genitals weights Ousinus & Caliente for some other slider references + Bodyslide & Outfit Studio tools NaiRae for the SexSwap Outfit Conversion Templates EVERYONE IN BEARHOOD OF STEEL DISCORD SERVER who encouraged me to make this project @good0593 for the wonderful male texture resource asdasfa for the Bodygen tool Wanderer for the FOMOD Creation Tool @Napodan for the FO4edit script to apply random skin for male npcs. @FadeToBlack for the Immersive CBP Preset Atomic Muscle is a body replacer based on EVB and with the same idea as SAM ( 2 Major body sliders + Genital sliders). 2 body sliders only because its easier to refit, with the downside of simple customization but can still be combined with vanilla sliders to accomplish various body shapes. 🌑 Animated Penis, so its compatible with AAF Animations such as Atomic Lust, BP70's and Savage Cabbage Animation Pack 🌑 Full compatible with AAF - Penis morphs are included for the compatibility as well as Anus Spread slider for anal penetration anims. 🌑 Cut & Uncut Penis Variants 🌑 Unique sculpted Anus 🌑 2 Major Body Sliders - Nuclear Bodybuilder: focused on bodybuilder body type - Nuka Bull: focused on powerlifter body type (chonky but stronk) 🌑 Optional Equipable penis and Nudesuits, they are craftable in your Chem Lab under the Atomic Muscle category 🌑 Optional Jiggly CBP Preset (requires CBP) or Immersive CBP Preset (by @FadeToBlack) 🌑 Optional ZeX Skeleton Edits or ZeX Skeleton Edit Wider Shoulders 🌑 Compatible with any EVB Based Body texture 🌑 Looksmenu Integration for full customization experience ingame 🌑 Support for all the Vanilla outfits including DLCs Nuka World, Far Harbour & Automatron (Refits) 🌑 Optional Skin Randomization (I gonna call it Skingen). This will make all vanilla and dlcs npcs have different body skins. Recommend to be used with Bodygen 🌑 Optional Bodygen. This will make all vanilla and dlcs npcs have different body morphs. Recomended to be used with Skingen -BIG NOTE: IF YOU DECIDE TO PICK THE BODYGEN OPTION, YOU WILL ONLY BE ABLE TO ROLLBACK IF YOU DO THE FOLLOWING: 1. REINSTALL ATOMIC MUSCLE WITHOUT THE BODYGEN MODULE 2. DONWLOAD, INSTALL AND ENABLE THE "BODYGEN RESET SCRIPT" ARCHIVE 3. LOAD YOUR SAVE, WAIT FOR 1 MINUTE OR SOME, SAVE YOUR GAME AND EXIT 4. DISABLE THE BODYGEN RESET SCRIPT MOD AND YOU ARE SET, NOW YOU CAN INSTALL ANOTHER BODYGEN PRESET OF YOUR CHOICE OR DONT HAVE ANY BODYGEN PRESET APPLIED AT ALL!!! 🌑 Any EVB Based Texture of your choice, i highly recommend the Victoriam Line textures: https://www.nexusmods.com/fallout4/mods/42913 🌑 ZaZ Extended Skeleton, the skeleton this body was rigged to: https://www.nexusmods.com/fallout4/mods/36702 🌑 Looksmenu, for the ingame customization: https://www.nexusmods.com/fallout4/mods/12631 🌑 Nude Skin for Human Male Ghoul not really a requirement but if you dont have something like this, human male ghouls will get a underwear texture when undressed and unmatched penis skin (Yeah, AM does work on human ghouls as well) https://www.nexusmods.com/fallout4/mods/7432 🌑 Main texture database for the Skin Randomization that comes in Skingen (you need to install the v1.6a the v1.6b is just some additional textures but they are not used in Skingen) https://www.nexusmods.com/fallout4/mods/38676 🌑 Ulfberth's SKin Overlay + Its requirements If you want to have the Skin Randomization that comes in Skingen (Option available in the FOMOD) enabled. 🌑 If you want the Nuka Bull Model's preset (Ulfberth) or the Nuclear Bodybuilder Model's preset (Danse): 🌑 Player Voice Frequency Slider. No point having a big body with a high voice. With this, you can have your character's voice really deep and make you wet as he talks: https://www.nexusmods.com/fallout4/mods/30953?tab=files 🌑 Idle Animation for Muscular Male for a tougher look: https://www.nexusmods.com/fallout4/mods/39256/ 🌑 for who wants to wide the shoulders a bit more, you can download the BT Skeleton in optional section of this mod page (yeah, it'll work with AM just fine): https://www.nexusmods.com/fallout4/mods/40037?tab=files (OR YOU CAN JUST PICK THE WIDER SHOULDERS SKELETON EDIT DURING ATOMIC MUSCLE INSTALLATION) If you are going to do that, make sure load it after all the other conflicts! 🌑 CBP Physics for Fallout 4; Atomic Muscle is compatible with CBP... and you'd need it if you pick the CBP Jiggly Preset during the FOMOD installation anyway: https://www.nexusmods.com/fallout4/mods/39088?tab=description 🌑 UAP (Ulfberth's AAF Patch). For AAF gay support + it has a lot of extras like male moaning during anims: https://www.loverslab.com/files/file/11033-uap-ulfberths-aaf-patch-for-mm-only/ 🌑 Pip Boy 2000; because we cant refit the pip boy, it will clip a lot with the body, specially for atomic muscle where the bodies can look real big, so this mod will install a pipboy that is not shown in your forearm and you wont see the clipping bug while in the first person / while you have the pipboy menu on: https://www.nexusmods.com/fallout4/mods/32025/ 🌑 Tactical Flashlight; in case you gonna use Pip Boy 2000 you'll lose the regular pipboy flashlight. So to keep it a bit more immersive, you can equip tactical flashlights to go through dark places: https://www.nexusmods.com/fallout4/mods/16172 🌑 Pip-Boy Flashlight; to customize your Tactical Flashlight lighting: https://www.nexusmods.com/fallout4/mods/10840/? Just install with your mod manager like any other regular mod. If you have any other male body installed for any reason, you may want to load this after it. Since it comes with prebuilt meshes for vanilla outfits, you may want to load this before outfit replacers. The load order for other mods, in your assets order (left panel if you are mo2 user) should be something like: For the plugins order (right panel for mo2 users) You just want to load all the AM Bodygen plugins after MaleBodies.esm and UlfSkinOverlay.esp: Once you have installed your body, you may want customize it right away. Open looksmenu by bringing the console up then use SLM 14 to open the looksmenu for the player character or while the console is up, left click on the npcs you want to open the looksmenu for (an id will show up on the center) and enter SLM SHOWED_UP_NPC_ID_HERE > Like SLM 24cdb3. With the looksmenu interface up, select the Body option, then go to Advanced. There you may find some sliders you can make use of to customize your body. During FOMOD installation you'll notice some options that will give you bodyslide files. Those are meant for modders only to be used on any projects they may have as i believe users shouldnt have to go through bodyslide, just to have a body functioning. 🌑 The regular naked projects can be used for skimpy outfits. 🌑 The Nevernude for non skimpy outfits (NOTE that you are free to customize the bulge slider on your outfit the way you want). 🌑 The Hands projects have the Nuka Bull and Nuclear Bodybuilder sliders on it to make the wrist more thicker and to match the body proportions more. 🌑 The NeverNude/Cut/Uncut + Hands projects are just meant to be used to make it easier to conform from outfits that cover both the wrist/hands and the forearms. You dont want to keep it on the end of your project depending on how the outfit looks like (because the hand textures are messed up in this one) ANOTHER VERY IMPORTANT THING: All the bodyslide projects, including the vanilla outfits, were added to a slider group, its called Atomic Muscle in bodyslide. You can directly DOWNLOAD HERE: https://github.com/ulfbearth/Atomic-Muscle-Slider-Group/archive/master.zip If you want to add your outfits to the sliderGroup yourself, you can create a pull request here: https://github.com/ulfbearth/Atomic-Muscle-Slider-Group/tree/dev/Tools/BodySlide/SliderGroups Or, if you dont know how to use Github, just send the XML to me and i'll upload it with the changes. You are free to use these assets in your projects as long you credit me. You dont really need to ask for permission then, but at least let me know so i can know the cool things you are working on for it Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4 Join me in my | Private Club | for non public releases Join us in the Bearhood of Steel | Discord | NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men. Follow this | File | if you want to be aware of new updates! If you feel like supporting what i do, you can donate to my Ko-fi account!
  14. 50 points

    Version 2.0.1


    A set of Vanilla armor replacer, covering all basegame Light Armor (Guards/Imperial will have its own thread). Thieves Guild/Elven Armor Redux from my previous posts is included. I changed up the Hide Armor to be more skimpy. If you prefer wearing pants, please use the one in my previous post. Consists of : Shrouded Armor - regular and sleeveless (worn by Arnbjorn); each with alternative pants/thong. Dragonscale Armor - added reshaped boots to fit. Elven Armor & Elven Light Armor - same with the one on my previous post. Forsworn Armor Fur Kilt (Bandit) - all four tiers included. Glass Armor - thong options included. Hide Armor - thong only; for pants version check my old post Nightingale - thong only for now. Leather Armor - pants only for now. Thieves Guild Armor - same with the one on my previous post. Installation : Install normally with your preferred mod manager. I personally use MO2. BodySlide files included if you want to mess around with them. Permission : If anyone wanted to convert, derive, modify; all I ask is that you share it with other people here also for everyone's benefit 😃 Conversion to LE : Credits : Some of these use pieces from @Den987's armor replacer. Kudos to him!
  15. 50 points

    Version 1.3


    This is Geralt's Ursine armor that I ported from The Witcher 3 for SAM with support for Samson/Samuel morphs. It's a partial port in that I didn't port the coat since it requires recreating from scratch and it's not something I'm currently interested in trying. With the absence of the coat, I instead ported the shoulder belt and fur from the Undvik armor. This set was intended to be used as part of my unarmed combat playthrough. The Witcher 3 applies texture blending during gameplay to create extremely detailed textures. To compensate for this in Skyrim, I increased the normal maps to 2k, blended the appropiate normal map detail textures, and applied the ambient occlusion map to the mesh using vertex colors. Armor parts: The armor parts can be crafted under the dragon armor section while the shoulder belt is in the Misc section. They share the same stats as the dragon plate armor set. The shoulder belt has no stats and is pureley cosmetic, but it can be enchanted with the same enchantments as jewelry. Requirements: Male skeleton from SAM or XPMSE (classic, SE) High Poly SAM versions v0 - high poly body + high poly hands (no fingernail mesh) v1 - high poly body + high poly hands (fingernail mesh with separate texture) v2 - high poly body + high poly hands (fingernail mesh with texture on hands) This mod is exclusive to www.vectorplexus.com and must not be uploaded anywhere else.
  16. 42 points

    Version 2.0


    Installation: Here are some archives. Choose and install. Just drop the data folder into the root folder of the game. This is a set of textures for men that I made for my personal use. But I decided to put it here. What's inside ? - Variations of body textures (from hairless to full bear). -Muscular normal maps. (genitals, main, samuel, samson) -Better hands (diffuse and normal maps() -Better head textures. -Specular and subsurface maps -hd mouth (orc and human) Archives: Standard: I don’t Hairless: think less hair: you more hair: need bear: to explain full bear: anything Body: Textures that uses without samson or samuel morphs Samuel: Muscular with soft belly Samson: Just muscular Genitals: I don't know what to say Specular maps: just install if you want Red Subsurface maps: just install if you want HD mouth: just install if you want
  17. 41 points

    Version 1.0.1


    This is my second Schlong of Skyrim patched for SAM Light. I already delete the old one because this one much better and almost perfect. Thank you so much for bro Vector and bro Kouleifoh for their efforts made our skyrim males world so exciting. This mod made based on latest bro Kouleifoh High Poly. Including High Poly genitals for our beloved SAM. I already tried this mod almost for every scenes, npc, and some extreme morph. What you need to know, this SOS sytem mostly fine for player and follower that using vanilla system. Some mod such males of skyrim or other follower need adjustment. But it's not my burden to patch every mod out there. I only make sure our character and npc from Skyrim working well. Sexlab working very well as you can see in my Incubus screenshoots. This SOS mod genitals will use our males body textures just like SAM Light. Khajit, argonian all adjusted. Now, if you use SAM Morph from Racemenu ( self or target ), you can use samson, samuel and ect. But sometimes you need to switch Enable Scaling on and off to make sure everything ok. You only need to do that IF....you use morph on NPC. If you just play normal without change every npc out there with custom moprh, then you can ignore this. LOAD ORDER : - SAM Light - SAM High Poly Conversion ( nude or underwear not matter because you only need hand, feet and the rest.) - Schlong of SAM Light ( This mod ) - SAM Light Skin add on ( If you use this ) - XPMSE Skeleton ( Never ever overwrite this skeleton. Only one mod can overwrite this mod. More Nasty Critters. If you use that mod..put that after this skeleton or you will experience CTD ). For genitals, SOS Regular means Uncut. SOS Muscular means Cut version. Underwear automatically use SAM underwear with enhanced textures from me. I remaster the textures to 2k and sharper. If i see error in my game i will update this mod automatically. Don't report problem because conflict with other mod or something. Like i said before, other mod not my concern. I only make sure our character and all NPC from default game working well including common mod such Sexlab, and armor. Custom follower that use custom body and skin not my problem. Besides word problem kind common in skyrim. So if you use specific custom mod for your own game and conflict, you must solve it yourself. I only fix problem that happen in my game. I always select my mod carefully especially scripted one. I don't want ruin my game. This sos mod adjusted like default sos. Any mod compatible with SOS will work well. Enjoy then. HDT PATCH LOAD ORDER : - SAM Light - SAM High Poly Conversion ( nude or underwear not matter because you only need hand, feet and the rest.) - SAM HDT ( Pick whatever body and choose your bounce ) - Schlong of SAM Light ( REPLACE MALEBODY and TRI files with HDT PATCH MANUALLY ) - SAM Light Skin add on ( If you use this ) - XPMSE Skeleton ( Never ever overwrite this skeleton. Only one mod can overwrite this mod. More Nasty Critters. If you use that mod..put that after this skeleton or you will experience CTD ). Do Not Reupload this mod on any website. This mod only for Vectorplexus website.
  18. 40 points

    Version 1.0.0


    This is just for fun. I remember SOS got muscular genital so i try make similar genital to sos. Replace malegenital_0 and malegenital_1 meshes in SAM folder. Backup your original genital mesh incase you want back to original genital.
  19. 39 points

    Version 1.0.0


    This is Vampire Lord armor for SAM. Support Samson to 50. I tried samson 75 got little glitch. Texture using this ( original link ): https://www.nexusmods.com/skyrim/mods/22293/? But i included that texture in this mod so no need download texture.
  20. 38 points

    Version 3.0


    "Super-duper" update. -Clearer texture. -A better body relief. -Nipples :D. -Almost overhaul. -Now there is support for chameleon textures !!! (RaptorFS not included) Notice! (This revised version of the mod that was posted here. http://www.nexusmods.com/skyrim/mods/76427/? . I asked permission of the person who made these textures for Sam. But when I finished and put them into his Message. He just disappeared (on the nexus mod has not been updated). So I decided to post it here.) Special thanks to the Fiszi . For the first adaptation of the original textures under the mod SAM. And Kraan for nipple textures.
  21. 38 points

    Version 1.0.0


    Need good muscular body map and natural like porn star ? Try this then. This map combined from all Free permission mod ( females to males ). Blended it with bro Kouleifoh sam light normal map. I release this one because sweetspot between casual muscle, gym body, and daddy style. This is just replacer for MaleBody_1_msn.dds. Extract and replace manually. Compatible with LE and SE because i save this file in Uncompressed format. 1 map for LE and SE. Credit to Vector, bro Kouleifoh, all females and males modder out there.
  22. 37 points

    Version 1.0


    Bath towels for SAM ported from The Witcher 3. These towels are meant to be used on a nude/underwear SAM body. Available for both LE and SE. Towels Acquisition Bath towels can be freely crafted from any tanning rack. Known Issues some clipping during movement and certain animations towels do not scale with genitals (large genitals will clip through towels) towels will clip through physics-enabled bodies Credits to CD Projekt for The Witcher 3
  23. 36 points

    Version 1.0.0


    This file actually belong to bro kouleifoh. I download this longggggg time ago in forum. I already forgot where. The goal is to use chris redfield in gameplay. But since bro kouleifoh already fix the head mesh so i take another step to make Neck Patch including made him as Farkas. So we can take that hottie wolf everywhere as follower and involved quest too. Listen...this is important. When you meet him in game, open console command and type this : Set Npcweight 100 Disable Enable Because i forgot set weight so he got neck gap. With that console, everything solved perfectly. I'm sure you understand that console command. If you don't please don't ask me because this is Old game. Read google. Enjoy. Credit to Chris redfield converter to skyrim and bro koulefoh for fixed his head. This is for SKYRIM LE.
  24. 35 points

    Version 1.6.0


    REMEMBER, THIS MOD IS STILL IN DEVELOPMENT! -------------------------------------------------------------------------------- 1. INSTALLATION -------------------------------------------------------------------------------- To install the mod just extract it to your game installation mod folder: \SteamLibrary\steamapps\common\XCOM 2\XComGame\Mods -------------------------------------------------------------------------------- 2. ABOUT THE MOD -------------------------------------------------------------------------------- This mod was initially developed to simply add a slider Customization option, to be able to have soldiers look more or less muscular. Aside from that I also made revealing versions of some of the armor parts (it's a WIP, and eventually I may refit more parts at some later point). But to achieve a slider it's a type of mod that changes the Soldier Animation Tree, so any mod that does the same will be incompatible (none that I'm aware of though). In order to make meshes (specially heads) to be slider enabled, its an incredible "destructive" thing to do, since the game engine doesn't allowfor proper export of the existing meshes, so I basically had to "redo" all heads and that's why they look different from the ones on the base game. I added two new custom heads (Dustin and Chris Redfield) but I do plan to add more later on. -------------------------------------------------------------------------------- 3. REQUIREMENTS -------------------------------------------------------------------------------- Because with time I have added countless features from Alien Hunters DLC, it is now an absolute requirement. Without it, bugs will happen. XSoldier has support for XCOM 2 MCM, get it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1122831824 -------------------------------------------------------------------------------- 4. FEATURES -------------------------------------------------------------------------------- Although the mod started by being just a graphic mod, I generally do like to include some minor gameplay changes to go along with it. NO BOOBS ALLOWED! As many of you know, my goal and mission is mostly to provide mods that focus on men, so this mod operates exclusively on male soldiers. There is also an option on the MCM that will allow you to automatically convert any female crew members on the Avenger to male. This will affect Clerks and Crew, but not Soldiers. If you want inflating boobs... ask someone else! GAME MODES NORMAL: The normal mode makes the game operate almost only like a graphical Mod. The soldiers will have a Weight slider on the customization screen, that will you to set a value for each. Some gameplay elements might be present, but they don't affect gameplay. To set the mode to normal, you must uncheck IMMERSIVE and STAT PROGRESSION on the MCM screen (false for both if you edit the INI). IMMERSIVE: The Immersive mode operates much like NORMAL, with the exception of the slider, which will be locked. So if you want to get a soldier bigger, you will have to use the GTS and the AWC. This mode will also automatically import a soldier's weight from the Character Pool, as long as a character with the same name exists. STAT PROGRESSION: As the name implies, this mode will change soldier's stats and abilities, which will influence the gameplay. Slider is also be locked, and no CP import will happen. For balance reasons each "body level" will have some buffs and debuffs. GUERRILA TRAINING SCHOOL (GTS) The GTS will now have an extra training staff slot, in which you can have a soldier to train. Just like any other training project, after a few days, the soldier's weight will increase. I have also made so that any soldier or NPC will be bare chest while at the facility. ADVANCED WARFARE CENTER (AWC) Training at the GTS can only get you so far, and to continue gaining more weight and increase the body level, you will need to subject the soldier to Gene Therapy. Once the appropriate project time runs, the soldier will be able to further increase his weight by training at the GTS. BODY LEVELS AND ABILITIES While playing with XSoldier on STAT PROGRESSION mode, soldiers will have to train at the GTS to be able to bulk up, and by doing so they get some buffs but also debuffs. Each level steps at every 20 weight: LEVEL 1 - LEAN: The first level, will be earned when you get weight at 20. LEVEL 2 - ATHLETIC: Earned when the soldier gets weight at 40. LEVEL 3 - ROBUST: At weight 60. Typically you will need to get the soldier under Gene Therapy to be able to reach this level, as by default, the Weight Cap is set to 50. The soldier will also gain immunity to panic. LEVEL 4 - MUSCULAR: Set at 80. At this level, the soldier will earn the Rage Strike ability, the same from the Rage Suit, but no charges, and with a cooldown of 3 turns. LEVEL 5 - MASSIVE: Reached when you get the soldier at max weight, 100. The Soldier will gain the Wall Breaking ability, which allows him to break everything in is path... Who needs doors? Just smash through that wall and keep moving! Unfortunately, this ability will also break the Squad/Soldier concealment, forcing you to rethink your gameplay if you have a Massive Soldier on your squad. Some advice regarding Classes vs Weights. I generally built the Buffs and Debuffs around this order: Psi Operatives Sharpshooters/Specialists Rangers/Grenadiers/Commando Basically, the more weight you get, the more you will benefit if you are a more "Heavy" class. The motto is, Big and Dumb... A soldier at 100 weight, will be extremely susceptible to Mind Control, so be careful. I also strongly advise using Speed/Movement PCS, as the bigger they get, their mobility will be reduced and more easily visible by aliens. MORE BERSERKERS Because by default, the Gene Therapy will require you to expend a Berserker body I have changed the spawns for Berserkers, so they may now spawn in every mission. ALIEN HUNTERS/CENTRAL AS A SOLDIER/RAGE SUIT Central Officer John Bradford will now be available as a soldier, with a unique class, Commando. This class is basically a mix between Grenadier and Ranger, but instead of buffing grenades, it will buff Heavy Weapons. He can equip one, regardless of the armor being used. He will also be able to gain an extra level, Field Marshall, and can be a bit Overpowered. However, letting him die or be captured in battle, will end the game. Since at weight 80 in STAT PROGRESSION the soldiers will gain the Rage Strike ability, I have changed the Rage Suit ability to the Quake ability from the Berserker Queen. Because of the way the ability works, it will work differently on NORMAL/IMMERSIVE and STAT PROGRESSION. The 2 first, the ability is just a Rage Strike AoE instead of single target. It was also added a "system" in the game that tries to load Bradford always, regardless of the soldiers who are already loaded and any INI tweaks that have been made. There are some occasions when he will not show up, but I was unable to determine the reason. REVEALING ARMORS Yep, thats a thing for me... if there are for women, why not for men? =P BODY TATTOOS XSoldier adds options on the customization to have Tattoos on other body parts besides arms. MCM SUPPORT XSoldier integrates MCM API, so users can easily change options in-game. Aside from the features already described, I'll skip explaining the options since most are self-explanatory. -------------------------------------------------------------------------------- 5. KNOWN ISSUES AND BUGS -------------------------------------------------------------------------------- This is a list of known bugs/issues. If you find anything not listed here, please report the issue at the forums (www.vectorplexus.com): GENERAL If you have Scale enabled, Soldiers that are +50 weight will have the XPad Camera not properly aligned, which renders the XPad the rise out of the screen. Likewise, for the same reason you will see some silly offset when a Soldier is doing pullups at the GTS, and other animations might look less "optimal". There is a known bug with the game, that causes Proving Ground Experimental projects to not properly reward an item. Although XSoldier does not really add any new item projects, it seems to be causing this issue aswell. You can fix this by installing http://steamcommunity.com/sharedfiles/filedetails/?id=665435869 When Central is forced to spawn on the Avenger, it might not show up, or spawn in T-Pose. ASSETS Lack of vanilla content: Because I had to "destroy" all original content, to make all meshes "compatible", I would need to refit all. It takes a lot of time, so in some cases I have opted to remove some content. Few minor mesh "bugs", that produce some holes, on shoulders/arms and on the butt. Arms Tattoos are being applied simultaneously on left and right arms. This issue its because how they are applied on the mesh by using a vertex colour filter, I need to re-export the meshes to fix it. The male Codex texture swaps between the original and the proper one. CUSTOMIZATION The slider doesn't work very well when using the scroll on the mouse. I did my best to minimize this issue, but it may still happen. During Customization, you are able to have the Kevlar Armor sleeves with the bare torso. This is not intended, and everything is properly setup, so I can only assume its happening because of some Game bug. MISSIONS Soldiers who have gained the Wall Breaking ability, will destroy the elevator on Shen's Last Gift Mission (The Lost Tower). I tried to see if I could get a fix, but so far no luck. Just don't take any Soldier that is 100 Weight on the mission, in case you play with STAT PROGRESSION. When a soldier gets resurrected by psi attacks, it will loose the weight and will get the double head bug. -------------------------------------------------------------------------------- 6. GENERAL GAMEPLAY TIPS -------------------------------------------------------------------------------- If you chose to use STAT PROGRESSION mode, you should consider the following issues: As a soldier gets bigger, he will lose his mobility, so equipping PCS: Speed on them is vital, otherwise they will be severely gimped. Be mindful that as soon as you have a soldier with weight 100 on your squad, the moment he moves, the squad will lose concealment. Avoid changing Mod Options in the middle of a mission or if that mission save was made with a different Mode setting. While I did some effort to make the appropriate changes on the strategy layer, changing stuff on units while in a mission is a bit more complex and I couldn't be bothered with it. -------------------------------------------------------------------------------- 7. USABILITY AND COMPATIBILITY WITH OTHER MODS -------------------------------------------------------------------------------- Some people have asked me for a LW2 patch, I tried and failed, and if you read the LW2 disclaimer, you will see that it's a mod that is very intrusive and changes A LOT of classes by overriding them. Overriding is the best method to do changes, but also to ensure mod incompatibility, and thats why I only override one single class, XComHumanPawn. I tried several times to implement the slider without any overrides, but the results were buggy. TL;DR: I will not provide any compatible patches with any complex mod such as LW2. However, XSoldier's Slider feature, still works with LW2, just not those things that change gameplay. -------------------------------------------------------------------------------- 8. LOCALIZATIONS -------------------------------------------------------------------------------- Since I can't really write everything on every available language, I'm leaving a call out to everyone that is able to do the localizations for me: GERMAN: Drakon FRENCH: Xenthas RUSSIAN: sh1ny/Ivik CHINESE: No one TRADITIONAL CHINESE: No one SPANISH: No one ITALIAN: No one JAPANESE: No one KOREAN: No one POLISH: No one
  25. 34 points

    Version 1.0.0


    You will find Brann in the Dead Man's Drink, in Falkreath. He has many perks and might be considered slightly OP. Using Sam Light and Texture Addon by KouLeifoh Wearing custom armor that I edited from Billyro
  26. 34 points

    Version 1.0.4


    BodySlide Slider Sets for SAM Refitting This download contains tools you can use to help you create refits for SAM. Instructions: - Download BodySlide and Outfit Studio ( version 4.8.0 is the version I used to write the tutorial) - Download Caliente Tools Legendary or Caliente Tools Special depending on which version of skyrim you are making refits for - Drag the tools to your BodySlide install folder. The goal was to even further simplify the refit process so that anyone can do it easily. I have included sets for both the high poly body and the low poly body, and each has hdt and non-hdt options too. I was recommended to post this as a download so that people can see it easier, so that's why I'm doing it. I made a guide on how to use these to do your refits. You can find it here: There are some optional files included, courtesy of @ kreiste. If you use these files and find them useful, please go and thank him for all his hard work. 👍 Weight 1 to 0 slider set, you might find this useful when you are refitting an outfit and having a difficult time, especially with the armpits and underarms. Merged References slider set, contains more varieties of body parts and combinations for you to work with. Images and details of these are below. Credits: VectorPlexus & others for SAM KouLeifoh for SAM Light and HDT BBB for SAM Caliente for BS/OS Kreiste for making the additional slider sets, and Ulfberto for sharing his knowledge on that
  27. 34 points

    Version 1.0.0


    A set of Vanilla armor replacer, covering all basegame Heavy Armor. Pants options will come around ASAP. Consist of : Ancient Nord Armor (Draugr) Blades Armor, with boots refit Dwarven Armor, with boots refit Daedric Armor, with gauntlets & boots refit Ebony Armor Ebony Mail Iron Armor (both regular + variant) Steel Armor (both regular + variant) Orcish Armor, with boots refit Wolf Armor Steel Plate Armor (Nord Plate), with boots refit Dragonplate Armor (Dragonbone) Installation : Install normally with your preferred mod manager. I personally use MO2. BodySlide files included if you want to mess around with them. Permission : If anyone wanted to convert, derive, modify; all I ask is that you share it with other people here also for everyone's benefit 😃 Conversion to LE : Credits : Some of these use pieces from @Den987's armor replacer. Kudos to him! Also thank you to everyone following my devblog and giving me many useful inputs! I hope y'all enjoy! Footnotes : Buy me a coffee, if you feeling generous. https://ko-fi.com/kreiste I could use a little spare change in this trying times. My armors will always remain free and would never be locked behind paywall. Take a moment to vote for my next project on my blog https://vectorplexus.com/blogs/entry/4-next-up/
  28. 34 points

    Version 1.0.0


    Download this...the original k9 retouched : http://regenbot.tistory.com/55 Then overwrite with mine including esp. I never test this for big value samson or samuel ( 50-100 ). I don't play as big body for my gameplay. But I tried with samson 40 i think still ok.
  29. 32 points
    Refitting Guide for SAM - Shape Atlas for Men This guide will cover a straightforward method to refit armors for SAM. If you've visited this page before, then you might notice the guide has been rewritten. I decided to invest the time to rewrite it since the method was still a bit cumbersome. Thank you to those who pointed out this method since it's quite a bit more refined than the previous. Like I said before, I'm like anyone else and I only learned by other people or by tutorials. I'm not the ideal person to write a guide for this, but since nobody else is doing it I thought something is better than nothing ?. At least with this, people can learn to do their refits even if it's not the best way. The credit for the meshes provided in the bodyslide files goes to VectorPlexus and the others who worked on SAM, as well as KouLeifoh for the high poly and HDT ones. Requirements NifSkope (The version used at the time of writing is version 2.0, Dev 7) BodySlide and Outfit Studio (The version used at the time of writing is 4.8.0. Future versions may or may not be compatible with this tutorial.) CalienteTools Legendary Edition.7zor CalienteTools Special Edition.7z (choose based on which version of skyrim you are making your refit for) Something to refit Part A: Setting Up ⭐1A. If you are working with an outfit for Legendary Edition, you need to open it up in NifSkope first and check the consistency flags. Open the _1.nifs of your outfit and expand any NiTriShapes (If your outfit does not have a _1.nif and just has one nif for each part instead, then just use that.). Click on NiTriShapeData and in the lower window, look for Consistency Flags. Change the flag to CT_MUTABLE if it is not set to that already. Make sure that every NiTriShape in your outfit has the consistency flag set to CT_Mutable and save. If your outfit is for Special Edition, skip this step. ⭐2A. Find the Caliente Tools Legendary Edition.7z or Caliente Tools Special Edition.7z file that you downloaded from this post earlier (in the Requirements section.) Extract the Caliente Tools folder to the same place as your BodySlide installation. ⭐3A. Open up BodySlide. Find the Settings button and look towards the bottom of the new window where it says "Reference Skeleton." Change the reference skeleton to the skeleton that you are using for males. This is very important or else you will get gaps on your body. Press "Ok" when you are finished. ⭐4A. In the Outfit/Body menu, you will notice a drop down list with 10 options for you to choose from. Choose the option which best suits your needs. Guide to Outfit/Body options: Part B: Refitting the Outfit ⭐1B. Now Outfit Studio should be open and we can see our body and the parts that make it up. We need to figure out which parts we will keep and which ones we don't need. Choosing a Reference and Deleting Unnecessary Body Parts ⭐2B. Import the outfit which you will be refitting into the window. If your outfit has both a _0.nif and a _1.nif then we prefer to use the _1.nif. If your outfit only has one .nif mesh, then just use what you have. You can either drag the nif into the window or you can go to File > Import --> From Nif and select the outfit. If your outfit came with any body parts of its own, delete them. We will replace them with SAM body parts. If your outfit has any parts that you don't want to keep, you can delete them. Now you will see your body, and your outfit in Outfit Studio together. ⭐3B. Select the pieces of your outfit only. Do not highlight any parts of the SAM body. You can select multiple parts by holding the CTRL key while you click them. After you have selected the parts, go to Slider > Conform SELECTED. ⭐4B. Now we are ready to refit. Make sure that SAMBody is not selected while you are refitting the outfit. Select the parts of the outfit and use the tools along the top of the window to make the outfit fit the body. There are many, many videos of people fitting armors in outfit studio that you can watch to get an idea of what you should be doing. I know that so many tools and settings can be overwhelming at first, so I've highlighted the most important ones that you should be looking at. The one you will probably use 90% of the time is Inflate. There are other tools that you can use, but for the basics these are really all you need. I just want to give you an idea of where to focus. Now, we need to make adjustments under 4 different conditions: With None of the sliders activated With Samson slider activated With Samuel slider activated With Weight 1 to 0 slider activated (if you want your armor to work with the weight slider) ⭐5B. When you're satisfied with how it looks, deactivate all sliders. ⚠️ Notice: At this point, if you were refitting gloves or boots, you should delete SAMBody. SAMHands or SAMFeet you can delete only if the gloves or boots would fully cover the hands or feet. If you are confused whether or not to leave SAMHands or SAMFeet, there is an example below using the feet. The concept is the same with gloves. Part C : Saving the Project Now we have our outfit properly refitted, and we need to save all the files so that we can get it into our game. ⭐1C. Go to File > Save Project As... A new window will appear. Follow closely what you need to enter here, because if you enter something incorrectly then your outfit will not work. ⭐2C. Where it says Display Name, you can put whatever you want to name this project as. Click the To Project button after you are done entering a name. ⭐3C. Next, where it says Output File Name, you must enter the name of the original .nif file which you started with. For example, if we started with tutorialoutfit_1.nif we must enter tutorialoutfit ⭐4C. Where it says Output Data Path, you must enter the data path to the original file which you started with. For example, if the outfit is in Skyrim\data\meshes\armor\tutorial, we must enter meshes\armor\tutorial ⭐5C. Low/High Weight Output or Single Weight Output depends on whether or not you want the outfit to scale from weight 0 to 100 or not. Keep in mind that if the original outfit does not have the weight slider enabled, you have to enable it in the esp (explained in second post.) If you want to keep things as they are then just look at your starting files. If you had a _0.nif and a _1.nif then the outfit has a weight slider and you should leave Low/High Weight Output ticked on. If it only had one .nif file, then it won't have a weight slider and you can change it to Single Weight Output (assuming you don't want to enable the slider.) ⭐6C. Look at the bottom for the checkbox which says Copy reference shape into output. You need to decide whether or not you need the reference shape to be part of the final outfit or not. In most cases you will want to leave this checked. If you are refitting an armor which would completely cover the body then you don't need a body included into your refit and you can uncheck this. Part D : Exporting the project ⭐1D. Now save the project, and close Outfit Studio. Open BodySlide and look for your project that you just saved in the Outfit / Body menu (the same menu we started with.) You might have to close and reopen BodySlide to get your new outfit to show up on the list. ? You will probably notice that some of the sliders might have disappeared. It's fine. If we deleted the genitals, then all the sliders for the genitals would have gone away. If we didn't delete them, you will still see the sliders for them there. It's normal. ⭐2D. Select your outfit, and in the lower left window of BodySlide check the box next to Build Morphs. If your armor has Low/High weight enabled, then you must increase the slider "Weight 1 to 0" under Low Weight to 100%. ⭐3D. Hit the "Build" button. ⭐4D. Bodyslide will export the files to your skyrim data folder (or wherever your output location is set to.) It will build the .nif files and also a .tri file. You need all of these files to go to the location where you have the original outfit, overwriting them. Make a backup just incase. Now you should be able to get into the game and enjoy your work. In the second post, there are some additional methods which might prove useful once you have gotten used to the basics of the main tutorial.
  30. 32 points

    Version 2.0.1


    Shrouded Armor for SAM This is a refit of RefurbMadness's Dark Brotherhood armor. No, you do not need the original to use this. No, this does not cover all of the armors in Refurb's set, only the Shrouded Armor. This is a replacer for "Shrouded Armor." It is not exactly the same as the Refurb's; I did not keep the harness and I chose not to use their boots. So make sure you have some other refit for shrouded boots. (If you have SAM, you probably already do) They are using the high poly, hdt body. If you don't have that and its requirements installed then I don't know what will happen. They will use whatever textures you're using. First two screenshots are shown with a retexture (dark brotherhood HD retexture), last is vanilla texture. Two Versions: V1 has shorts, V2 has underwear, that's it. There are versions for both LE and SE. I tested all versions for a short while, but let me know if there are any major issues. Expect some imperfections though. Credits: RefurbMadness for their lovely work on the meshes. KouLeifoh for High Poly and HDT/SMP assets VectorPlexus & etc for SAM
  31. 32 points

    Version 1.0.0


    This armor originally from The Amazing World of Bikini. Credit to them. This is their original link : https://www.nexusmods.com/skyrim/mods/83383/? I don't know if support samson 100 or not as i never care about samson 100. I only use samson maximum 50, but u can try. This is one of my favorite personal armor. Gauntlet not included. It's just default Dragonplate Gauntlet. Download this Extra ESP fix below, so that amulet will show on khajit and orc too. Thanks to Naurdor help me fix this. This is his esp. SAM_Dragonbone_Set.esp
  32. 31 points

    Version 2.2


    Release Note for v 2.1a+ : Now this package does no longer requires the default vanilla Skyrim refit (in SAM's Download file section) for some torso refits. Together with rhavik's SAM - Vanilla Armor Refit (LE/ SE), my three refit packages (with the optional Briarheart conversion) should now cover the entire vanilla armor/ clothes refit, and should be compatible also with the latest Racemenu SE as well as SKSE64 without any manual conversion. [Note for v 2.1a's optional package]: Thanks for the bug report from @Alarik, i've learned that the talented Briarheart SAM conversion by @Jamesalexian unfortunately works only with USLEEP that fundamentally alters the handling of the Briarheart naked skin, only in Skyrim LE as well. He also helped me with the repeated experiments of the tweaked meshes especially in Skyrim SE. What I did to the original conversion is only three minor tweaks: cleans the additinal extra skeleton nodes up, making the meshes compatible with SAM default skeleton as well. builds the briarheart meshes for non-USLEEP (USSEP) users converts LE meshes to SE (and arranged directory structure in accordance with USSEP). So, please choose the correct one for your Skyrim (LE/ SE, with USLEEP (USSEP) or without USLEEP (USSEP)) among four download options, and if you like it, please take a visit at @Jamesalexian's original download page and endorse it! +++ Some clippings in the backside especially while crouching, but No neck seam anymore. The hugh drawbacks of SAM for mine has been the lack of the full compatible vanilla CLOTHES (not armors) for long, even with the default vanilla outfit refits in SAM's download section. Once we go into the settlement and talk with some (male) vendors, we cannot but notice the neck seam of the blacksmith as well as magically slim cloth hiding the pot belly of the middle age trader soon. College professors (at least in my poor laptop) tend to accompany some floating bodies with their robes. I cannot put up with them anymore. This package is meant as a temporal hotfix for this matter until anyone more skillful will work with this problem: I cannot claim the quality of the meshes even as mediocore (just a quick and dirty conforming work by Outfitstudio), but at least they are compatible with SAM's Samson and Samson sliders (from ca. -20 to +80) and no noticeable visual glitch like the neck seam, I hope. Although I only play Skyrim in LE, I also prepared the SE package by SSE NIF optimizer (not tested in the game by myself). If you find any problem for this package, please also notice to me. How to use: Overwrite the default vanilla outfits with the meshes from this package. v 1.1.0+: Updated as well as the earlier meshes are all included in the latest package. Overwrite the default mesh with them, too. (You don't have to download all the versions I've uploaded. Only the latest one will suffice). What is currently NOT covered (v 2.2): Sheogorath (not obtainable in the vanilla game) Nocturnal; Psijic (not obtainable in the vanilla game/ boots is not weight slider-supported, if I remember correctly) Except for these few exceptions, now all the vanilla [Clothing] equipments can be compatible with SAM (complements each other with rhavik's Vanilla Armors). To be Done: To deal with the imminent bugs (and bad clipping) within this package. To restore InvMarker in the worked meshes, though I don't know their significance for the mesh (only something with inventory model)/ Credits (in addition to Vector and Bethesda): USLEEP team: for updated meshes for some clothes like Magejourneyman and Barkeepers jorrob96 for his tutorial for refitting: Forum on the importance of set 'CT_Mutable' flag: /u/Hump_my_face at /r/skyrimmods/: for checking and fixing the problematic wristguard mesh to be handled with OS. @Jamesalexian for the original SAM converted mesh of Briarheart naked skin. @Alarik for the bug reports of the Briarheart skin as well as tester of updated Briarheart skin both in LE and in SE. Permissions: Do what do you would like to (preferably with credit).
  33. 31 points

    Version 1.1.1


    Original description by @Melesse, who compiled this into a single handy FOMOD installer: This is an upload of @Hymnaru's 3MW Texture Pack, compiled into a FOMOD. All credit goes to him for creating it, and to @good0593 for reuploading the files here. All I did was compile the various options into a FOMOD installer, which can be used by your mod manager of choice to customize the installation according to your desire. Because the file size was huge, it has been split into 4 parts - you will need to download all 4 parts, and then you should be able to use the .001 file like you would a normal archive. MO has been tested to be able to read the .001 file, the same should presumably be true for NMM and Vortex. Moderator note: The archive has been slimmed down to a ~500Mb file. The multi-part download no longer required. Since some people have issues downloading large files using CMS-generated links, here's a direct one: Download
  34. 31 points

    Version 2.0.0


    A set of clothing replacer, covering all basegame (and one from DB) armors within the Civil War questline. They will use whatever texture packs you have installed as they don't come with any at all. Consisting of : General Tulius & Carius' armors. I don't think the latter was equippable without console. Stormcloak's (and its derivations with 'sleeves' lol) and the rest of the hold guards' armors. Imperial Heavy-Medium-Light armors Bless @InoOnew88 for his help and providing the killer ass screenshots with his boys. Installation : Install normally with your preferred mod manager. I personally use MO2. BodySlide files included if you want to mess around with them. Permission : If anyone wanted to convert, derive, modify; all I ask is that you share it with other people here also for everyone's benefit 😃 Conversion to LE : Footnotes : Buy me a coffee, if you feeling generous. ko-fi.com/kreiste or paypal.me/ChristopherKho I hope you enjoy my armors!
  35. 31 points

    Version 1.0.1


    revealing orcish armor
  36. 31 points

    Version 1.0.0


    A set of clothing replacer, covering all armors/clothing included in DLC01 Dawnguard. They will use whatever texture packs you have installed as they don't come with any at all. However, it is recommended that you use FrankFamily's Dawnguard texture pack since I based my Dawnguard armor using his textures (that is miles better than Vanilla look). You don't need his Meshes/ESP, just the texture folder is fine (Unless you want to use his weapon meshes too, they look much better too than vanilla.) Consisting of : Ancient Falmer Armor Dawnguard Heavy and Light (#1-5) Falmer Hardened Armor/Falmer Heavy Armor Falmer Armor + Boots Moth Priest Robes Bloodstained version of Prisoner's clothing Vampire Armor Vampire Robes (Bloodstained Clothes if using WACCF) Vampire Royal Armor (Vampire Lord Armor) Bless @InoOnew88 for his help and providing the killer ass screenshots with his boys. Installation : Install normally with your preferred mod manager. I personally use MO2. BodySlide files included if you want to mess around with them. Permission : If anyone wanted to convert, derive, modify; all I ask is that you share it with other people here also for everyone's benefit 😃 Credits : Falmer Light and Heavy Armor were made off pieces from Bad Dog's version of nisetanaka's bikini armors. I did get BD's permission but couldn't get in contact with nisetanaka. Should they reach out to me and want their derived armors removed, do send me a PM. Conversion to LE : Footnotes : Buy me a coffee, if you feeling generous. ko-fi.com/kreiste or paypal.me/ChristopherKho I hope you enjoy my armors! If you notice bugs, errors, glitches, or any other shenanigans caused by armors, shoot me a PM so I can fix em.
  37. 30 points

    Version v1.1


    Been a long time comin' huh? An equippable SAM body with an HDT enabled vagina. The body mesh is based on the High Poly SAM Body by @KouLeifoh, vagina from UUNP Special, mesh expertise by @Ulfberth. Works with both regular SAM and SAM Light (my personal pick). Obtain item through console or AddItemMenu. Requirements: SAM or SAM Light + HDT BBB (highly recommend the High Poly edition to eliminate seams) HDT Physics Extension (LE)/HDT Skinned Mesh Physics (SE) UUNP Special Physics XMLs from here (for LE only) XPMSE/XPMSSE This mod overrides the male skeleton nif with an edited version of XPMSE that adds vagina bones (I will try to keep it updated to the latest version). On LE it overrides the male hands meshes as well, to account for collision (hand mesh from High Poly SAM). It is not affected by SAM's body hair system as the mesh uses its own separate texture paths. Enjoy! Footnote credits: Dorian and Iron Bull Location mods here and here.
  38. 30 points

    Version 1.0.0


    Introduction This mod adds nipple, navel and prince-albert rings in several different styles and colours for use on your character. These items use different slots so they can be used in combination. Please note though that they may conflict with other mods that use the same slots. This mod requires that you use the HDT physics mod and relies on the BBB for SAM mod (linked below) to move with the body properly. Please not that while these can be worn under armour they may clip and on meshed that are not physics enabled they may not fit or move with the body correctly. Requirements SAM - Shape Atlas For Men. [LINK] HDT Butt Breast Belly Bounce for SAM (and its prerequisites) [LINK] XP32 Maximum Skeleton Extended [LINK] Acquisition Use the dev console to search for the ring type you want. -- Or -- Go to Warmaidens in Whiterun, look on the table to the left of the door and you will find a strongbox many of them. Not all rings are available through this method. -- Or -- Craft them at the forge / tanning rack as outlined below Crafting has been redone and now works as follows: Buy the 'How to Make Piercings' book from a jeweller in Whiterun, Riften or Markarth. You will need t his to be able to see the crafting recipes. Craft the basic components for a ring at the forge, you will need gold / silver for this as well as steel and an appropriate gem to make an inset (if applicable). Assemble you rings at the tanning rack. The crafting method doesn't seem to work for everyone, so I will be reworking it at some point in the future. Notes Compatible with RaceMenu 3, 3.1 and 3.2+ Requires HDT Physics. (Rings may not always line up correctly during animations or for all body sizes/morphs) Rings are not hidden by armour and may need to me manually unequipped if they're in the way Known issues Crafting book doesn't always appear for some users Ruby recipes sometimes incorrectly use emerald instead
  39. 30 points

    Version 1.0.2


    Makes all college mage robes revealing Coming soon (ideally): Stand alone version and non HDT
  40. 29 points

    Version 1.0.0


    These are simply the armors I have already converted for Oldrim, converted over to SE. They will work as is, if you want functioning morphs then you must also have KouLeifoh's SAM Morphs for RaceMenu. There are a few 1st person body meshes missing that I forgot to do. Other than that, this is mostly complete. Credits: VectorPlexus for SAM KouLeifoh for getting SAM to work in SE Bethesda for Skyrim Permissions: Do what you want with these, just give credit.
  41. 29 points

    Version 1.0.0


    Credit to author Aberin and for mod Males of Skyrim. https://www.nexusmods.com/skyrim/mods/61937 This males skyrim now use any body mod you installed on your game including my sos patch. Only replacing the body will not solve samuel or samson body morph and sos patch. So i edit them to use our default body. You need sam light add on skin because i put fine face for sam light add on. If you want another face, you must change textures face that compatible with your own body skin. Say you want use SAM original skin, change that face and normal map with your own face textures. Short word, this males of skyrim now become NEUTRAL. You only need change face textures inside the folder with anything you want. Neck gap will happen if you install this mid game. This problem exist from original mod but you can solve it easily with console command. But...if you start new game, usually that neck game won't happen. I experience neck gap when i install it middle gameplay. When i restart my new game, all fine. The author write this on that page : Q&A: If anyone encounter the neck line trouble... Press a button ` key, and click the male. Enter nether phrases in order. setnpcweight XX disable enable XX is... Ralof=75 Hadvar=50 Vilkas=40 Farkas=40 Cicero=30 General Tullius=70 Ulfric Stormcloak=70 Argis the Bulwark=100 Calder=30 Gregor=100 Valdimar=60 Brynjolf=40 Delvin Mallory=20 Marcurio=10 Stenvar=100 Vorstag=80 Belrand=40 Erik the Slayer=4020 Benor=90 Roggi Knot-Beard=70 Cosnach=50 Golldir=50 Faendal=40 Sven=40 Ahtar=90 Erandur=00 Enjoy then.
  42. 29 points

    Version 1.0.0


    This face textures actually from Better males but the resolution same with SAM ( 2k ). So i tried make it compatible for sam and it's good. Original mod from here : https://www.nexusmods.com/skyrim/mods/2488/?tab=3&selected_game=110&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D2488%26user%3D1%26gid%3D110&pUp=1 Credit to him as creator.
  43. 29 points

    Version 1.0.0


    PRETTY FACE FOR MALE This mod based on Pretty Face by Tktk1 from Nexus. Here the original link : https://www.nexusmods.com/skyrim/mods/7887/? So i made this patch maybe someone need it
  44. 28 points

    Version 1.0.0


    Please read this, it's very important. This is a pack with 64 Armors from Tera. Every armor comes with 4 parts: a helmet (invisible in most cases), a body part, gloves and boots. There is an issue with gaps in every single one of the armors: when body part is equipped alone, you get wrist gaps and calf gaps. When the whole set is equipped with 4 parts all together, then the gaps disappear (in most cases). You can see this in the screenshots. Out of 64 sets: 44 are revealing and work as intended, 7 are revealing and still have wrist gaps, 1 has unweighted vertices in body part (I don't even know what that means), 1 has a bug with the right hand glove, 11 are NOT revealing and work as intended. There is a READ ME file inside that shows the status of every set and in which file it's in. So, this is not perfect, it has some issues. If you play as an argonian or khajit, you'll have bug in armors that have exposed hands/fingers. You'll definetely have some clipping if you use something like 100 Samuel + 100 Samson. The file is like a BETA version, and probably the only one to ever exist, since this is as far as my refitting knowledge goes. There is a Cut version and a Foreskin version. I guess I don't have to explain the difference between them, right? The file is hosted on Mega. This is a combination of 3 different mods, so it is a heavy file. I did not create any of this, I just refitted for SAM. All you need is already there. I think you guys won't have any problem with the download. And this is it. I hope you'll give it a try. Enjoy! 😉
  45. 28 points

    Version 1.0.0


    First, you need original mod because i only include meshes not textures. Download here ( and Credit To ) : Furb's Scoundrel's Armor Remastered https://www.nexusmods.com/skyrim/mods/90789 Then overwrite with my mod including Esp. I make some changes from original mod : - Vest and pants now separated. - You can wear vest or bandolier not both. Because bandolier without Vest useless ( very big gap from body ). So i made bandolier like vest replacer too. Listen for Big Body Fans.....This armor made from low poly not high poly, so it will clipping with very high value samson or samuel. NOTE : The body replacer already Kouleifoh High Poly. I don't enable HDT for this because the vest become weird ( move only chest part ). I don't like it at all. Plus...without hdt stuff, SE can use this pack too. I don't play SE, but it think it's compatible. Just try it. I already attached SAM bone as perfect as i can. You can see no clipping for Armpit, armband, or anything between arm and body. But still for extreme pose, clipping / bad reform meshes may happen. Just accept it and tolerate it. It's not easy refit this pack because all part intergrated each other.
  46. 28 points

    Version 1.0.2


    The first part of my series of Class-specific armors. This one, loosely based on TES4:Oblivion's Mage class artwork. Big, bold, italicized on the word "loose" considering I just took the...pendant, and color scheme 😅 But anyway, 20 more armors to come out of this series. Unlike my usual submission, It's a completely new mesh and new cloth armor that I also made it craftable (or use AddItemMenu, whichever you prefer). It's unenchanted so you can infuse any enchantments you want. The ESP is flagged as ESL so it won't take up your load order. Credits to everyone on BoS Discord whose relentless support keeps me going; but especially for @Darnexx & @NeutronSphere who helped me troubleshoot the problematic gloves and boots 😂 Also the bombass screenshot is by the amazing @Darnexx. Installation : Install normally with your preferred mod manager. I personally use MO2. By default, it will install the version with pants. If you want the version with thong instead of pants, load it in BodySlide and tick the thong version and just click build. Permission : I can't make LE version because I no longer have it installed in my PC nor I have the knowledge to do so. If anyone wanted to convert, derive, modify; all I ask is that you share it with other people here also for everyone's benefit 😃 Other Version : The amazing Yusei0 ported this into FO4, head to his page to snag it! Nexus Link
  47. 28 points

    Version 1.1.3


    19/08/19 -Some meshes were re-adjusted in order to decrease the number of clippings All in-game heavy armors were refitted P.S. Don't pay attention to grey Imperial armor, it would look normal in your game. DESCRIPTION This file replaces: Blades armor Dragonbone armor Dragonscale armor Draugr armor Ebony armor Iron Light/Heavy armor Glass armor Nordplate armor Nothing unusual. All changes can be seen on screens. Sorry but only screens with Samson 100. It works with any characteristic. IMPORTANT - gloves and boots weren't changed If you notice any clippings or something just write here or in personal messages. INSTALLATION Drop files to Skyrim folder UNINSTALLATION As usual delete files added by archive (I'll all the information later)
  48. 27 points

    Version 1.0.1


    BDO Atanis is one of my favorite armor. But original textures too low and very blurry for me. Not to mention lack shine. So this is my way to bring Atanis for SAM. Remastered textures with my personal setting AI and enhanced it with shine ( lot custom masking ). Helmet now become Crown because i hate helmet. You got two base body for this armor. 1 with tight long pant and 1 golden thong. I'm using hybrid HDT here. Only ass will moving because i remove chest hdt. No way metal armor bounce like ass. The rest you can see in screenshoots. Do not use full hdt body as base or you will get chest clipping. Do not reload this mod outside this vectorplexus. ESP Flagged as ESL. Get this armor with additem menu mod. Credit to : - BDO Atanis by Kasprutz. - Shakespearean Costume with Tights ( https://www.nexusmods.com/skyrim/mods/68665/ ) - Kreis for Bikini Bottoms. - Bro Kou and Vector and Vectorplexus website for main body mod.
  49. 27 points

    Version 1.0.0


    It's that time of the year again. Merry Kreismas, everyone! I hope you all staying safe and healthy. From the bottom of my heart, I thank you for all of your comments, compliments, downloads, praises, support, and love this year. I hope next year I can bring even more quality armors to you guys. Happy holidays! As usual, like, comment, review, rate, etc. If you want to support me further, send nudes at my patreon or ko-fi.
  50. 27 points

    Version 1.0.4


    Makes the Imperial, Penitus Oculatus, and Tullius armors revealing Gives Tullius's armor a separate mesh from the Penitus armor The second file is for the missing texture for Tullius's underwear. Only needed if you've already downloaded the previous version of the main file.
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