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Showing content with the highest reputation since 06/06/2016 in all areas

  1. 24 points

    Version 1.0.0


    The very bottom of the bear pelt is messy but nothing that should be noticeable in most pictures. Will try to fix it later at some point.
  2. 22 points

    Version 1.0.0


    A refit for RefurbMadness's Simple Outfits for Men. To install you need to download, and then install the original file from the nexus. Then, install my files over it. The vertex count for the meshes is rather high, so the refits aren't quite perfect. There may be some clipping during some animations, particularly on the chest for the midnight assassin outfit. I will look into fixing this at a later date. Credits RefurbMadness for the original mod, and all of its related credits VectorPlexus for SAM.
  3. 13 points
    An open discussion I'm starting to share screenshot taking tips and ideas. There's a handful of topics I want to touch on, probably one post at a time for the sake of making it manageable for me Getting Started: Console Commands Here's a quick list of console commands that I use every time I take screenshots. TFC / TFC 1 (Toggle Free Camera): Gives you free control of the camera using WASD and mouse 1 & 2. (TFC 1 also pauses time) TM (Toggle Menus): Shows or hides menus. TAI (Toggle AI): Freezes the selected NPC, helpful when characters aren't doing as they're told. Set TimeScale To x (x being a number, default 100): Fast or slow time, helpful for holding time when you want specific lighting. Set GameHour to x: Changes the time. FOV x (Field Of View, default 60/70): A really important one that I'll explain later in this post. Using The Basics So you've got your character in place and you want to take a shot of him. You rotate your camera around to his front and end up with something like this: The basic camera that rotates around your character isn't much good for taking screenshots so let's use "TFC 1". With free reign over the camera you can easily position your character in the frame. Already looking better but it still looks a little odd. I tried to get the camera as close as I could because it's a close up, right? Get close? By default the game's FOV is around 70, for gameplay this is perfect because it shows us lots of the world but for screenshots it looks bad. Here's the same shot at FOV 30. See how much better it looks. The character fills the screen nicely and his proportions aren't all distorted. The camera is actually this far away: The lowered FOV means the "lens" (as much as virtual cameras have lenses) gets closer but the actual "camera" gets further away. Kinda like the optical zoom on a real camera. To finish up just use "TM" to remove the HUD and menus and you've got yourself a nice shot Kinda a short one for the first post but I just want to test the waters a little, also I find correct FOV to be the easiest way to make a shot look better so I hope you can see the difference. I'm sure this was probably a little insultingly simple but later on I want to cover some more advanced stuff: Facial expression, setting up lighting, posing multiple characters, item spawning, Jaxons Positioner mod + ScreenshotPad, maybe some very basic ingame ENB tweaking. Thanks for stopping by, hopefully more to come Let me know what you think and feel free to throw your own ideas in.
  4. 11 points

    Version 1.0.0


    This is a patch of refitting Furb's armors for SAM. Following armors are supported by the patch. Light Daedric Bikini Light Daedric Boots Light Daedric Cuisse L Light Daedric Cuisse R Light Daedric Gauntlets Light Daedric Pauldron LR Light Glass Belt Light Glass Boots Light Glass Boots (Cuisse) Light Glass Gauntlets Light Glass Gorgets (Paunldrons) Light Glass String Bikini RM Elven Belt RM Elven Belt and Cuisse RM Elven Bikini RM Elven Boots (Socks) RM Elven Gorget RM Elven Gorget (Pauldrons LR) RM Elven String Bikini RM Elven Trunks RM Elven Pauldron RL and Thalmor Cape Requirements: 1. Furb's SoS Armors All-in-One v.1.1 (Old Version, Not the latest) and its requirements https://www.nexusmods.com/skyrim/mods/86777?tab=files 2. SOS https://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/ Original Furb's SoS Armors All-in-One requires Schlongs of Skyrim - Core.esm as a parent mod. I recommend to install only this esm as a dummy if you don't want to install SOS - Schlongs of Skyrim fully. 3. HDT BBB Bounce for SAM https://www.vectorplexus.com/index.php?/files/file/19-hdt-bbb-bounce-for-sam/ Bikinis and trunks have compatible with HDT BBB Bounce for SAM. Cautions: I have adjusted these armors for Samson100% then in case of others of Samson or Samuel some clippings or gaps may be caused between body and armors. And about bulges of bikinis and trunks I make these slightly larger than original mod just for my personal taste. Credit: RefurbMadness Furb's - One-Stop SoS Armor Shop Thanks for your kind supports!
  5. 11 points
    If I have time, I can do something about that.
  6. 7 points



    New version as promised, check the change log to see what was changed. INSTALLATION This new version is mostly some minor improvements and to unify all modules into one mod for convenience, which is much easier to install. Just download the Pak file, and put it inside the the following folder: WINDOWS C:\Users\XXX\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\Mods MAC \Users\XXX\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\Mods LINUX /home/XXX/Larian Studios/Divinity Original Sin Enhanced Edition/Mods (thanks to @Drakon for telling me the exact folder) XXX will be your system username ofc IMPORTANT: if you don't have a Mods folder, simply create it After installing, go to the Mods menu, and simply enable it. When enabled you will have a buffed character on the menu. IN GAME SCALING The new scaling system brings a few advantages: You can scale for whatever character, its not limited to any specific character (I haven't tested with Wolgraff or Jahan, but should work) This will also prevent the problem that was happening during character creation, where customization was harder, since the head was being "cropped" by the screen There is also some limitations to it though. Usually, in games, "dynamic" scaling scaling is done by changing a single float variable.. Skyrim, XCOM, etc. However, D: OS doesn't allow for that so I had to re-export all 544 animations, 5 times, once for each level. I won't be adding more levels because each one takes about 2 hours to setup and its an excruciating task... However... In case ppl feel like they want bigger characters, I'm willing to make a 2nd version of the mod, with increased scaling, since re-exporting all animations, with different values is a fairly easy task that I do using batch tools. If you want it, let me know, and I'll see what I can do. CRAFTING AND POTIONS I created potions and other items, mostly as a way to replace the Initial stats boost module: Divine Essence (ingredient, requires any essence + Augmentor) Potion of the Mage (+1 Intelligence, requires Magic Starfish + Empty Potion Bottle) Potion of the Ranger (+1 Speed, requires Magic Rabbit Paw + Empty Potion Bottle) Potion of the Rogue (+1 Dexterity, requires Magic Feather + Empty Potion Bottle) Potion of the Warrior (+1 Strength, requires Magic Claw + Empty Potion Bottle) Potion of the Knight (+1 Constitution, requires Magic Tusk + Empty Potion Bottle) Potion of the Archer (+1 Perception, requires Magic Eye + Empty Potion Bottle) Potion of the Titan (+1 Strength, +1 Constitution, -1 Dexterity, -1 Speed, Scale Level increase, requires Divine Essence + Empty Potion Bottle) Blank Book (ingredient, requires Sheet of Paper + Sheet of Paper) Compendium of Mortal Techniques (same book the the Keeper of Secrets sells, requires Blank Book + Divine Essence) The Potion of the Titans, always changes the stats that lists, but, will only scale up to 5 times/levels. When changing scale, it will play a "Power Up" animation aswell. Then there is also dyable bags for convenience, to better organize your inventory. Simply combine any non-specific backpack or pouch with any dye. Special Backpacks like the starting one or Evelyn's Bag, can't be dyed. Also, to avoid getting it too easy, I increased the price of Essences and Augmentors =P IMPORTANT NOTE For those that had the previous version, you can now rename the MainLSF.pak back to the original name (which is MainLSF.pak ofc...) unles you are running other mods that require so.
  7. 7 points
    My original intention was to increase the poly count and smooth the SAM feet mesh to fix some normal map issues by using texture baking. I managed to create a usable version of the high poly mesh in-game and decided to share it as is. Morphs for Samson/Samuel were added, but I haven't personally tested them. Weights 0-100 work fine, so the morphs should work as well. Consider this as a test for the time being since there are still some fine tuning needed. The difference might not be that noticeable in general gameplay, but the increased mesh detail is there (easily seen on the toes and heels in the screenshot below using my unfinished custom textures). SAMFeet High Poly test.zip
  8. 7 points
    I've tried that one as well, but I remember having lots of issues with it. I only wanted to use it for full resolution screenshots in portrait format anyway, so I started to hotsample instead, i.e. run the game in custom/ very high resolution and crop the image to the desired aspect ratio afterwards. I'll go into detail about that now: HOW TO TAKE SUPER HIGH RES SCREENSHOTS BEYOND YOUR NATIVE SCREEN RES USING SRWE If you'd like to take screenshots in a resolution that is higher than that of your monitor, this is how to do it. Normally, you are restricted by your monitor's native resolution in terms of how high you can go and which aspect ratios you can use. There are several ways to get around that, one of them being the program SRWE ("Simple Runtime Window Editor"). With that you can go 4k, super widescreen, portrait format, basically whatever you want, independent from your monitor's native resolution. A fair warning though, I'm not going into every little detail, so this tutorial is geared more towards advanced users. Also, you will need a fairly decent computer if you want to run Skyrim in ultra high resolutions such as 4k and above. Duh. Step 1: Get SRWE Get the latest version of SRWE here. It doesn't need to be installed, just put the .exe wherever you want. Step 2: Make sure you are taking screenshots using ENB or the SMAA injector Generally speaking, there are up to 5 different ways to take screenshots in Skyrim: through Skyrim directly (default key: printscreen) through Steam (default key: F12) through ENB ( default key depends on the enb preset) through a third-party app, e.g. SMAA injector or FRAPS The two best options are the SMAA injector and ENB (here's a rundown of why). All other options should be avoided as they won't work correctly with this setup. If you are using an ENB preset that comes with the SMAA injector (e.g. SnapDragon Prime), simply open injector.ini in your Skyrim folder and define which key to use for taking screenshots (I personally like to use divide on the numpad, keycode 111). If your ENB preset doesn't use the SMAA injector, you can either just add it yourself if you want or use the ENB screenshot function instead. The key for that can be changed to your liking in your enblocal.ini file. Step 3: Make sure Sykrim runs in windowed mode For SRWE to work, you HAVE to run Skyrim in windowed mode. First, turn Onetweak off if you have it installed (check it out if you don't know about it, it's actually pretty nifty). This step may seem odd, but Onetweak will keep you from messing around with windowed mode and screen resolution, so it needs to go for now. You can simply reactivate it when you're done, it's just an skse plugin and removing it won't hurt your savegame or anything. There may be other mods out there that will keep this from working, Onetweak is just one that I identified myself. Next, open your enblocal.ini and change your window options to this: [WINDOW] ForceBorderless=true ForceBorderlessFullscreen=false Done. Step 4: Define your custom resolution Open your Skyrimprefs.ini ( remember to open it through MO if you're using it), find these two lines under Display and change them to whatever you want: [Display] iSize H= iSize W= For example, 4k would be H= 2160 and W= 3840. Go ham. Save and close. Step 5: Do the thing Here's a good tutorial on how to actually use SRWE, with pictures and everything. Additionally, here's a basic rundown for your convenience: Run SRWE, then run Sykrim. If you defined a resolution that is higher than that of your monitor, you should now see only a partial image with the rest cut off. Normally, this would be the point at which you would start to cry and pull your hair out becasue you kind of can't see shit. But hooray: SRWE comes to the rescue. Alt-tab out of Skyrim and switch to SRWE. Click on "Select running application" and choose Sykrim. Now, play with the window position and size until Skyrim fits your screen again. Save your settings as a profile so you don't have to type in everything again the next time you use SRWE. Boom, you are now ready for glorious 4K screenshots, despite playing on a petty FullHD monitor or whatever. Running Skyrim in 4K without an ENB preset is actually quite doable. I am rocking a GTX 1060 and an old i5 3570K and I can handle Vanilla Skyrim in 4K at 60fps no biggie. However, add ENB and things will look very different indeed. My framerate drops to well below 20, even in simple scenes. So, the compromise is to disable ENB in-game (usually by pressing SHIFT+F12, can be redefined in enblocal.ini), set up your shot, then re-enable ENB and take the screenshot; turn ENB off again, rinse and repeat. Finally, check in your Skyrim folder that your screenshots do indeed have the resolution you entered into your Skyrimprefs.ini. If they don't, you did something wrong. If they do, cool. If you're a fucking pimp who plays on a 4K monitor already, you can ignore all this and simply laugh at the rabble from your high horse. For everyone else, this is how to pretend that you have something nice for once.
  9. 7 points

    Version 1.0.0


    Sorry for not doing it earlier, but since Chompy sent me a message requesting my permission for resharing my old stuff and untill then I've been not yet requested to do it so, I tought a bit more and decided to put it back here. For the time being, there's no pictures or a proper description for this topic, but it is the same file it was available before on Hall of Torque. And yes, it will require the original mod in order to work, just overwrite his files with mines. Once again, my apologies for not coming earlier - I wasn't sure anyone would be interested.
  10. 6 points
    I added sliders for the skeleton bones scaled by the Samson/Samuel morphs. They'll be added on top of the scaling already done by those morphs. I also changed the range to give more options for body types. SAM set the Samson/Samuel range at 0 to 100, but I changed that to -50 to 150 for this mod. Skeleton scaling is capped at a reasonable 0.5 to 1.5 range. I won't be adding more morphs to the body since they won't be compatible with existing refits. This is what the mod currently looks like: If the bone names make it look too cluttered, I can always rename them. Other bones like butt, breasts, and belly won't be included since they're not in the original SAM skeleton and it was never my intention to have them scaled. After thinking it over, I'm gonna scrape the welded genital + body mesh since that'll double the amount of body meshes and workload I have to maintain for my current mods (around 4 body types right now). The body weights are more of an issue than the mesh itself. I came to this realization as I was making genital morphs for each of them. 😅


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