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Showing content with the highest reputation since 06/06/2016 in all areas

  1. 24 points

    Version 1.0.0


    PRETTY FACE FOR MALE This mod based on Pretty Face by Tktk1 from Nexus. Here the original link : https://www.nexusmods.com/skyrim/mods/7887/? So i made this patch maybe someone need it
  2. 24 points

    Version 1.0.0


    The very bottom of the bear pelt is messy but nothing that should be noticeable in most pictures. Will try to fix it later at some point.
  3. 15 points
    I did this months ago, and the quality of the fit is arguable because I don't really care about minor clipping on my end (laziness). I don't feel like doing a proper upload at the moment either. So here you go: https://drive.google.com/file/d/0B7dGPzUDGYmISEVRUlhueEFkXzQ/view?usp=sharing credits go to Dizona for making the armor, and by extension in their credits, DAZ3D for the textures. Vector for SAM naturally.
  4. 11 points

    Version 1.0.0


    This is a patch of refitting Furb's armors for SAM. Following armors are supported by the patch. Light Daedric Bikini Light Daedric Boots Light Daedric Cuisse L Light Daedric Cuisse R Light Daedric Gauntlets Light Daedric Pauldron LR Light Glass Belt Light Glass Boots Light Glass Boots (Cuisse) Light Glass Gauntlets Light Glass Gorgets (Paunldrons) Light Glass String Bikini RM Elven Belt RM Elven Belt and Cuisse RM Elven Bikini RM Elven Boots (Socks) RM Elven Gorget RM Elven Gorget (Pauldrons LR) RM Elven String Bikini RM Elven Trunks RM Elven Pauldron RL and Thalmor Cape Requirements: 1. Furb's SoS Armors All-in-One v.1.1 (Old Version, Not the latest) and its requirements https://www.nexusmods.com/skyrim/mods/86777?tab=files 2. SOS https://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/ Original Furb's SoS Armors All-in-One requires Schlongs of Skyrim - Core.esm as a parent mod. I recommend to install only this esm as a dummy if you don't want to install SOS - Schlongs of Skyrim fully. 3. HDT BBB Bounce for SAM https://www.vectorplexus.com/index.php?/files/file/19-hdt-bbb-bounce-for-sam/ Bikinis and trunks have compatible with HDT BBB Bounce for SAM. Cautions: I have adjusted these armors for Samson100% then in case of others of Samson or Samuel some clippings or gaps may be caused between body and armors. And about bulges of bikinis and trunks I make these slightly larger than original mod just for my personal taste. Credit: RefurbMadness Furb's - One-Stop SoS Armor Shop Thanks for your kind supports!
  5. 9 points

    Version 1.0.0


    This is a refit of the Kynreeve armor from nexus. You don't need the original file, I already included it. Character is by @smidgen BTW, thanks to his awesome preset.
  6. 8 points
    Thanks a lot!!!! Testing DB First Armor I've noticed that Bracers aren't show once equipped and I have a little bit clipping in the torso at Samson 100 so I've fixed them, Here there are the fixes; Fix for bracers only: http://www.mediafire.com/file/o22s2ajxm4c21p2/SAM+-+DB+First+ArmorGlovesFix.rar Fix for bracers and torso (if you get clipping like me): http://www.mediafire.com/file/lzcpn95ozco6a8g/SAM+-+DB+First+ArmorGloves+TorsoFix.rar
  7. 7 points



    New version as promised, check the change log to see what was changed. INSTALLATION This new version is mostly some minor improvements and to unify all modules into one mod for convenience, which is much easier to install. Just download the Pak file, and put it inside the the following folder: WINDOWS C:\Users\XXX\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\Mods MAC \Users\XXX\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\Mods LINUX /home/XXX/Larian Studios/Divinity Original Sin Enhanced Edition/Mods (thanks to @Drakon for telling me the exact folder) XXX will be your system username ofc IMPORTANT: if you don't have a Mods folder, simply create it After installing, go to the Mods menu, and simply enable it. When enabled you will have a buffed character on the menu. IN GAME SCALING The new scaling system brings a few advantages: You can scale for whatever character, its not limited to any specific character (I haven't tested with Wolgraff or Jahan, but should work) This will also prevent the problem that was happening during character creation, where customization was harder, since the head was being "cropped" by the screen There is also some limitations to it though. Usually, in games, "dynamic" scaling scaling is done by changing a single float variable.. Skyrim, XCOM, etc. However, D: OS doesn't allow for that so I had to re-export all 544 animations, 5 times, once for each level. I won't be adding more levels because each one takes about 2 hours to setup and its an excruciating task... However... In case ppl feel like they want bigger characters, I'm willing to make a 2nd version of the mod, with increased scaling, since re-exporting all animations, with different values is a fairly easy task that I do using batch tools. If you want it, let me know, and I'll see what I can do. CRAFTING AND POTIONS I created potions and other items, mostly as a way to replace the Initial stats boost module: Divine Essence (ingredient, requires any essence + Augmentor) Potion of the Mage (+1 Intelligence, requires Magic Starfish + Empty Potion Bottle) Potion of the Ranger (+1 Speed, requires Magic Rabbit Paw + Empty Potion Bottle) Potion of the Rogue (+1 Dexterity, requires Magic Feather + Empty Potion Bottle) Potion of the Warrior (+1 Strength, requires Magic Claw + Empty Potion Bottle) Potion of the Knight (+1 Constitution, requires Magic Tusk + Empty Potion Bottle) Potion of the Archer (+1 Perception, requires Magic Eye + Empty Potion Bottle) Potion of the Titan (+1 Strength, +1 Constitution, -1 Dexterity, -1 Speed, Scale Level increase, requires Divine Essence + Empty Potion Bottle) Blank Book (ingredient, requires Sheet of Paper + Sheet of Paper) Compendium of Mortal Techniques (same book the the Keeper of Secrets sells, requires Blank Book + Divine Essence) The Potion of the Titans, always changes the stats that lists, but, will only scale up to 5 times/levels. When changing scale, it will play a "Power Up" animation aswell. Then there is also dyable bags for convenience, to better organize your inventory. Simply combine any non-specific backpack or pouch with any dye. Special Backpacks like the starting one or Evelyn's Bag, can't be dyed. Also, to avoid getting it too easy, I increased the price of Essences and Augmentors =P IMPORTANT NOTE For those that had the previous version, you can now rename the MainLSF.pak back to the original name (which is MainLSF.pak ofc...) unles you are running other mods that require so.
  8. 7 points
    Hey all I recently decided to try SAM found it was fantastic except for the fact that everyone kinda looks like a buff stay puff marshmallow man lol. I looked around but couldn't find any other normals except for the hard bodies conversion but that one is a bit extreme for me so I went ahead and gave trying to make my own conversion in gimp a try (though hopefully a "real" modder will give us something better but till then...), anyways this is a mixture of the SOS and SAM normals if you give it a try and notice any odd seams go ahead and post with pics pointing it out (woop for my first post on this site!) ps file size limit so ill post the second part in a sec S.A.M. SOS+SAM normals pt01.7z
  9. 7 points
    My original intention was to increase the poly count and smooth the SAM feet mesh to fix some normal map issues by using texture baking. I managed to create a usable version of the high poly mesh in-game and decided to share it as is. Morphs for Samson/Samuel were added, but I haven't personally tested them. Weights 0-100 work fine, so the morphs should work as well. Consider this as a test for the time being since there are still some fine tuning needed. The difference might not be that noticeable in general gameplay, but the increased mesh detail is there (easily seen on the toes and heels in the screenshot below using my unfinished custom textures). SAMFeet High Poly test.zip
  10. 7 points

    Version 1.0.0


    Sorry for not doing it earlier, but since Chompy sent me a message requesting my permission for resharing my old stuff and untill then I've been not yet requested to do it so, I tought a bit more and decided to put it back here. For the time being, there's no pictures or a proper description for this topic, but it is the same file it was available before on Hall of Torque. And yes, it will require the original mod in order to work, just overwrite his files with mines. Once again, my apologies for not coming earlier - I wasn't sure anyone would be interested.


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