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Showing content with the highest reputation since 03/17/2019 in all areas

  1. 1 point

    Version 1.4


    This is a high poly conversion of SAM meshes. The resulting meshes are smooth and contain around 4x the amount of vertices while still being usable for general gameplay. It started out as something for my own personal use, but I decided to share it with everyone. The current release covers body, hand, and feet meshes. Compatible with SAM and SAM Light. High Poly Body Mesh high poly body for both SAM and SAM Light variants underwear was given high poly treatment there are some minor sharp edges on certain poses due to weights if you're on a low end system and worried about performance, stick with the default body mesh High Poly Hand Mesh new high poly hands for playable human and beast races new mesh is based on the vanilla HandMaleBig mesh optional fingernail mesh to enhance details hand mesh v2 requires manual texture editing for fingernail textures High Poly Feet Mesh symmetrical feet meshes (original mesh had a smaller right foot) optional toenail mesh to enhance details even further feet mesh v2 requires manual texture editing for toenail textures Refits new full vanilla refits made specifically for high poly SAM minor clipping may occur during movement currently does not include: briarheart body mesh, rings, amulets, USLEEP/USSEP changes Fingernail/Toenail Mesh Texture v1 mesh uses a separate texture for the fingernails/toenails. Color won't change, but certain skin tones might make the nails look out of place. v2 mesh requires the fingernail/toenail textures to be on the same texture as the hand/body. This allows the use of the skin shader to change the color of the nails to match skin tone. Use the provided texture resources to copy and paste the fingernails into the hand textures and the toenails into the body textures. Installation If using a mod manager, just follow the installer. Manual Installation 00 and 01 - high poly body mesh, select between SAM or SAM Light (cut or uncut) 02 - hand mesh, select between high poly hand with or without fingernail meshes 03 - feet mesh, select between high poly feet with or without toenail meshes 04 - refits, each subfolder covers a specific armor part (body, hand, feet), base folder covers all armor that does not include skin Credit goes to Vector for the creation of Shape Atlas for Men.
  2. 1 point
    Finally converted my dragonborn head to high poly with exact 1:1 preset.
  3. 1 point
    What I wouldn't give to give this guy some nice looking body hair ... sigh
  4. 1 point

    Version 1.2


    Credit goes all to the original mod author the mighty Niero his orginal mod is required right here https://www.nexusmods.com/fallout4/mods/27418/ Files included: *My own preset for Bodyslide (Install BT Cross Recon Bodyslide Files in your Bodyslide folder) *Bodyslides files to you build your body with your own preset for sliders. Don't forget to tick "Build Morphs" box before building your body through Bodyslide AND FOR THOSE WHO ARE TOO LAZY *Built BT Cross Recon Built With My Preset used in screenshots *Built BT Cross Recon Built without presets with 0/base sliders Now i few notes about this armor... 1. Its almost full modular, to do so you just need the outfit itself ofc (you can get it either through console using help command and looks for Recon Keyword "help Recon" or you can refer to mod original mod page on how you can get it aside from cheating) 2.There are 4 modifiable pieces : The underarmor or undershirt/ The Coat/ The Mask and the Shades. To do so you need to modify them in Armor Workbench, they don't have any requirements to modify 3.I did my best to fix the clipping from long coat, but i cant go any further because i cant reproduce the clipping in bodyslide which means i cant find the right spot where the clipping is so my apologies for that. 4. IMPORTANT NOTE!!!!! unfortunately i couldnt make the belt and armband work for the LongCoat, they just float like there are missing bones. Its weird cus everything else works just fine. If anyone is willing to help me on how to fix it i'll gladly appreciate that. Let me know if you have any questions, requests or suggestions. Also feel free to improve these meshes if you would like to. AD VICTORIAM brothers!!!
  5. 1 point
    OMG JORIK!!!!!!!!!!!!!!!!! I can't believe it~
  6. 1 point
    Yeah the head does seem to be plenty usually, but more can be good too, the high poly body and hands/feet did wonders for the bodies, those really needed it. Im still building my 2ng sse playthrough, taking longer this time.
  7. 1 point
    Oh where did you get those shirts?
  8. 1 point
  9. 1 point
    Please make sure to add a NSFW (Not Safe for Work) tag to any forum post that you consider to not be safe for work environments. Even though Vector does not mind content like that being on the site, he does want it labeled accordingly so that people can still look at the site when in public areas. Also please make sure any signatures you have are safe for work as well.
  10. 1 point
    Thanks a lot!!!! Testing DB First Armor I've noticed that Bracers aren't show once equipped and I have a little bit clipping in the torso at Samson 100 so I've fixed them, Here there are the fixes; Fix for bracers only: http://www.mediafire.com/file/o22s2ajxm4c21p2/SAM+-+DB+First+ArmorGlovesFix.rar Fix for bracers and torso (if you get clipping like me): http://www.mediafire.com/file/lzcpn95ozco6a8g/SAM+-+DB+First+ArmorGloves+TorsoFix.rar


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