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Showing content with the highest reputation since 05/06/2021 in all areas

  1. 11 points
  2. 7 points
    This is why you should not make nordic presets while listening to Korean songs.
  3. 7 points
    It's Leon's hair from RE2R that I ported for personal use. I have a few other hair meshes that are in the same boat. After taking a break from Skyrim to play other games, I nearly forgot about what I was working on. Don has been waiting for the update since before the pandemic. 😄
  4. 5 points
  5. 4 points

    Version 2.1.0

    70 downloads

    This is a patch created for Yiffy Age of Skyrim so that it is compatible with SAM Light. Yiffy Age (YA) simply turns all human and mer races into furries with beast feet and beast schlongs. Each Skyrim race becomes its own unique animal species, but only the appearance of the races change (i.e., vanilla buffs remain the same). Assets included in the Main File: - Meshes All refitted meshes for male (human) dicks and sheaths/slits. Schlong of SAM HDT Patch (No need to download it separately!) Beast hand & foot meshes that scale with SAM body morphs. Animated tails that no longer gap at weight 0 and scale with the SAM body. Both male and female tails are now weight slidable! SAM Bodyslide files for those tails, in case you want to adjust the morphs, make them bigger, or move them around. Schlong of SAM "VP Regular" and "Muscular" meshes now correctly point at YA's Anthro textures. XML file from HDT-BBB (HDTSkinnedMeshConfigs\SAMBody.xml). Version included is "Default Bounce with collisions enabled". Updated SchlongsofSkyrim.dll Fixed briarhearts for SAM. Now includes meshes from Jamesalexian. A nude version is included. - Textures Foxes: Textures are from Yiffy Age: Better Bretons, but the YA foxes do not have the eyebrows, face tints, or many other extras that mod adds. Thus, the full version is recommended. Load it along with BB SAM Textures after the SAM Patch for YA if you plan to use it. Panther: New panther texture Khajiit: Modified poblivion's Better Khajiit Kygarra: Modified MONSTERaider's Leopard Khajiit Fixed Reachman head texture. No more backwards ear! Fixed seams on a number of textures, but more yet to do. Normals: All furry races use the same normals and speculars made for YA Better Bretons in the interest of making this as seamless as possible. Let us know if you'd like a patch that sets all races back to their original YA normals for all the hairy variety back (you probably don't care as much as we do about seams). SAM Digi Contains both male and female meshes as well as the boot hider. Replaces YA Digi patch - use SAM Digi instead. SAM HDT Tails Contains both male and female HDT tails as well as a brand new set of HDT Argonian tails. Let us know how you like them! Also contains SAM bodyslides for adjustment. Female tails no longer jitter against BHUNP and shouldn't react too badly to SAM body in scenes. Replaces the YA HDT patch. SUGGESTED LOAD ORDER An example load order for Mod Organizer 2 is shown below: 0. USSEP, SKSE, Racemenu, etc. All of YA's requirements. SAM High Poly (Mostly for the high-poly clothing refits) SAM Racemenu Morphs Schlong of SAM Yiffy Age Consolidated 04 YA SOS SE YA SAM Patch 2.1 YA SAM Digi/HDT Tails (optional downloads) Mods like Flawn's Argonians or Vale's "Masculine" textures YA patches that are not specifically for Better Bretons YA Better Bretons and BB SAM Textures (optional, but highly recommended) Patches for YA Better Bretons (USSEP is only required if you use YA Better Bretons). BHUNP, Matchmaker, and UIExtensions/AddItemMenu are optional, but highly recommended. All HDT Tails, except Argonians, will get reset by RaceMenu and might not behave properly until the game is saved and reloaded. We are working on a version without this problem. Female tails will continue to gap at lower weights until I have time to adjust them. Argonian tails are a bit high strung and jittery, but if you know how to improve them we'd love to hear about it! Since the esp overwrites the ArmorAddon for the tails it won't be compatible with other mods that change them - things like "Weight Slider Adjusted Argonian Tails" are now useless. Mods that overwrite these entries (e.g., Flawn's Argonians) might need a patch. Vector for SAM KouLeifoh for SAM Light and HDT BBB Bounce Don for Schlong of SAM Light (specifically the rigged body mesh) Jamesalexian for meshes in Briarheart SAM Conversion Valehyena for Yiffy Age Extensions SE (texture edits and getting the ball rolling) Bad Dog for Yiffy Age of Skyrim and Lykaios Reborn KrittaKitty for the creation of the Lykaios race and other textures Poblivion for Better Khajiit Male Texture and advice MONSTERaider, Render, and Ulfberto for Masculine Khajiit Textures (for SAM Lite) mrLenski for textures in CoverKhajiits MrNoobMan and jacques00 for Wearable SMP tails ( used bone weighting and xml files for the Argonian HDT tails) Blaze, ASlySPyDuo, and others on YA Discord for advice Thanks for trying out SAM Patch for Yiffy Age of Skyrim. Have fun!
  6. 4 points
  7. 4 points

    Version 1.4

    340,426 downloads

    High poly heads for all playable vanilla races based on the vanilla head meshes (male and female). A simple name for a not-so-simple mod. Available for both LE and SE. Features smooth high poly male and female heads complementary high poly brows, beards, scars, and hair to fit new head shape includes morphs for RaceMenu's extended sliders compatible with vanilla-based head textures compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data) Requirements RaceMenu (LE, SE) Expressive Facegen Morphs (LE, SE) [optional] Expressive Facial Animation Male Edition (LE, SE) [optional] Expressive Facial Animation Female Edition (LE, SE) [optional] Installation Use a mod manager to install the original .zip file and follow the install script for easy installation. Do not manually extract anything. Manual Installation 00 - Base mod (required) 01 - Loose files needed for FaceGen creation in the Creation Kit (optional) 02 - no Dawnguard DLC (optional) 03 - vampire head fix (optional) 04 - remove sunken vampire face morphs (optional) 05 - symmetrical eye sockets (female) (optional) 06 - adds Aesthetic Elves (optional) 07 - adds Expressive Facegen Morphs (optional) 08 - adds Expressive Facial Animation Male edition (optional) 09 - adds Expressive Facial Animation Female edition (optional) 10 - adds high poly vanilla hair as optional replacers (optional) Usage For the player character Use the Face Part slider in RaceMenu to switch to the high poly head. If the head turns dark, change the player weight to force the skin shader to update. Don't forget to also change the vanilla brows/beard/scars to the included high poly versions. For NPC/follower mods Add this mod as a master and then swap the vanilla head parts with the high poly version Generate new FaceGen data (Ctrl + F4) in the Creation Kit. This method does not work for sculpted head meshes. Known Issues minor clipping with certain vanilla hair meshes eyes/scars appear darker than vanilla in SE. can be fixed by changing player weight. changing to vampire race will reset the high poly head back to vanilla eye mesh may have flickering/rendering issue after switching to high poly head. can be fixed by closing RaceMenu and opening it again. Modder Resource (xEdit Scripts) Skyrim - KL Filter Race.pas Filters NPC records based on races supported. Skyrim - KL Swap Headparts.pas Swaps vanilla head part records for their high poly versions. Custom head parts are not supported. Requires High Poly Head.esm to be loaded into xEdit. Skyrim - KL Copy NPC Protected Status.pas Copies NPC Protected status found on all plugins currently loaded (eg. NPCs Protected Redux.esp) Tools Used 3DS Max Nifskope Animation Tools N2 Permissions You may use this mod for your NPC/follower mods that will be shared with others. For clarification, these NPC/follower mods may be uploaded to other sites. You may add extra RaceMenu morphs. You are not allowed to modify (in part or in whole) and claim it in its entirety as your own. You are not allowed to reupload this mod to other sites. For other usage not mentioned, please ask me first. Credits Niroku for Expressive Facegen Morphs and Expressive Facial Animation tktk1 for Enhanced Character Edit head mesh reference ruddy88 for Aesthetic Elves
  8. 4 points
  9. 4 points
  10. 3 points
    Leo and his big friend Armin are trying everything they can to make a little money. Leo has an idea and Armin, being a horny devil, agrees to go along with it.
  11. 3 points

    Version 1.0.0

    13 downloads

    The final of Quarantine Couture's three armours is here, the Wilderness Witch outfit - a femme body piece converted to SAM High Poly HDT conversion. No boots or gloves with this one but the ones in practical pirate and rugged rogue match fine. Please download the original mod here: https://www.nexusmods.com/skyrimspecialedition/mods/40963 for the female mesh and the textures and then download the vanilla male conversion here: https://www.nexusmods.com/skyrimspecialedition/mods/41064?tab=description which you will need for the edited .esp which allows the armour to be worm by males. Credits: QuarantineCouture for the original mod Tathrin for the male conversion ElderVerK & Cubrethil for their help in the refitting thread Kouleifoh for the underwear mesh used under the skirt.
  12. 3 points
    It will probably be easier to go with the new Enderal Special Edition on Steam and SAM Light , SAM Morphs for Racemenu and SAM High Poly. They should work out of the box. Keep in mind that Enderal's armors are not refitted for SAM, so equipping them will hide the SAM body. The game uses a bunch of vanilla armor pieces here and there though, so the refits from SAM High Poly will cover those at least. Enderal LE and SAM Full can work together, but there are a bunch of hoops to jump through so I wouldn't recommend it for beginners at this point. I would also recommend sticking to Mod Organizer 2, Vortex is just terribly confusing tbh.
  13. 3 points
    Imagine the Nords destroy the Thamor through the Power of the Thum with the seductive and addictive K-Pop 😜
  14. 2 points
    My orc is getting better and better. I finally managed to adjust the face, eyes and mouth to be like the sexy drawings that LGBTQia+ artists makes on the internet. I'm really satisfied after spending hours sculpting my face and making adjustments on the armor (size and color - I love black!) to fit his giant body: I have already given several provisional names to this big boy ... But now I think I will definitely call him GOHR - typical pronunciation sound for the names of Orcs, but with meaning in the real world (gemstone in Urdu or mountain in Polish). He is an experienced warrior, but unlike other orcs, he is kind, relaxed and open-minded. So... If you wanna a hug, a friend or a really warm bed (kkkk), he is all yours!
  15. 2 points
  16. 2 points

    Version 2.0.1

    237 downloads

    I remeshed El Men's Underwear's nif file to be able to make bulge larger in order to match SAM's body more. <Requirements> El Men's Underwear <Credits> Elza for El Men's Underwear @KouLeifoh for SAM Lite High Poly Body @rhavik for underwear_1.nif in El Men's Underwear @urieldover for underwear_1.nif in El Men's Underwear
  17. 2 points
    Without the Covid, I should be on a beach resort in Cancun right now... So, I guess that i'm compensating with Skyrim :p
  18. 2 points
  19. 2 points

    Version 1.0.6

    579 downloads

    Schlongs of Skyrim SE Full (1.1.4) fully packaged and converted for use with SAM Light and SAM High Poly with two (Cut, and Uncut) schlongs included Originally authored by @ Don continued by @Kija Base change-list: Schlongs of Skyrim base package updated to latest (1.1.4), which fixes some past issues with DLL incompatibility (Don't need to install the newest DLL/skeleton files manually anymore!) Full FOMOD addition with all optional patches included as options Cut and Uncut schlong addons have been re-named and re-labeled to their counterpart, so it's easy to identify in SOS and outside the game HDT SMP collision patches for both schlongs Notes: HDT SMP patches have not been extensively tested, basic testing indicates it works perfectly fine, but it's possible I've missed something I had to split the two genital meshes by the penis vertices, introducing a new "SAMPenis" mesh so collision could act accordingly, this could have adverse side affects that I'm not aware about This only applies if you're using the HDT SMP Collision Patch Werewolves have been removed from the list of compatible races for both schlongs this doesn't mean you can't enable them on werewolves, only that the schlongs won't be automatically chosen by SOS for werewolves You'll need to find a different addon for werewolves specifically, in the future I may add a link or even a patch here to make things easier Requirements: SAM Light SAM High Poly Conversation HDT BBB* (Optional, only if you're using SAM Light HDT BBB) HDT SMP* (Optional, only if you need it for collisions for SMP enabled parts like vagina-SMP-enabled CBBE/UUNP bodies) XPMSSE Load-order: SAM Light SAM High Poly Conversation HDT BBB* (Optional) SavrenX Schlong of SAM Light SAM Light Skin add on* (Optional) XPMSSE Credits: @ Donfor the original SavrenX Schlong of SAM Light + HDT Patch 1.0.1 They did a lot more work introducing the capability for SAM Light to work with SOS than I have with this continuation, please show them some love 💗! Bakafactory for SOS and SAM SMP Collision patches that I could use as a reference to understand how things work, and their SAM SMP configurations @ KouLeifoh for pushing SAM forward in new directions, too many wonderful mods and contributions they've made to list, if you're using this mod you're using one of theirs! VectorPlexus, Smurf, and b3lisario for the original Schlongs of Skyrim
  20. 2 points

    Version 1.0.0

    19 downloads

    Conversion of QuillweaveMods The Alchemist's Vestments light armour / robes set to SAM Light. You will need to download the original mod https://www.nexusmods.com/skyrimspecialedition/mods/37589 for the .esp and textures. You may also want to download https://www.nexusmods.com/skyrimspecialedition/mods/39198 the CBBE conversion which contains a slightly updated .esp with a few fixes. Credit to QuillweaveMods for the original mod.
  21. 2 points
    What happens when your giant Orc friend wants to have a little fun? As Deacon found out, you never walk again
  22. 1 point
    View File High Poly Head High poly heads for all playable vanilla races based on the vanilla head meshes (male and female). A simple name for a not-so-simple mod. Available for both LE and SE. Features smooth high poly male and female heads complementary high poly brows, beards, scars, and hair to fit new head shape includes morphs for RaceMenu's extended sliders compatible with vanilla-based head textures compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data) Requirements RaceMenu (LE, SE) Expressive Facegen Morphs (LE, SE) [optional] Expressive Facial Animation Male Edition (LE, SE) [optional] Expressive Facial Animation Female Edition (LE, SE) [optional] Installation Use a mod manager to install the original .zip file and follow the install script for easy installation. Do not manually extract anything. Manual Installation 00 - Base mod (required) 01 - Loose files needed for FaceGen creation in the Creation Kit (optional) 02 - no Dawnguard DLC (optional) 03 - vampire head fix (optional) 04 - remove sunken vampire face morphs (optional) 05 - symmetrical eye sockets (female) (optional) 06 - adds Aesthetic Elves (optional) 07 - adds Expressive Facegen Morphs (optional) 08 - adds Expressive Facial Animation Male edition (optional) 09 - adds Expressive Facial Animation Female edition (optional) 10 - adds high poly vanilla hair as optional replacers (optional) Usage For the player character Use the Face Part slider in RaceMenu to switch to the high poly head. If the head turns dark, change the player weight to force the skin shader to update. Don't forget to also change the vanilla brows/beard/scars to the included high poly versions. For NPC/follower mods Add this mod as a master and then swap the vanilla head parts with the high poly version Generate new FaceGen data (Ctrl + F4) in the Creation Kit. This method does not work for sculpted head meshes. Known Issues minor clipping with certain vanilla hair meshes eyes/scars appear darker than vanilla in SE. can be fixed by changing player weight. changing to vampire race will reset the high poly head back to vanilla eye mesh may have flickering/rendering issue after switching to high poly head. can be fixed by closing RaceMenu and opening it again. Modder Resource (xEdit Scripts) Skyrim - KL Filter Race.pas Filters NPC records based on races supported. Skyrim - KL Swap Headparts.pas Swaps vanilla head part records for their high poly versions. Custom head parts are not supported. Requires High Poly Head.esm to be loaded into xEdit. Skyrim - KL Copy NPC Protected Status.pas Copies NPC Protected status found on all plugins currently loaded (eg. NPCs Protected Redux.esp) Tools Used 3DS Max Nifskope Animation Tools N2 Permissions You may use this mod for your NPC/follower mods that will be shared with others. For clarification, these NPC/follower mods may be uploaded to other sites. You may add extra RaceMenu morphs. You are not allowed to modify (in part or in whole) and claim it in its entirety as your own. You are not allowed to reupload this mod to other sites. For other usage not mentioned, please ask me first. Credits Niroku for Expressive Facegen Morphs and Expressive Facial Animation tktk1 for Enhanced Character Edit head mesh reference ruddy88 for Aesthetic Elves Submitter KouLeifoh Submitted 12/19/2019 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by  
  23. 1 point
    For future reference, the it most likely disappears in game because most underwear, at least the ones developed for SOS, are Slot 52 items and to make items show up in game the partitions in the nif and in the ARMO/ARMA categories of the Creation Kit must match. If you're simply refitting and want to avoid editing esps, you can simply change the partition of the underwear from 52 to 32, which is the main Body mesh and where SAM keeps it's genital meshes.
  24. 1 point
    Hymnaru made this for me a long time back. It probably could use some texture added to it. Crotch Hole Filler.7z
  25. 1 point
  26. 1 point
    Yes. You can also add physics by following the instructions on this mod page. Not from first hand experience. Here's a discussion about Selxab compatibility on Loverslab.
  27. 1 point
    I'd take a 'Love Shot' from him any day!
  28. 1 point

    Version 1.2.0

    3,127 downloads

    This is a stand-alone refit package for SAM as well as my 3rd (1st: (Very) Crude Hot Fixes of Vanilla Cloth Refits for Citizens and Mages; 2nd: (Very) Crude Hot Fixes of DLC Dragonborn Armors & Clothes) contributions of compilation package of very crude vanilla/ DLC outfit refits, consisting of all the outfit meshes (armors as well as clothes) in DLC DG like Dawnguard and Vampire armors. 'Stand-Alone' means that this package does not require Afendor's Dawnguard DLC refits for SAM to function. The package is provided both for LE and SE optimized versions: The latter is compatible with the latest build of Racemenu SE (0.2.4+)/ SKSE64 without any manual conversion. Known Issues in the initial release package (-> Fixed in v 1.1.0. Sorry for inconvenience): I don't have much time to check the refit for now (so they'll be dealt later), but I have found at least three possible (mainly visual) glitches in the short-term test. The back side of dark boots (in clothes\vampclothes\vampboots_0 (1).nif) is messed up. Invisible part around the heel of the falmer heavy boots: possible partition problem? I'll look into this issue later in the end of this year, I hope. Armpit part of snowelf armors/ red-light armor variant of Dawnguard armor certainly has room to improve. Credits: Bethesda: for original mesh files USLEEP team: for some corrected mesh files Vector: for SAM Permissions: Do what do you would like to (preferably with credit).
  29. 1 point
    LOL Thanks! But I can't take much of the credit, most of that has to go to the mod authors and Darnexx generously donating his time to work on these! I am just a vocal favor beggar. lol
  30. 1 point
    You might want to try the update version in the download section. It should be way easier to install and all up to date with High Poly and physics.
  31. 1 point
  32. 1 point

    Version 1.1

    218 downloads

    -This mod is for Special Edition only at the moment- You will find Brann in the Dead Man's Drink, in Falkreath. His sculpt has been significantly improved over the former version, and head rebuilt using High Poly Heads by Kouleifoh. He has many perks and might be considered slightly OP. He will now use whatever body and textures you have installed. All unnecessary files have been removed, and file size has been significantly lowered. These screens are using Sam Light and Texture-Addon by KouLeifoh if anybody is here from Twitter, I highly highly highly highly recommend that combo, as he won't look the same otherwise. Wearing custom armor that I edited from Billyro with textures from IconicDeath and cubemaps and KS hairdos retexture from Shinglescat. SAM Light users, I suggest to set the Samson slider to 14, and the Samuel slider to 12 using SAM Morphs for Racemenu. Brann Follower High Poly.7z
  33. 1 point
    Asbjorn travels to the quaint little settlement of Seapoint, where a hunky young fisherman catches his eye.
  34. 1 point
  35. 1 point

    Version 1.0.0

    922 downloads

    An addon for CBPC Physics to make it jiggle. REQUIREMENTS: - any sos-based schlong mod (I use SavrenX's) - CBPC - Physics with Collisions for SSE and VR INSTALLATION: You may just drop it into mod manager (however if you already use CBPC and especially if you modified something - better merge CBPCMasterConfig.txt files). Voila, it should work now. You can play with settings in CBPConfig_SOS.txt (there are some comments) and CBPConfig_SOSScrotum.txt. I didn't manage to get any significant results for scrotum, sorry for that. NB! Forgot to mention that physics work both while erected and while not, so it might get weird while hard. Use reduced jiggle file to make it less visible.
  36. 1 point

    Version 1.0.000000002

    1,223 downloads

    I've made more progress: 7 more Flexing poses have been added, along with 3 Naughty cover-up poses. Here's the MANUAL INSTALLATION version, I'll try to look at the other pose mods in Creation Kit to learn how to apply the poses to rings and magic. REQUIREMENTS: In order to use these poses, you need WinRAR and FNIS! INSTRUCTIONS: Find your Skyrim animation folder: Computer> Local Disk> Program Files(x86)> Steam> SteamApps> Common> Skyrim> Data> meshes> actors> character> animations Extract the folder from the RAR file and place it in the animations folder. Go to Skyrim>Data>Tools>Generate FNIS for Modders Run the FNIS application and "Generate Mod Behavior", go into your animation folder and find "FlexFlexFlex" (apologies if the file has "Manual Install" tacked on), and open the "FNIS_FlexFlexFlex_List" Launch FNIS, Update the behavior, and run a consistence check. The poses should now be in your game! (To be safe) Start a new game, once you are in the world (not the intro), open the console commands with Tilde(~), click on a humanoid NPC and type: "SAE FlexFlexFlex01" There are 7 FlexFlexFlex Poses OR "SAE Cover01" There are 3 Cover Poses HAVE FUN!~ FlexFlexFlex.rar
  37. 1 point

    Version 1.0.0

    212 downloads

    A quick port of both Don's Oblivion Thong and Kreis' Skimpy Underwear for Skyrim LE. All files are included. This has HDT Physics, so you better have the requirements for that. How to get: Add Item Menu look for "Undies" Credits: Don and Kreis for the their original works. I just ported it to LE.
  38. 1 point

    Version 1.0.1

    2,670 downloads

    SV Beards for KouLeifoh's High Poly Head This is a conversion of shadowtigers's mod, SV Beards for compatibility with KouLeifoh's High Poly Head SV Beards adds over 100 facial hairs, created by combining multiple vanilla facial hairs together. There are no new meshes and they will use whatever textures you have installed for vanilla facial hair. This mod adds the exact same facial hairs which SV Beards does, but these are suitable for use with KouLeifoh's High Poly Head. There are versions for both LE and SE. Requirements: None, but if you don't have KouLeifoh's High Poly Head installed, then this mod is pointless and the facial hairs will be invisible. The original SV Beards is not required, but you can have both installed at the same time if you want. Credits: shadowtiger - SVBeards KouLeifoh - High Poly Head
  39. 1 point

    Version 1.0.1

    219 downloads

    First of all, I apologize for my terrible English. I created Thong with HDT for Realistic Chubby Body. This garment changes shape according to the PenisSize value of the SAM. This can be crafted in the Smithing Forge BUG : When you change equipment or change your body shape, the penis will cause microscopic vibrations. Save the game and turn Skyrim off and on completely to fix it. Maybe it's due to HDT, but I don't know how to fix this. Clipping may occur in some body shapes and postures. This outfit contains body mesh. When fitted, the Realistic Chubby Body mesh is applied. If you don't like that, the body slide file is included, so you can refit it yourself. I did it, so you can do it too. I didn't know what you would like, so I prepared everything. You probably like one of them. PenisSize Color Material HDT More Tight Ver I tried it experimentally. According to the Samuel value, the body mesh is pressed. Clipping is more severe and the mesh can be coarse. But I think this is more erotic Requirements Sam Light SAM Morphs for RaceMenu HDT BBB SAM Recommendation Realistic Chubby Body Credits Bikini Bottoms by kreiste BDO Atanis Remastered Special SAM Light by Don Thanks to everyone who allowed editing the file. Modifications are possible without permission from me within the permission of the original authors.
  40. 1 point
  41. 1 point

    Version 1.0.0

    2,304 downloads

    Re-upload, just a simple mod that edits the Power stones to look more phallic
  42. 1 point

    Version 1.0.0

    34,890 downloads

    Just re-upload, Voice Pack was entirely developed by @lxlhunter, credits for that go to him
  43. 1 point
  44. 1 point
    View File [SAM] BadDog's Skimpy Monk Robes converted to SAM BadDog's Skimpy Monk Robes converted for SAM This is a skimpy replacer for the game's monk robes. It also replaces the other robes that have the same mesh: Blue and Black mage robes, Necromancer Robes, Warlock Robes, and Vaermina Robes. There have been a few skimpified versions of these over the years, but my all time favorite are these ones, made by BadDog over on LoversLab. All I've done is convert them to SAM. You do not require the original file to use these. Details There are two versions, one is exposed and the other has underwear Both versions available for LE or SE. The LE version is available for both SAM Full and SAM Light The SE version is available for SAM Light It uses KouLeifoh's high poly HDT/SMP meshes. I don't know what's going to happen if you don't have HDT or SMP installed, but feel free to find out This is suitable for all weights, but at higher combined values of Samson/Samuel, you will begin to notice some clipping on the chest during crouching or extreme animations/poses. I cannot do much about this, because vanilla meshes are very low poly. They will use whatever texture you have installed. Screenshots were taken using Noble Skyrim textures. About CUT and UNCUT versions: There are two different revealing versions for SAM Light: Cut and Uncut Know that if you install cut version, you can't add foreskin at all, even in racemenu. If you install uncut version, you can toggle foreskin on and off in racemenu. Because of this I would pretty much recommend uncut version to anyone over the cut version since it allows you options. Blah Blah Blah: I tested everything for a little while, but it's hard to fully test so many versions. If you run into a major problem then let me know. Credits BadDog for the original meshes KouLeifoh - HDT/High Poly assets VectorpLexus & etc. - SAM Submitter air Submitted 08/16/2018 Category The Elder Scrolls V: Skyrim
  45. 1 point

    Version 1.1.2

    4,247 downloads

    With this, you'll be able to choose from many skins for your character or npcs using looksmenu Skin Overlays! Q: Why use Skin Overlays instead of Skin Overrides A: Because Skin Overrides are bugged (they are removed upon game reload, so you have to assign them again) and they dont work with AAF for player (because of the doppelganger) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Requirements: Looksmenu: https://www.nexusmods.com/fallout4/mods/12631 Any EVB based body of your choice, i highly recommend my very own Body, Atomic Muscle:  🌑 Main texture database here (you need to install the v1.6a the v1.6b is just some additional textures but they are not used in this mod) : https://www.nexusmods.com/fallout4/mods/38676 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Usage: Open looksmenu by bringing the console up then use SLM 14 to open the looksmenu for the player character or while the console is up, left click on the npcs you want to open the looksmenu for (an id will show up on the center) and enter SLM SHOWED_UP_NPC_ID_HERE > Like SLM 24cdb3. With the looksmenu interface up, select the Body option, then go to Overlay. While in Overlay, press Add (its probably the R hotkey in your keyboard)then select any skin of your choice; all the skins start with b so you'll find something like bH4RV3y, bFriffy, bVictoriam V32. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ? The preset used in screenshots can be found here: /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4 Join me in my | Private Club | for non public releases Join us in the Bearhood of Steel | Discord | NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men. Follow this | File | if you want to be aware of new updates! If you feel like supporting what i do and just want to buy me a coffee, you can donate to my paypal account!
  46. 1 point

    Version 1.1.0d

    3,531 downloads

    This is a crude SAM supported conversion package of my mashed-up male underwear mod, VLSIMU: Vanilla-Like Schlong Interactive Male Underwear, originally hosted on LL. This package (v 1.1.0) is standalone, so you don't have to download the original one from LL (optional outfitlist.esp is included in optional_outfitlistlist subfolder) as well as older version to update. [Add]: [Feb. 13, 2019]: This package does not need to update in accordance with the latest SAM Morphs for Racemenu v 1.0.4+ . Features: Almost vanilla-looking (loincloth-style) underwear for male actors, with flexible front side 'apron' that can move in accordance with the movement of the wearer's schlong. That is to say, no more his schlong sticking directly out from the cloth. Compatible with BOTH SAM: Shape Atlas for Men (full) & SAM Light , suporting from samson/ samuel from ca. -20 to +80 onwards, Use equipment slot 56 (instead of slot 52, unlike other male underwear mod), so it does not hide your PC's manly bit entirely while he put it on. No Script, very light-weight (i.e. low poly mesh/low-res texture...) I hope it works both for Skyrim LE and Skyrim SSE. Really sorry, I've also uploaded meshes (only) optimized version for SSE users, but you have to convert .esp file to SSE by youself (and SSE CK). [Updated] .esp/ .esl file, together with meshes, in v 1.1a package is finally properly converted fully to SSE. Constructable with one roll of linen wrap and two leather strips, at the tanning rack. No smithing skill/perk required. Supposed to be hidden under (almost) all vanilla armors or clothes. Male only. If female can try put it on, the underwear will just not show up on their body (i,e. she will remain nude). The mod itself does not distribute the underwear to other NPCs in the game. Although I personally cannot recommend, if you REALLY wish to achieve such a thing, check below. Also includes crafting only (i.e. not distributed to NPCs) three variants of the underwears. Red (linen: additionally requiring five pieces of Red Mountain Flowers as dye when crafted), Green (linen: additionally requiring five pieces of Lavenders as dye), and soft touch leather one (requiring one piece of Leather instead of Linen Wrap). Known Incompatibilities/ Problems: Basic Principle: While any SAM revealing replacers of the vanilla outfits should be loaded AFTER this mod, any NON-revealing armors/ clothings should be loaded BEFORE this one to patch AA (as for how to do, see below) for hiding the underwear. Any other armor/ cloth mod that occupies the equipment slot 56. I assume that, however, few male armor mods use this slot, and even if female actor tries to put it on, other equipments (using the same slot) should be prioritized in the game. Non-vanilla armors/ clothes (including Replacers) will not hide the underwear unless the patch is not made (how to make it compatible with TESVEdit, check the following SS: http://imgur.com/GTmOVO5 If you wish to use this underwear together (only) with some revealing armors, you don't have to tweak armor/cloth's AA for hiding slot 56, as instructed above. Just install and put on the underwear as well as the revealing armor together. Some clippings especially while sneaking/ running especially for HDT bouncing body. Due to its nature of tweaking armor add-ons of all the vanilla armors and clothes to hide the slot 56, I assume that I carry forwards almost all the 'fixes' of armor add-ons done by USLEEP (and CRF as well) that can be done without any dependency also into this mod's .esp. Fixes of the other overhaul mods like CCF are currently not supported, however. How to distribute the underwear to other NPCs in the game? (though I strongly wish to dissuade you to try) #Except for the option A, you will definitely need some basic knowledge on TESVedit/ CK. Option A: Use Underpants (http://www.loverslab.com/files/file/1878-underpants/) Option B: Integrate this mod's asset with Andrelo's Vanilla Underwear for ALL, and rely on her/ his other mods, Outfit filter and updater (http://www.nexusmods.com/skyrim/mods/71342/) and Undergarment distribution (http://www.nexusmods.com/skyrim/mods/71308/). Option C : If you achieve it by non-scripting ways, you can make use of my optional .esp, titled as vanilla_male_npc_outfitlist_vlsimu.esp, as instructed below. Put vanilla_male_npc_outfitlist_vlsimu.esp below in your load order (preferably just above your bashed/merged patch). Open this .esp and your other mods together with TESVEdit. Carry forward all the conflicting record into NPC's outfit entry of this .esp (see SS). http://imgur.com/5fSa1L1 NB: You have to make a patch by yourself by tweaking the outfit list of other additional mods. NB2: If you install vanilla_male_npc_outfitlist_vlsimu.esp in course of your play through (i.e. not from the new game), the actors those who had already appeared in the game would be not affected by this outfit change. So, it's best to install vanilla_male_npc_outfitlist_vlsimu.esp from the new game. Sorry for your inconvenience. Credits: SOS - Male Skimpy Crouch underwear for SOS by DarkSchneiderBS for the flexible mesh/ weighting of the front side 'apron'. It was her/him who invented the interactive mesh, and I just adapted it to the vanilla-style underwear. HD Sacks Retexture by Mazarin for the re-texture base (cloth/ soft-leather: diffuse as well as normal maps). Compared with other candidate material (some of them were clearly high-resolution like 1K/ even 2K), only 512x512 resolution pieces of her/his sack looked really good so that I decided to re-texture of the loincloth based on them. USLEEP team: for some additional meshes (Added patched Penitus Oclatus 1st person torso for maximum compatibility without any master dependency). Of course, Vector for SAM original. jorrob96 for the topic 'How I refit armors': https://vectorplexus.com/topic/651-how-i-refit-armors/
  47. 1 point

    Version 1.1.3

    7,722 downloads

    19/08/19 -Some meshes were re-adjusted in order to decrease the number of clippings All in-game heavy armors were refitted P.S. Don't pay attention to grey Imperial armor, it would look normal in your game. DESCRIPTION This file replaces: Blades armor Dragonbone armor Dragonscale armor Draugr armor Ebony armor Iron Light/Heavy armor Glass armor Nordplate armor Nothing unusual. All changes can be seen on screens. Sorry but only screens with Samson 100. It works with any characteristic. IMPORTANT - gloves and boots weren't changed If you notice any clippings or something just write here or in personal messages. INSTALLATION Drop files to Skyrim folder UNINSTALLATION As usual delete files added by archive (I'll all the information later)
  48. 1 point
    It does penetration collision on the bum and belly distortion... However the specs for the bum need to be redone it's a little too interactive and can sometimes go crazy. As far as collision goes know that a lot of people asked if it was possible because we do have HDT male bodies now but no one really gathered the resources appropriately or tried to fine tune them to work with the male body so that distortion was possible. I just opened up the file in CK and made a new havok object in addition to the one already present. So the equips are : Havok breast physics and Havok Bottom physics The Havok Bottom physics that I created just forces the body to use the XML file for females that interacts with the schlong. The schlong can collide and distort the bum and the belly area and the pectorals. The belly, bum, and pecs also respond to hand movements so if a player's hand brushes that area,or hits it like with a spank, it will respond. Someone who knows what they're doing can take these files and fine-tune them and make the motions more fluid. My intentions were to see if it was possible for belly distortion to happen. I still don't really know what I'm doing but after a player through nothing is broken :).
  49. 1 point
    Really like it so far. Only the head Texture does not fit with the Leopard Body. 4* for that ^^
  50. 1 point
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