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Showing content with the highest reputation since 08/22/2018 in all areas

  1. 25 points

    Version 1.0.0

    898 downloads

    This file actually belong to bro kouleifoh. I download this longggggg time ago in forum. I already forgot where. The goal is to use chris redfield in gameplay. But since bro kouleifoh already fix the head mesh so i take another step to make Neck Patch including made him as Farkas. So we can take that hottie wolf everywhere as follower and involved quest too. Listen...this is important. When you meet him in game, open console command and type this : Set Npcweight 100 Disable Enable Because i forgot set weight so he got neck gap. With that console, everything solved perfectly. I'm sure you understand that console command. If you don't please don't ask me because this is Old game. Read google. Enjoy. Credit to Chris redfield converter to skyrim and bro koulefoh for fixed his head. This is for SKYRIM LE.
  2. 12 points

    Version 1.1

    214 downloads

    Credits goes to: the original mod author SavrenX aka @Don his orginal mod is required right here https://savrenx.blogspot.com/2019/03/savrenx-vault-suit-replacer-v2.html @The Bottomhood of Steel for providing a highpoly version of the vault suit Files included: *My own preset for Bodyslide used in screenshots. Preset name: Big Bear *(BT)SavrenX Vault Suit V2 : Vault Suit replacer bodyslide project file, (build with your favorite preset). I used BT penis mesh instead the one provided by SavrenX so penis morphs works just fine for this one with AAF anims for your skimpy gameplay ;D Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4 Follow this File if you want to be aware of new updates! Let me know if you have any questions, feedback, requests or suggestions. Also feel free to improve these meshes if you would like to.
  3. 11 points

    Version 1.0.0

    1,047 downloads

    Just a quick conversion for Special Edition with Render permission granted ofc. It's not perfect, i'm not any photoshop expert, but since there's not a conversion for SE i feel like doing myself. Also feel free to make your own tweaks and upload them if you want to. Source for Oldrim: Credits goes to Render for making it SAM Compatible to Kraan for nipple textures to Fizsi for the first adaptation and to Monsterraider for the original textures. Edit: Uploaded Camaleon version, choose only one between them... Masculine Argonian Camaleon.rar
  4. 8 points

    Version 1.0.0

    348 downloads

    Alyosha is a young bartender in Windpeark Inn, Dawnstar. Apparently, he has a Slavic and boyish look. Presented to those who find it hot, with honor! Special Thanks: Alyosha uses SAM Light and its texture add-on ver1.1 both created by KouLeifoh. Great thanks @KouLeifoh , those are amazing jobs you've done there. And Vector for SAM, of course! Attention: 1/ You can still have Alyosha even if you don't have SAM Light. But take care, as some SAM revealing armors don't support SAM Light, your game might crash when you give one of those armors to him. 2/ I used to design Alyosha as a mercenary who joins you at the price of 500 septims, but then I realized I couldn't make it work well with multi-follower system. So now he follows free again. Treat him well! Follower Info: Name: Alyosha race: Nord class: spellsword marriageable: yes ---------------------------------------------------------------------------------------------------- Requires: Skyrim.esm Update.esm ---------------------------------------------------------------------------------------------------- Credits: RaceMenu KS Hairdos - Renewal Brows
  5. 7 points

    Version 1.0.0

    46 downloads

    Credits goes to: moterovinus For original meshes and textures, The mod is REQUIRED: https://www.nexusmods.com/fallout4/mods/34292?tab=description Request by @good0593 Files included: *My own preset for Bodyslide used in screenshots. Preset name: Big Bear *(BT)SoS Drifter Outfit bodyslide file (build with your favorite preset). This is a Drifter Outfit vanilla replacer Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4 Join me in my | Private Club | for non public releases Follow this | File | if you want to be aware of new updates! Let me know if you have any questions, feedback, requests or suggestions. Also feel free to improve these meshes if you would like to.
  6. 7 points
    Just to drop by and let you guys know that new set is up on my patreon https://www.patreon.com/posts/22262211
  7. 5 points
    I haven't started making skimpy armors for SE yet. I'm open to ideas. These are some armors I picked off nexus/ported from vindictus, they're not inherently designed with male sexualization in mind so they're pretty full coverage. In other words, they don't show a lot of skin. It's just some fun and (hopefully) cool armors for SE users to mess around with. 1 Storm lord armor with SAM support Stormlord Armor.rar 2 Geralt Ursine Armor with SAM support Light Heavy Grandmaster Ursine Armour - Special Edition v1.0.0.rar 3 Guardian of the witchwood armor (SAM) You can get it in the forum's download section, or head on over to nexus and download it there.
  8. 5 points
    This tutorial is going to provide some basic information on what modular armors are and how the user can easily customise them using the program Nifskope. If you know of armors that are modular, feel free to mention them in this thread so people can find them! OVERVIEW / TL;DR Part 1: remove armor parts Install Nifskope Open armor_0.nif in Nifskope right click the parts you want to delete in the right pane Block > Remove > OK save changes repeat for armor_1.nif Part 2: make armor revealing (aka show the schlong) find the NiTriShape SAMRevealing in the left pane and expand left click BSLightingShaderProperty find the Alpha value in the lower pane and set it from 0 to 1 (0= invisible, 1 = opaque) save changes (also in both *_0.nif and *_1.nif) SLOW AND CLEAR I. What do you mean, 'modular'??? In the vast and exciting world of Skyrim modding, an armor set that is described as 'modular' usually consists of several pieces of armor that can be equipped individually in-game. While that is cool and all, it is not the kind of modular we mean in this tutorial. In the context of SAM, "modular armors" are armors that appear as one single equippable item in-game but have been 'cut up into pieces' for external editing. The idea is that you can hide or delete the armor parts you don't want to create armors that are as revealing as you want them to be. Not many of these modular armors have been created, but for the few modular armors that do exist, this tutorial will teach you how to make use of their unique feature. The only way to identify if a piece of armor is 'modular' in that sense is to open it in a program like Nifskope and check. This is what a non-modular armor looks like when you open it in Nifskope. The whole armor is one big shape that can't be edited without extensive know-how. And this is what a modular armor looks like in Nifksope. The armor is split up into several shapes that can easily be edited independently from each other even with little know-how. II. Getting ready to do the thing The only tool you need to edit modular armors is Nifskope. The latest build at the moment of writing is 2.0 Dev 7. Some people prefer older builds, but it doesn't really matter for our purposes. Download the archive, unpack it to wherever you fancy and Bob's your uncle. Next, we need some modular armors to actually edit. The most prominent ones are the originals by Vector. They are available on SAM's main download page. Download the archives, unzip them and locate the main armor files. Alternatively, install the files with your mod manager of choice first and open them afterwards through your mod manager. The files we want to modify are the cuirass/armor meshes. Boots, gauntlets and helmets don't matter for our purposes, so simply leave them alone. Also, notice that there are two files of everything, a *_0.nif and a *_1.nif . This is necessary for SAM to function correctly. Thus, if we make changes in one of the files, we need to make the same changes in the other file as well to retain functionality. III. Do the thing Note: What we are going to do to the .nif files is irreversible, so you should keep a back-up copy of the original files in case you are unsatisfied with your edits or want to switch back and forth between them. Now, let's start by editing the Daedric cuirass as an example. It is located at SAM-Optional-Legacy-Skimpy-Armors\Meshes\Armor\Daedric 1. Open daedriccuirass_0.nif in Nifskope. It will look something like this: Note: The funky colors are Nifskope 2.0's way of telling you that it is unable to find the armors' textures. If they bother you, click on the light bulb in the upper tool bar and then on the icon that shows a grey checkerboard to make everything appear as grey. In older versions of Nifskope, everything will be displayed as grey from the get-go. 2. Right click on the part of the armor you want to remove. In the menu that appears, go to Block > Remove . Click OK if a warning appears and the shape will be deleted. Repeat with all armor parts you want to remove. Note that in this particular armor, the glowy parts are also individual pieces, so don't forget to delete them as well if you remove the meshes underneath or they will float in thin air later in-game. 3. Save your changes. Then close daedriccuirass_0.nif and open daedriccuirass_1.nif. 4. Delete the exact same parts you deleted in daedriccuirass_0.nif. Save and close. 5. If you edited the files before installing them, repack everything to a new archive, give it its own name and install it like you would any other mod. And that's it, you successfully customised a modular piece of armor. Again, deleting the meshes is irreversible, so always keep a back-up copy of the original, unedited file. IV. Make modular armors revealing If you want these armors to be revealing, just deleting the underwear mesh won't be enough. A few extra steps are necessary to let it all hang out. 1. Delete as many armor parts as you like following the steps above. Notice that you don't need to remove all shapes that cover the crotch area for this to work, but the schlong might clip through anything directly in front of it. 2. Once you are satisfied, look at the left pane and find the NiTriShape SAMRevealing. Expand it by clicking on the little arrow next to it and left click on BSLightingShaderProperty. 3. In the lower pane, find the Alpha value. Left click on the numbers and set them from 0 to 1 (0 = invisible, 1 = opaque) 4. Save your changes. Don't forget to make the same edits in both the *_0.nif and *_1.nif files. Note 1: If the piece of armor you are editing doesn't have a SAMRevealing node, it can't be made revealing with this method. In that case, you may want to ask the mod author for help. Note 2: If there are gaps around the schlong when you equip your edited armor, the file is probably faulty and you may want to try a different mod or ask the mod author for help. And that's it! One last thing to note is that you don't have to delete the armor parts. Instead, you can do the same thing we did with the SAMRevealing node: click on the armor part you want to edit in the left pane, go to its BSLightingShaderProperty page and set the Alpha from 1 to 0. If you do it this way, you can easily reverse your edits. The downside to that is that not all armor parts have a BSLightingShaderProperty page attached to them, so it doesn't always work. Have fun!
  9. 4 points
    This guy has been working on an awesome version of deathclaw since the last year. Give him some kudos guys! this kind of project needs to be encouraged: https://www.deviantart.com/disabledtheory/art/V3-Fallout-4-Super-Mutant-DeathClaw-Reloaded-797577939
  10. 4 points
    View File SAM Light Texture Add-on Custom skin textures I created for SAM Light for personal use. It's reached a point where I feel it's ready for everyone else to use. These textures are for human races only. Each texture set is custom made and meant to be used together. Hand and feet textures include fingernails/toenails and are meant to be used with hand/feet meshes from SAM High Poly Conversion. Face textures include high quality ears and no problematic seams commonly found in the back of the head. Requirements SAM Light Diffuse Maps created from various photo references slightly saturated and mainly tailored for Nords skin tone might be off for non-Nord races includes body hair options optional tanline body available in 2k (uncompressed) Normal Maps (_msn) baked from high poly models and blended with skin pores for extra details face maps use vanilla maps as base and blended to remove neck seams available in 4k and 2k (uncompressed) Specular Maps (_s) designed specifically to highlight fine skin pores while not being overly glossy available in 4k and 2k (compresed and uncompressed variants) Subsurface Maps (_sk) effect is subtle in Oldrim but much more noticeable in SE created from diffuse maps available in 1k (compressed and uncompressed variants) Face Complexion Maps custom-made complexion maps rough maps are freckles and age maps are sharper and appear younger than vanilla certain NPC's may look different due to age complexion available in 1k uncompressed (RGB 64:64:64) Installation If using a mod manager, just follow the installer. The quality 4k options are meant for screenarchery, but they're usable for general gameplay if you have a capable system. Manual Installation 00 Diffuse textures in _bodyBase, _hands, _head folders are required choose one body texture from _bodyDefault (normal body) or _bodyTan (tanline body) folders 01 Normal textures in _hands and _head folders are required. choose between 2k body (_body2k) or 4k body (_body4k) optionally install texture in _headCustom folder for custom head texture 02 Specular Quality: pick one body texture from _body2k or _body4k folder, then install all textures in _quality2k folder Performance: install all textures in the _performance2k folder 03 Subsurface Quality: install all textures in the _quality1k folder Performance: install all textures in the _performance1k folder 04 Face Detail optional for custom face complexion maps What about SAM (full)? Due to the vast amount of normal maps used, I decided to only support SAM Light since it uses only one set of normal maps. The other maps can be used for SAM, but some editing is needed if you want the genital textures. Please do not modify and share without my permission. Credit goes to Vector for the creation of Shape Atlas for Men. Submitter KouLeifoh Submitted 01/13/2019 Category The Elder Scrolls V: Skyrim
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