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Ulfberth

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Ulfberth last won the day on September 3

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About Ulfberth

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    Fallout 4, Undertale

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  1. your modlist. Maybe i can spot something incompatible.
  2. i really need more to get to somewhere... the best i can guess is if you already set up archive invalidation?
  3. It doesnt seem to be atomic muscle you have installed. Which mod manager you are using? If you using unique player it wont work. I need more info of what you have installed
  4. firts do not build AM with bodyslide. The bodyslide files are only modders resource, not for regular gameplay or basic users. second, that might be related to other mods you have installed. I'd need to take a look at your mod list and see if i can spot something. But one thing that might help knowing, is that AM will provide its own hands with morphs. So if there's anything installing hands, it'll conflict.
  5. If you dont know yet, Bodygen is a Looksmenu resource that allows one to randomize body morphs for npcs, giving them different body shapes and implementing a bit more variety. This is a guide of how you can have different mods (like mod quests), to get the Bodygen functionality working for Atomic Muscle, since i've already implemented it for Vanilla game + DLCs Even though this is a guide specially made for Atomic Muscle, the workflow might be similar for any bodies In this guide i'll also use MO2. Im sorry if you use other mod managers, but i cant cover the workflow for all of them. This sure will work with any mod manager as long as you know what you are doing. Just a note this is the workflow I use to implement bodygen. It might not be the best one or the most correct, its just what i use. 🌑 Basic knowledge of the Mod Manager you use and of file management in general in your Operational System 🌑 The mod plugin you gonna give Bodygen support for 🌑 FO4 Edit to use as target for generating a list of Male NPCs 🌑 jBS2BG Export NPC List.pas Its a fo4Edit script that will help us generating a list of male npcs. I just gonna call it Bodygen Generator Script 🌑 jBS2BG - Bodygen Generator.7z The tool we gonna use to generate the Bodygen ini files. I just gonna call it Bodygen Generator 🌑 Bodygen Atomic Muscle Template.jbs2bg To be loaded into Bodygen Generator. This will help us start a Bodygen project I - I - 1 Install FO4 Edit anywhere in your computer, then add it as executable to your Mod Manager I - 2 Install the Bodygen Generator Script into Fo4Edit Edit Script folder by dragging and dropping the file. It should be among other FO4Edit Scripts I - 3 Extract and Install the Bodygen Generator tool anywhere in your computer and add it to your Mod Manager as well. I - 4 Put the Bodygen Atomic Muscle Template.jbs2bg file in anywhere of you computer as well I - 5 And of course have the mod you want to give support to installed with your mod manager. II - II - 1 Open FO4Edit using the mod manager II - 2 Right click on a empty space and select none so all plugins are unselected II - 3 Enter the plugin name you want to give support to in the Filter bar or scroll down until you find it then leave the box checked for it and hit OK. In my case i gonna select the 3DNPC_FO4Settle.esp which is the one from Tales of the Commonwealth Mod II - 4 With the plugin loaded right click on it and select Apply Script II - 5 Then look up for the jB2S2BG script and hit ok II - 6 You'll notice a maleNPCList - YourModNameHere.txt was generated in your Fo4Edit root folder. In my case, it is maleNPCList - 3DNPC_FO4Settler.txt. with the list generated we can finally start using the Bodygen Generator III - III - 1 Open the Bodygen Generator using your mod manager III - 2 Go to File > Open... And select the Bodygen Atomic Muscle Template.jbs2bg file i provided from your computer III - 3a. In your left side you'll see a bunch of SetSliders i made for the Vanilla Bodygen support. If you left click on them, you'll see there are different slider values for each. For Example, the BoS created specially to be assigned for generic BoS soldiers. They will get a range between 20%-100% of Nuclear Bodybuilder and 0%-20% of Nuka Bull for example. So a possible combination would be Nuclear Bodybuilder at 50% and Nuka Bull at 5% for a generated NPC in this case when the npc is spawned. b. To create your own template, you can duplicate an existing one, rename to something else, and hit Edit SetSliders. You'll be able to select a slider range or a fixed slider value if its for a specific NPC and you want a precise combination of slider values. Please dont touch the Erection, Penis Adjust and Anus Spread sliders. They will break the body and are mostly meant to be used for AAF only. IV - IV - 1 Now that we know how to create and edit SetSliders, we want to add those to NPCs. a. Go to the Morphs tab and hit ADD NPCs b. This window will show up, then you just hit Add Npcs from File and target the generated txt file we made, located in the fo4edit folder. All the npcs will be loaded then just hit Add All IV - 2 We only want to work HumanRace and GhoulRace, so you can click on the Race column so the npcs are sorted by the race. This will make our life easier when adding morphs. All the other races can be ignored since they wont morph with Atomic Muscle Sliders. Also, before assigning a SliderSet for an NPC its good to spawn him before ingame to see how he looks like and see with ingame advanced sliders, which kind of combination fits him better. So for example, if i want to spawn peter i need to check the ModIndex for the plugin im giving support to, which in my case is A0 (you can check the index using mod organizer for example). So in this case i'd have to spawn peter using player.placeatme A0009564 then using slm A0009564 to open the looksmenu for him (note that all npc ids have 8 numbers, so if i just entered A09546 it wouldnt work, thats why its A0009564, just put additional zeros between the modindex and the value given in bodygen generator). IV - 3a. Alright, so i gonna add a template for Peter. In this case, i gonna select him and hit Add b. This will will show up, then you just select the SliderSet you want to add for him, i gonna select the Test we created earlier and hit Add =>. And done. Now Peter will have the Test SliderSet to him which means he will get the sliders: Anus [email protected], [email protected], [email protected], Erection [email protected], Erection [email protected], Nuclear [email protected]:0.63, Nuka [email protected]:0.2, Sack [email protected]:1.0, Shaft [email protected]:1.0 You can also add more than one SliderSet for the same NPC so he will get a chance to use one or another. That can be useful for generic npcs specially IV - Once you are done adding the SliderSet to all the desired npcs then hit Generate Morphs. Create a folder in your desktop with the following path F4SE\plugins\F4EE\BodyGen\YourModPlugin.esp in my case F4EE\BodyGen\3DNPC_FO4Settler.esp. Go to File > Export Bodygen INIs and target the folder we created in the desktop and you are done! you created the Bodygen files for that mod. You can then just install in your mod manager by packing the folder using 7zip or winrar and install as mod. You can also use File > Save As... to save this Bodygen Generator project so you can load in another opportunity for edits
  6. If you want i can just add the new sliders for you to looksmenu @Wiqer
  7. hello @Asterion you can get COATS for download right here: https://mega.nz/folder/bkUCRCIA#u_4GtnlOL7KFghTA3YE_AA you'll just need the required - framework file
  8. Since there have been people constantly asking where they can get C.O.A.T.S for download i thought it wouldn't hurt to create a thread. I know not everyone will read this but i didn't think in any other better way to let everyone know. So here it is the download link from MEGA: https://mega.nz/folder/bkUCRCIA#u_4GtnlOL7KFghTA3YE_AA All you need is the required - framework file. The other patches are just if you want the custom slot to work, which is not being used by anything implemented by me yet (dunno if i ever gonna use it since it doesnt work well with looksmenu overlays). So just the required - framework for now for the craftable feature. This update will now make buttons work differently: press E for modify and SPACE to craft instead! COATS will eventually get back to nexus (god knows when). For the time being, you can follow the development in gunetwork forums: https://www.gunetwork.org/t20118-fo4fo76secret-service-flyboy-vault-bomber-8-5
  9. If you want to use the CBP preset that comes with AM, you will need the legacy CBP version linked in the requirements. For the other CBP presets in nexus that you may want to try, you may need OCBP and or OCBPC depending on the requirements
  10. Good question since i didnt test those before... Bug made a refit on his own based on a unified reference shape, which can mess around with weights and cause extra clippings. I suggest trying both and see which looks better.
  11. Hello @Pitaria you are only supposed to install the Core file to get the crafting fuctionality working. Also, COATS will only work on vanilla workbenches (no custom workbenches like from custom quest mods)
  12. You are not supposed to use bodyslide as regular user. The customization is all done in Looksmenu advanced sliders ingame
  13. The bodyslide files are just for who is gonna make clothes or any other modder purpose. You dont need to install them if you just gonna use the body as regular user.
  14. Yeah the base shape of Atomic Muscle is EVB, so in combination with Full body sliders + Vanilla Weight Triangle you can accomplish different shapes
  15. hello @Wiqer Im really happy to see you are trying to come up with something new for Fallout 4 modding. In your description i think i noticed two errors: - You said the file being generated is called test.nif and test.tri. Vanilla game reads as body replacer for males, every file named malebody.nif. So you want to change that in your bodyslide project by using the file>save as project option in your outfit studio interface, and change the output file name field into malebody. Like this: - You said you cant see the sliders in looksmenu. Thats probably because you didnt add the support for it. When one wants custom sliders for a certain body, they need to create a sliders.json file in F4SE\plugins\F4EE\Sliders\Your_Mod_Plugin.esl. Your mod plugin can be a dummy one like the one from atomic muscle itself, so you can just duplicate it, and rename to something else. That name will be the folder name for the sliders. You can also copy the sliders.json from atomic muscle to provide one for your mod. By opening the sliders.json (i recommend opening with notepad++ so you dont miss the syntax). You'll get something like this The syntax is pretty much like, the file has a [ on the beginning and a ] on the bottom of the file. Then for each slider you add there you'll need: { "name" : "a display name for your slider", "morph" : "the actual slider name you see in outfit studio for your project", "minimum" : the minimum value this slider can take, "maximum" : the maximum value this slider can take(in the example 1 is equal to 100% so 2 would be equal to 200%, 0.5 would be equal to 50% and so on, "interval": how much the slider will change when the user presses the left and right arrow (like each 0.01 is each 1%, each 0.05 is each 5% and so on), "gender" : 0 (for male) and 1 ( for female) }, note all the fields must finish with a , (comma) in the end except for the "gender". Its the same for each slider. You always need to finish with a }, in the end except for the last one of your file If you feel like this task of adding sliders is too complicated for you, you can ask me and i'll provide a sliders.json file for you. I'd also like to invite you to our discord server so you can get a more live support for your projects and we will be more than glad to help you out with any questions you may have.
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