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Everything posted by Ulfberth

  1. Version 1.0.0


    Credit goes to: Crimsomrider Original mod required here: https://www.nexusmods.com/fallout4/mods/21368?tab=description A special request by @Gishy Fishy in TBOS' Discord Files included: *My own preset for Bodyslide used in screenshots *(BT)The Reaper Outfits (build them all with your favorite preset). They are tagged as the following in bodyslide outfit/body selection dropdown menu *Optional patch if you want AWCR and Armorsmith Extended dependency removed so you can craft all pieces in chemlab instead. You can find them in the "The Reaper for Bodytalk" category in your chemlab menu Follow me in the twitter if you want to get notified in real time when i publish new refits for Fallout 4: https://twitter.com/ulfbearth Join us in TBOS' BodyTalk discord for more BodyTalk content, pre release announcements, pics and more: https://discord.gg/ecSQTGb (NSFW server, no underage allowed please) Let me know if you have any questions, feedback, requests or suggestions. Also feel free to improve these meshes if you would like to.
  2. Version 1.2


    Credit goes all to the original authors: Onigirl for the original Survival Gear. Petrovich for UNP Simply Clothes. Derok and Didact2401 for Better Claws and Gauntlets. BadDog for the hand meshes from Yiffy Age of Skyrim. Caliente, Ousnius and others for Bodyslide and the UUNP Special body. Blaze69 for the SOS and UNP Conversion This is a Skyrim to Fallout 4 Conversion for BodyTalk V2, you can find the original mod here: https://www.loverslab.com/files/file/4171-survival-gear-redux-unpsos/ (not required) I named this as Male Tomb Raider, because of the old Male Tomb Raider cosplay from Steve Raider who inspired me to do this conversion Files included: *(BT)Male Tomb Raider BodySlide project files (They are all standalone, build them all with your favorite preset) -(BT)Male Tomb Raider -(BT)Male Tomb Raider Shirtless -(BT)Male Tomb Raider Skimpy *Textures and Materials for Male Tomb Raider outfit *Standalone Plugin to gain access to the outfits ingame -You can craft this outfit in chem lab under "Male Tomb Raider Outfits" category Accumulative changelog: -Removed unnecessary Synth Uniform Armature address from the Armor record - Fixed underarmor scaling to not let layered armor like leather armor and other non replacer pieces float. The bug was spotted in one of @InoOnew88 screenshots. Just replace the file with this one - Added Missing Textures as reported by @mgbenz --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Follow me in the twitter if you want to get notified in real time when i publish new refits for Fallout 4: https://twitter.com/ulfbearth Join us in TBOS' BodyTalk discord for more BodyTalk content, pre release announcements, pics and more: https://discord.gg/ecSQTGb Let me know if you have any questions, feedback, requests or suggestions. Also feel free to improve these meshes if you would like to.
  3. There's absolutely no conflict with AWKCR. I have AWKCR installed myself and i dont experience any CTD, i have no idea why you'd get it tho... its a pretty lightweight plugin. Edit: OOh wait... try the version 1.2 now of my file, see if it works. @Saratahoga
  4. Oops, forgot to mention the category for the patch... You can find them under "The reaper for bodytalk" in your chemlab menu.
  5. i'm not modding skyrim anymore, but i can tell you had a lot of work to write this one. Good job 👍
  6. Ulfberth

    Fallout 4 Screenshots

    oh my!!! Tasty Beef!!! The outfit looks great on him... i loved the tattoos btw
  7. Version 1.0.0


    Credit goes all to the original author: bp12946 His mod is required here: https://www.nexusmods.com/fallout4/mods/34980?tab=description This is just a simple refit i did during my tutorial here: Files included: *(BT)Navy uniform bodyslide project file. Build it using your favorite preset *Modified plugin for navy uniform, so you can craft it in chemlab under "Navy uniform for Bodytalk" category Follow me in the twitter if you want to get notified in real time when i publish new refits for Fallout 4: https://twitter.com/ulfbearth Join us in TBOS' BodyTalk discord for more BodyTalk content, pre release announcements, pics and more: https://discord.gg/ecSQTGb (NSFW and 18+ Only server, no underage allowed) Let me know if you have any questions, feedback, requests or suggestions. Also feel free to improve these meshes if you would like to.
  8. First of all you need to know/ have Bodyslide and Outfit Studio (BS & OS) installed and properly set up already. If you don't you can guide yourself here (MO2 only): I won't go to much in depth how i do refits in this tutorial to make it easier to understand. I'm just gonna teach you how to do something i call "basic refit" and as far as this topic goes i can go give some more detailed tips. As for this tutorial we are going to do a basic refit so lets choose something simple that a "basic refit" can handle, so our outfit sample will be this one: https://www.nexusmods.com/fallout4/mods/34980?tab=files if you want to have a better understand of this guide, i recommend downloading it and following the steps i do with it so you can do it with your preferred outfits later So once downloaded install it using your mod manager/mod organizer cus we need to see the textures in outfit studio to make our refit easier. Alright now lets finally start working... First open your bodyslide 1. select TBOS-Bodytalk-NeverNude-V2 in your outfit/body dropdown menu. Nevernude is more suited for this kind of outfit, if you are working with revealing outfits use the nude body instead (TBOS-Bodytalk-V2) 2. Press this icon here to open the selected outfit/body in 1. in OS with nevernude project now opened you can import the outfit you want to refit for start working. Since i'm using MO2 i need to go to MO2 "mods" folder to find the nif we installed earlier, but as a shortcut we can do the following: 1. right click on the mod installed 2.select "open in explorer" 1.left click on the path and copy the directory (Ctrl+c) with the directory copied 1.head back to our opened project in outfit studio and go to File> Import> From Nif... 1.This Will show up 2.paste the directory previously copied here 3.browse through meshes folder till you find the nif you want In this case the outfit we want is located in: ...Meshes\Clothes\x2 double click on MOutfit.nif Now here it is... ofc it has some clippings at first but you don't need to bother with it since you can hide them using zap sliders (i'm gonna explain zap sliders later) also, this kind of outfit covers the most part of the body so we don't have to bother going too much in depth with the brushes tool. Before proceeding with the basic refiting lets make some adjustments First you can note that there are 2 bodies in your project, its unnecessary, you just need the Bodytalk body, the other one probably came with the outfit itself. Since we opened the project first before importing the outfit we can easily detect that Basemalebody with green name (green name means its the body reference of the project) is the bodytalk's So all you gotta do is delete the the other one: 1.left click on the other body shape's name and press delete or rightclick>delete 2.YES! and you might be wondering... wtf? isn't that supposed to have the navy textures? no problem... the outfit is using custom materials for navy textures but it has other textures set in the texture tab. Normally they just need materials set up for the outfit, not the texture itself. So lets delete the direct texture paths: Double click on MOutfit0_2 or right click>Properties... 1.This will show up 2.Go to textures... 3.this will showup, delete the lines on A,B and C 4.hit ok 5.hit ok OH now Ulf!!! the outfit has no textures. Don't panic... we just gotta refresh our bodyslide, but since we got this far lets save our project first 1.go to file>save project as 2.Type in a name you can remember of, when i do BT refits i place (BT) on the start so it gets pinned on the very top of the bodyslide outfit/body selection menu to make it easier to find so (BT)Navy Uniform 3.IMPORTANT!!! press this button there "To Project" so it will rename your Slider set file (.osp <- this is the file that makes your project show in the outfit/body selection menu) Shape data folder (PRoject assets folder where .osd "sliders data" are stored in cojunction with the nif file) Shape data file (nif file). This is important to not overwrite your TBOS-BodyTalk-NeverNudeV2 project so you can use it more times for other refits/conversions Then hit save and reopen your bodyslide 1.with the bodyslide reopened now select the project we saved earlier 2.then hit this button to open it in Outfit Studio See? its properly textured now... lets start fitting the body then For the basic refit we can "automatically" refit the outfit using the conforming option: conforming sliders means you make your outfit copy slider data from the reference body (BaseMaleBody, in green name) so the outfit can morph as you move the sliders. So do the following 1.select all non reference shapes, there's just one here but if there's more than one you can multi select using shift( everything except with the green name, we don't want to conform our body, just the outfit) 2.go to Sliders>Conform Selected(conform non reference meshes) Now your outfit has the slider data we need, as you move the sliders you can see your outfit morphing with them. As i said earlier we don't need to bother much with the clipping cus we are going to use zap sliders to hide the body anyway, except for the arms... we want the arms showing for this one so anything that clips close to the arms we need to bother with and maybe around the neck The area we need to work around the clippings is between the biceps and the sleeves and maybe on the neck since we want the neck body showing. 1.We need to test every single single slider to detect the area we can't cover with zap sliders and use brush tools to get rid of them, to do that, with the outfit selected, enter edit mode by pressing the pencil icon (you can just enter edit mode for one slider at time, so once you are done checking for a slider disable the edit mode for it and enable for the next one you want to check, rinse and repeat). One of the most problematic slider is BTAryadaMoreMuscular so i gonna enter edit mode for it as sample, but don't forget that you need to do the following for every single slider 2.As you can see, when we entered in edit mode for BTAryadaMoreMuscular a clipping showed up in this area. Its expected we can't cover that with zap sliders cus its too much close of the part of the body we want to be shown (clothing with showing arms) so we need to make use of the brush tools to get rid of it 1.One of the most famous way to fix this clipping is using the increase mesh volume area brush tool, to do that you can press "2" in your keyboard or left click here (make sure you have your outfit selected in the right panel, not the body) 2. Now, with your mouse hover your cursor over the clipping area, hold the left mouse button and make movements around the clipping till it fades out Tada!!! now the clipping is gone... for that slider lol, you need to do it for the others too Once you are done fixing the clipping on the needed area we are now ready to hide the rest of the body. to do so lets mask the part of the body we want to hide 1. With the outfit selected (if there were multiple shapes multi select them using shift) press G to toggle the Ghosted wireframe mode so we can see better what we are masking or click twice on the eye close to the shape's name till you see a wireframed square 2.Press number 1 in your keyboard or press this icon to select the Mask brush tool (masks are used to help you applying zap sliders, making other brushes not applied on the area you've masked and so on) We want to hide part of body not the outfit right? the brushes just work with the shapes selected 1.Select the body so the mask tool can make effect on it 2.With the body selected, use your mouse as a pencil and paint the area you want to hide. Alternatively you can mask just the feet than hold "D" letter in your keyboard so OS will automatically mask the vertices close to the one you've mask, then hold it till it get close to the arms and the neck 3.Speaking of vertices, vertices are single dots of a polygon (do you remember your math classes back in high school days? XD) So we can see better how much of the body is getting masked. As you mask your body it gets dark shaded. You can toggle the "Vertice Mode" pressing the icon here. Green dots are unmasked vertices and Red Dots are Masked Vertices This is enough masking, now lets exit the Ghosted wireframe mode, so we can see better how much got masked and clean what we don't want to get hidden (same step as above, select the outfit and press G or click twice in the eye icon close to the shape name) unmask everything close to the biceps until there's no other red dots left... make a good use of the camera to clean every spotable red dots or else you'll experience gaps to unmask the vertices, with the mask tool brush selected hold ALT as you hold left mouse button and paint them to become green. Don't forget to unmask the neck too now the body is ready to apply zap sliders, now its time to explain what it does Zap sliders hides unmasked vertices, i said UNMASKED vertices, in another words: everything that's not black on your shape. Since we masked what we WANT to hide we need to leave masked what we don't WANT to get HIDDEN in another words MASKED VERTICES stay, UNMASKED VERTICES get hidden. So we need to invert the mask in order to hide the UNMASKED VERTICES, to do so press Ctrl+ I or go to Tool>Invert Mask Now everything we want to get shown is red instead... time to finally apply the zap slider 1.To do so go to Slider > New Zap Slider 1. Enter a name you can remember of 2. Press OK... this will create a slider in your Sliders window 1.Scroll down in your sliders window till you find the zap slider we created, then enter in edit mode by pressing the pencil again cus we need to change some properties. As you enter in edit mode for the zap slider you can notice the body moved a bit, i mean, the UNMASKED vertices of the body moved (Green dots) and the red dots were untouched. This means the zap slider is making effect on that area only. Don't panic your zap slider don't hide the body when we are in OS but it does in Bodyslide. While in edit mode, press TAB or go to Slider>Properties... 2.This box will show up, its the slider properties, in this case, the zap slider properties. Leave checked the boxes in: A. Zap box: it gives the slider the Zap function B.Hidden box: it hides the zap slider in the Bodyslide so users don't need to bother with it when they build their outfit in bodyslide C.Zapped box: to leave the zap slider automatically applied when users open your project in bodyslide 3.Press Ok to confirm the changes Normally we don't need to run into this, but i did our homework arleady... WHAT YOU TALKING ABOUT ULF? this model here is not compatible with Zex Skeleton, which is the one the Bodytalk needs to run (because of extra bones like penis bones and so on) which means we need to reassign bones to match zex skeleton bones. If you don't know, bones are unities that make your mesh able to animate with an object or an actor, so things without bones are not animated. Ulf why is bones so much important? if the mesh your are working with is not properly assigned to the bones you need (Zex Skeleton bones) you will run into funny issues, so lets assign them since this one is messed up Right click on all non reference shape (meshes without green name) then select copy bone weights: Coping bone weights means it will copy bones based on a limited range... but Ulf, where is it copying bones from? from the reference shape ofc... That's why its important to leave bodytalk's shape set as reference, it has the bone data you need, in other words, the zex skeleton bones. 1.This will show up, as i said it copy bones based on a limited radius, by default OS is set to use a radius of 5 units to copy the bones. In this case its enough so just leave as it is and press OK Its pretty much done now time to save the project again, to do so go to file>Save project as Now we need to make some changes here... Don't think everything is ready, you still need to make the directories match with the outfit you are refiting 1.Type in the project name you can remember of 2.Press the To Project button to make your project have its own folder for Shape Data and Slider data and its own Project file based on the name you typed in 1. ITs important to enter the NAME FIRST before pressing To Project Button 3.Change this to the original nif you imported. Remember when we needed to copy the directory from mod organizer and pasted to "import>nif from..."? the outfit is there so we need to get its original name, in this case its MOutfit.nif, but just type in MOutfit without the ".nif" this is important because BS already save your built mesh with the sufix .nif followed by the name typed in "output file Name" 4. Enter here the mesh original directory starting with meshes folder, in this case Meshes\Clother\x2. Just copy and paste the directory using the mod organizer open in explorer method and delete everything before ...meshes\. After all of that Press Save, close outfit studio and reopen bodyslide With bodyslide reopened, seek for you project again in outfit/body selection menu, press Preview to see your project and OMG!!! its fitting the body, arent you proud to made all this way to here? now time to build the body and check everything up, don't forget to tick build morphs box Note the generated directory, if its match the original file. Now... get your ass to the game already!!! Dang!!! you did a heck of job sentinel, AD VICTORIAM O\ There's a lot more we can do with OS to solve many other possible problems, but i can't cover all of them in this tutorial because well... its too much. Let me know if you have any questions!
  9. Nicely done, A+ for your homework ^^
  10. Yeah it works as intended. As for full port, its not gonna happen... It has been said by vector he's done modding and nobody else has source code for the scripts. If you want something like full SAM; combine SAM Light + Sam Morphs for Racemenu + Racemenu's Bodygen.
  11. There's no need for meshes, everything you need is in Tools folder. The textures were missing indeed tho, thx for reporting ^-^
  12. Version 1.0


    Credit goes all to the original mod author the mighty Niero his orginal mod is required right here https://www.nexusmods.com/fallout4/mods/28009?tab=files Files included: *My own preset for Bodyslide *CROSS Courser Strigidae Pieces; every single one buildable through bodyslide (please build them all with your favorite Bodyslide preset) What i have to say is... This outfit is awesome specially for the visor damn that thing looks damn cool. it works the same way as Recon outfit, full ingame modular, with available modifications for underarmor, overcoat, gloves and visor all in armor workbench. Be creative! make combinations of gloves, overcoat and suit mods. REFER TO ORIGINAL ARMOR MODPAGE IF YOU NEED ANY ADDITIONAL INFO REGARDING ON HOW TO OBTAIN THE ARMOR AND ETC. Let me know if you have any questions, requests or suggestions. Also feel free to improve these meshes if you would like to.
  13. Once you install the files provided my preset will be there for selection in the presets tab. If its not there try to resave the bodytalk project with a new name showed in my bodytalk and BS and OS setup tutorial. My preset is using an older slider so you need to install my personal project for bodytalk too, its in the tutorial.
  14. Version 1.0.0


    Credit goes to: prakhan (Loverslab) for providing the textures @Robroy for socks meshes refitted originally for SOS Files included: *My own preset for Bodyslide used in screenshot *(BT)Socks for BodyTalk R (Right sock)/ (BT)Socks for BodyTalk L (Left Socks) bodyslide project files; build them both using your favorite preset in bodyslide -You can craft them in chemlab under "Socks for Bodytalk" category -They come in 6 different colors: Red, Red Dirty, Blue, Green, Gold and White. To choose the color you wish, you need to modify the socks in armor workbench; there's no material requirement to dye your socks *Materials and Textures for the socks *Plugin file to make them obtainable ingame They work as armor. Which means they don't replace the body so you can combine with other clothing, however they are not designed to fit with every clothing out there, specially because its impossible to make it adapt to make it half show when you use boots or something. So you will experience clippings with other clothes except if you are combining with clothing that don't have shoes so ofc you wont have any clippings in this, just like i did combining with Jockstraps. Follow me in the twitter if you want to get notified in real time when i publish new refits for Fallout 4: https://twitter.com/ulfbearth Join us in TBOS' BodyTalk discord for more BodyTalk content, pre release announcements, pics and more: https://discord.gg/ecSQTGb Let me know if you have any questions, feedback, requests or suggestions. Also feel free to improve these meshes if you would like to.
  15. As i used MO2 for this, everything generated by Bodyslide went to the overwrite folder (Tools Folder with the sliderset and shapedata). For organization you should drag them to something you can manage, either to the own bodyslide folder or to the original mod folder your choice. Also i'd like to take the opportunity to advertise TBOS's Twitch. He gives some useful tips in his streams: https://www.twitch.tv/thebottomhoodofsteel/videos
  16. My preset is in the download file too 😂
  17. Version 1.0.0


    Credit goes to: Johnc0n0r the original creator you can find the original mod here: https://www.nexusmods.com/fallout4/mods/37666 @Don aka SavrenX for adaptation to male bodies mod required here: https://savrenx.blogspot.com/2019/03/savrenx-el-cazador.html How are you supposed to survive the wasteland if you don't have the right equipment to hunt for supplies? Radiation made the local wild life even more smart so you need something to disguise yourself to get them off guard. Hunting your preys is now even easier with El Cazador and... when i say prey i'm also talking about human prey what not? *grins*. Stun your foes with your sexy look and abuse them while they are stuck looking at your meat. Files included: *My own preset for Bodyslide used in screenshots *(BT)SavrenX El Cazador Outfits (build them all with your favorite preset) -(BT)SavrenX El Cazador Skimpy Armor -(BT)SavrenX El Cazador Coat -(BT)SavrenX El Cazador Black Hoodie *Plugin to give Savren'x El Cazador craftable in chemlab, you can find them under "El Cazador SavrenX Male" category in your chemlab menu. The plugin is named as "SavrenX El Cazador chemlab.esp" This one has working penis morphs, ready for your skimpy gameplay just like i did with sav's vault suit Follow me in the twitter if you want to get notified in real time when i publish new refits for Fallout 4: https://twitter.com/ulfbearth Join us in TBOS' BodyTalk discord for more BodyTalk content, pre release announcements, pics and more: https://discord.gg/ecSQTGb (NSFW server, no underage allowed please) Let me know if you have any questions, feedback, requests or suggestions. Also feel free to improve these meshes if you would like to.
  18. Hey Everyone, just a quick tutorial here on how to set up bodytalk to make it ready for play. I'm afraid not many ppl know how to do that because when compared to SAM for example, bodyslide is needed. For this tutorial i gonna use Mod Organizer 2 as mod manager. To use it in fallout 4 you need to download mo2 from skyrim special edition page right here: https://www.nexusmods.com/skyrimspecialedition/mods/6194 Alright so before we start with installation make sure to download bodytalk files and its requirements Download the main bodytalk files in 1. and looksmenu patch in 2. so you can get bodytalk to work with ingame morphs using looksmenu. its something very close to how SAM Morphs for Racemenu works for SSE Also make sure to have F4SE downloaded, since its Looksmenu's and AAF's hard requirement. With everything downloaded install all files with MO2 as you normally do pressing the icon in (1.) and selecting the compressed files in (2.) *If you have no idea on how to use mod organizer and feel this tutorial don't make you understand it enough, you can find plenty of tutorials on Youtube about its functions and installation process, just gotta hit the search button. After installing them ofc you want to make them activated: just tick the boxes in (1.) if there are any plugin files ".esm .esp .esl" they will show up in (2.) window as you activate them Now bodytalk is installed and ready to go right? NOPE! if you check bodytalk mod files you'll be able to see there are no malebody meshes in the default male body directory "meshes/actors/character/character assets" so if you go as it is you'll see no difference ingame, so you have to build them using bodyslide. Using MO2 for that we need to run BodySlide through it so do the following 1.Hit the box close to "Run" button 2.Hit the "Edit" dialogue box 1.This Box gonna show up 2.Hit the dots in "Binary" box line 3.This will show up 4.Browse where your bodyslide executable is located, since we installed bodyslide with MO2 as mod its located in MO2 mods folder so the path is "Your Mod Organizer Folder here\mods\BodySlide and Outfit Studio\Tools\BodySlide\Bodyslide x64.exe" in my case "Mod Organizer 2 (Archive)-6194-2-1-6-1545422839\mods\BodySlide and Outfit Studio\Tools\BodySlide\Bodyslide64.exe" 5.Hit the Open box 1.Path Detected 2.Type in a tittle you can remember of, like bodyslide 3.Hit add button 1.Hit the box again 2.Select Bodyslide 3.Hit Run After hitting run if its your first time with MO2, it will ask you to open Steam. If your have a non steam version select "Remember Selection" then hit NO A Box will show up ask which game you want to run bodyslide for ofc you want to select Fallout4 With all done you'll get the bodyslide interface now running through MO2. Before we begin building the body lets make sure bodyslide is targeting fallout 4 right 1.Bodyslide interface will show up 2.Hit Settings Button 3.The path must be "Your disk/Any other folder that leads to fallout 4 installation/Fallout 4/Data" NOTE: it must be targeting data as last folder, if not make it target right with pressing Browse box 4.Then hit OK OK now we are ready to build our body so lets understand some of bodyslide functions for that: 1.Here its project files for bodyslide ".osd" they have shape data and sliders data. Here is where you have to choose your naked body and outfits (refits) to match your body 2.This is your preset selection. Presets are saved sliders values data for your body so you don't have to set values manually everytime you build a body. The bodytalk itself include some presets for you but you can use/save your own preset for personal use. Normally sliders goes from 0-100% but you can goo further 200%... or lower -50%... just gotta hit the percentage box and type in the value you wish. You can also save your own preset... after playing with the combination of slider the way you like then hit "Save As...". Keep in mind your character won't look like exactly the way you designed your body in bodyslide, that's because fallout 4, differently from Skyrim, has 2 more vanilla group sliders (Weight Triangle in looksmenu -muscular/large/thin- and hidden sliders acessible only through wordpad editing using preset files generated by looksmenu mod). When those sliders are in combination with BodySlide sliders your character will show you differently so everything here is a matter of balance. 3.To see how you body bends with the sliders press the preview button 4.This will show up you can rotate, zoom in zoom out etc. 5. To make body morphs work using looksmenu ingame For this Tutorial i gonna build my body with my own presets. The preset Sample i gonna use is stored in one of my refits and i gonna use the one from here: Its pretty simple you just gotta close bodyslide, install the provided mod using MO2 like any other regular mod, activate it and run bodyslide again 1.As you can see my preset is not located in preset list for Bodytalk nude body project. That's because my preset has additional slider data like imported FatStomach slider from older bodytalk version which makes undetectable for the current project. 2.All you gotta do is save the project file with a different name, just hit the little icon there, it makes you open outfit studio for the current selected project. With the Outfit Studio interface shown up just go to upper left coner and hit File>Save As... 1.This will show up 2.Press "To Project" button to save all the project files with the name used in "Display Name" Box, in this case TBOS-BodyTalk-V2 Tutorial, so SliderSet and ShapeData is gonna have this name 3.Press Save After That close the BodySlide This preset was designed to work with my Nude Body cus as i said has additional slider data aside from the ones provided by the Bodytalk. You can still use it with the "original" project we saved above but if you want to use my project file so download it here: MY Bodyslide Nude Body Project.rar Just install it using MO2 like any other regular mod Now reopen Bodyslide With the bodyslide reopened you will now be able to see the Bodytalk project file we saved earlier "TBOS-BodyTalk-V2-Tutorial" and my Project file "TBOS-BodyTalk-V2-bait" For this tutorial i gonna use my project file but if you wish to stick a with original sliders (it doesn't matter the difference is my project file have more content when compared to the original the all the other sliders are exactly the same from original bodytalk project file) 1.Now my preset is finally avaible for use "My Bodytalk Preset 2.30 bait" 2.Tick the "Build Morphs" box and hit Build and close your Bodyslide 1.Select the outfit project file 2.Select your Preset 3.Build Morphs box checkes 4.Build it! Also you want to build the outfit we downloaded earlier to have something to cover our bodies with (vanilla outfit is not compatible with Bodytalk yet because there are no refit for them and yes you need to build your body with your preset for every outfit you want to use with bodytalk) Every single file generated from MO2 is stored in your overwrite folder. For a matter of organization you want to drag the files from there to their proper directory 1. Double click the overwrite line 2.This box will show up 3.This belongs to Bodytalk drag and drop to TBOS-BodyTalk2 4.This belongs to Bodyslide drag and drop to BodySlide and Outfit Studion And that's it, now just run F4SE through mod organizer and enjoy bodytalk!!! if you wish to know how to mess with hidden sliders refer to here: Source: https://www.nexusmods.com/fallout4/mods/36195?tab=description&amp;BH=0 Also some notes about this guide *You can go something below 0 like negative numbers like -5/ Decimal numbers like 0.5 (would stand for something like 50%) and Value above 1 (100%) like 10 and so on *The value for *** stands for a specific area of the head/ The second value stands for Shoulders/ The third value for the Chest area/ The Forth value for the Hips and The Last value for the legs (BEEFY LEGS!!!) *If you wish to use my preset i recommend using making the following combination of sliders: -My bodyslide preset itself -The values for hidden sliders are: [ 0, 0.5, 1, 0.800000011920929, 0.800000011920929 ] And the triangle Sliderset is like this Let me know if you have any questions!
  19. special request by @yapi75
  20. Don't say that, i'm sure your problem can help many others that may come across this issue too. You actually contributed to this topic, have fun modding Fallout 4 o/
  21. oh here, open the ini editor with your mod organizer and go to fallout4custom.ini and place this line: [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=
  22. try switching to portable mode... have you changed the settings in the fallout4.ini already? its important to make the mods work
  23. maybe it could be a problem for prostitute outfit itself, but it doesnt explain why you are not getting the proper naked body... also you can't install f4se using MO btw, you need to install it directly in the fallout 4 root folder
  24. but are just these meshes that are not working or any other mod? also check if they are installed in the right path. for the Bodytalk naked body it must be located in Meshes/Actors/Character/Character Assets/MaleBody.nif Go to DATA tab in your MO in 1 you can see the file and in 2 what is storing mod of that file in my case the storing mod is TBOS Bodytalk, when i go to TBOS Bodytalk mod folder, i can browse to Meshes/Actors/Character/Character Assets/ and find the malebody.nif i generated there
  25. can you open the meshes you've built in nifskope to check if they are the ones you generated from bodyslide?