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Ulfberto

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Ulfberto last won the day on October 30 2020

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About Ulfberto

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    Fallout 4, Undertale

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  1. View File Chemistry Station Override - A COATS Workaround As you all may know i'll soon stop supporting the usage of COATS since the mod has not been available for public and the author doesnt communicate much. Most of my AM refits have COATs as requirement so they can be crafted in armor workbench, but removing that dependency will take A LOT of time. So instead of keep you guys waiting, i made this plugin so it'll make all the current AM refits available to be crafted in Chemistry Station instead (removing the COATs dependency). All you need to do is just install it like any other regular mod. Submitter Ulfberto Submitted 01/26/2021 Category Fallout 4 Created by  
  2. Version 1.0.0

    20 downloads

    As you all may know i'll soon stop supporting the usage of COATS since the mod has not been available for public and the author doesnt communicate much. Most of my AM refits have COATs as requirement so they can be crafted in armor workbench, but removing that dependency will take A LOT of time. So instead of keep you guys waiting, i made this plugin so it'll make all the current AM refits available to be crafted in Chemistry Station instead (removing the COATs dependency). All you need to do is just install it like any other regular mod.
  3. uhhhh... i think you forgot to say which mod you are trying to install 😅
  4. you need this: https://www.nexusmods.com/fallout4/mods/7432
  5. Well done, glad to see your progress!
  6. yeah, discord server. No you are not supposed to have a preset for atomic muscle First i recommend you to follow all the steps shown in the guide with the outfit used (i just reuploaded the outfit, thanks for reporting). This way, you'll understand the whole process of refitting. Then you can try yourself with another piece of outfit. But to sum up, there's no way to "directly" add the sliders to the outfit. You simply conform to sliders (so it'll move according based on geometry and topology). Some cases, you'll have to fix the clippings and distortions from this conforming. Anyway, just follow all the steps with the outfit i provided and you'll definitely understand.
  7. The gss should work with Atomic Muscle just fine. I use GSS myself since im using TWB so females got their own skeleton edit. This is how i use it Gender Specific Skeletons - Ulfberto.7z But this is setup if the player character if male (which is my case). If you playing with female player character it should be setup differently. Which edits exactly you wanted me to do to the zex knee fix?
  8. hello @Sugarjax, im very happy to see you trying something on your own 😄 Have you tried following this guide i wrote? If anything, you can hop on our server to give more live support through your process of refitting
  9. omg, how you know about my TWB preset, i feel exposed 😄 Yeah, it'll work just the same.
  10. the knees pretty much i suppose. The knee fix were specifically made for CBBE mesh because of how it was weighted so it'll look weird in anything else.
  11. which one is incompatible? maybe i can help figure a way out.
  12. The texture seems just happens under certain lightning situations unfortunately, i didnt find a way to make it 100% match (seems to be related to normal and stuff but im not experienced in any of that at all). The issue with hands morphing but not the body can also happen sometimes due to Looksmenu. You just need to keep changing the slider value until everything is properly morphed or reequip outfits to refresh morphs.
  13. yeah, but i dont recommend using this skeleton on males too (it will look weird on them). Its better to apply the transform to the original zaz and use this zaz knee fix with gender specific skeleton for females only: https://www.nexusmods.com/fallout4/mods/40866
  14. You said you installed zaz with knee fix? so i suppose you are using gender specific skeleton as well right? In this case, you should open the skeleton from zaz mod. You want to create parent nodes for these specifically: They are in pelvis node as you noted. Here it is if you are having troubles to add the parent nodes. All you need to do is enter the value you want: skeleton.nif
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