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Author

Ulfberto

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Everything posted by Ulfberto

  1. No problem man. You dont need to install Staged Leito Plus if you dont want FF animations. UAP already comes with built in support for Leito anims
  2. yeah, it seems you still have leftovers from Bodytalk. Just right click on your Overwrite and select (Clear Overwrite). Also, you dont need to have EVB installed, no.
  3. I guess you are using unique player? If yes you'd need to uninstall it. If not then i'd need to see your modlist.
  4. yeah theres a little syntax error in your file Before: After: Fixed file, should work now: Looksmenu.json
  5. You might've missed something in the syntax. Drop your json file here so i'll try to see if i can spot anything.
  6. You can still use SAM Morphs for Racemenu by Kou, it will give you sliders controls in racemenu for SAM Light + a bodygen template. I think the biggest advantage is that its not script heavy as original SAM. But i think the only disadvantage is the lack of dynamic normal map change with morphs like original SAM. Everything else is covered with other mods installed like the one i said.
  7. He looks hot, nice preset 👍
  8. Hello @barayaoi Unfortunately, theres no direct way to resize the penis, but you can use this method to make the penis bigger, by resizing the penis bone (youll need nifskope): In this guide i taught how to make the butt bigger, but the same can be done for penis and any other body bone. You can skip the part i taught how to create a parent node since i already created for penis, you just have to enter the scale value Transform Butt Size.mp4
  9. I only know these:
  10. View File Chemistry Station Override - A COATS Workaround As you all may know i'll soon stop supporting the usage of COATS since the mod has not been available for public and the author doesnt communicate much. Most of my AM refits have COATs as requirement so they can be crafted in armor workbench, but removing that dependency will take A LOT of time. So instead of keep you guys waiting, i made this plugin so it'll make all the current AM refits available to be crafted in Chemistry Station instead (removing the COATs dependency). All you need to do is just install it like any other regular mod. Submitter Ulfberto Submitted 01/26/2021 Category Fallout 4 Created by  
  11. Version 1.0.0

    133 downloads

    As you all may know i'll soon stop supporting the usage of COATS since the mod has not been available for public and the author doesnt communicate much. Most of my AM refits have COATs as requirement so they can be crafted in armor workbench, but removing that dependency will take A LOT of time. So instead of keep you guys waiting, i made this plugin so it'll make all the current AM refits available to be crafted in Chemistry Station instead (removing the COATs dependency). All you need to do is just install it like any other regular mod.
  12. uhhhh... i think you forgot to say which mod you are trying to install 😅
  13. you need this: https://www.nexusmods.com/fallout4/mods/7432
  14. yeah, discord server. No you are not supposed to have a preset for atomic muscle First i recommend you to follow all the steps shown in the guide with the outfit used (i just reuploaded the outfit, thanks for reporting). This way, you'll understand the whole process of refitting. Then you can try yourself with another piece of outfit. But to sum up, there's no way to "directly" add the sliders to the outfit. You simply conform to sliders (so it'll move according based on geometry and topology). Some cases, you'll have to fix the clippings and distortions from this conforming. Anyway, just follow all the steps with the outfit i provided and you'll definitely understand.
  15. The gss should work with Atomic Muscle just fine. I use GSS myself since im using TWB so females got their own skeleton edit. This is how i use it Gender Specific Skeletons - Ulfberto.7z But this is setup if the player character if male (which is my case). If you playing with female player character it should be setup differently. Which edits exactly you wanted me to do to the zex knee fix?
  16. hello @Sugarjax, im very happy to see you trying something on your own 😄 Have you tried following this guide i wrote? If anything, you can hop on our server to give more live support through your process of refitting
  17. omg, how you know about my TWB preset, i feel exposed 😄 Yeah, it'll work just the same.
  18. the knees pretty much i suppose. The knee fix were specifically made for CBBE mesh because of how it was weighted so it'll look weird in anything else.
  19. The texture seems just happens under certain lightning situations unfortunately, i didnt find a way to make it 100% match (seems to be related to normal and stuff but im not experienced in any of that at all). The issue with hands morphing but not the body can also happen sometimes due to Looksmenu. You just need to keep changing the slider value until everything is properly morphed or reequip outfits to refresh morphs.
  20. yeah, but i dont recommend using this skeleton on males too (it will look weird on them). Its better to apply the transform to the original zaz and use this zaz knee fix with gender specific skeleton for females only: https://www.nexusmods.com/fallout4/mods/40866
  21. You said you installed zaz with knee fix? so i suppose you are using gender specific skeleton as well right? In this case, you should open the skeleton from zaz mod. You want to create parent nodes for these specifically: They are in pelvis node as you noted. Here it is if you are having troubles to add the parent nodes. All you need to do is enter the value you want: skeleton.nif
  22. hello @Sugarjax. It seems you have unique player installed. With features i implemented for AM, its not necessary and will also break it.
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