Jump to content

rhavik

Member
  • Content count

    35
  • Joined

  • Last visited

  • Days Won

    14

rhavik last won the day on October 18

rhavik had the most liked content!

Community Reputation

135 Excellent

About rhavik

  • Rank
    Member

Personal Information

  • Favorite Games
    Elder Scrolls

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. rhavik

    SAM - El Men's Underwear

    It needs to be converted over. So in its current state, no.
  2. SAM SE - Vanilla Armor Refit View File These are simply the armors I have already converted for Oldrim, converted over to SE. They will work as is, if you want functioning morphs then you must also have KouLeifoh's SAM Morphs for RaceMenu. There are a few 1st person body meshes missing that I forgot to do. Other than that, this is mostly complete. Credits: VectorPlexus for SAM KouLeifoh for getting SAM to work in SE Bethesda for Skyrim Permissions: Do what you want with these, just give credit. Submitter rhavik Submitted 08/31/2018 Category The Elder Scrolls V: Skyrim
  3. Version 1.0.0

    277 downloads

    These are simply the armors I have already converted for Oldrim, converted over to SE. They will work as is, if you want functioning morphs then you must also have KouLeifoh's SAM Morphs for RaceMenu. There are a few 1st person body meshes missing that I forgot to do. Other than that, this is mostly complete. Credits: VectorPlexus for SAM KouLeifoh for getting SAM to work in SE Bethesda for Skyrim Permissions: Do what you want with these, just give credit.
  4. rhavik

    Download — SAM Morphs for RaceMenu

    I suppose I'll get to work converting over my tri files for the vanilla refits at the very least then. Eventually.
  5. rhavik

    Download — SAM Morphs for RaceMenu

    Great work as always, the only request I do have is an option for Samson / Samuel morph without skeleton scaling as well? I suppose ultimately it doesn't matter that much as I can just edit the slider myself to get closer to the vanilla scaling.
  6. Expired is still developing it as far as i know, but last i saw it might not ever get to the same functionality that it did in LE.
  7. I have since given up on expecting a full SAM release for SE. I have seen Expired say that he's not sure if NiOverride will ever actually get a full SE release. Before getting distracted by ESO (again), I was working on a more expansive SAM Light for myself. Basically I took all of my old meshes that I had converted and started loading them into Bodyslide (fortunately it can auto convert to SE) along with the corresponding tri file. The result is that I can quickly spit out a mesh that the game will use at 100% weight that is some combination of samson and samuel that I desire, because let's be completely honest, while I loved that you could change everything with SAM, I really only used 1 or 2 combinations of samson and samuel sliders. So the result is that every character in the game at 100% weight will look how I want them to, a decent compromise in my opinion. Install the body meshes over the ones in SOS SE and you've got a functionally similar experience. I will probably release all of those files when I get the chance to work on it again, but online games are so distracting.
  8. SAM - RM Simple Outfits for Men View File A refit for RefurbMadness's Simple Outfits for Men. To install you need to download, and then install the original file from the nexus. Then, install my files over it. The vertex count for the meshes is rather high, so the refits aren't quite perfect. There may be some clipping during some animations, particularly on the chest for the midnight assassin outfit. I will look into fixing this at a later date. Credits RefurbMadness for the original mod, and all of its related credits VectorPlexus for SAM. Submitter rhavik Submitted 04/16/2018 Category The Elder Scrolls V: Skyrim
  9. Version 1.0.0

    694 downloads

    A refit for RefurbMadness's Simple Outfits for Men. To install you need to download, and then install the original file from the nexus. Then, install my files over it. The vertex count for the meshes is rather high, so the refits aren't quite perfect. There may be some clipping during some animations, particularly on the chest for the midnight assassin outfit. I will look into fixing this at a later date. Credits RefurbMadness for the original mod, and all of its related credits VectorPlexus for SAM.
  10. rhavik

    Arm hair for SAM?

    I'm about to leave the house for a bit otherwise I would package this up better and so on, but I don't want to forget about it later. I did this a while back using resource files from https://www.nexusmods.com/skyrim/mods/265/? Basically just copied over the arm hair, did a little transparency so it fit Vector's work a bit better and saved. Nothing special. male_arm_hair.7z
  11. rhavik

    SAM - Khajiit Textures

    I keep messing it up. Don't know why, don't usually. Either way, hopefully the version I uploaded this time works.
  12. Version 1.0.2

    934 downloads

    Description To say that this is a retexture isn't entirely true. It uses the textures that are already included in the base download (made by SinglesCat). However, those were never really destined for the SAM body shape, so there were several inconsistencies when you used it. I originally did some edits and uploaded them to the Hall of Torque, but they no longer host mods; I was in the process of doing some edits for myself so I decided to upload a newer package here. Generally the edits are subtle, but hopefully noticeable, mostly fixing seams and so on. Bear in mind I'm not a texture artist, so the work isn't going to be 100% perfect, but I hope it's acceptable. What's Included I included facial textures, but I didn't edit them. I included them only because they are no longer available on SC - Khajiit Improvement, and the body textures simply won't match with anything otherwise. I tweaked the smooth and striped diffuse textures to remove some seams along the inner leg. There's some lighter color sections that didn't match up, I did some cloning to close that seam a bit. This was more noticeable on the smooth texture, so that's where I focused the work. I also added shading for a belly button and nipples. SAM's body mesh has them modeled in, so I figured I would add them. The belly button is just simple shading I did, but the nipples are from the Lykaios Race by KrittaKitty. I also added toe nails that were used from the hand mesh, personally I use a set of toe claws I modified so I don't even notice it anyways. I copied over the pink toned flesh that ShinglesCat put on the palms and soles in her newer version of her textures, and put them in here. Vector's original genital texture was meant to match up with Bethesda's, creating a seam, now it should be mitigated. With certain ENBs the specular lighting on the hands and feet were too high, and as a result created a seam. I reduced the specular lighting here to reduce some seams. The same is true sides of the body, and the hip/groin region. I heavily edited the normal maps so that now when your character's weight is at 0, or you have high values of samuel, there's less muscle definition. This is most noticeable in the chest region but I smoothed out everywhere else as well. For higher weights I added abdominal definition, and more definition in the pecs, they should appear a bit more smooth now than before. The abs aren't quite as defined as some of the mods I have seen here, but I was going more for a look that was in line with the Vector's textures. Finally, I swapped some of the channels for the normal maps on the tail. This was present even in the vanilla game. Basically light hitting the tail from above would be treated as if it was being cast from the front, and vice versa. This was most noticeable in front of something like a fire, or outside, where your back would be bright and the tail would be dark, or vice versa. The tail should match the body now. I included a before and after picture if this doesn't make sense. Credits ShinglesCat for the original textures, whose work is most predominantly featured here VectorPlexus for SAM KrittaKitty for LykaiosRace, whose texture assets I used slightly Bethesda for Skyrim
  13. rhavik

    SAM - Vanilla Armor

    Because I messed up the file name. This new one should not have that issue. SAM - Armor.7z
  14. rhavik

    SAM - Revealing Tsun Armor

    SAM - Revealing Tsun Armor
  15. rhavik

    Editing SAM Armor

    There is a work around to get the samson/samuel meshes if you do not already have them. Download and open up bodyslide studio, and then open up outfit studio. Go to File > Load Outfit. Under outfit/mesh, browse for the armor you want the meshes from and load up the _1 version of the mesh (eg. tsuncuirass_1.nif). Then go to Slider > Import Tri Morphs and select the .tri file that corresponds to the mesh you just loaded. If it's a mesh I created, the .tri file should be the same name as the mesh itself. Ignore the warning about outfit studio overwriting any sliders you already have. You should have two sliders now, samson and samuel. If you click on the pencil next to their name (make sure only one is selected at a time), then go to File > Export > To Nif.. it'll export that exact mesh to a nif file. Now you have the samson and the samuel meshes for that file. You can load up the _0, _1, _samson, _samuel mesh into blender or whatever other program, make your changes (make sure they're identical for all 4 meshes), and re-create the .tri file. I won't detail how to do that since there's already tutorials for it.
×