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Chrimatos

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  1. Looking into that now, I'll have to figure out why im a scrub at modding lol Edit1: Yeah this is frustrating, not sure what went wrong, going to try to repack it, see if I cant do it right. Edit2: Got it working, apparently, you have to pack your files as .zip, b/c .rar seems to screw up, and I had to pack the textures as loose files, as it wouldnt recognize the .bsa there are still things in the racemenu that cause CDT (eyetype in the eye menu is one) but that's just related to me making the .tri files correct. The preset is also kinda fugly, you've gotta mess around in the sliders (face/brow mostly) to make him normal again. Many racemenu sliders don't do anything yet, still working out how to get them to recognize my .tri correctly, and then I've gotta sculpt them all The version attached here should work (let me know if this messes up for you, I value feedback so much!) s-m-8.zip
  2. Ok, I tried using the Archive.exe, (I assume I take the .bsa that it makes, and the .esp that the CK makes and pack them together?) Let me know if I've done something wrong with this one (probably) and thanks for helping me with this SlimMale.rar
  3. Thanks Kou! I'm aware of the uv difference, I'd like to make it conform to the default (so texture overlays don't screw up) but I'm not sure of how quite yet. I definitely need to desaturate the textures, I'll have to use the archive packer to repack the files, the CK seems to not be doing it right ha ha.
  4. It uses a custom mesh i made for the body
  5. Yeah, I'm only working on SSE
  6. I'm making this mod to allow the creation of younger twink-ier men, without ruining the burly bearish men I need. https://www.nexusmods.com/skyrimspecialedition/mods/20422/?tab=articles I still will need some help, and feedback is much appreciated. Below are some of the issues I have to work on, some of which, I have no idea how to fix yet! weight slider (less than 100% creates groin gap) skinny morph: seems to shrink the skeleton inward? Not really what I wanted. Armor Refits: Only steel armor is available right now, and it is located in the "suspicious barrel" outside of breezehome- eventually I'd like some way to swap mesh appearances while equipped? That's a scripting related solution, so I'm not there yet. Eye morphs: can't make the CK recognise the eye .tri files, so there's only one eye shape right now. Dong: kinda floats like a tentacle... not sure of how to fix this? Mod Size: feels too large... Contains a lot of hi-rez textures, and new meshes though... Hair- several hairstyle refits disappear randomly, or lose transparency (the Hair nif with transparency gets unloaded, leaving only the hairline nif. there are other problems for certain, as well as the fact that I've never packed a mod before, so I may have done this completely incorrectly!
  7. Chrimatos

    SAM Morphs for RaceMenu

    Looks wonderful! I am using it on my new install of SSE, and occasionally while moving the sliders, the figure will turn white, and then the body will disappear. This could be my fault, I am still looking into it. Edit: after the body turns white, any change to sliders makes it disappear, and then any change to body (changing race, changing sex and then changing back) causes the game to crash.
  8. Chrimatos

    Beast Khajiit- Alpha

    Yeah it's for classic right now, Is the special edition worth playing? I basically consider SAM a must have, so I'm more or less forced to stick with classic. EDIT! I've been looking at the SAM-like mods that folks here have put together for SSE, and with the increased stability, I think I'm going to do SSE from now on, since my skyrim adventures usually terminate with the game being unplayable due to crashes after I've progressively installed 90000000 mods.
  9. I've decided to revive a mod I began a while back, which would make a more Tiger-ish alternative to Khajiit. I'm still fairly new to this, but would love folks help troubleshooting this thing. I've gotten it working on my machine (with a weird bug I that makes the skin default to human until you equip/unequip body armor) But i'm not sure if I packed the files right. My current copy of skyrim is fucked, (because of other mods though) So i'll have to reinstall soon, but I figured I'd share this with you all. Feedback is appreciated, since I'm pretty sure I'll need a lot! https://www.nexusmods.com/skyrim/mods/93217/?tab=description ScreenShot2.bmp
  10. I made a custom mesh for a Kajiit-esque race, as well as the facial deformations for expressions (via blender and keyshapes) but for the life of me, when I attach the .tri files to the head head-part in the custom race I made in CK, it will not animate. Attached is the ugly-proof-of-concept style screenshot of the race (it's only a head, everything else is placeholder) the .tri file, and my attempt at attaching the custom race plugin. Any help would be appreciated, I am plenty capable with models and textures, and even animation, but getting those things to show up in the right places seems to be out of my reach. If there is any information I didn't include which would help answer this question, please ask, and I'll get it for you. ScreenShot3.bmp BeastKhajiitV2.tri TestKhajiit.bsa TestKhajiit.bsl
  11. I was looking for variants for cocks for SAM, and was wondering what it would take to convert a mod like this: https://www.loverslab.com/files/file/2356-bad-dogs-hoodie-schlongs-khajiit-argonians-humanelf/ from SOS to SAM. I don't have much experience with this sort of thing, but I know similar things have been done.
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