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y_sengaku

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y_sengaku last won the day on September 9 2019

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About y_sengaku

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  1. This package covers all the vanilla collage as well as monk, necromancer robes, and I don't have any problem neither of LE or SE package. Which version of Skyrim do you play? Have you double-checked whether any other replacer/ re-mesh, including High-Poly ones in this site, overwrite the mesh of this package? Have you equipped other misc armor/ equipment mod when you find any visual problem, such as clipping? The clipping of the monk robe mesh is in fact suggestive, since AFAIK monk vanilla (and tweaked version of this package) robe mesh only has a very tiny part (!) of body mesh around the neck. Inside the robe, it is actually hollow (i.e. no body mesh). So, if the body appears, its clipped body mesh cannot derive from this package.
  2. Sorry for my late response. First of all, which version of SAM (light/ full) do you use? Between these two variants of SAM there is no compatibility of texture (as well as meshes). This texture pack is for SAM light, and I suspect that you try to use this for SAM full (what you described above makes me assume that some scripted texture swapping occurred in your Skyrim as SAM full does for diversifying the textures). Unfortunately, this texture pack is not for SAM full. I also have to point out that SoS full is not generally compatible either with SAM light and with SAM full without special tweaking, and it is likely that even some SAM light plus SoS full compatibility patch cannot avoid the texture (tone) mismatch between this package and the genital texture.
  3. It is possible to jiggle genital, scrotum even with non-HDT body (SAM Light default or High poly), at least in my understanding. In order to jiggle chest, belly and butt, you'd need HDT body (SAM Light) with corresponding nodes. Try the attached config file (to put into SKSE>Plugin) with tweaks, and extract CBPConfig_SOS.txt and CBPConfig_SOSScrorum.txt [sic] from CBBE 3BBB (possible warning for NSFW female nude, just in case), and overwrite the original config txt file of the latest CBPC (1.3.5) with these files. Of course I assume it cannot match HDT-SMP, but it at least works almost flawlessly without conflicts. CBPCMasterConfig.txt
  4. Totally possible. I don't install HDT-SMP for SE (CBPC only), and the morphs work perfectly.
  5. It's like a shout or some racial power: push [Z] instead of [R]/ [L].
  6. Unfortunately, that mod is entirely not compatible not only just with SAM mesh, but also with NIOverride/ SKEE64, the basic framework of Racemenu that both SAM and SAM Light heavily rely on, as noted by the original mod author as 'Not compatible: Skin effect mods (tattoes, non-default skin replacement etc.)'. So, in short answer, 'no'. Sorry.
  7. This is the test build for the slot 52 SAM light only version: VLSIMU for SAM SE Slot 52 test build.7z I also tried to make it tune with the latest build of USSEP without any hard dependency, but note that it will be not compatible at least for now with some SAM light SE plus SoS full mod.
  8. I'll upload a test build that changes all the relevant data from slot 56 to slot 52 (as other male underwear mods do) below in a few hours, though without absolutely no check in the game itself (I have very little time especially until next Wednesday).
  9. Unfortunately, the mod mentioned seems not to work with VLSIMU since the mod assumes all the male underwear occupy slot 52, not as it does slot 56 as VLSIMU does. I can make slot 52 variant of VLSIMU, but it also means that it will be completely not compatible with SAM full LE (and I have little experience in SE exclusive mod). So, in short: I can, but it'll take a one or two full day off to tweak the package of VLSIMU (it would be rather easy than checking the script/ patcher of the mod in question extensively for compatibility) that will be impossible for me at least in this November (or, I afraid, not by Christmas).
  10. Do you use NMM, Vortex as mod manager or no mod manager at all? The package of SAM light includes a skeleton file with minimum functionality for SAM's body mesh, but it is not enough to draw the full capacity of Racemenu SE as XPMSSE skeleton file (with maximum compatibility, including SAM Light's body mesh) can. In short, what you have to do is to overwrite SAM Light's skeleton file with that of XPMSSE that had been used in your setting before. If you use MO2, just adjust the load order as (from the first to the last): SAM Light>XPMSSE in the left pane would be enough, but with other mod manager like Vortex you'll probably have to re-install XPMSSE after SAM light again just to overwrite this skeleton file. NB: If you play Skyrim LE, just replace Racemenu SE as Racemenu, and XPMSSE as XPMSE.
  11. Have you converted/ optimized the meshes for SE? I've heard that the LE meshes did not morph correctly without the convertion from NiTriShape to BSTriShape that are optimized for SE (.tri file does not need any conversion). I'll keep and work with my LE OS/ CK for a while to make the published refit both LE and SE at least for a while, so I know little about the refit tutorial for SE proper. Sorry.
  12. It was OS 4.6.2 that eradicated import/ export .tri. Even v. 4.6.1 has the import/ export functions, as shown below:
  13. Tl;DR: You have to rename the exposed body(part) of the armor meshes to SAMBODY (torso), SAMHands (hands), or SAMFeet (feets), but it unfortunately almost inevitably leads to almost all the rebuilt of .tri files for the outfits as long as they have some exposed skin. That was what I had to do in this February. The script of SAM (-full) or SAM Morphs for Racemenu in fact uses the string name of NiTriShape (BSTriShape for SE) to distinguish/ apply the overlay function to the bodypart in the mesh, like this:
  14. View File Heavy Nordic Armor for SAM Patch (LE/ SE) This is a SAM refit patch (Samson/ Samuel sliders from 0 to ca. 80) file for recently released Nordic Heavy Armor (Link to Nexus for LE/ SE respectively) by NordwarUA. The basic shape of the armor is fantasy based rather than historical, but it certainly fits well with the vanilla atmosphere of the game itself. This package itself is not stand-alone (i.e. does not include any female or inventory models), so you have to download (and please endorse) the original package from Nexus at first, then overwrite some of the male armor meshes with those from this refit package. The armor can be forged at any anvil/ forge with some steel ingots and leather strips and so on. All the credit should be given to NordwarUA who is the original creator of this wonderful armor mod. Submitter y_sengaku Submitted 08/09/2019 Category The Elder Scrolls V: Skyrim  
  15. Version 1.0.0

    202 downloads

    This is a SAM refit patch (Samson/ Samuel sliders from 0 to ca. 80) file for recently released Nordic Heavy Armor (Link to Nexus for LE/ SE respectively) by NordwarUA. The basic shape of the armor is fantasy based rather than historical, but it certainly fits well with the vanilla atmosphere of the game itself. This package itself is not stand-alone (i.e. does not include any female or inventory models), so you have to download (and please endorse) the original package from Nexus at first, then overwrite some of the male armor meshes with those from this refit package. The armor can be forged at any anvil/ forge with some steel ingots and leather strips and so on. All the credit should be given to NordwarUA who is the original creator of this wonderful armor mod.
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