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y_sengaku

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  1. y_sengaku

    Weird hand glitch

    Do you use the latest Racemenu LE (3.4.5)? Then, install HDT-PE even if you don't install and use HDT-enabled body and outfit meshes. The latest Racemenu does not work well without HDT-PE.
  2. View File Nordic Fur Armor for SAM patch (LE/ SE) This is a SAM refit patch (Samson/ Samuel sliders from 0 to ca. 80) for newly released Nord Fur Armor (Link to Nexus for LE/ SE) by NordwarUA, probably the best alternative to the vanilla DLC Skaal Coat for the cold and harsh winter in Skyrim. This package itself is not stand-alone (i.e. does not include any female or inventory models), so you have to download (and please endorse) the original package from Nexus at first, then overwrite some of male meshes with those from this refit package. You'll have to collect Saber cat pelt (max. 4) as well as leather to forge the outfit. All the credit should be given to NordwarUA who is the original creator (from scratch) of this wonderful armor mod. Submitter y_sengaku Submitted 06/11/2019 Category The Elder Scrolls V: Skyrim  
  3. Version 1.0.0a

    46 downloads

    This is a SAM refit patch (Samson/ Samuel sliders from 0 to ca. 80) for newly released Nord Fur Armor (Link to Nexus for LE/ SE) by NordwarUA, probably the best alternative to the vanilla DLC Skaal Coat for the cold and harsh winter in Skyrim. This package itself is not stand-alone (i.e. does not include any female or inventory models), so you have to download (and please endorse) the original package from Nexus at first, then overwrite some of male meshes with those from this refit package. You'll have to collect Saber cat pelt (max. 4) as well as leather to forge the outfit. All the credit should be given to NordwarUA who is the original creator (from scratch) of this wonderful armor mod.
  4. y_sengaku

    Help with accessories

    You should set lower priority value for socks (2?) than boots (10?). If priority setting does not works in spite of this tweak, it means that the mesh slot partition (37/38) for the socks is not assigned correctly in the mesh.
  5. y_sengaku

    Help with accessories

    Please double-check ARMO record (since unless the slot 37 is specified in both boots and socks you can equip both at the same time).
  6. y_sengaku

    Help with accessories

    Armor (ARMO): Slot 53 (only) Armor Add-on: Slot 53+Slot 37 [+Slot 38] Sorry for late response, but I'm not sure what you mean with 'removed'. Does the socks disappear only visually? Or unequipped?
  7. y_sengaku

    Help with accessories

    Yup, I suppose so.
  8. y_sengaku

    Help with accessories

    Sorry for late response. You can and have to assign different slots in armor itself (to which slot the outfit is to occupy while equipped) and in armor add-on (to which slot(s) the outfit is to hide while equipped) respectively, at least in theory. To give an easy example, vanilla monk boots, ClothesMonkBoots "Boots" [ARMO:000BACD7], is to use only slot 37 while hiding both slot 37 and 38, as specified in MonkBootsAA [ARMA:000BAD02]. [Added]: Sources #01: https://www.creationkit.com/index.php?title=Armor [Added]: Sources #02: https://www.creationkit.com/index.php?title=ArmorAddon Then, if more than one outfit try to occupy the same armor add-on (i.e. visual) slot individually, how such a conflict can be handled in the actual game? The key is DNAM>Male (or Female) Priority Value(s) in armor add-on (ARMA) data: MonkBootsAA was set this value (DNAM>Male Priority) as 10. It means that MonkBootsAA will win the conflict and appear as long as other conflicting outfit(s) only have lower value. To given such an example, YarlTorso01SleevesAA [ARMA:131B3517] for Balgruuf's noble cloth is also to hide slot 38 (calves), but only has 5 male priority value so monk boots will hide the calve part of the jarl's attire. I suppose that this kind of trick will also work for your socks if you set this priority value low (less than 5, to be hidden under the clothes, but to win the conflict with the NakedFeet [ARMA:00000D6E] with male priority value 0). I also afraid, however, that you may also have to tweak the mesh's assigned slot(s) partition with Nifskope or other software, found in NiTriShape>BSDismemberSkinInstance>Partitions. As for this part, my knowledge is really limited, sorry.
  9. Thank you for your comment. >if SAM had a way to add standalone textures to go along with the other textures SAM morphs for Racemenu actually has an option in Racemenu to apply the customized textures along with the standard one, though to find all the necessary information (how to rename optional textures and where to put them in) would be a bit tricky. In my personal opinion, we don't have so much relative advantage of using SAM full over SAM light plus SAM Morphs for Racemenu anymore unless you makes use of the misc functionalities of SAM full fully (like custom skeleton node adjusting for each Samson/ Samuel slider). >enhanced versions of Skysight skins for SAM rather than SAM light. Except hairiness, you have been largely able to achieve what you described with Skysight Skin muscles for SAM, I suppose. [Added]: >Maybe even a SAM conversion of the vanilla textures (sorry. i like them. lol)... minus the clubfeet texture of course. lol  To tell the truth, I also prefer vanilla textures to SAM default. Hairy Male 4K for SAM may be worth looking for you. While the face texture itself is very low-resolution (512x512: DXT1), to customize the face diffuse (skin) as well as normal maps would improve the overall quality without vanilla-like atmosphere.
  10. y_sengaku

    Download — SAM Morphs for RaceMenu

    Hello, As for the first one, do you play Skyrim LE with latest Racemenu (v 3.4.5) without HDT-PE? I recommend to install HDT-PE with latest Racemenu even if you don't use any HDT compatible SAM meshes in Skyrim LE since Racemenu v 3.4.5 does not like the environment without HDT-PE. As for the second one, you can check my post above (by default there is no optional texture available). The last one mainly concern the memory leak (so you should not spend too much time in messing up the sliders (though I suppose only too much messing of Samson/ Samuel sliders could cause such a bug).
  11. I confirmed that My potato laptop also cannot work with high poly version (I also made collision only version for test, but HDT-PE seems not to like the high poly mesh. AFAIK low poly body mesh works fine, I hope.
  12. SAM_Light_HDT_vagina_collision_enabled_lowpoly.7z SAM_Light_HDT_vagina_collision_enabled_highpoly.7z I hope this classic HDT collision setting I attached to malebody_1 (0).nif is compatible with your HDT one (I uses (some older version of ) Naturalistic HDT). While SAM light texture Add-on is only fully compatible with high poly variants, I don't usually play with High Poly meshes (so I just made them in a few minutes' hasty works), so please make a notice to me here if they don't work with your Skyrim LE. All the credits of course should be given to Vector and Kou. [Edited]: These packages only include malebody_1(0).nif and malehands_1 (0).nif, so just overwrite your original SAM Light meshes (preferably with back-up) with these tweaked ones (So they are technically just small patches).
  13. In principle, what you have to do is just to make SAM light body compatible with HDT vagina collision by attaching HDT havok path to hdtm.xml to malebody_1 (0).nif of SAM Light as well as that to hdtFingers.xml with malehands_1 (0).nif. If you can handle with Nifskope, it will take just a few minutes to attach these data.
  14. y_sengaku

    SAM Morphs for RaceMenu

    If you meet all the requirements, then your Racemenu will have [SAM Textures] option. >Texture Selection (SAM Light only, textures not included) Note that you also have to: find compatible textures from somewhere in this site: rename the optional textures as malebody_01.dds, malebody_02.dds.....for skin, malebody_01_msn.dds, malebody_02_msn.dds for body muscles. Instead of [1] or none of the original texture, you have to number them from 01 to 10. put the renamed optional textures into Default race: \textures\actors\character\male Argonian: \textures\actors\character\argonianmale Khajiit: \textures\actors\character\khajiitmale , as explained in this post. You can tweak the textures from Racemenu>SAMTextures first after all these manual editing.
  15. y_sengaku

    How I Refit Armors

    Process is basically the same, though you may have to consider which body part of SAM should be used as reference. Gloves (almost without forearm): malehands_1 (0).nif Shoes (almost without the leg part): malefeet_1(0).nif Gloves/ Long boots: malebody_1 (0).nif
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