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y_sengaku

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  1. View File Barbarian Steel Armor by steelfeathers for SAM Patch (LE/ SE) This is just a small package of SAM refit meshes & .tri files for steelfeathers' mashed up Barbarian Steel Armor, both released for Skyrim LE and Skyrim SE, with her/his generous permission.The armor pieces of the mod consist of Armor, Boots, Gauntlets (beast race supported), Helmet, Fur Cloak & Hood, and all are craftable and temperable with Steel Smithing Perk. The original creator (steelfeathers) provides both craftable only version and leveled list version, and this package is supposedly compatible with both versions (since it mainly consists just of tweaked meshes for SAM). This is not a stand-alone package (only including tweaked files), so you'll need the original package on Nexus either for Skyrim LE or SE versions. How it looks in your game will be largely dependent on the re-texture mods you install (i.e. Iron, Steel, Steelplate and Tsun). Checked Samson/ Samuel morph sliders from -20~+80. I also adds underwear layer to the armor, borrowing a texture from Rydin's Underwear for Men Pack (RUMP) for hiding the crotch hole of SAM base body mesh. This is my first time to tweak SAM distinct armor mesh mechanics, so if you find anything weird, please make a notice to me (At least I haven't encountered any problem like CTD, even only with SAM - Light and SAM Morphs for Racemenu). What all I did is just to convert ths armor compatible with SAM. All the other credits should be given to the original mod author(s). How to Install: Install the original package either for Skyrim LE or Skyrim SE. Both non-leveled list version and leveled-list version .esp will be compatible with this package. Overwrite male armor meshes with SAM morphs compatible ones from this package. Permissions: While I'm fine with what you want with the refit package itself (preferably with credit), please contact with the original author (steelfeathers) for further inquiries. Credits: Steelfeathers: for creating the original mod and giving her/his generous permission to me for publishing this package. Rydin: for additional underwear texture (bear fur brief) from his RUMP: Rydin Underwear for Men Pack. Vector: for SAM Submitter y_sengaku Submitted 10/12/2018 Category The Elder Scrolls V: Skyrim  
  2. Version 1.0.0

    115 downloads

    This is just a small package of SAM refit meshes & .tri files for steelfeathers' mashed up Barbarian Steel Armor, both released for Skyrim LE and Skyrim SE, with her/his generous permission.The armor pieces of the mod consist of Armor, Boots, Gauntlets (beast race supported), Helmet, Fur Cloak & Hood, and all are craftable and temperable with Steel Smithing Perk. The original creator (steelfeathers) provides both craftable only version and leveled list version, and this package is supposedly compatible with both versions (since it mainly consists just of tweaked meshes for SAM). This is not a stand-alone package (only including tweaked files), so you'll need the original package on Nexus either for Skyrim LE or SE versions. How it looks in your game will be largely dependent on the re-texture mods you install (i.e. Iron, Steel, Steelplate and Tsun). Checked Samson/ Samuel morph sliders from -20~+80. I also adds underwear layer to the armor, borrowing a texture from Rydin's Underwear for Men Pack (RUMP) for hiding the crotch hole of SAM base body mesh. This is my first time to tweak SAM distinct armor mesh mechanics, so if you find anything weird, please make a notice to me (At least I haven't encountered any problem like CTD, even only with SAM - Light and SAM Morphs for Racemenu). What all I did is just to convert ths armor compatible with SAM. All the other credits should be given to the original mod author(s). If you like the armor, please visit Nexus again and endorse the original one(s). How to Install: Install the original package either for Skyrim LE or Skyrim SE. Both non-leveled list version and leveled-list version .esp will be compatible with this package. Overwrite male armor meshes with SAM morphs compatible ones from this package. Permissions: While I'm fine with what you want with the refit package itself (preferably with credit), please contact with the original author (steelfeathers) for further inquiries. Credits: steelfeathers: for creating the original mod and giving her/his generous permission to me for publishing this package. Rydin: for additional underwear texture (bear fur brief) from his RUMP: Rydin Underwear for Men Pack. Vector: for SAM
  3. y_sengaku

    SAM Morphs for RaceMenu

    Check Racemenu or SAM Morph (PC/ NPC)> Body Paint (Scroll to right). You can apply the body hair overlay there (see: the SS below) by [T] Choose Texture (then the texture menu will be shown. You CAN (though MAY have to) adjust the hair color by [C] choose color option. The easiest way is to be achived by saving your PC's hair color by [F5] in hair sectiion and loading the color by [F9]. While to apply the body hair overlay to NPCs by SAM Morph NPCs is technically entirely possible, it is a bit tricky due to this system (You have to specify NPC's body hair color by yourself manually, since you cannot rely on this saving/re-loading method and know the exact RGB of the NPC's hair color only in game).
  4. y_sengaku

    SAM Light

    Then, try to (re-)install xpmsse. It sounds like a skeleton issue.
  5. y_sengaku

    SAM Light

    Are your current PC an Altmer or Bosmer (male) ? https://vectorplexus.com/topic/625-sam-for-se-is-not-completely-hopeless/?do=findComment&comment=6677
  6. y_sengaku

    Download — SAM SE - Vanilla Armor Refit

    Hello and sorry for interruption, I'm also very interested in which version of SE/ SKSE64/ Racemenu SE you install now, since I, as an publisher of another SE converted packages (vanilla clothes and DLC DB's) also got another CTD report from SE version user. I assume that my procedure of making SE compatible package was the same as that of rhavik's this package. AFAIK, SAM Morphs has been developed and tested by the developer (Source: The author (Kou)'s comment) with SE 1.5.39/ Racemenu 0.2.3, not Racemenu SE 0.2.4+ (though he suppose that the morph itself and the newer format of SAM refit SHOULD work fine (Source: Kou's another post). In other word, we (at least I) don't know the exact compatibility between latest SE/ SKSE64/ Racemenu SE and supposedly SE compatible SAM refits. If you use the latest build of Racemenu SE like 0.2.7 together with SAM Morphs and rhavik's this package, I wish you to ask three vavors for specify your problem: Does SAM Morph itself (seemingly) work in your Skyrim SE? Only does the refit(s) cause CTD? Does Downgrading SE from 1.5.53 to 1.5.39 (together with SKSE64/ Racemenu SE/ other dependent mods) solve your problem? If you are OK, don't you mind also downloading (one of) my two vanilla refit packages (as for download links, I posted above) and test whether they can cause CTD with your Skyrim SE as rhavik's this package does? As for the vanilla clothing, I assume that visiting Riverwood (by coc/ by foot in game) would be enough (since that village has Alvor, Sven and Embry with refitted outfit).
  7. The likeliest candidate for CTD is a skeleton problem of the outfit mesh, so I asked which outfit caused CTD above. [Added]: I've also just confirmed again that all the meshes have seemed to be optimized in SEformat, so I can exclude the possiblity of SE incompatibility of the meshes. The third possiblity I hit upon was the incompatibility between UseOSAllocators=1 [added] without enabling AlignHeapAllocate=1 (source) [/added] of Crushfix (though I don't know it is incorporated in SSEfixes) and in-game morph like SAM morphs, but it would cause insta-load game CTD, not only when equipped any morphed outfit. Do you have any other idea of CTD factor candidate for this matter?
  8. Hello, Thank you for your information, but I'm sure I have only used Outfitstudio (v 4.6.0) for refitting them (both vanilla clothes and DLC DB armors & clothes) from the beginning. So, I honestly have almost no idea why the .tri files in this package are not compatible with Racemenu SE 0.2.4+. I'd appreciate any other CTD/ bug report with Racemenu SE (especially its latest build), since I also plan to include torso/ cuirass's refit for make this package independent from Afendor's old .tri files.
  9. Thank you for the information. You use 'too new' SKSE64/ Racemenu SE for SAM Morph support, though the format of this mod SHOULD be compatible with your version of Racemenu SE, I assume. According to Kou's post and Melesse's report in the support forum of SAM Morphs, Racemenu SE 0.2.3 (SE for 1.5.39) is the latest build that (almost) fully compatible with SAM Morphs/ Refits (with due converted mesh) for now. >"Dragonborn DLC Armor Refit for SAM" While it is technically not a requirement, this package is basically a supplement pack (gloves, boots) for that mod (only consisting of torso part). That mod is also based on 'legacy' method for refit, and would definitely be not compatible with your latest Racemenu SE, sadly.
  10. Hello, Thank you for the bug report and really sorry for your convenience. I still don't install SE (so I cannot reproduce CTD tests), but, if possible, can you tell specify which armor/ clothes cause CTD in your SE (preferably with the version number of Racemenu SE/ SKSE64) ? At least I tested all the refits in LE (I hope no omissions at all) and got no CTD at that time. Is it also not OK for your Skyrim to use Afendor's Dragonborn DLC refit for SAM with/without optimizing the mesh into SE format? If Afendor's (without SE optimization) is OK, it is probably possible to use LE package instead of SE 'optimized' one......
  11. Try import/ export the outfit in Outfitstudio with the following setting: >Change Outfitstudio's 'reference skeleton' from female to male (skeleton_male_sk.nif) via Bodyslide's Setting, and import the equipment mesh in Outfitstudio and export again will change the mesh's hidden 'reference' skeleton and fix the gap issue. https://vectorplexus.com/files/file/111-furbs-forsworn-replacer-for-sam/?do=findComment&comment=1277
  12. View File (Very) Crude Hot Fixes of DLC Dragonborn Armors & Clothes (LE/ SE) I just wonder no one seems to have paid any attention to the fact that Afendor's Dragonborn DLC Armor refit for SAM only includes the torso/ cuirass part of the armors and the clothes from this DLC. In other words, all the gloves, boots as well as 1st person meshes from that DLC has ever been left untouched. So, I've made this hot fix collection as a stopgap, until anyone skillful will make a more decent conversions. The basic premise of this WIP package is as the same as my previous one, Crude Hot Fixes of Vanilla Cloth Refits for Citizens and Mages, but now also with armors. I'll perhaps add some other armors and clothes to this package later on, but NO ETA (sorry). -> Done (v 1.0.0) all the armors & clothes except for Miraak. This was a very hasty work originally for my personal use, so I would appreciate if you report any problems concerning on these refits. Never touched by mine also in the future: Clothing: Miraak (attached too many 'unknown (at least to me)' data in the mesh) Credits: Bethesda: for Original Mesh Files Vector: for SAM Submitter y_sengaku Submitted 09/29/2018 Category The Elder Scrolls V: Skyrim  
  13. Version 1.0.0

    199 downloads

    I just wonder no one seems to have paid any attention to the fact that Afendor's Dragonborn DLC Armor refit for SAM only includes the torso/ cuirass part of the armors and the clothes from this DLC. In other words, all the gloves, boots as well as 1st person meshes from that DLC has ever been left untouched. So, I've made this hot fix collection as a stopgap, until anyone skillful will make a more decent conversions. The basic premise of this WIP package is as the same as my previous one, Crude Hot Fixes of Vanilla Cloth Refits for Citizens and Mages, but now also with armors. I'll perhaps add some other armors and clothes to this package later on, but NO ETA (sorry). -> Done (v 1.0.0) all the armors & clothes except for Miraak. This was a very hasty work originally for my personal use, so I would appreciate if you report any problems concerning on these refits. Never touched by mine also in the future: Clothing: Miraak (attached too many 'unknown (at least to me)' data in the mesh) Credits: Bethesda: for Original Mesh Files Vector: for SAM
  14. View File Knight Armor for SAM patch (LE/ SE) This is SAM refit version of simple but aesthetic late medieval style Knight Armor (LE Download/ SE Download) by Medtech, adapted from Afrotoast42/ ArwingXL's Witcher 2 Armors Collection. Each of its parts are craftable and temperable with Advanced Smithing Perk (Their armor rates are also the same as vanilla Steel Plate Armor set). It is also the first armor (not clothes) refit for SAM by me. How to use: This is NOT a stand-alone package. You need to download the original package of either LE or SE versions hosted on Nexus (and I posted download links above). Overwrite their meshes with the adapted meshes from this package. Known Issues: Checked Samson/ Samuel Morph Ranges: -20~+80. Over 80 there will be some clipping between the cloth leggins and Steel Plate Greaves on shanks. Due to avoid possible clipping (see above), I have to thicken the shank part of the greaves a bit, in contrast to the original finess. I also converted male 1st person arms for SAM (and included in the package), but the original 1st person meshes were based on female version (so, not so proportionally OK......) (The sample SSs are taken with heavily compressed textures. Original would be more beautiful!) Credits: Medtech: Original Mod Author Afrotoast42: for Witcher 2 Armor Collection, the resource used by the original version. Studio CD Project RED: Creater of Original Meshes (TW2) Submitter y_sengaku Submitted 09/25/2018 Category The Elder Scrolls V: Skyrim  
  15. Version 1.0.0

    105 downloads

    This is SAM refit version of simple but aesthetic late medieval style Knight Armor (LE Download/ SE Download) by Medtech, adapted from Afrotoast42/ ArwingXL's Witcher 2 Armors Collection. Each of its parts is craftable and temperable with Advanced Armor (Smithing) Perk (Their armor rates are also the same as vanilla Steel Plate Armor set). It is also the first armor (not clothes) refit for SAM by me. How to use: This is NOT a stand-alone package. You need to download the original package of either LE or SE versions hosted on Nexus (and I posted download links above). Overwrite their meshes with the adapted meshes from this package. Known Issues: Checked Samson/ Samuel Morph Ranges: -20~+80. Over 80 there will be some clipping between the cloth leggins and Steel Plate Greaves on shanks. Due to avoid possible clipping (see above), I have to thicken the shank part of the greaves a bit, in contrast to the original finess. I also converted male 1st person arms for SAM (and included in the package), but the original 1st person meshes were based on female version (so, not so proportionally OK......) (The sample SSs are taken with heavily compressed textures. Original would be more beautiful!) Credits: Medtech: Original Mod Author Afrotoast42: for Witcher 2 Armor Collection, the resource used by the original version. Studio CD Project RED: Creater of Original Meshes (TW2)
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