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y_sengaku

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About y_sengaku

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  1. y_sengaku

    SAM Light

    Do you use NMM, Vortex as mod manager or no mod manager at all? The package of SAM light includes a skeleton file with minimum functionality for SAM's body mesh, but it is not enough to draw the full capacity of Racemenu SE as XPMSSE skeleton file (with maximum compatibility, including SAM Light's body mesh) can. In short, what you have to do is to overwrite SAM Light's skeleton file with that of XPMSSE that had been used in your setting before. If you use MO2, just adjust the load order as (from the first to the last): SAM Light>XPMSSE in the left pane would be enough, but with other mod manager like Vortex you'll probably have to re-install XPMSSE after SAM light again just to overwrite this skeleton file. NB: If you play Skyrim LE, just replace Racemenu SE as Racemenu, and XPMSSE as XPMSE.
  2. Have you converted/ optimized the meshes for SE? I've heard that the LE meshes did not morph correctly without the convertion from NiTriShape to BSTriShape that are optimized for SE (.tri file does not need any conversion). I'll keep and work with my LE OS/ CK for a while to make the published refit both LE and SE at least for a while, so I know little about the refit tutorial for SE proper. Sorry.
  3. It was OS 4.6.2 that eradicated import/ export .tri. Even v. 4.6.1 has the import/ export functions, as shown below:
  4. Tl;DR: You have to rename the exposed body(part) of the armor meshes to SAMBODY (torso), SAMHands (hands), or SAMFeet (feets), but it unfortunately almost inevitably leads to almost all the rebuilt of .tri files for the outfits as long as they have some exposed skin. That was what I had to do in this February. The script of SAM (-full) or SAM Morphs for Racemenu in fact uses the string name of NiTriShape (BSTriShape for SE) to distinguish/ apply the overlay function to the bodypart in the mesh, like this:
  5. View File Heavy Nordic Armor for SAM Patch (LE/ SE) This is a SAM refit patch (Samson/ Samuel sliders from 0 to ca. 80) file for recently released Nordic Heavy Armor (Link to Nexus for LE/ SE respectively) by NordwarUA. The basic shape of the armor is fantasy based rather than historical, but it certainly fits well with the vanilla atmosphere of the game itself. This package itself is not stand-alone (i.e. does not include any female or inventory models), so you have to download (and please endorse) the original package from Nexus at first, then overwrite some of the male armor meshes with those from this refit package. The armor can be forged at any anvil/ forge with some steel ingots and leather strips and so on. All the credit should be given to NordwarUA who is the original creator of this wonderful armor mod. Submitter y_sengaku Submitted 08/09/2019 Category The Elder Scrolls V: Skyrim  
  6. Version 1.0.0

    63 downloads

    This is a SAM refit patch (Samson/ Samuel sliders from 0 to ca. 80) file for recently released Nordic Heavy Armor (Link to Nexus for LE/ SE respectively) by NordwarUA. The basic shape of the armor is fantasy based rather than historical, but it certainly fits well with the vanilla atmosphere of the game itself. This package itself is not stand-alone (i.e. does not include any female or inventory models), so you have to download (and please endorse) the original package from Nexus at first, then overwrite some of the male armor meshes with those from this refit package. The armor can be forged at any anvil/ forge with some steel ingots and leather strips and so on. All the credit should be given to NordwarUA who is the original creator of this wonderful armor mod.
  7. View File Chainmail Armor for SAM patch (LE/ SE) This is a SAM refit patch (Samson/ Samuel sliders from 0 to ca. 80) file for recently released Chainmail Armor (Link to Nexus for LE/ SE) by NordwarUA. The shape of the armor itself is highly versatile (especially without the helm), and the full set of the armor looks like the high medieval European one in the real world. This package itself is not stand-alone (i.e. does not include any female or inventory models), so you have to download (and please endorse) the original package from Nexus at first, then overwrite some of the male armor meshes with those from this refit package. The armor can be forged at any anvil/ forge with some steel ingots and so on. All the credit should be given to NordwarUA who is the original creator of this wonderful armor mod. Submitter y_sengaku Submitted 08/09/2019 Category The Elder Scrolls V: Skyrim  
  8. Version 1.0.0

    59 downloads

    This is a SAM refit patch (Samson/ Samuel sliders from 0 to ca. 80) file for recently released Chainmail Armor (Link to Nexus for LE/ SE) by NordwarUA. The shape of the armor itself is highly versatile (especially without the helm), and the full set of the armor looks like the high medieval European one in the real world. This package itself is not stand-alone (i.e. does not include any female or inventory models), so you have to download (and please endorse) the original package from Nexus at first, then overwrite some of the male armor meshes with those from this refit package. The armor can be forged at any anvil/ forge with some steel ingots and so on. All the credit should be given to NordwarUA who is the original creator of this wonderful armor mod.
  9. In short answer, no, and AFAIK it is almost the only feature that is missing in SAM Light plus SAM Morphs for Racemenu.
  10. y_sengaku

    SAM Morphs for RaceMenu

    Then, sorry. I really run out of my idea on what your problem exactly is. The error message states that your skeleton keeps file incompatible one even after re-install.
  11. y_sengaku

    SAM Morphs for RaceMenu

    Thank you for SS. By chance, is your player character custom-race like Yg-Nord? Some of the custom race mods employ their own skeleton which is compatible neither with XPMSE nor with SAM (SoS) and difficult to overwrite by default semi-automated install process of Vortex/ Mod Organizer 2.
  12. y_sengaku

    SAM Morphs for RaceMenu

    Just to re-install XPMSSE over SAM light by Vortex to overwrite SAM Light's skeleton with XPMSSE skeleton would be fine. BTW, Bodygen function must be incorporated in Racemenu SE (though I uninstall SSE due to SSD space so I'm not 100% sure).
  13. y_sengaku

    SAM Morphs for RaceMenu

    (re-) Install of XPMSE (LE) or XPMSSE (SE) over SAM Light will perhaps solve your problem. While it is missing from the requirement in the description page above, it is actually de facto prerequisite for Racemenu sliders (either for LE or for SE). [Edited/ Added]: Alternatively, it may be worth checking the following comment: https://vectorplexus.com/files/file/106-sam-morphs-for-racemenu/?do=findComment&comment=1894
  14. y_sengaku

    SAM Light

    >Armor refits are not required for basic functionality. They're only needed if you use SAM Morphs for RaceMenu and want the morph features. Check Kou's description above. You can use almost every non-revealing SAM refit also as a refits for SAM Light & SAM morphs for Racemenu,
  15. y_sengaku

    Weird hand glitch

    Do you use the latest Racemenu LE (3.4.5)? Then, install HDT-PE even if you don't install and use HDT-enabled body and outfit meshes. The latest Racemenu does not work well without HDT-PE.
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