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Everything posted by KenshiNok678

  1. Amazing job like always Kreiste!! Also I have a question, will you upload a version or a bodyslide file of orcish and daedric armor as revealing? I really love the style of those armors you shared in your blog
    This is an incredible work! you deserve five stars!!! 🥰
  2. Thank you so much for share this mod!!!!!!! I was wating it for so long 🙌
  3. I have experienced problems with some armors, If I do the refitting part without editing any slider(samson, samuel...etc) after conform the selected parts for an armor that needs SAMBody in the final mesh, the refit ingame looks good, exactly it looks in outfit studio, but if I do that editing the sliders for fix some clippings after conform it, the armor ingame looks with a lot of clipping totally different how it looks in outfit studio, why it happens that?
  4. Thank you so much for the guide! It works perfectly for me ^^
  5. Other textures for sam full that I know are these: https://www.nexusmods.com/skyrim/mods/74142
  6. Your refits mods are compatible with sam high poly mesh and sam light?
  7. I cant get fully naked, when I remove all my clothes an underwear equips automatically and I cant remove it no way
  8. Do you have this PBI hair texture in a separated file, ergo, only the hair textures?
  9. I can't download the parts, it says "network failure" I'm able to download 004 part only
  10. Wow amazing armor! I love your skin textures, Would you share it in the future?
  11. Great job! will you upload that body textures in the future?
  12. How I have to install this if I want to use this as racemenu overlay? I have mod organizer
  13. Wow great pics titi! I really like tattoos too, Which tattoo mod do you use?
  14. I love the wet textures of your characters, nice screenshots!
  15. It would be great if someone could convert this armor to sam, the armor looks fantastic! http://modgames.net/load/tes_v_skyrim/bronja/dizona_body_centurion_skryto/249-1-0-21549
  16. You have to enable npc schlong scale in scaling section, at least that's the way it worked for me. I hope I have been helpful
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