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kadsend

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About kadsend

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  1. How can it be converted to Legendary Edition? It seems the NIF wont work on Oldrim ;-;
  2. Is it possible to refit the SAM body for the mod Modular Clothing System (https://www.loverslab.com/files/file/10870-modular-clothing-system-cbbe-hdt-bodyslide/) ? It seems it's compatible to SOS but not SAM and I thoroughly prefer SAM Hi poly body meshes, (specially SAM light). I do think that some people would want a refit too for this mod. Anyways... Thanks for reading!
  3. I see, no problem ^^ I found other technique and I'm going to try it out, it seems more cumbersome but if the thing works, it will be worth it. Then, I can try skimpyfying other armor other armours ?
  4. Dismemberment data? I didn't even know that existed ? Well, I could PM you the file with the nifs and tris for you to take a look, I'm kinda noob at this thing... And I really want to refit some armours ;-;
  5. Uhh... I think I made that right... On nifskope everything seems right... the 0 Ni Node is the root so at least that is right...
    We need a steel armor replacer so this mod does fill a neat niche ^^ However, the back of the belt mesh is kinda large and there are some major clipping on the shoulders...also there's the underwear thingy missing but the author already said he will fix it.
  6. Um...so I was trying to make a mashup and this happened: I didn't delete any tris so I don't think that is something related to poligon mismatch... I tried following your tutorial all the time but still i have this...thing Using SAM Lite and vanilla steel armour...
  7. I see...Welp, when I used SOS and Floppy it didn't happen, but SAM seem to have this issue ;-; I can overlook this tough, but thanks for the info
  8. Straight to the point: Is SAM or SAM Light compatible with Floppy SOS? Is some tweak or plugin required? I've tried but the dong itself clips with the balls...a lot when moving!. I'm using ENB and SOS Full. Thanks for the help! enb 2019_02_19 19_17_59_33.bmp
  9. Why the nordplate armor appears black on my game? Even using vanilla textures it happens... It just appears normal when I use the normal SAM refits... Is it something related to the mesh itself? enb 2019_02_08 18_31_06_40.bmp
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