Jump to content

The Bottomhood of Steel

Member
  • Content count

    12
  • Joined

  • Last visited

  • Days Won

    2

The Bottomhood of Steel last won the day on July 31

The Bottomhood of Steel had the most liked content!

Community Reputation

29 Excellent

1 Follower

About The Bottomhood of Steel

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The Bottomhood of Steel

    Ulfberth's To do List/Suggestions (Bodytalk)

    IF YOU WANT TO CREATE CONVERSIONS/PATCHES/TRANSLATIONS - NO PERMISSION REQUIRED. - Please provide credit where credit is due. - Please have your file require the original mod. - Please don't name me as the author of your file. - Please don't give me Author Rights for your file. - Please don't name the file "Crimsomrider's" or "CR's". I have some parts done, I'll pass what I have to Ulf once I clean them up.
  2. The Bottomhood of Steel

    Fallout 4 Screenshots

    Ri and @bennzoor's boy James just... (Tactically) Durr-ing around in their Pjs (I may or may not have had too much fun pulling these Durr Burger PJs from Fortnite just for this shot)
  3. The Bottomhood of Steel

    Fallout 4 BodyTalk 2 problem.

    TBOS-WorkingVisibleWeaponsZeXSkeletonPatch.7z
  4. The Bottomhood of Steel

    (NSFW)Fallout 4: Share your Character's Look!

    M-Face goes far lighter than most other skins, so it's really incompatible with any other skin mod. IIRC it has a version that matches vanilla colouring, but it's still not the best.
  5. The Bottomhood of Steel

    BodyTalk V2 and AAF, No Erect-Problem

    Keep in mind the ESL File is for the LooksMenu Integration. It is actually a blank plugin and does nothing but allow the needed LooksMenu integration files to be loaded by the game and LooksMenu. ESL Files are light master files, So they should and will be loaded before your ESP files. They're pretty useful for saving plugin space, but can only be applied to very few things.
  6. The Bottomhood of Steel

    Download — Basic Jeans SSE

    View File Basic Jeans SSE A Conversion and Recolour of Hepsy's Basic Jeans with My Recolours and edits. It's fit for SAM SSE Light (High Poly). This is my first refit to SAM and my Second Skyrim Mod overall. It's not perfection as it'll clip a bit into boots, but it's nice enough to wear and mash up with other outfits. Hopefully it'll be of use to someone. It comes in 7 Colours, 2 original from Hepsy, with 5 new ones based on ones I wear normally. I think I have a PSD file for it somewhere. The button is cubemapped with a copper cubemap. It only includes the pants, no shirt, as I figured there were some modular shirts out there that could use some nice jeans to go on them. Credits: Vector - Body Meshes Hepsy - Jean Meshes & Textures Original Mod Credits: Bethesda Softworks HG EyeCandy Body (RAIAR & MadCat221) RobertMaleBodyReplacerV52 (Robert2) Coronerras Maximum Compatibility Skeletons (coronerra) Submitter The Bottomhood of Steel Submitted 04/30/2019 Category The Elder Scrolls V: Skyrim
  7. The Bottomhood of Steel

    Basic Jeans SSE

    Version 1.0.0

    289 downloads

    A Conversion and Recolour of Hepsy's Basic Jeans with My Recolours and edits. It's fit for SAM SSE Light (High Poly). This is my first refit to SAM and my Second Skyrim Mod overall. It's not perfection as it'll clip a bit into boots, but it's nice enough to wear and mash up with other outfits. Hopefully it'll be of use to someone. It comes in 7 Colours, 2 original from Hepsy, with 5 new ones based on ones I wear normally. I think I have a PSD file for it somewhere. The button is cubemapped with a copper cubemap. It only includes the pants, no shirt, as I figured there were some modular shirts out there that could use some nice jeans to go on them. Credits: Vector - Body Meshes Hepsy - Jean Meshes & Textures Original Mod Credits: Bethesda Softworks HG EyeCandy Body (RAIAR & MadCat221) RobertMaleBodyReplacerV52 (Robert2) Coronerras Maximum Compatibility Skeletons (coronerra)
  8. Cool Tutorial I have 2 things you could do that would save you time and really make it easier to do multiple outfits in one sitting. If you're lazy like me, You'd probably want to Set up a Bodyslide reference for SAM so that you can load it in from OS without having to do all the work of importing the TRI file. You could also Save the project as a bodyslide file and batch build in Bodyslide with Morphs Ticked for it (Now Tested and working!). It gives you the same result, but shaves the time doing the Tri work and doing the _0 mesh, as Bodyslide does it for you. For anyone looking for a Bodyslide Reference for loading in - I made one for SAM Light ( SE - High Poly & Cut) With References Replaced and set up to have SAM show up as the first reference to load in for a file. The RefTemplates is specifically set up for CBBE SE and SAM Light SE, You'll need to edit it if you're using UUNP/Touched by Dibella for your females or to add in your specific SAM version. The References !! The process to Creating a Bodyslide reference file for other SAM versions is pretty simple: New Project Select Clear Reference Hit Next and Select the MaleBody_1 in Actors/Character/Character Assets You can import the .Tri File for the Version of SAM you need... @air has them above for you to use. Then Save As... Keep all the options the same. Rinse and Repeat for each SAM part (Genitals incuded) In Bodyslide you can add them to the SAM group I created, which should let them use the SAM Base Preset I made, which is set up to give you the generated _0 and _1 weight nifs respectively To Utilize it to refit Armors New Poject Use the SAM reference or Navigate to the OSP file for your SAM Reference in CalienteTools\BodySlide\SliderSets, Make sure the SAMBODY/SAMHANDS/SAMFEET are the ones chosen as references. Hit Next, Navigate to your Armor's folder and select the _1 versions Note: if importing References, you will lose all but the body/Hands/Feet Reference (so... Genitals/Claws/Nails/Etc.) If you need the Fingernails or Penis, you will need to import those in and Reload the .Tri file for all parts, but this method is still more efficient and easier to use as you are only doing this once for your outfits. You can continue refitting The armor to SAM as normal. Some Quick Tips. One method I use to cull away the body in Fallout 4 is the ZAP slider, This slider gives me the ability to cull away the body without actually culling away the body, which can allow you to save time if you make a mistake. If there's a request, I can possibly stream or make a video on ZAP sliders for those interested. Before you do anything, You'll need to double click the SAMBody/Feet/Hand and make sure you delete the NIStringExtraData that points to the Tri file. You do not need to do anything else or add anything, as Bodyslide will add the Tri file and link the NiStringExtraData to your meshes when it builds your project, provided you follow the steps. Instead of Exporting the TRI out and that long ass process, Hit Save As.. If you need the Body in the Armor - Just Save it down after naming the project If you don't need the body, you can untick the "Copy Reference Shape into Output" Box If you followed step 3 correctly the output folder should point to the armor's original location and have the armor's original name. IF you didn't follow Step 3, you will need to put the Name of the armor's mesh (Truncate the _0/1) and the location of the mesh, following the Template OS shows Rinse and Repeat Open up Bodyslide Navigate to your SAM project, You can add them to the SAM Base Group which will let you use the SAM Base Preset From there you Can Tick "Build Morphs" and batch build your SAM armor refits or Build them without much work. It should build your armor and give you the Same .Tri File you need for SAM's Morphing abilities as well as shave time off repeating everything for the _0 weights. You can even Make Multiple items, Assign them to the SAM Group and Batch Build multiple armors for SAM compatibility. I'll probably put together a video for those who need one.. cause it's long winded.
  9. The Bottomhood of Steel

    Fallout 4 Screenshots

    so the FreeFlyCam Mod requires F4SE, which I assume you have installed. But it'll only work when you activate TFC in the console (The ~ Key) TFC will unstick the camera and let you fly around. If in 3rd person view, you'll be able to see and capture pics of your character Console Command TM will just hide the UI so you can get nice pics. I used TFC to let the camera move freely, then TM to hide the UI. The angles and closeups are achieved with Freeflycam . I can't give you exacts on how to use it, since I use a controller, so... you'll have to play with the keys to control the camera if you are not using a controller.
  10. The Bottomhood of Steel

    Fallout 4 Screenshots

    Nice shots @iamnotvirgin... You should make use of the TFC (freeCam - unlocks the camera so you can move around freely) /TM (Hides your UI for full screens) keys for your screenshots, Also FreeFlyCam for a better flycam experience pole position with Overboss Ri Music inspiration: X X X X
  11. The Bottomhood of Steel

    Fallout 4 Screenshots

    Just gonna leave this WIP conversion here.
  12. The Bottomhood of Steel

    Fallout 4 Bodytalk and Bodyslide Setup Tutorial (MO2)

    I've been made aware that WVW does not work with the ZeX Skeleton, I'll be making a quick Patch for it for those who want to use WVW and BT2/Fusion
×