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air

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air last won the day on August 16

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  1. air

    Xsoldier abandoned?

    probably not, sadly!
  2. In the thread about refits , KouLeifoh mentions a way where you only have to do the changes to one body weight and use a slider to get the other weight with no extra effort. I've been doing things that way for a while now and it definitely makes things a ton easier.
  3. air

    Male Overhaul Mod

    well yeah, if the two mods are modifying the same NPC then that is the literal definition of a conflict it should be enough to just install the one you prefer last though. if you end up with grey faces or anything like that then delete the files for the npc from the first mod
  4. the grey heads probably means you either are missing the facegen files for those NPC's somehow, or you have multiple mods installed that are trying to change the same NPC's appearance. seams would mean you're using face textures that aren't compatible with the body that you're using. I see you have a lot of different face textures installed. I don't think they have any sort of cumulative effect when used in combination with each other so it might be best to just pick out the one you like the most.
  5. air

    Download — SAM Morphs for RaceMenu

    So with this being released, I decided to jump on the SE bandwagon and give it a try for the first time. I set everything up and noticed that with the latest version of RaceMenu (0-2-4), SAM armors do not scale properly with this, but when I go back a version to 0-2-3, they do. Am I alone in this experience?
  6. Okay, I put the armors in my game and I did crash at 100 weight. There was also a gap between the body and the schlong. I'm not sure what the problem is, but I replaced the SAMBody and the SAMRevealing with the ones that I always use, and it fixed both the crash and the gap for me. So here's what you'll need to do with this: Test in your game to see if this armor works without crashing (make sure you test the right variant, I only fixed 1. The other 3 will still make you crash) If it works, then delete SAMBody and SAMRevealing in the other 3 armors and replace them with the ones from the fixed armor. Make sure you move SAMBody up to the same position it had before. armor1.zip
  7. It would be best if you could upload the version that is making you crash, with SAMrevealing already added. I hope this doesn't sound lazy but I don't want to go and add it myself to all those armors just to test it out for you, I'm sure others won't feel like doing it either. Also if you could put them in proper folder path that would be cool as well 😁
  8. I did find some that I was attempting to refit, but it's extremely difficult to refit those types of clothing for SAM. They are so low poly that with too much manipulation they become very sharp and pointy, and since they're skimpy I can't delete parts of the body to make up for that. I wasn't able to come up with anything that I deemed worthy of releasing to the public... maybe I'll try again in the future but my expectations for that project are low 😅
  9. View File [SAM] BadDog's Skimpy Monk Robes converted to SAM BadDog's Skimpy Monk Robes converted for SAM This is a skimpy replacer for the game's monk robes. It also replaces the other robes that have the same mesh: Blue and Black mage robes, Necromancer Robes, Warlock Robes, and Vaermina Robes. There have been a few skimpified versions of these over the years, but my all time favorite are these ones, made by BadDog over on LoversLab. All I've done is convert them to SAM. You do not require the original file to use these. Details There are two versions; one which is revealing and one which is not, for those of you with more... refined tastes. It is not HDT. This is suitable for all weights, but at higher combined values of Samson/Samuel, you will begin to notice some clipping on the chest during crouching or extreme animations/poses. I cannot do much about this, because vanilla meshes are very low poly. They are compatible with retextures, and I highly recommend using one. *UPDATE* For those using the underwear version, I just uploaded a new version where the underwear looks MUCH better than before. Credits BadDog for the original meshes Submitter LuckyHarris Submitted 08/16/2018 Category The Elder Scrolls V: Skyrim  
  10. Version 1.0.1

    843 downloads

    BadDog's Skimpy Monk Robes converted for SAM This is a skimpy replacer for the game's monk robes. It also replaces the other robes that have the same mesh: Blue and Black mage robes, Necromancer Robes, Warlock Robes, and Vaermina Robes. There have been a few skimpified versions of these over the years, but my all time favorite are these ones, made by BadDog over on LoversLab. All I've done is convert them to SAM. You do not require the original file to use these. Details There are two versions; one which is revealing and one which is not, for those of you with more... refined tastes. It is not HDT. This is suitable for all weights, but at higher combined values of Samson/Samuel, you will begin to notice some clipping on the chest during crouching or extreme animations/poses. I cannot do much about this, because vanilla meshes are very low poly. They are compatible with retextures, and I highly recommend using one. *UPDATE* For those using the underwear version, I just uploaded a new version where the underwear looks MUCH better than before. Credits BadDog for the original meshes
  11. air

    How I Refit Armors

    Ohh, now I get it. No idea why I blanked like that... Anyway, thanks a ton! This will make things way easier.
  12. air

    How I Refit Armors

    I see. I understand everything except that first bit. How do you go about making the morph for the base body and setting up the tri in BodyMorph? Or perhaps, if it is too much trouble to go into, you might have an example of the finished .tri that I could look at and figure out what should've been done
  13. air

    How I Refit Armors

    Is there some kind of trick to chopping the bodies? I have not been able to successfully match the vertices even once. The closest I've come is my most recent attempt, where there is only a two vertice difference between the two bodes I cut, but I'm just completely unable to pinpoint where the difference is.
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