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Everything posted by air

  1. Version 2.0.1


    Shrouded Armor for SAM This is a refit of RefurbMadness's Dark Brotherhood armor. No, you do not need the original to use this. No, this does not cover all of the armors in Refurb's set, only the Shrouded Armor. This is a replacer for "Shrouded Armor." It is not exactly the same as the Refurb's; I did not keep the harness and I chose not to use their boots. So make sure you have some other refit for shrouded boots. (If you have SAM, you probably already do) They are using the high poly, hdt body. If you don't have that and its requirements installed then I don't know what will happen. They will use whatever textures you're using. First two screenshots are shown with a retexture (dark brotherhood HD retexture), last is vanilla texture. Two Versions: V1 has shorts, V2 has underwear, that's it. There are versions for both LE and SE. I tested all versions for a short while, but let me know if there are any major issues. Expect some imperfections though. Credits: RefurbMadness for their lovely work on the meshes. KouLeifoh for High Poly and HDT/SMP assets VectorPlexus & etc for SAM
  2. Refitting Guide for SAM - Shape Atlas for Men This guide will cover a straightforward method to refit armors for SAM. If you've visited this page before, then you might notice the guide has been rewritten. I decided to invest the time to rewrite it since the method was still a bit cumbersome. Thank you to those who pointed out this method since it's quite a bit more refined than the previous. Like I said before, I'm like anyone else and I only learned by other people or by tutorials. I'm not the ideal person to write a guide for this, but since nobody else is doing it I thought something is better than nothing ?. At least with this, people can learn to do their refits even if it's not the best way. The credit for the meshes provided in the bodyslide files goes to VectorPlexus and the others who worked on SAM, as well as KouLeifoh for the high poly and HDT ones. ? Requirements NifSkope (The version used at the time of writing is version 2.0, Dev 7) BodySlide and Outfit Studio (The version used at the time of writing is 4.8.0. Future versions may or may not be compatible with this tutorial.) CalienteTools Legendary Edition.7z or CalienteTools Special Edition.7z (choose based on which version of skyrim you are making your refit for) Something to refit ? Part A: Setting Up ⭐1A. If you are working with an outfit for Legendary Edition, you need to open it up in NifSkope first and check the consistency flags. Open the _1.nifs of your outfit and expand any NiTriShapes (If your outfit does not have a _1.nif and just has one nif for each part instead, then just use that.). Click on NiTriShapeData and in the lower window, look for Consistency Flags. Change the flag to CT_MUTABLE if it is not set to that already. Make sure that every NiTriShape in your outfit has the consistency flag set to CT_Mutable and save. If your outfit is for Special Edition, skip this step. ⭐2A. Find the Caliente Tools Legendary Edition.7z or Caliente Tools Special Edition.7z file that you downloaded from this post earlier (in the Requirements section.) Extract the Caliente Tools folder to the same place as your BodySlide installation. ⭐3A. Open up BodySlide. Find the Settings button and look towards the bottom of the new window where it says "Reference Skeleton." Change the reference skeleton to the skeleton that you are using for males. This is very important or else you will get gaps on your body. Press "Ok" when you are finished. ⭐4A. In the Outfit/Body menu, you will notice a drop down list with 10 options for you to choose from. Choose the option which best suits your needs. ? Guide to Outfit/Body options: ? Part B: Refitting the Outfit ⭐1B. Now Outfit Studio should be open and we can see our body and the parts that make it up. We need to figure out which parts we will keep and which ones we don't need. ? Choosing a Reference and Deleting Unnecessary Body Parts ⭐2B. Import the outfit which you will be refitting into the window. If your outfit has both a _0.nif and a _1.nif then we prefer to use the _1.nif. If your outfit only has one .nif mesh, then just use what you have. You can either drag the nif into the window or you can go to File > Import --> From Nif and select the outfit. If your outfit came with any body parts of its own, delete them. We will replace them with SAM body parts. If your outfit has any parts that you don't want to keep, you can delete them. Now you will see your body, and your outfit in Outfit Studio together. ⭐3B. Select the pieces of your outfit only. Do not highlight any parts of the SAM body. You can select multiple parts by holding the CTRL key while you click them. After you have selected the parts, go to Slider > Conform SELECTED. ⭐4B. Now we are ready to refit. Make sure that SAMBody is not selected while you are refitting the outfit. Select the parts of the outfit and use the tools along the top of the window to make the outfit fit the body. There are many, many videos of people fitting armors in outfit studio that you can watch to get an idea of what you should be doing. I know that so many tools and settings can be overwhelming at first, so I've highlighted the most important ones that you should be looking at. The one you will probably use 90% of the time is Inflate. There are other tools that you can use, but for the basics these are really all you need. I just want to give you an idea of where to focus. Now, we need to make adjustments under 4 different conditions: With None of the sliders activated With Samson slider activated With Samuel slider activated With Weight 1 to 0 slider activated (if you want your armor to work with the weight slider) ⭐5B. When you're satisfied with how it looks, deactivate all sliders. ⚠️ Notice: At this point, if you were refitting gloves or boots, you should delete SAMBody. SAMHands or SAMFeet you can delete only if the gloves or boots would fully cover the hands or feet. If you are confused whether or not to leave SAMHands or SAMFeet, there is an example below using the feet. The concept is the same with gloves. ? Part C : Saving the Project Now we have our outfit properly refitted, and we need to save all the files so that we can get it into our game. ⭐1C. Go to File > Save Project As... A new window will appear. Follow closely what you need to enter here, because if you enter something incorrectly then your outfit will not work. ⭐2C. Where it says Display Name, you can put whatever you want to name this project as. Click the To Project button after you are done entering a name. ⭐3C. Next, where it says Output File Name, you must enter the name of the original .nif file which you started with. For example, if we started with tutorialoutfit_1.nif we must enter tutorialoutfit ⭐4C. Where it says Output Data Path, you must enter the data path to the original file which you started with. For example, if the outfit is in Skyrim\data\meshes\armor\tutorial, we must enter meshes\armor\tutorial ⭐5C. Low/High Weight Output or Single Weight Output depends on whether or not you want the outfit to scale from weight 0 to 100 or not. Keep in mind that if the original outfit does not have the weight slider enabled, you have to enable it in the esp (explained in second post.) If you want to keep things as they are then just look at your starting files. If you had a _0.nif and a _1.nif then the outfit has a weight slider and you should leave Low/High Weight Output ticked on. If it only had one .nif file, then it won't have a weight slider and you can change it to Single Weight Output (assuming you don't want to enable the slider.) ⭐6C. Look at the bottom for the checkbox which says Copy reference shape into output. You need to decide whether or not you need the reference shape to be part of the final outfit or not. In most cases you will want to leave this checked. If you are refitting an armor which would completely cover the body then you don't need a body included into your refit and you can uncheck this. ? Part D : Exporting the project ⭐1D. Now save the project, and close Outfit Studio. Open BodySlide and look for your project that you just saved in the Outfit / Body menu (the same menu we started with.) You might have to close and reopen BodySlide to get your new outfit to show up on the list. ? You will probably notice that some of the sliders might have disappeared. It's fine. If we deleted the genitals, then all the sliders for the genitals would have gone away. If we didn't delete them, you will still see the sliders for them there. It's normal. ⭐2D. Select your outfit, and in the lower left window of BodySlide check the box next to Build Morphs. If your armor has Low/High weight enabled, then you must increase the slider "Weight 1 to 0" under Low Weight to 100%. ⭐3D. Hit the "Build" button. ⭐4D. Bodyslide will export the files to your skyrim data folder (or wherever your output location is set to.) It will build the .nif files and also a .tri file. You need all of these files to go to the location where you have the original outfit, overwriting them. Make a backup just incase. Now you should be able to get into the game and enjoy your work. In the second post, there are some additional methods which might prove useful once you have gotten used to the basics of the main tutorial.
  3. Great, I'm glad you figured it out It looks fine to me!
  4. The sharpness is inevitable with these kind of low-poly meshes. The only way to minimize this is to avoid using the inflate tool as much as possible. Delete the vertices of the body which is being covered by the clothing, so that you wont need to inflate the clothing so much over the body. And maybe consider scaling the size of the clothing up too, to give a starting point with less clipping. Second issue again, its inevitable. In outfit studio the body is fixed in 1 position and nothing is moving. but in game the character is moving around and they're in different positions all the time, even when idle. Because of that sometimes you wont see clipping in OS but will see it in game.. it just means you have to go back and compensate for that, either by inflating a bit more or deleting whatevers clipping through. The third issue sounds like an issue with the weighting. Unfortunately that's quite advanced, its outside of the scope of my little guide here but I'm sure theres many guides on painting weights elsewhere if you would like to fix it.
  5. Oh these are so cute 😁 great idea!
  6. Put the meshes in outfit studio, select all pieces, and go to the bones tab. Then delete the breast bones (left and right) and the belly bone. Then open the nif in nifskope and remove the nistringextradata at the top pointing to the hdt xml it should work but make a backup just in case something goes wrong
  7. it's the same like installing any other mod. for those two mods it doesn't really matter which is first or second. SAM Light has no requirements that I'm aware of, but SAM Morphs has a requirements section listed in its description and you need SKSE for that. SKSE is installed differently from other mods, so you should watch an installation video for it to show you how to install it. what's the problem you're running into?
  8. air

    Download — SAM Morphs for RaceMenu

    likely you chose incorrect installation options in the fomod for either sam light, sam high poly, or sam hdt otherwise you would not even have an underwear mesh to begin with, since it's only included in the non-nude versions of these mods
  9. air

    Download — SAM Morphs for RaceMenu

    This mod doesn't have an MCM. Nudity will be based on whatever version of SAM Light you've chosen to install.
  10. View File SV Beards for KouLeifoh's High Poly Head SV Beards for KouLeifoh's High Poly Head This is a conversion of shadowtigers's mod, SV Beards for compatibility with KouLeifoh's High Poly Head SV Beards adds over 100 facial hairs, created by combining multiple vanilla facial hairs together. There are no new meshes and they will use whatever textures you have installed for vanilla facial hair. This mod adds the exact same facial hairs which SV Beards does, but these are suitable for use with KouLeifoh's High Poly Head. There are versions for both LE and SE. Requirements: None, but if you don't have KouLeifoh's High Poly Head installed, then this mod is pointless and the facial hairs will be invisible. The original SV Beards is not required, but you can have both installed at the same time if you want. Credits: shadowtiger - SVBeards KouLeifoh - High Poly Head Submitter air Submitted 12/29/2019 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes  
  11. Don't worry, I'm glad to answer any questions as long as I know the answer 😁
  12. Unfortunately I don't have access to my PC right now to check the file, but yes if it's not using slot 32 then the body won't be hidden. The body parts will show as long as their slots are not in use, and using the slot will hide it. To change the slot you need to change it in armor addon of the esp and you might also need to change it in BSDismemberProperty in the nif, if it's there. There's a lot of posts out there about how to change the slot, here's one I found in a quick search: https://forums.nexusmods.com/index.php?/topic/576983-tutorial-assign-meshes-to-new-body-parts/
  13. No, it's not showing because the files are installed to the wrong location. Your SAM installation does not matter here; the files I provided to download include sets for all versions of SAM available to LE and SE. There's no need to use a .tri file, which is why it's not mentioned in the guide. The slider sets I've provided for download have all the slider data in them already. There is no weight 1 to 0 slider because you used malebody.tri. The weight 1 to 0 slider was added by me and you would only see it using the slider sets I put for download. This slider is only useful for refitting and that's why I added it. This is why it's important to figure out that first step of installing my files correctly, otherwise if you follow the rest of the guide it won't work. I'm not sure which underwear this is, because the default underwear for SAM is black as far as I am aware..o_O If you're using SAM Light and you downloaded the no-nudity option then you would find the underwear in the malebody.nif if you delete something, there's no way it can still be protruding 😁 usually headgear does not need refitting since the head shape is not changed from vanilla by SAM. But if you want to refit it anyway then it's just a matter of putting it in outfit studio and changing it how you like.
  14. OSA has no mcm! It has its own UI entirely! 😁 Default key to access is enter on numpad If I remembered correctly.
  15. You skip a lot of the steps, so of course it won't work 😅 If the slider sets are not showing in the drop-down list, it means you have not installed them to your bodyslide folder properly. Put them in the same place as the preexisting folder. The .tri file which I used to create these slider sets is not the same as malebody.tri. This guide is not meant to be used with that .tri file and it won't work with it at all. This is leading to all your other issues which you described. For the future, if you follow a tutorial and get stuck, it's best to figure out the issue right there or ask for help about that right away, instead of ignore the issue and continue hoping that everything will be ok. I put those steps there because they're important! 😁
  16. air

    Bending SAM for use with SexLab

    Yes, the equippable schlong mod page has a file named "Schlong Controller" which is a ring you can equip to gain that functionality. It works with SAM. You don't need the equippable schlong itself or any other files from the page.
  17. air

    High Poly Head

    in racemenu, under the Head section. The screenshots show examples where you can find it
  18. air

    High Poly Head

    for someone to help, you must explain in which way it's not working 😅 if you want to know how to use it, then read the "usage" section in the description. Or is there some issue apart from that?
  19. air

    SAM High Poly Conversion

    This mod has options to support either full sam or sam light, you just have to make sure you've chosen the correct options for your setup in the fomod.
  20. Version 3.0.0


    BadDog's Skimpy Monk Robes converted for SAM This is a skimpy replacer for the game's monk robes. It also replaces the other robes that have the same mesh: Blue and Black mage robes, Necromancer Robes, Warlock Robes, and Vaermina Robes. There have been a few skimpified versions of these over the years, but my all time favorite are these ones, made by BadDog over on LoversLab. All I've done is convert them to SAM. You do not require the original file to use these. Details There are two versions, one is exposed and the other has underwear Both versions available for LE or SE. The LE version is available for both SAM Full and SAM Light The SE version is available for SAM Light It uses KouLeifoh's high poly HDT/SMP meshes. I don't know what's going to happen if you don't have HDT or SMP installed, but feel free to find out This is suitable for all weights, but at higher combined values of Samson/Samuel, you will begin to notice some clipping on the chest during crouching or extreme animations/poses. I cannot do much about this, because vanilla meshes are very low poly. They will use whatever texture you have installed. Screenshots were taken using Noble Skyrim textures. About CUT and UNCUT versions: There are two different revealing versions for SAM Light: Cut and Uncut Know that if you install cut version, you can't add foreskin at all, even in racemenu. If you install uncut version, you can toggle foreskin on and off in racemenu. Because of this I would pretty much recommend uncut version to anyone over the cut version since it allows you options. Blah Blah Blah: I tested everything for a little while, but it's hard to fully test so many versions. If you run into a major problem then let me know. Credits BadDog for the original meshes KouLeifoh - HDT/High Poly assets VectorpLexus & etc. - SAM