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mojito817

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mojito817 last won the day on March 31 2018

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About mojito817

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  1. mojito817

    SAM Light Texture Add-on

    One word : Amazing ! It's even better than I thought when I saw the screenshots in the showoff thread. Used in combination with your Hi poly meshes, the result looks better than Dizona imho. I love the care given to the details, like the feet. Finally some good looking soles... It's a bit a pity that there is only one normal map, now that I managed to write a custom script that assigns the normals to the corresponding morphes on Skyrim SE but I understand that it would take a lot of work to create a complete set. If I might suggest a fancy option for a future option, a tanned body would be sexy, with clearer zones in the underwear area, soles and palms like in this thread : Thanks a lot for sharing this great work !
  2. Some personal mods that i did when I was bored : Here's my character...Nothing special at first sight... Except for his race. He's a "Desert nymph".I modified the mod "Nymphs of Skyrim" to make it work with males. It allows to play with a naked character with some buffs when nude. And i added some buffs when when naked and/or barefoot (because I like it) Another thing I did : Added sexual preferences to sexlab. Now the player and every NPC have some kind of fetishes. It influences the anims that are played when they have sex and the pleasure they get from it. Also changed the arousal formula. You can notice this with the "frustration" parameter (being aroused without orgasm increases frustration). it's one of the parameters I added. NPC's and followers also greet you with naughty dialogs depending on their sexual preferences, your and their arousal, your clothes and so on...When they say it, it increases your arousal and theirs : Also made your arousal level important for gameplay. Being aroused gives you buffs but being aroused for a too long time has consequences. So it's good to keep some hotties around to turn you on and satisfy you when needed... Do you think that I should relesase some of these mods ?
  3. Immersive First person View is finally available on Skyrim SE, giving some interesting points of view...
  4. Of course, I just wonder how that texture set looks like on Samson and Samuel morphes, on green orcs and so on...I'm unpatient to test it ;-)
  5. Very good. The elf on the right (Athis?) Looks very detailed. And how do the body textures look like on non-unique NPC's ?
  6. Wow this looks amazing. I wonder how those textures look like on different morphes and races ? Personally, I think I'd use it on a playable race to have a unique very handsome PC and/or follower...I like diversity in my NPC's. I hope you'll release it, it looks too good !
  7. mojito817

    Tan Lines for SAM Body

    Thanks, Glad you like ;-)
  8. The "boring" part was just a joke. It would be awesome but that would be a whole new game...
  9. You mean, a kind of survival game in a world where Alduin won and Tamriel is now ruled by dragons, where all the ruined cities of Skyrim are filled with zombies whose souls where devoured by Alduin and ghosts having nowhere else to go ? Where Dragon priests rule armies of draugrs and chase the remnants of humanity who survive hidden in secret locations, grouped in clans ? Where Vampire lords and werewolves fight the dragon armies without alliance and one of your goals would be to group the humans, vampires and werewolves to fight together ? Where the Dragonborn would have actually joined Alduin and you'd have to defeat them both ? Naaaaah that sounds so boring....
  10. mojito817

    Tan Lines for SAM Body

    Hi, I tried to add clear soles and side of feet. On the Redguards, it really gives that "dark skin" look. It's not easy though, because the texture is quite distorted. it's even worse on the palms. I gave up on these even tohugh it would have looked quite cool. Suntan.zip
  11. I'm just playing around with the scripts during my free time in the holidays to see what's possible to do. When I saw all the different textures and normals now available, I just thought "hey, what not use them all ?" So I tried this. With the SAM morphs added, it really gives an almost unique look to each NPC. I probably won't have the time to develop and maintain a whole mod though. I just placed the different texture sets in different directories and randomly change the path with NiOverride. Basically, here's what I do to select a msn file : rnd = Utility.RandomInt() if rnd < 26 prefix = "actors\\character\\male\\" elseif rnd < 51 prefix = "actors\\character\\male\\3MWLM\\" elseif rnd < 76 prefix = "actors\\character\\male\\3MWMM\\" else prefix = "actors\\character\\male\\skysight\\" endif suffix = (rest of the path, based on morph and weight) msnpath = prefix+suffix nioverride.AddNodeOverrideString(Actor, false, "SAMBody", 9, 1, msnpath, true) It's as simple as that...
  12. Technical screenshot. Skyrim SE with scripted randomization of normal maps from 3mw more and less muscular, skysight and vanilla SAM, body textures randomizarion too between tanlines and no tan, HDT-SMP animated genitals, subsurface scattering from skysight. Wouldn't the choice beteween several normal and diffuse mapsbe nice for an hypothecal future update of SAM ?
  13. mojito817

    SAM Light help

    it's simply because the version numbers don't match between LE and SE. I had to remove that version check to get it working in SE. All the NiOverride functions used in SAM do work in SE but you must have some solid Papyrus knowledge to get the whole thing working. Sam morphs for RaceMenu has body hair overlays : )
  14. mojito817

    SAM Light help

    What's the problem with nioverride? The main problem with SE is the Sam DLL. The papyrus scripts can be easily modified to avoid it. I asked vectorplexus the permission to do it but never received an answer. Anyway, Sam light simply replaces the vanilla meshes and textures so it should work without problems. Try placing it in the lowest load order. The best way to approach Sam full on SE is sos by replacing the meshes and textures with the ones from Sam light + Sam racemenu sliders. Racial body morphs SE https://www.nexusmods.com/skyrim/mods/81201?tab=files gives good results too. Hope this helps.
  15. Those textures were made for sam full. To use their msn on light, you have to rename one them (MaleBody_025_msn.dds or MaleBody_050_msn.dds, ...the bigger the number the more muscles) to malebody_1_msn.dds. Here's what they look like in my game (the mesh is mine but the texture is 3mw)
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