Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

David Richard

Member
  • Content Count

    6
  • Joined

  • Last visited

Community Reputation

0 Neutral

About David Richard

  • Rank
    Newbie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thanks for the update! Very appreciated!!! So as I understand, High Poly Head does not need any update and will be compatible with AE once the author of RaceMenu updates his mod for AE?
  2. Any news for the Anniversary Edition of Skyrim? Racemenu seems unsupported or at least, no news from it's author. Any updates for us to make it compatible with AE?
  3. I am MOST annoyed at this problem. It's driving me crazy. Everytime I choose the High Poly Head, my character's eyebrows totally dissapear and hair partially dissappear to show a very ugly view when in close up. WHY??? Here's what happens in a screenshot. The ONLY fix I found was to dissable the fading with this mod: https://www.nexusmods.com/skyrimspecialedition/mods/19310
  4. I am MOST annoyed at this problem. It's driving me crazy. Everytime I choose the High Poly Head, my character's eyebrows totally dissapear and hair partially dissappear to show a very ugly view when in close up. WHY??? Here's what happens in a screenshot. The ONLY fix I found was to dissable the fading with this mod: https://www.nexusmods.com/skyrimspecialedition/mods/19310
  5. There is VERY little choice for skin textures using SAM and most of them, I find look plasticky or too perfect as is straight out of the barber and skin care salon perfect. I love some pretty nice male skin textures that have SOS compatibility and I was wondering if I can use those skin textures with SAM. Note: To clarify the SOS/SAM confusion. I have SAM installed NOT SOS, just SAM. I only want to use SOS compatible skin textures with SAM.
  6. I have several issues here. I tried installing this mod. Installed perfectly through Vortex. I used "showracemenu" directly from a fresh Vanilla save just after being freed by Hadvar. It states I need to choose the Hi Poly head version by changing the "Face Part" slider which I do. Exdept, when I reach Face Part 5, the game CTD (Crashes to Desktop). I have supplied my NetFramework Crash Report in the attachements. Another thing, I use NO additional hair mods, I only use vanilla hair. The only 2 hair mods I have replace the vanilla hair textures and for some weird reason, many vanila hairs clip through the head making my character look weirdly bald. I also encounter some weird glitches where when the camera is getting too close to the face to the point in dissapears, when moving back, I can see the head looks bigger. So I am wondering if it's not because I need to FIRST choose Face Part 5 which crashes everytime. Can someone guide me to find a possible solution because I searched Google and did not find anything helpful for now. Thanks! ***EDIT***(2021-05-22): Found my crashing issue. It was a mod called "The Ordinary Women" For some reason, this mod adds an extra option in the "Face Part" permitting a "-1" value and thus, crashing when reaching to 5 since 5 does not exist. As for the weird hair issues, I also did not notice that there was indeed 2 additional exclusive "High Poly Head" options which I did not understand properly. Turns out that there is the base game options, 0. Then, the Dawnguard.esm options, 1 and 2, then the High Poly Head options, 3 and 4 which corespond to the same options than the Dawnguard.esm but using this mod's files. For some odd reason though, the vampire option forces eyebrows which makes it very awkward Aside from that issue, I fixed my crash. with the proper Face Part selected, the hair do not clip anymore. But I'd really love to know why vampire face parts have forced eyebrows. Crash_2021_5_21_23-37-25.txt
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.