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Gildoniel

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About Gildoniel

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  1. Well, as Kou stated above: With SAM Light I cannot use RaceMenu for the WW... It uses the same Sliders WW & Human and the Human side scales much bigger/faster than the WW side (for me) , so to get a decent WW schlong I would have my member deep into the gound as human with half the girth of a barrel or something. Having your script can save the day, as it can scale on demand and resets on form-reversion. So if I could get a "tweaked" version with smaller steps (fine if it includes the Up/Down function as well) - this would be helpful! Thanks again for your work!
  2. @KouLeifoh thank you for your explanation! PenisSize2, PenisTaper2 and ScrotumSize2 are the relevant values for my Human-Form - and I just checked, they work for Werewolf-Form as well, only that the Member scales even much biggen in Human-Form, compared to WW-Form, which makes it a problem (a "sizable" member for WW would sink into the floor for a Human - Human member with the same values seems to be much much bigger). @Sman266 your script works and is easy to use, thanks alot! Only "downside" is, that the steps are MUCH too great, having things in 0.25 steps (or smaller) instead of 1 would be better, I believe. Right now I can choose between "small" and "extremely huge" (up to screen fillingly huge). I had a look at the ASM of your script. I guess it should be no problem to make the step size smaller. Really great thing is, that the "size increase" in WW-Form does not carry over to human form (it does not "stick" in WW-Form either - but that is no problem). Could you please provide a script with smaller steps for the increase/decrease part? Ideally without the bend UP/DOWN (if it is only for errection management and not for animations) as I have "Membership Control for SAM" which binds to Up/Down as well. Thanks again for your efforts!
  3. I use this: https://www.nexusmods.com/skyrimspecialedition/mods/34131 COtR Custom Male Patch - works very well. Note: You need to read the instructions and copy resources to the mentioned locations for this to work smoothly. Edit: Should you need more help / trouble shooting, I am willing to assist.
  4. Hello everyone! In my recent "restart" of Skyrim SE I discovered the "Greatness" of good male body replacers - namely SAM Light for SE. So I dediced to ditch SOS and Tempered Skins (which followed me through many games) and rely on SAM only. So far so good, I really like the results and in combination with RaceMenu, there was nothing to complain and no hurdle I could not take until I ran into the matter with Werewolf mods. Question is: Has anyone any luck with adding an (adjustable) member to WW form with a Moonlight Textured WW, running a game with custom race SAM textured male? To get to the point: No matter what I try - I cannot get "control" over the Schlong that is attached to my Werewolf form. Body Textures are from https://www.nexusmods.com/skyrimspecialedition/mods/2803 Moonlight Tales SE which overwrites the textures from https://www.loverslab.com/files/file/6937-hdt-werewolves-se/ As Moonlight Tales does not seem to have meshes prepared for Schlongs, I tried various things, until I found HDT Werewolves from LL, which at least gets SOMETHING to show up. My guess is, that this Schlong is managed by Racemenu (as my SAM member is also managed that way). But calling Racemenu, while in Werewolf form, simply crashes the game unconditionally - so there is no way I could edit the SAM Body Slides. HDT Werewolved provides the following meshes: Where "malebodywerewolf_0.nif" seems to be a "VectorPlexus Regular" and 1 & 2 seem to be "VectorPlexus Muscular". "Untampered" mesh in NifScope, featuring an aparent "VectorPlexus Regular": Mesh with a VectorPlexus Muscular - modified, to be able to see changes in one glance: The result is the same, no matter the changes in size. I tried using SOS with disabled Racemenu controls (so I could choose 1-20 in Size and 0-300% in scale in MCM) which did not yield anything useful at all (horrible outcome). Tampering with Nifscope does no good either. It only "works" (if it can be called like that), when SAM + XPMSSE are deactivated, leaving my Character in some horrible state Skeleton wise, but with a huge junk, like edited in the nif file. "Using" this in anything else but "membership control" (to raise and lower it) leads to a crash. I also tried to use SOS, editing the three Schlongs Regular/Muscular/Smurf with Nifscope to "start bigger" - to no avail - SOS has no control, unless I "schlongify" the character and the result is horrible. To sum it up again: * SOS is no good in MCM mode and with RaceMenu, the thing crashes in WW form * SAM + XPMSSE: I have no idea how to control it, as RaceMenu crashes in WW form * Nif edits seem to be pointless (seems like it is "rescaled" somehow") I don't need the HDT Werewolf Mod (if I could just get a member attached to my Moonlight Textured WW). Has anyone any luck with adding a member to WW form with a Moonlight Textured WW, running a game with custom race SAM textured male? I'm at my wits end and would be happy for any new leads, thanks! Gildoniel EDIT: A way to console edit / config file / ... the schlong attributes outside of RaceMenu would also work, I only need to get this set up once and don't plan on making many changes afterwards.
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