Now I'm working to remesh SAMGenitals with subdividing its normal meshes doubly. Because, this normal meshes become a bit jaggy when the meshes get zoomed in, so experience shows that maybe subdividing doubled meshes is acceptable. Do you think it's a good idea?
But I get to grips with this subdividing work, two issues as followings.
1. Gap issue between body and genitals
After I subdivide meshes, when I install its meshes to game and set a playable actor at Samson100 then gap between SAMbody and SAMgenitals comes out. Of course in case of sliding Samson and Samuel the gap also comes out. Maybe I guess interlocking Pelvis bone in SAMgenitals doesn't work well. But I don't know how to tweak it because simply copying weight couldn't solve this issue.
2. Textures issue
I also face an issue about SAMgenitals textures. Unmaching textures beween SAMbody and SAMgenitals comes out even though I branchly copy BSlightingShaderProperty of Block in original SAMgenitals to one in new subdivided SAMgenitals. SAM scripts is supposed to assign correct SAMgenitals textures wirh matching SAMbody ones but I dreamed a dream, I have to copy correct SAMgenitals dds file in order to solve this issue so far. But this texture issue made me pause to present here because I use SAM Unofficial and I was afraid of touching taboo here but I also guess I never get a-one-of-a-kind information relating this issue except here.
Does anybody have anything good solutions?