Hi, this mesh is such a huge improvement! My only issue is something up with the Blades armor. It shows up kind of green in-game for some reason, as you can see in the first screenshot.
TESV 2020-08-02 16-17-00-81.bmp
The refitted boots and gauntlets and the female armors look normal. I went into nifskope and discovered that the male armor uses a different cubemap than the female, so I changed it to use the same one, and it looks better but still pretty clearly wrong.
TESV 2020-08-02 19-30-34-80.bmp
Has anyone else experienced this?
Oops, pulling my question out of a review: would you consider making the SAM morphs spells castable on female targets? When I use it on males, I see the UUNP tab available, which makes me think that I could use it to edit a female actor's UUNP morphs in game. I know it's outside the scope of this mod, but if there isn't some deep technical reason why it's impossible, it would be incredibly helpful for debugging bodygen configurations.
** Never mind, I found the condition in the ESP. If this is a terrible idea, I'll figure it out for myself.
Works like a dream. I'm mad I didn't switch earlier! The bodygen presets also work perfectly. I edited them to offer a range of values for each class archetype and my game is now really diverse. I wish someone had done the same hard work of categorizing all the female NPCs by occupation.
One question I had was if the mod author would consider making the SAM morphs spells castable on female targets. When I use it on males, I see the UUNP tab available, which makes me think that I could use it to edit a female actor's UUNP morphs in game. I know it's outside the scope of this mod, but if there isn't some deep technical reason why it's impossible, it would be incredibly helpful for debugging bodygen configurations -- there really don't seem to be a lot of tools that help with this.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.