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KouLeifoh

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KouLeifoh last won the day on April 27

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About KouLeifoh

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  1. KouLeifoh

    HDT BBB Bounce for SAM

    Make sure you're not using any mod that changes the skeleton (eg. mods that change the height/build of different races). Also, double check the log for HDT-SMP to see if it loaded correctly.
  2. KouLeifoh

    HDT BBB Bounce for SAM

    It's a chinese site that requires a free registration before you can see the download links. You can use something like Chrome to auto translate the site. From what I understand, the permissions do not allow HDT-SMP to be uploaded to other sites.
  3. KouLeifoh

    SAM Morphs for RaceMenu

    Werewolves and werebears were not touched in any way. I know that SAM scripts have code to handle werewolves due to how morphs were implemented, but for this mod, I leave it entirely up to RaceMenu (and BodyGen) to handle morphs. While I don't personally use Moonlight Tales, there shouldn't be a compatibility issue with it.
  4. KouLeifoh

    SAM Morphs for RaceMenu

    You can add your own custom classes to templates.ini, but for them to be used, you have to assign them to NPC's in morphs.ini. Mods that add new NPC's must be manually added to morphs.ini. The ones I've included only cover the vanilla + DLC male NPC's. Disabling BodyMorph and BodyGen in skee.ini is only needed if you want to reset BodyGen morphs in an existing save game.
  5. KouLeifoh

    [NSFW] Screenshot Showoff Thread

    I'm guilty of playing that game for an absurd amount of hours 😄 There are some good armor, but they're actually low poly considering the game was originally for mobile.
  6. KouLeifoh

    SAM Morphs for RaceMenu

    The proper way would be to edit the templates.ini file in the BodyGenData folder and change the morph template for each class. Samson 90 would be [email protected] I don't recommend using the All tag since that'll apply morphs to animals and creatures too. It's mostly harmless, but it does cause save bloat. Keep in mind that these changes won't apply to NPC's that already had morphs applied by BodyGen. You'll have to clear the morph data on the skse co-save. Oldrim has a 3rd party tool for it while SE needs to have both BodyMorphs and BodyGen disabled in skee.ini and game resaved to clear all morphs.
  7. KouLeifoh

    [NSFW] Screenshot Showoff Thread

    It's hard to find good hair for males that isn't just a copypasta for females. I often just port hair meshes from other sources for personal use.
  8. KouLeifoh

    SAM Installation Guide

    The download issue is often server side. There isn't much that can be done aside from getting a direct link to the file. As for SAM Light and its texture add-on, I also included Google Drive mirrors (should be the first link in the download list) for people who have issues downloading large files from this site.
  9. KouLeifoh

    [NSFW] Screenshot Showoff Thread

    Heavily modified PRT ENB + NAT.
  10. KouLeifoh

    SAM Morphs for RaceMenu

    That's a known issue since I did a basic implementation to allow the effect on NPC's. I'll have to add a cloak ability to reapply the effect to nearby NPC's.
  11. KouLeifoh

    SAM Light Texture Add-on

    Of course. My mouse is currently broken. So I can't do much texture/mesh editing at the moment. Using a pen to navigate still feels strange to me.
  12. KouLeifoh

    SAM Morphs for RaceMenu

    I'm not allowed to share it since it's an asset from Daz3D ported for personal use.
  13. KouLeifoh

    SAM Morphs for RaceMenu

    The tabs won't load if they fail the NiOverride/SKEE check. If you're updating RaceMenu, make sure you don't have loose scripts. I don't have debug trace code enabled in the release versions.
  14. KouLeifoh

    SAM High Poly Conversion

    I forgot to include the refits for bandit/leather/draugr gloves for beast races since they're specific to the regular SAM.
  15. KouLeifoh

    SAM — Shape Atlas for Men

    The proper syntax is player.sae SAMPoseXX where XX is 01 to 13. There should be no space in the name of the animation.
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