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KouLeifoh

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KouLeifoh last won the day on March 19

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About KouLeifoh

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  1. KouLeifoh

    SAM Morphs for RaceMenu

    You can add your own custom classes to templates.ini, but for them to be used, you have to assign them to NPC's in morphs.ini. Mods that add new NPC's must be manually added to morphs.ini. The ones I've included only cover the vanilla + DLC male NPC's. Disabling BodyMorph and BodyGen in skee.ini is only needed if you want to reset BodyGen morphs in an existing save game.
  2. I'm guilty of playing that game for an absurd amount of hours 😄 There are some good armor, but they're actually low poly considering the game was originally for mobile.
  3. KouLeifoh

    SAM Morphs for RaceMenu

    The proper way would be to edit the templates.ini file in the BodyGenData folder and change the morph template for each class. Samson 90 would be [email protected] I don't recommend using the All tag since that'll apply morphs to animals and creatures too. It's mostly harmless, but it does cause save bloat. Keep in mind that these changes won't apply to NPC's that already had morphs applied by BodyGen. You'll have to clear the morph data on the skse co-save. Oldrim has a 3rd party tool for it while SE needs to have both BodyMorphs and BodyGen disabled in skee.ini and game resaved to clear all morphs.
  4. It's hard to find good hair for males that isn't just a copypasta for females. I often just port hair meshes from other sources for personal use.
  5. KouLeifoh

    SAM Installation Guide

    The download issue is often server side. There isn't much that can be done aside from getting a direct link to the file. As for SAM Light and its texture add-on, I also included Google Drive mirrors (should be the first link in the download list) for people who have issues downloading large files from this site.
  6. Heavily modified PRT ENB + NAT.
  7. KouLeifoh

    SAM Morphs for RaceMenu

    That's a known issue since I did a basic implementation to allow the effect on NPC's. I'll have to add a cloak ability to reapply the effect to nearby NPC's.
  8. KouLeifoh

    SAM Light Texture Add-on

    Of course. My mouse is currently broken. So I can't do much texture/mesh editing at the moment. Using a pen to navigate still feels strange to me.
  9. KouLeifoh

    SAM Morphs for RaceMenu

    I'm not allowed to share it since it's an asset from Daz3D ported for personal use.
  10. KouLeifoh

    SAM Morphs for RaceMenu

    The tabs won't load if they fail the NiOverride/SKEE check. If you're updating RaceMenu, make sure you don't have loose scripts. I don't have debug trace code enabled in the release versions.
  11. KouLeifoh

    SAM High Poly Conversion

    I forgot to include the refits for bandit/leather/draugr gloves for beast races since they're specific to the regular SAM.
  12. KouLeifoh

    SAM — Shape Atlas for Men

    The proper syntax is player.sae SAMPoseXX where XX is 01 to 13. There should be no space in the name of the animation.
  13. KouLeifoh

    Download — SAM Morphs for RaceMenu

    BodyGen itself is unstable in the older versions. It seems to be fixed in v0.2.8+ and I haven't had an issue with it enabled since then. You can still use BodyMorphs and manually apply them to NPC's though. Just make sure the BodyGen templates don't exist in the data\meshes\actors\character\BodyGenData folder. I forgot which version it was, but RaceMenu had a bug where disabling BodyGen will also disable BodyMorphs.
  14. Just for fun and for personal use. The hair mesh alone has around 25k vertices. I tried playing the actual game (RE2), but the remake has too many jump scares and this outfit is a bit distracting 😄
  15. KouLeifoh

    SAM Light

    Purple texture means the texture is missing.
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