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KouLeifoh

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KouLeifoh last won the day on January 16

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About KouLeifoh

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  1. KouLeifoh

    Download — SAM High Poly Conversion

    That's a known issue. I posted a hotfix for it here.
  2. KouLeifoh

    SAM Light Texture Add-on

    That doesn't make sense since the genital texture is also on the same body texture unless the body mesh is referencing textures not covered by SAM Light (briarheart, afflicted, Elder, Snow Elf).
  3. KouLeifoh

    SAM Light

    I double checked the SAM Light textures in Nifskope, and the issue lies mainly in the normal maps (and to a lesser extent, the diffuse maps). Since the normal maps aren't compressed, the issue originates from the original SAM. I can blend the textures together along neck to eliminate the seams and fix the seams in the back of the head while I'm at it. The fix from Seamless Males will still be needed if you want to eliminate the neck seams on males completely.
  4. KouLeifoh

    Download — SAM Light Texture Add-on

    You're right. I did name that incorrectly. It'll be fixed for the next update. Thanks.
  5. Good mythical morning. I keep going back to Mythical ENB to play with the visuals.
  6. KouLeifoh

    SAM Light Texture Add-on

    I was trying to keep the nipples pink and have them play nicely with Skyrim's skin shader. I may have to adjust the color since it only looks good on light skin tones.
  7. KouLeifoh

    SAM Light

    If you have the latest version of high poly SAM installed, then it already includes proper refits for SE. It's best to use one refit set unless you know which specific armor refits you want.
  8. KouLeifoh

    SAM Light

    Rhavik has refits for the vanilla SAM body for SE. If you use SAM High Poly Conversion, it also includes its own refits.
  9. View File SAM Light Texture Add-on Custom skin textures I created for SAM Light for personal use. It's reached a point where I feel it's ready for everyone else to use. These textures are for human races only. Each texture set is custom made and meant to be used together. Hand and feet textures include fingernails/toenails and are meant to be used with hand/feet meshes from SAM High Poly Conversion. Face textures include high quality ears and no problematic seams commonly found in the back of the head. Requirements SAM Light Diffuse Maps created from various photo references slightly saturated and mainly tailored for Nords skin tone might be off for non-Nord races includes body hair options available in 2k (uncompressed) Normal Maps (_msn) baked from high poly models and blended with skin pores for extra details face maps use vanilla maps as base and blended to remove neck seams available in 4k and 2k (uncompressed) Specular Maps (_s) designed specifically to highlight fine skin pores while not being overly glossy available in 4k and 2k (compresed and uncompressed variants) Subsurface Maps (_sk) effect is subtle in Oldrim but much more noticeable in SE created from diffuse maps available in 1k (compressed and uncompressed variants) Installation If using a mod manager, just follow the installer. The quality 4k options are meant for screenarchery, but they're usable for general gameplay if you have a capable system. What about SAM (full)? Due to the vast amount of normal maps used, I decided to only support SAM Light since it uses only one set of normal maps. The other maps can be used for SAM, but some editing is needed if you want the genital textures. Credit goes to Vector for the creation of Shape Atlas for Men. Submitter KouLeifoh Submitted 01/13/2019 Category The Elder Scrolls V: Skyrim  
  10. Version 1.0

    304 downloads

    Custom skin textures I created for SAM Light for personal use. It's reached a point where I feel it's ready for everyone else to use. These textures are for human races only. Each texture set is custom made and meant to be used together. Hand and feet textures include fingernails/toenails and are meant to be used with hand/feet meshes from SAM High Poly Conversion. Face textures include high quality ears and no problematic seams commonly found in the back of the head. Requirements SAM Light Diffuse Maps created from various photo references slightly saturated and mainly tailored for Nords skin tone might be off for non-Nord races includes body hair options available in 2k (uncompressed) Normal Maps (_msn) baked from high poly models and blended with skin pores for extra details face maps use vanilla maps as base and blended to remove neck seams available in 4k and 2k (uncompressed) Specular Maps (_s) designed specifically to highlight fine skin pores while not being overly glossy available in 4k and 2k (compresed and uncompressed variants) Subsurface Maps (_sk) effect is subtle in Oldrim but much more noticeable in SE created from diffuse maps available in 1k (compressed and uncompressed variants) Installation If using a mod manager, just follow the installer. The quality 4k options are meant for screenarchery, but they're usable for general gameplay if you have a capable system. What about SAM (full)? Due to the vast amount of normal maps used, I decided to only support SAM Light since it uses only one set of normal maps. The other maps can be used for SAM, but some editing is needed if you want the genital textures. Credit goes to Vector for the creation of Shape Atlas for Men.
  11. KouLeifoh

    SAM Light

    Make sure you're using refits made compatible with SE. The old refits are using the old morph format that's no longer supported by RaceMenu for SE. That's a vanilla bug that also exists in Oldrim. The male head mesh uses a different lighting than the body for the skin shader. All male NPC's are affected. The solution is detailed on Seamless Males.
  12. All human races share the same body textures by default (with the exception of briarheart, afflicted, Elder, and Snow Elf). It'll be a lot of work to make distinctions between them when the body is covered most of the time unlike the face. For now, I just have one set for them with possibly an optional muscle variant for the normal map.
  13. KouLeifoh

    SAM High Poly Conversion

    What bugs with argonians are you having? There are some fixes that can only be done through .esp which I want to avoid doing. I uploaded this mod to google drive as a mirror for those that have issues downloading large files from this site. SAM Light will be added as well once I get the next update finished. SAM High Poly Conversion v1.4.zip (google drive mirror)
  14. Custom normal face maps would look best on unique characters. The original normal maps would be the default option. I grabbed the vanilla normal face maps, cleaned them up a bit, upscaled them to 2k, and blended them with my custom ones to add skin pores and remove neck seams. The skin textures appear lighter due to my ENB SSS settings.
  15. My biggest concern is that my custom face texture might look too specific and make all male NPC's look too similar. It already makes older males look a bit younger. Normal maps for non-Nord races aren't done yet.
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