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Files posted by KouLeifoh

  1. SAM Morphs for RaceMenu

    This is a RaceMenu plugin that adds SAM morphs without using any of SAM's scripts.  It's mainly intended to add SAM morphing features to SE, but a version for Oldrim is also provided.
    Using armor refits for SAM is highly recommended.  For SE users, the refits must be converted to SE format using NIF Optimizer.
    RaceMenu SE 0.2.4+ requires .tri morphs to be using the newer format exported by Outfit Studio.
    Main Features
    Body Morphs for different body types Texture selection for custom textures Body hair overlays for extra body hair control BodyGen Morphs for diverse body types on all male NPC's based on class (optional) Body Morphs
    Samson/Samuel morphs with a toggle for skeleton scaling Genital morphs based on SAM genital bones scaling formula Foreskin morph to toggle foreskin Individual bone scaling used in Samson/Samuel morphs for finer tuning Genital skeleton scaling for compatiblity with genital accessories
    Texture Selection (SAM Light only, textures not included)
    Swap to different diffuse, normal, and specular maps for the body, hands, and feet* Requires refits with body parts correctly named for SAM (SAMBody, SAMHands, SAMFeet, SAMGenitals, SAMForeskin) Textures follow the naming convention BaseName_xx.dds (diffuse), BaseName_xx_msn.dds (normal), BaseName_xx_s.dds (specular) where xx ranges from 01 to 10 For example, base texture malebody_1.dds would be named malebody_01.dds, malebody_02.dds, malebody_03.dds, etc. Feet textures have the BaseName of MaleFeet (default races), ArgonianMaleFeet (Argonian), and FeetMale (Khajiit) *feet uses body texture by default
    Three custom spells are automatically added under Powers.
    SAM Morphs (Self)* Opens a minimal version of RaceMenu on the player character SAM Morphs (Target)* Opens a minimal version of RaceMenu on the target character SAM Textures Config Configures setting for feet texture mode and resets texture overrides *requires UIExtensions
    SKSE / SKSE64 RaceMenu (Oldrim, SE) SAM Light* UIExtensions** (Oldrim, SE) *not required, but SAM assets are required in some type of setup (like SOS).  SAM scripts/.esp/.dll are not used.
    **only required for editing morphs on NPC's
    Manual Installation
    00 Textures for overlays 01 Base mod for either Oldrim or SE 02 BodyGen morphs (1 for basic setup, 2 for overrides from other mods) (optional) 03 Genital Morphs if not using SAM Light (optional) Notes
    Foreskin morph requires SAM Light "un-cut" option during installation. BodyGen for RaceMenu SE can make the game unstable based on individual setups. BodyGen morphs are saved in the SKSE co-save alongside the game save.  NetImmerse Override Cleaner can be used to remove the morph data in Oldrim saves.  I'm not aware of any equivalent tool for SE. Body hair overlay only applies to the main body mesh, not the genitals.  This is due to how the overlay system was designed. RaceMenu for NPC's will show them in a T-pose during slider changes.  This is intentional and required when updating skeleton scaling since the game is paused.  NPC will resume animations once the menu is closed. Genital morphs don't use genital skeleton scaling and are intended for BodyGen randomization. If used alongside the full SAM, the morphs and scaling are not synchronized and will add on top of each other. Credits
    expired6978 for RaceMenu and UIExtensions Vector for the creation of Shape Atlas for Men


       (6 reviews)



  2. SAM Light

    This is a modified version of SAM that removes dependencies on scripts and .esp to allow the genitals to show when fully nude by resizing and placing the genital texture on the body texture layout.  As a result, body morphs are not supported.  It's a basic body replacer along the same lines as Better Males and SOS Light.  Compatible with classic Skyrim and Special Edition.
    This mod is not an official release of SAM.  Therefore, if you encounter any issues with it, please do not contact Vector about them.
    Difference between full SAM
    Lightweight due to no scripts or .esp used No body morphs* No dynamic body type and genital adjustments No dynamic body texture options Revealing armor with "SAMRevealing" node not supported Werewolf and Vampire Lord not supported *morph functionality can be added with SAM Morphs for RaceMenu
    If using a mod manager, just follow the installer.
    Manual installation
    00 and 01 are required for core functionality. 02 Genital Option - Select between Cut, Uncut, or Underwear (non-nude) version 03 Human Body Texture - Select one body texture for human races 04 Khajiit Body Texture - Select one body texture for Khajiit race Custom Textures
    If you'd like to use your own body textures, use the layout template to resize and align the genital correctly.
    Base texture 2k, resize genital texture to 256x256
    Base texture 4k, resize genital texture to 512x512
    Align genital texture in the green box, create selection mask with the green color, and delete the selection.
    Due to genital texture resizing, minor texture seams may be visible.
    Regarding Refits
    Armor refits are not required for basic functionality.  They're only needed if you use SAM Morphs for RaceMenu and want the morph features.
    Credit goes to Vector for the creation of Shape Atlas for Men.


       (7 reviews)



  3. SAM Light Texture Add-on

    Custom skin textures I created for SAM Light for personal use.  It's reached a point where I feel it's ready for everyone else to use.  These textures are for human races only.
    Each texture set is custom made and meant to be used together.
    Hand and feet textures include fingernails/toenails and are meant to be used with hand/feet meshes from SAM High Poly Conversion.
    Face textures include high quality ears and no problematic seams commonly found in the back of the head.
    SAM Light Diffuse Maps
    created from various photo references slightly saturated and mainly tailored for Nords skin tone might be off for non-Nord races includes body hair options optional tanline body available in 2k (uncompressed) Normal Maps (_msn)
    baked from high poly models and blended with skin pores for extra details face maps use vanilla maps as base and blended to remove neck seams available in 4k and 2k (uncompressed) Specular Maps (_s)
    designed specifically to highlight fine skin pores while not being overly glossy available in 4k and 2k (compresed and uncompressed variants) Subsurface Maps (_sk)
    effect is subtle in Oldrim but much more noticeable in SE created from diffuse maps available in 1k (compressed and uncompressed variants) Face Complexion Maps
    custom-made complexion maps rough maps are freckles and age maps are sharper and appear younger than vanilla certain NPC's may look different due to age complexion available in 1k uncompressed (RGB 64:64:64) Installation
    If using a mod manager, just follow the installer.  The quality 4k options are meant for screenarchery, but they're usable for general gameplay if you have a capable system.
    Manual Installation
    00 Diffuse textures in _bodyBase, _hands, _head folders are required choose one body texture from _bodyDefault (normal body) or _bodyTan (tanline body) folders 01 Normal textures in _hands and _head folders are required. choose between 2k body (_body2k) or 4k body (_body4k) optionally install texture in _headCustom folder for custom head texture 02 Specular Quality: pick one body texture from _body2k or _body4k folder, then install all textures in _quality2k folder Performance: install all textures in the _performance2k folder 03 Subsurface Quality: install all textures in the _quality1k folder Performance: install all textures in the _performance1k folder 04 Face Detail optional for custom face complexion maps What about SAM (full)?
    Due to the vast amount of normal maps used, I decided to only support SAM Light since it uses only one set of normal maps.  The other maps can be used for SAM, but some editing is needed if you want the genital textures.
    Please do not modify and share without my permission.
    Credit goes to Vector for the creation of Shape Atlas for Men.


       (11 reviews)



  4. SAM High Poly Conversion

    This is a high poly conversion of SAM meshes.  The resulting meshes are smooth and contain around 4x the amount of vertices while still being usable for general gameplay.  It started out as something for my own personal use, but I decided to share it with everyone.  The current release covers body, hand, and feet meshes.  Compatible with SAM and SAM Light.
    High Poly Body Mesh
    high poly body for both SAM and SAM Light variants underwear was given high poly treatment there are some minor sharp edges on certain poses due to weights if you're on a low end system and worried about performance, stick with the default body mesh High Poly Hand Mesh new
    high poly hands for playable human and beast races new mesh is based on the vanilla HandMaleBig mesh optional fingernail mesh to enhance details hand mesh v2 requires manual texture editing for fingernail textures High Poly Feet Mesh
    symmetrical feet meshes (original mesh had a smaller right foot) optional toenail mesh to enhance details even further feet mesh v2 requires manual texture editing for toenail textures Refits new
    full vanilla refits made specifically for high poly SAM minor clipping may occur during movement currently does not include:  briarheart body mesh, rings, amulets, USLEEP/USSEP changes Fingernail/Toenail Mesh Texture
    v1 mesh uses a separate texture for the fingernails/toenails.  Color won't change, but certain skin tones might make the nails look out of place. v2 mesh requires the fingernail/toenail textures to be on the same texture as the hand/body.  This allows the use of the skin shader to change the color of the nails to match skin tone.  Use the provided texture resources to copy and paste the fingernails into the hand textures and the toenails into the body textures. Installation
    If using a mod manager, just follow the installer.
    Manual Installation
    00 and 01 - high poly body mesh, select between SAM or SAM Light (cut or uncut) 02 - hand mesh, select between high poly hand with or without fingernail meshes 03 - feet mesh, select between high poly feet with or without toenail meshes 04 - refits, each subfolder covers a specific armor part (body, hand, feet), base folder covers all armor that does not include skin Credit goes to Vector for the creation of Shape Atlas for Men.


       (6 reviews)



  5. Geralt Ursine armor for SAM

    This is Geralt's Ursine armor that I ported from The Witcher 3 for SAM with support for Samson/Samuel morphs.  It's a partial port in that I didn't port the coat since it requires recreating from scratch and it's not something I'm currently interested in trying.  With the absence of the coat, I instead ported the shoulder belt and fur from the Undvik armor.  This set was intended to be used as part of my unarmed combat playthrough.
    The Witcher 3 applies texture blending during gameplay to create extremely detailed textures.  To compensate for this in Skyrim, I increased the normal maps to 2k, blended the appropiate normal map detail textures, and applied the ambient occlusion map to the mesh using vertex colors.
    Armor parts:

    The armor parts can be crafted under the dragon armor section while the shoulder belt is in the Misc section.  They share the same stats as the dragon plate armor set.  The shoulder belt has no stats and is pureley cosmetic, but it can be enchanted with the same enchantments as jewelry.
    Male skeleton from SAM or XPMSE (classic, SE)  
    This mod is exclusive to www.vectorplexus.com and must not be uploaded anywhere else.


       (3 reviews)



  6. Geralt Wolf armor for SAM

    This is Geralt's Wolf armor that I ported from Witcher 3 for SAM.  It has support for Samson/Samuel morphs.
    Armor and Weapon parts:

    It can be crafted under the Elven section.  The stats are the same as dragonscale armor and intended for endgame.  The belt is tagged as a helmet to take advantage of perks with set bonuses.

    Male skeleton from SAM or XPMSE (classic, SE)
    Known Issues:
    Texture in jacket armpit areas Shoulder belt along collar while crouching  
    This mod is exclusive to www.vectorplexus.com and must not be uploaded anywhere else.


       (17 reviews)



  7. Kyron armor for SAM

    This is a repost of my Kyron armor mod for SAM with some bug fixes.  Credit goes to MoogleOutFitters for the original port.
    Armor parts:

    It can be crafted under the Ebony section.
    Male skeleton from SAM or XPMSE (classic, SE)


       (1 review)



  8. Daren armor for SAM

    This is a repost of my Daren armor mod for SAM with some bug fixes.  Credit goes to SumireHaikuXNA for the original port.
    Armor and Weapon parts:

    It can be crafted under the Elven section. The chest armor is tagged as a helmet to take advantage of perks with set bonuses.
    Male skeleton from SAM or XPMSE (classic, SE)  


       (8 reviews)



  9. HDT BBB Bounce for SAM

    Add HDT butt, breast, and belly bounce physics to SAM's body mesh with this mod.
    The bounce movement was kept clean and subtle, but there may be some distortion with certain body poses.  Due to the way the vertices were weighted, it's not recommended to scale the butt, breast, or belly bones.  Doing so will cause distortions in the mesh.  Use Samson/Samuel morphs instead.
    An alternate version was created where the butt bounce encompasses the entire butt rather than just the lower half.  It's considered an experiment for now.
    As of version 1.2, all the gaps in the wrists and neck have been fixed.  For completion sake, SAM's default underwear was weighted alongside the butt bounce, but there is a lot of clipping on the sides.  There won't be too much time spent on it since most players would opt for SAM's nude option anyway.
    As of version 1.4, the default butt bounce has been removed and the alternate butt bounce version is now the default.
    HDT-PE (classic Skyrim only) or HDT-SMP (SAM Light, SE only) XPMSE or my modified SAM skeleton (info below) Installation:
    Follow the installer to simply the installation process.
    The default version (formally known as "global") is recommended if you don't use any other HDT-PE mods, specifically ones that modify the global xml file (SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml).  Most armor mods should be fine.
    If you use female body mods with HDT, they have their own physics settings and may not look right on the male body.  Use the "actor" version instead which forces SAM's body mesh to use its own xml file (meshes\actors\character\character assets\malebody_hdtPhysicsExtensions.xml).  The only drawback to this is that physics for the male body will only be active on a naked characer.  Other physics-enabled mods that don't use a custom xml will use the global xml by default.
    If you don't want to use XPMSE for whatever reason, you can use my modified SAM skeleton instead.  I added the butt, breasts, and belly nodes to SAM's skeleton as well as the changes from Realistic Ragdolls and Force.


       (4 reviews)