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KouLeifoh

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Everything posted by KouLeifoh

  1. KouLeifoh

    SAM Morphs for RaceMenu

    It's easier to just use in-game morphs than to go through all that trouble of creating a custom race just for one body type. SAM Light by itself is just a basic body replacer. My RaceMenu mod will enable body morphs on SAM Light. SAM armor refits are required to see any of the morphs though.
  2. Version 1.0.5

    11,272 downloads

    This is a RaceMenu plugin that adds SAM morphs without using any of SAM's scripts. It's mainly intended to add SAM morphing features to SE, but a version for Oldrim is also provided. Using armor refits for SAM is highly recommended. For SE users, the refits must be converted to SE format using NIF Optimizer. RaceMenu SE 0.2.4+ requires .tri morphs to be using the newer format exported by Outfit Studio. Main Features Body Morphs for different body types Texture selection for custom textures Body hair overlays for extra body hair control BodyGen Morphs for diverse body types on all male NPC's based on class (optional) Body Morphs Samson/Samuel morphs with a toggle for skeleton scaling Genital morphs based on SAM genital bones scaling formula Foreskin morph to toggle foreskin Individual bone scaling used in Samson/Samuel morphs for finer tuning Genital skeleton scaling for compatiblity with genital accessories Texture Selection (SAM Light only, textures not included) Swap to different diffuse, normal, and specular maps for the body, hands, and feet* Requires refits with body parts correctly named for SAM (SAMBody, SAMHands, SAMFeet, SAMGenitals, SAMForeskin) Textures follow the naming convention BaseName_xx.dds (diffuse), BaseName_xx_msn.dds (normal), BaseName_xx_s.dds (specular) where xx ranges from 01 to 10 For example, base texture malebody_1.dds would be named malebody_01.dds, malebody_02.dds, malebody_03.dds, etc. Feet textures have the BaseName of MaleFeet (default races), ArgonianMaleFeet (Argonian), and FeetMale (Khajiit) *feet uses body texture by default Usage Three custom spells are automatically added under Powers. SAM Morphs (Self)* Opens a minimal version of RaceMenu on the player character SAM Morphs (Target)* Opens a minimal version of RaceMenu on the target character SAM Textures Config Configures setting for feet texture mode and resets texture overrides *requires UIExtensions Requirements SKSE / SKSE64 RaceMenu (Oldrim, SE) SAM Light* UIExtensions** (Oldrim, SE) *not required, but SAM assets are required in some type of setup (like SOS). SAM scripts/.esp/.dll are not used. **only required for editing morphs on NPC's Manual Installation 00 Textures for overlays 01 Base mod for either Oldrim or SE 02 BodyGen morphs (1 for basic setup, 2 for overrides from other mods) (optional) 03 Genital Morphs if not using SAM Light (optional) Notes Foreskin morph requires SAM Light "un-cut" option during installation. BodyGen for RaceMenu SE can make the game unstable based on individual setups. BodyGen morphs are saved in the SKSE co-save alongside the game save. NetImmerse Override Cleaner can be used to remove the morph data in Oldrim saves. I'm not aware of any equivalent tool for SE. Body hair overlay only applies to the main body mesh, not the genitals. This is due to how the overlay system was designed. RaceMenu for NPC's will show them in a T-pose during slider changes. This is intentional and required when updating skeleton scaling since the game is paused. NPC will resume animations once the menu is closed. Genital morphs don't use genital skeleton scaling and are intended for BodyGen randomization. If used alongside the full SAM, the morphs and scaling are not synchronized and will add on top of each other. Credits expired6978 for RaceMenu and UIExtensions Vector for the creation of Shape Atlas for Men
  3. Version 1.0

    163 downloads

    Bath towels for SAM ported from The Witcher 3. These towels are meant to be used on a nude/underwear SAM body. Available for both LE and SE. Towels Acquisition Bath towels can be freely crafted from any tanning rack. Known Issues some clipping during movement and certain animations towels do not scale with genitals (large genitals will clip through towels) towels will clip through physics-enabled bodies Credits to CD Projekt for The Witcher 3
  4. View File Bath Towels for SAM Bath towels for SAM ported from The Witcher 3. These towels are meant to be used on a nude/underwear SAM body. Available for both LE and SE. Towels Acquisition Bath towels can be freely crafted from any tanning rack. Known Issues some clipping during movement and certain animations towels do not scale with genitals (large genitals will clip through towels) towels will clip through physics-enabled bodies Credits to CD Projekt for The Witcher 3 Submitter KouLeifoh Submitted 11/17/2019 Category The Elder Scrolls V: Skyrim  
  5. KouLeifoh

    [NSFW] Screenshot Showoff Thread

    Yea, along with updated meshes to go with the reworked normal maps using proper PBR mats.
  6. KouLeifoh

    [NSFW] Screenshot Showoff Thread

    I've had this for over a year now. After countless attempts at redoing the vertex weights, there are still a lot of clipping issues, especially when using sitting animations. I may just have to throw in the towel (pun intended) and release it as is.
  7. The simplest answer is that SAM Light currently does not support elder races. @y_sengaku created a normal map patch for it. I've been meaning to redo the normal map for elder race but never got around to do it.
  8. KouLeifoh

    Trying to refit armor

    It's an issue with Outfit Studio and how it handles skin transformations. Loading such models will seem to appear fine, but the slider "Conform" option won't function correctly on affected meshes. If you only want to export it without Outfit Studio changing the skinning data, then just select all the shapes in the top right box and then right click -> Export -> To NIF. It should look fine in NifSkope. Exporting from the File menu will alter the skinning data for meshes that use transformations and result in what you have now. To fix this, I normally just import the mesh into 3DS Max to automatically zero the transformations and then export.
  9. KouLeifoh

    Download — Battle Towels - Bodytalk v2 Refit

    I made my own port of it from Witcher 3 a year ago but never released it due to being unsatisfied with how the vertex weights turned out.
  10. KouLeifoh

    [NSFW] Screenshot Showoff Thread

    After so many years, I finally finished Dragon Age Inquisition. Cullen grew on me, and I wasn't ready to say goodbye. So I tried to recreate his face in Skyrim using vanilla sliders and custom textures. I exported the head mesh several times to compare it directly with Cullen's actual in-game head mesh in 3DS Max and then adjusted the head sliders accordingly. He ended up looking younger here than in DAI.
  11. KouLeifoh

    SAM Morphs for RaceMenu

    That's basically what BodySlide is used for. The caveat is that all male NPC's will share the same body (when nude). On top of that, you will have to generate all armor/outfits using the same morphs.
  12. Version 1.5

    14,834 downloads

    This is a high poly conversion of SAM meshes. The resulting meshes are smooth and contain around 4x the amount of vertices while still being usable for general gameplay. It started out as something for my own personal use, but I decided to share it with everyone. Compatible with SAM and SAM Light for both LE and SE. High Poly Body Mesh high poly body for both SAM and SAM Light variants underwear was given high poly treatment there are some minor sharp edges on certain poses due to weights if you're on a low end system and worried about performance, stick with the default body mesh High Poly Genital Mesh new high poly genitals for both SAM and SAM Light smoother edges are noticeable when zoomed in High Poly Hand Mesh high poly hands for playable human and beast races new mesh is based on the vanilla HandMaleBig mesh optional fingernail mesh to enhance details hand mesh v2 requires manual texture editing for fingernail textures High Poly Feet Mesh symmetrical feet meshes (original mesh had a smaller right foot) optional toenail mesh to enhance details even further feet mesh v2 requires manual texture editing for toenail textures High Poly Tail Mesh new high poly tail meshes for Argonian and Khajiit races vertex weights smoothed to look less blocky during movement Refits full vanilla refits made specifically for high poly SAM minor clipping may occur during movement currently does not include: briarheart body mesh or USLEEP/USSEP changes Fingernail/Toenail Mesh Texture v1 mesh uses a separate texture for the fingernails/toenails. Color won't change, but certain skin tones might make the nails look out of place. v2 mesh requires the fingernail/toenail textures to be on the same texture as the hand/body. This allows the use of the skin shader to change the color of the nails to match skin tone. Use the provided texture resources to copy and paste the fingernails into the hand textures and the toenails into the body textures. Installation If using a mod manager, just follow the installer. Manual Installation 00 and 01 - high poly body + genital meshes, select between SAM or SAM Light (cut or uncut) 02 - hand mesh, select between high poly hand with or without fingernail meshes 03 - feet mesh, select between high poly feet with or without toenail meshes 04 - high poly tail meshes for Argonian and Khajiit 05 - refits, each subfolder covers a specific armor part (body, hand, feet), base folder covers all armor that does not include skin Credit goes to Vector for the creation of Shape Atlas for Men.
  13. You're using two mods that both do (conditional) texture swapping. There will be blood conflicts. SAM changes body textures whenever there's a gear change.
  14. KouLeifoh

    FloppySOS for SE

    Looks like it's simply an SOS body replacer with HDT-SMP bones + xml (using full body collision detection instead of collision meshes). It doesn't have the script functionality of the original FloppySOS.
  15. KouLeifoh

    SAM High Poly Conversion

    No CTD or anything of that sort. The body shapes are generally the same as the original SAM, but the body mesh itself just won't look consistent.
  16. KouLeifoh

    SAM Morphs for RaceMenu

    This mod does not include textures. You have to provide them yourself.
  17. View File SAM High Poly Conversion This is a high poly conversion of SAM meshes. The resulting meshes are smooth and contain around 4x the amount of vertices while still being usable for general gameplay. It started out as something for my own personal use, but I decided to share it with everyone. Compatible with SAM and SAM Light for both LE and SE. High Poly Body Mesh high poly body for both SAM and SAM Light variants underwear was given high poly treatment there are some minor sharp edges on certain poses due to weights if you're on a low end system and worried about performance, stick with the default body mesh High Poly Genital Mesh new high poly genitals for both SAM and SAM Light smoother edges are noticeable when zoomed in High Poly Hand Mesh high poly hands for playable human and beast races new mesh is based on the vanilla HandMaleBig mesh optional fingernail mesh to enhance details hand mesh v2 requires manual texture editing for fingernail textures High Poly Feet Mesh symmetrical feet meshes (original mesh had a smaller right foot) optional toenail mesh to enhance details even further feet mesh v2 requires manual texture editing for toenail textures High Poly Tail Mesh new high poly tail meshes for Argonian and Khajiit races vertex weights smoothed to look less blocky during movement Refits full vanilla refits made specifically for high poly SAM minor clipping may occur during movement currently does not include: briarheart body mesh or USLEEP/USSEP changes Fingernail/Toenail Mesh Texture v1 mesh uses a separate texture for the fingernails/toenails. Color won't change, but certain skin tones might make the nails look out of place. v2 mesh requires the fingernail/toenail textures to be on the same texture as the hand/body. This allows the use of the skin shader to change the color of the nails to match skin tone. Use the provided texture resources to copy and paste the fingernails into the hand textures and the toenails into the body textures. Installation If using a mod manager, just follow the installer. Manual Installation 00 and 01 - high poly body + genital meshes, select between SAM or SAM Light (cut or uncut) 02 - hand mesh, select between high poly hand with or without fingernail meshes 03 - feet mesh, select between high poly feet with or without toenail meshes 04 - high poly tail meshes for Argonian and Khajiit 05 - refits, each subfolder covers a specific armor part (body, hand, feet), base folder covers all armor that does not include skin Credit goes to Vector for the creation of Shape Atlas for Men. Submitter KouLeifoh Submitted 04/11/2018 Category The Elder Scrolls V: Skyrim  
  18. Version 1.6

    21,873 downloads

    Add HDT butt, breast, and belly bounce physics to SAM's body mesh with this mod. Features supports HDT Physics Extensions (PE) for LE and Skinned Mesh Physics (SMP) for SE butt, breast, belly bounce scrotum bounce (optional for PE) thigh jiggles full body collisions (not extensively tested) Requirements SAM or SAM Light HDT-PE (LE only) or HDT-SMP (SE only) XPMSE (LE, SE) or my modified SAM skeleton *game will crash if an unsupported or vanilla skeleton is used Installation If using a mod manager, just follow the installer. Manual Installation _LE (PE) or _SE (SMP) - base SAM body 01 - PE or SMP config 02 - modified SAM skeleton (optional) My modified SAM skeleton includes the butt, breasts, belly, and front/rear thigh nodes as well as the changes from Realistic Ragdolls and Force. Credits HydrogensaysHDT for PE/SMP Vector for the creation of Shape Atlas for Men
  19. KouLeifoh

    HDT BBB Bounce for SAM

    That doesn't tell me which options you used (PE or SMP, SAM or SAM Light, original or high poly body). Based on the problem you're describing, that sounds like an nioverride issue whenever the CT_STATIC consistency flag (instead of CT_MUTABLE) is used on a mesh (textures turn purple after awhile). I've checked through my files and only the original underwear SAM body is using the CT_STATIC flag for the underwear. The purple texture issue also happens if you load a RaceMenu preset that includes overrides for skin textures you no longer have.
  20. KouLeifoh

    [NSFW] Screenshot Showoff Thread

    You seem to have a bad habit of throwing around false accusations at me and I often just ignore it. Modding should be done for the enjoyment of it, not for some validation from others (you often edit/delete posts when you don't get a response). I'm generally anti-social as of late and don't respond to much. It's not a dig at anyone here. You need to take a step back, breathe, and not take things too serious.
  21. KouLeifoh

    SAM High Poly Conversion

    You'll have to modify the toenail mesh itself for something like that since it's not flat.
  22. KouLeifoh

    SAM High Poly Conversion

    That's a common server issue some users here face when trying to download large files. There isn't much I can do about it. I'd often have issues trying to even upload large files.
  23. KouLeifoh

    [NSFW] Screenshot Showoff Thread

    Eventually. Textures can be modified to make the transition seamless, but without weight slider support, it'll only look good for one weight.
  24. KouLeifoh

    HDT BBB Bounce for SAM

    That seems to be caused by having the NPC Genitals06 [Gen06] bone still keyframed in my .xml's. It was used for collision detection. I removed all genital bones and uploaded a hotfix for it.
  25. KouLeifoh

    [NSFW] Screenshot Showoff Thread

    The gap between the tail and the body? The tail doesn't have a weight slider and was designed to fit the vanilla body. Since the SAM body has a slimmer waist, there's a big gap between the tail and body at weight 0. It can be easily fixed by moving the vertices of the tail deep into the body.
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